Were they nerfed? They actually removed some of the ways people could deal with things. Like shards on hard mode vwgt and using a sorc summon to tank planar inhibitor.
I didn't read the full patch notes but I thought these things would have made it harder rather than easier.
What was nerfed do you feel?
Were they nerfed? They actually removed some of the ways people could deal with things. Like shards on hard mode vwgt and using a sorc summon to tank planar inhibitor.
I didn't read the full patch notes but I thought these things would have made it harder rather than easier.
What was nerfed do you feel?
Veteran Imperial City Prison
Decreased the amount of damage that monsters do throughout this dungeon.
Reduced the health of the Flesh Sculptor’s Flesh Atronachs.
The Flesh Sculptor’s sprinting inmates now move slower.
The Flesh Sculptor now summons fewer inmates.
Veteran White-Gold Tower
Decreased the amount of damage that monsters do throughout this dungeon.
tino.antoninieb17_ESO wrote: »Were they nerfed? They actually removed some of the ways people could deal with things. Like shards on hard mode vwgt and using a sorc summon to tank planar inhibitor.
I didn't read the full patch notes but I thought these things would have made it harder rather than easier.
What was nerfed do you feel?
Veteran Imperial City Prison
Decreased the amount of damage that monsters do throughout this dungeon.
Reduced the health of the Flesh Sculptor’s Flesh Atronachs.
The Flesh Sculptor’s sprinting inmates now move slower.
The Flesh Sculptor now summons fewer inmates.
Veteran White-Gold Tower
Decreased the amount of damage that monsters do throughout this dungeon.
Its not what they nerfed but by how much - that is the question . Its huge nerf .
There should be separate achievements for those that beat content at its launch level difficulty. "Pre-Nerf Doshia slayer", "Pre-Nerf Molag Bal survivor", "Hard mode Lyris' doppelgänger champion (sheds a tear)", "White gold OG". Just a few examples.
tino.antoninieb17_ESO wrote: »NPC are falling down as sacks of potato. If they use to hit 7 on scale to 10 now they hit at max 5 . They nerfed all across the board. I did those two ic dungeons at least 200 times . No need to doubt my words - just go there and see it for yourself.
Question is why they nerfed it that much ?
tino.antoninieb17_ESO wrote: »Were they nerfed? They actually removed some of the ways people could deal with things. Like shards on hard mode vwgt and using a sorc summon to tank planar inhibitor.
I didn't read the full patch notes but I thought these things would have made it harder rather than easier.
What was nerfed do you feel?
Veteran Imperial City Prison
Decreased the amount of damage that monsters do throughout this dungeon.
Reduced the health of the Flesh Sculptor’s Flesh Atronachs.
The Flesh Sculptor’s sprinting inmates now move slower.
The Flesh Sculptor now summons fewer inmates.
Veteran White-Gold Tower
Decreased the amount of damage that monsters do throughout this dungeon.
Its not what they nerfed but by how much - that is the question . Its huge nerf .
Where is the question?
Veteran Imperial City Prison
Decreased the amount of damage that monsters do throughout this dungeon.
Reduced the health of the Flesh Sculptor’s Flesh Atronachs.
The Flesh Sculptor’s sprinting inmates now move slower.
The Flesh Sculptor now summons fewer inmates.
Veteran White-Gold Tower
Decreased the amount of damage that monsters do throughout this dungeon.
There should be separate achievements for those that beat content at its launch level difficulty. "Pre-Nerf Doshia slayer", "Pre-Nerf Molag Bal survivor", "Hard mode Lyris' doppelgänger champion (sheds a tear)", "White gold OG". Just a few examples.
Or just give them a glowing aura and the title "Elitist Mother*****" and everyone know who to stay away from.
There should be separate achievements for those that beat content at its launch level difficulty. "Pre-Nerf Doshia slayer", "Pre-Nerf Molag Bal survivor", "Hard mode Lyris' doppelgänger champion (sheds a tear)", "White gold OG". Just a few examples.
There should be separate achievements for those that beat content at its launch level difficulty. "Pre-Nerf Doshia slayer", "Pre-Nerf Molag Bal survivor", "Hard mode Lyris' doppelgänger champion (sheds a tear)", "White gold OG". Just a few examples.
OMG shame. You forgot gutsripper.
Pre-Nerf Gutsripper Ripper
Veteran Imperial City PrisonWere they nerfed? They actually removed some of the ways people could deal with things. Like shards on hard mode vwgt and using a sorc summon to tank planar inhibitor.
I didn't read the full patch notes but I thought these things would have made it harder rather than easier.
What was nerfed do you feel?
Decreased the amount of damage that monsters do throughout this dungeon.
Reduced the health of the Flesh Sculptor’s Flesh Atronachs.
The Flesh Sculptor’s sprinting inmates now move slower.
The Flesh Sculptor now summons fewer inmates.
Veteran White-Gold Tower
Decreased the amount of damage that monsters do throughout this dungeon.
It's their M.O.
Launch something crazy hard. Let to powergamers have their fun.
Nerf it
Launch something else crazy hard.
Honestly, does kinda make sense.
There should be separate achievements for those that beat content at its launch level difficulty. "Pre-Nerf Doshia slayer", "Pre-Nerf Molag Bal survivor", "Hard mode Lyris' doppelgänger champion (sheds a tear)", "White gold OG". Just a few examples.
OMG shame. You forgot gutsripper.
Pre-Nerf Gutsripper Ripper
I am ashamed, can't believe I forgot that. Suppressed like a traumatic memory I suppose.
And even though @AngryNord was joking (or being an ass) I would totally rock his "Elitist Mother******" title. With humor, as a badge of solidarity.
Play naked, or casually naked if you prefer.
There should be separate achievements for those that beat content at its launch level difficulty. "Pre-Nerf Doshia slayer", "Pre-Nerf Molag Bal survivor", "Hard mode Lyris' doppelgänger champion (sheds a tear)", "White gold OG". Just a few examples.
Or just give them a glowing aura and the title "Elitist Mother*****" and everyone know who to stay away from.
There should be separate achievements for those that beat content at its launch level difficulty. "Pre-Nerf Doshia slayer", "Pre-Nerf Molag Bal survivor", "Hard mode Lyris' doppelgänger champion (sheds a tear)", "White gold OG". Just a few examples.
Or just give them a glowing aura and the title "Elitist Mother*****" and everyone know who to stay away from.