Champion Points Cap With Orsinium

  • Publius_Scipio
    Publius_Scipio
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    OdinForge wrote: »
    Ghostbane wrote: »
    FENGRUSH wrote: »
    Pretty sure Meth was 1shotting people with DB + det in 1.6 when burst was a lot stronger, penetration was at an all time high (full pen) and he was emp for like 5 months straight.

    Take away those factors and you have a much different scenario.

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  • Crown
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    ....... and Fruit By The Foot?

    @Publius_Scipio I had to look up what that was. Like fruit roll-ups that were around long long ago when I was a kid. Makes me want to go to Canadian Tire and buy a food dehydrator and get some fresh fruit to make a better / healthier version to snack on with my Greek yoghurt.
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  • Suru
    Suru
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    Zavus wrote: »
    Ezareth wrote: »
    Zavus wrote: »
    Doesn't Fengrush have more CP than Meth though? Feel kinda bad for him along with essa, dark syner etc etc.

    Fengrush is only at 550 or so.

    Dark Syner + Essa though are going to be hurting.

    Ah okay, thanks for clearing that up. Yeah Essa is gonna be hurting real bad, and I haven't seen Syner in ages probably grinding CP as we speak.

    Im relatively close to meth but definately less. It will take meth roughly 4 mil XP for the next CP level. 3 mil for me currently on PTS.


    Suru
  • manny254
    manny254
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    Suru wrote: »
    Zavus wrote: »
    Ezareth wrote: »
    Zavus wrote: »
    Doesn't Fengrush have more CP than Meth though? Feel kinda bad for him along with essa, dark syner etc etc.

    Fengrush is only at 550 or so.

    Dark Syner + Essa though are going to be hurting.

    Ah okay, thanks for clearing that up. Yeah Essa is gonna be hurting real bad, and I haven't seen Syner in ages probably grinding CP as we speak.

    Im relatively close to meth but definately less. It will take meth roughly 4 mil XP for the next CP level. 3 mil for me currently on PTS.

    I have under 700 and it requires 2.3 mil
    - Mojican
  • DisgracefulMind
    DisgracefulMind
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    FENGRUSH wrote: »
    Pretty sure Meth was 1shotting people with DB + det in 1.6 when burst was a lot stronger, penetration was at an all time high (full pen) and he was emp for like 5 months straight.

    Take away those factors and you have a much different scenario.

    This ^
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  • Ghostbane
    Ghostbane
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    For my 407th CP, it will require 474k of XP.

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  • Publius_Scipio
    Publius_Scipio
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    The catch-up sliding scale, will it work only for ESO Plus members or for everyone? Will the speed at which you can acquire CP stack with ESO Plus enlightenment and XP scrolls and pots?
  • frozywozy
    frozywozy
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    FENGRUSH wrote: »
    Zavus wrote: »
    Doesn't Fengrush have more CP than Meth though? Feel kinda bad for him along with essa, dark syner etc etc.

    No idea what meth is at by the way, but heard he grinds CWC! It is likely that he has many more CPs if that is the case! FENGRUSH would happily fight Meth 1v1 but typically when you see Meth, you see 20 other EP as well. :(

    FENGRUSH wrote: »
    Pretty sure Meth was 1shotting people with DB + det in 1.6 when burst was a lot stronger, penetration was at an all time high (full pen) and he was emp for like 5 months straight.

    Take away those factors and you have a much different scenario.

    1.7 Meth

    https://www.youtube.com/watch?v=da5oYICTtJk

    Edited by frozywozy on October 7, 2015 3:37PM
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Ezareth
    Ezareth
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    Rayste wrote: »
    Ezareth wrote: »
    Zavus wrote: »
    Doesn't Fengrush have more CP than Meth though? Feel kinda bad for him along with essa, dark syner etc etc.

    Fengrush is only at 550 or so.

    Dark Syner + Essa though are going to be hurting.

    If they are skilled players they shouldn't be hurting too badly. Or do you become accustomed to that many CPs? Dunno I only have around 470.

    Guesses on the cap?

    When I say hurting I only mean they're going to lose significant power. Skill is another matter entirely. I have no doubt essa or Dark Syner will have no problem owning others just as they did back in 1.5, they will only lose the extra advantage CPs have given them at this point. Just math on that.
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  • frozywozy
    frozywozy
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    Not gonna lie, the seasonal cap system is not going to make everyone happy but they had to do it. Of course people who grinded CPs or play this game alot or have alts or a combination of some of them have higher than 500 CPs at this point.

    It still doesn't change the fact that to make it fair for both casual and hardcore players, the best solution was to introduce a seasonal cap. This way, in the beginning of every season, everyone is pretty much on the same page. End gear of the last season is easier to obtain and with a cap in place, casual players had their chance to catch up. A couple weeks before the end of every season, hardcore players should have an advantage there because they spend more time into the game and are more effective at killing / farming / etc.

    The seasonal cap should stay for one or two months max so this way, both casual and hardcore players are happy and get what they deserve at a different period into the season.

    EDIT : They should also introduce pvp rating into each season that reset at the end. With high rating, you could buy better seasonal gear (not necessarily different sets of gear but with slightly better stats on them) and at the beginning of the next season, the best gear of the season before would require only AP to buy and no rating anymore to help the casuals catch up. Your rating would be calculated with your kill/death ratio and not the amount of kills total.
    Edited by frozywozy on October 7, 2015 4:55PM
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Rayste
    Rayste
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    frozywozy wrote: »
    Not gonna lie, the seasonal cap system is not going to make everyone happy but they had to do it. Of course people who grinded CPs or play this game alot or have alts or a combination of some of them have higher than 500 CPs at this point.

    It still doesn't change the fact that to make it fair for both casual and hardcore players, the best solution was to introduce a seasonal cap. This way, in the beginning of every season, everyone is pretty much on the same page. End gear of the last season is easier to obtain and with a cap in place, casual players had their chance to catch up. A couple weeks before the end of every season, hardcore players should have an advantage there because they spend more time into the game and are more effective at killing / farming / etc.

    The seasonal cap should stay for one or two months max so this way, both casual and hardcore players are happy and get what they deserve at a different period into the season.

    EDIT : They should also introduce pvp rating into each season that reset at the end. With high rating, you could buy better seasonal gear (not necessarily different sets of gear but with slightly better stats on them) and at the beginning of the next season, the best gear of the season before would require only AP to buy and no rating anymore to help the casuals catch up. Your rating would be calculated with your kill/death ratio and not the amount of kills total.

    I agree that a CP cap was a necessity. Although I feel the CP system as a whole is just another leveling grind, it seems we are stuck with it at this point. Once vet levels are removed, people will complain more about the CP system. How many years will it take to actually max it out? So to that point, CP cap is a necessity. The number they chose should matter little. If they really wanted to 'level' the playing field, the cap would be lower or the catch up mechanism faster. At this point we have no idea that they wont change the XP scale once the next season hits.

    I like the idea of pvp rating, but I think it would be very hard to balance a KDR system without having instanced pvp. There are so many intangibles in the massive playground we call cyrodiil. Promoting KDR would promote certain classes over others and would promote certain playstyles: see zerging or stealth play. I couldn't get on board with that. I appreciate the idea though, as planting the seed is important. We need something, I just don't think it is quite that.

    I sort of liked what DAOC did. It was touted as a pvp game, much like this one. To support your realm meant constant progression. In ESO, we know that past AR 24 the progression halts. They went more toward an overall progression (meaning pvp and pve) with the CP system. Perhaps they will introduce more progression as more of the console players gain more AR.

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  •  Jules
    Jules
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    JDar wrote: »
    We all know who they are; the people who are very strong players now that weren't before CP system was introduced.

    Not me though. I was never strong before or after. I have a job and an organization to help run. If you're a bonafide pro video gamer I guess this does take food off your table.

    You mean no more Doritos, Hot Pockets, Dominos, Mountain Dew, Candy Corn, Twinkies, 7-11 Hot Dogs, 5 Hour Energy, Monster Energy, Reese's Peanut Butter Cups, Cheetos, Push Pop, Ring Pop, Blow Pop, Every Other Kind Of Pop, Willy Wonka Nerds, and Fruit By The Foot?

    I'm hungry after that.
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  •  Jules
    Jules
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    Essa seemed fine with the cp cap, he tested out dropping his cp to the 501 and he could still 1 shot people and do the same thing he always does. I think in the end it is based on your skills more and the build u run. I think he said that he only lost 500 dmg from his jabs he still gets 7k jabs though dunno how

    Essa is a wonderful player, and will do just as well as always even with the cap in place.

    Again, a thread like this is just humorous to me because everyone seems to think that the only reason why they ever lose is because of CP. Will be funny to see what you all think up next as a means to blame for your downfalls.

    So you mean to tell us that all the percentage bumps CP give a player was not the reason Methuselah would kill 8 enemies with two key strokes? Or have Methuselah absorb 10+ guys pounding on him?

    BTW send my regards to Empror. Tell him I said he should stop cursing so much.

    Meth is a beast, I wouldn't doubt his proxy/dawnbreaker combo hitting for 25k+ without block mitigation. He also didn't have a battle spirit buff for a while, which doubled his shields since 1.7

    Meth is indeed a beast. So I'm not sure why people attribute his beastness to purely CP. And yes the battle spirit buff may have been bugging for multiple people, but it's important to remember you actually take more damage this way as well.
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  • Van_0S
    Van_0S
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    Plz, tell me is the cap based on champion rank ?
  • Sanct16
    Sanct16
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    Jules wrote: »
    Essa seemed fine with the cp cap, he tested out dropping his cp to the 501 and he could still 1 shot people and do the same thing he always does. I think in the end it is based on your skills more and the build u run. I think he said that he only lost 500 dmg from his jabs he still gets 7k jabs though dunno how

    Essa is a wonderful player, and will do just as well as always even with the cap in place.

    Again, a thread like this is just humorous to me because everyone seems to think that the only reason why they ever lose is because of CP. Will be funny to see what you all think up next as a means to blame for your downfalls.

    So you mean to tell us that all the percentage bumps CP give a player was not the reason Methuselah would kill 8 enemies with two key strokes? Or have Methuselah absorb 10+ guys pounding on him?

    BTW send my regards to Empror. Tell him I said he should stop cursing so much.

    Meth is a beast, I wouldn't doubt his proxy/dawnbreaker combo hitting for 25k+ without block mitigation. He also didn't have a battle spirit buff for a while, which doubled his shields since 1.7

    Meth is indeed a beast. So I'm not sure why people attribute his beastness to purely CP. And yes the battle spirit buff may have been bugging for multiple people, but it's important to remember you actually take more damage this way as well.
    Battle Spirit Bug OP. 40k barrier lulz
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  • Master_Kas
    Master_Kas
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    If you read the PTS patch notes for FENGRUSH's Home DLC you will see that a CP cap will be implemented (with sliding scale for points catch-up). This is what everyone wanted right?

    *Hiiiiisssssss!!!!!!*

    *WTF is this high pitch hissing noise? Like a tire losing air*

    OOOOOOO!!! That's right! It's just METHUSELAH's BICEPS DEFLATING down to 501 CP!!!!

    LOL on that bolded part, good fun. But..

    I still sense some salt in this thread :trollface:
    Edited by Master_Kas on November 3, 2015 2:21PM
    EU | PC
  • Manoekin
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    I still have a picture I made of Meth's bars only containing volatile familiar from like, a long time ago last year lol

    I dunno how the question about Essa even came up. He was destroying people with jabs even before CP.
  • Minno
    Minno
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    The catch-up sliding scale, will it work only for ESO Plus members or for everyone? Will the speed at which you can acquire CP stack with ESO Plus enlightenment and XP scrolls and pots?

    Just did a major questions line in orsinum last night (first one you get to save those orcs).
    Was barely into my CP exp bar and after collecting my reward I was given a CP point.

    No idea if it the ESO plus helped; I'll need to test it.
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  • frozywozy
    frozywozy
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    Manoekin wrote: »
    I still have a picture I made of Meth's bars only containing volatile familiar from like, a long time ago last year lol

    I dunno how the question about Essa even came up. He was destroying people with jabs even before CP.

    I remember watching Crystalized from a keep wall destroying 50players as emperor with Clouding Swarm, Volatile Familiar explosion and ground oils, was epic.
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Humphie
    Humphie
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    Haha...this made my day!
  • Manoekin
    Manoekin
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    frozywozy wrote: »
    Manoekin wrote: »
    I still have a picture I made of Meth's bars only containing volatile familiar from like, a long time ago last year lol

    I dunno how the question about Essa even came up. He was destroying people with jabs even before CP.

    I remember watching Crystalized from a keep wall destroying 50players as emperor with Clouding Swarm, Volatile Familiar explosion and ground oils, was epic.

    I'm wrong, it was Crystalized I made the picture of.
  • Ara_Valleria
    Ara_Valleria
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    aco5712 wrote: »
    If you read the PTS patch notes for FENGRUSH's Home DLC you will see that a CP cap will be implemented (with sliding scale for points catch-up). This is what everyone wanted right?

    *Hiiiiisssssss!!!!!!*

    *WTF is this high pitch hissing noise? Like a tire losing air*

    OOOOOOO!!! That's right! It's just METHUSELAH's BICEPS DEFLATING down to 501 CP!!!!

    AHAHAHAHAHAHAAHHAHAHAHAHAAHAHAHAHAHA i usually just ignore your silly waffling but lmfao that was hilarious xD

    haha ikr ! xD
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  • Ara_Valleria
    Ara_Valleria
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    FENGRUSH wrote: »
    Zavus wrote: »
    Ezareth wrote: »
    Zavus wrote: »
    Doesn't Fengrush have more CP than Meth though? Feel kinda bad for him along with essa, dark syner etc etc.

    Fengrush is only at 550 or so.

    Dark Syner + Essa though are going to be hurting.

    Ah okay, thanks for clearing that up. Yeah Essa is gonna be hurting real bad, and I haven't seen Syner in ages probably grinding CP as we speak.

    Yea Im at about 570 right now. Essa did play for awhile last night with 500 CP and it didnt change much. This has always been the case though as hes tested this before and always remarked how general damage drops off after pretty hard after 600 CP. Its really the added bonus of upkeep and spread defense you start to take into consideration beyond that that gives you more survival potential.

    Essa is more than just CP though folks! He has been trained by Lord FENGRUSH himself. He works hard to push out damage and understand the numbers - more than FENGRUSH does. FENGRUSH only taught him how to survive out in the wild!

    *gasp*
    Does that mean the Essa has bested the sensei !? :worried:

    Edited by Ara_Valleria on November 3, 2015 7:38PM
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    Want to take a break from all the Lagging|Crashing|Cancer ?
    Play Albion Online
  • Satiar
    Satiar
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    Manoekin wrote: »
    frozywozy wrote: »
    Manoekin wrote: »
    I still have a picture I made of Meth's bars only containing volatile familiar from like, a long time ago last year lol

    I dunno how the question about Essa even came up. He was destroying people with jabs even before CP.

    I remember watching Crystalized from a keep wall destroying 50players as emperor with Clouding Swarm, Volatile Familiar explosion and ground oils, was epic.

    I'm wrong, it was Crystalized I made the picture of.

    I remember that pic lol.

    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Xiphyla
    Xiphyla
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    frozywozy wrote: »
    Manoekin wrote: »
    I still have a picture I made of Meth's bars only containing volatile familiar from like, a long time ago last year lol

    I dunno how the question about Essa even came up. He was destroying people with jabs even before CP.

    I remember watching Crystalized from a keep wall destroying 50players as emperor with Clouding Swarm, Volatile Familiar explosion and ground oils, was epic.

    I remember the old days where crystalised as emp lost to moon in 1v1 and hiding behind resources just to get suicide ap ticks.
    Edited by Xiphyla on November 6, 2015 5:04AM
    AD : DiE (Inactive)
    DC : K-hole (Inactive)
    EP : ZDM (Inactive)



    Await4camelotunchained.


  • Forestd16b14_ESO
    Forestd16b14_ESO
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    So...... your butt hurt cause of the cap ? .... Ok then here's a question for you then..........

    Why should any one care ? You know about players like you being reeled into the same range as every one else. As in those player who have lives and can't spend 50+ hours a week into ESO.
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