In most cases there are counters to a skill, and also in most cases there are counters to that counter as well. This puts WB users into two categories. A standard WB spammer that is lethal if not countered but can be countered and so not a problem. Then there is the optimized WB user who has fine tuned his build as to dry up all counters to his build and so is able to press a nuke with CC fully and repeatably. We need to distinguish between those two types if we are really going to discuss how to live through WB.
Bloodgharm wrote: »The biggest problem with WB is that it is a FOO skill (First Order Optimal) i.e. a noob tube. This ability does not take much skill to perform and can be spammed with ease. Not to mention the counters to this ability either take an inordinate amount of skill to pull off compared with the ease of pressing a single button, or require a potion or skill to be slotted. The other problem with CC immunity is that it doesn't always register after a wrecking blow hit. A bug, but a harmful one nonetheless. ZoS just needs to take a look at their telemetry to find out how often CC immunity is granted after a WB hit and fix the bugs accordingly.
TheNephilimCrow wrote: »Bloodgharm wrote: »The biggest problem with WB is that it is a FOO skill (First Order Optimal) i.e. a noob tube. This ability does not take much skill to perform and can be spammed with ease. Not to mention the counters to this ability either take an inordinate amount of skill to pull off compared with the ease of pressing a single button, or require a potion or skill to be slotted. The other problem with CC immunity is that it doesn't always register after a wrecking blow hit. A bug, but a harmful one nonetheless. ZoS just needs to take a look at their telemetry to find out how often CC immunity is granted after a WB hit and fix the bugs accordingly.
Please, as requested, no nerf or fix comments. I am sure ZOS is fully aware of the issues with Wrecking Blow. This thread is to help people fight against it until ZOS addresses it.
Bloodgharm wrote: »
That being said, does anyone know if cloak properly cuts off the tracking on it/breaks the windup?
terrasight wrote: »Running against them... that's what I do...
tony.augeb14_ESO wrote: »I try and use frost reach to keep them at a distance. Most Stam users won't have a damage shield to negate it. Or mist form if I can see it coming.
Jabs is my main damage skill and unfortunately WB seems to have a greater range. Also if I run through them then I can't jab them.
TheNephilimCrow wrote: »So, there have been countless nerf threads. I am fully against nerf threads of any kind and really think majority of issues come from not fully understanding counters and game mechanics. With that said, I have a question for you...
What kind of counters can a player use against the spammable attack known as Wrecking Blow?
Please keep the trolling to a minimum, I.E. Zero is the minimum.
TheNephilimCrow wrote: »
NBs- blur, incapacitating strike, cloak, mass hysteria, cripple, agony
a good player that keeps you perma snared and spams wb cant be avoided. the only way to beat them is to pump an ungodly amount of damage into them so they dont have time to use wb cause they have to heal/block/dodge.
imredneckson wrote: »TheNephilimCrow wrote: »So, there have been countless nerf threads. I am fully against nerf threads of any kind and really think majority of issues come from not fully understanding counters and game mechanics. With that said, I have a question for you...
What kind of counters can a player use against the spammable attack known as Wrecking Blow?
Please keep the trolling to a minimum, I.E. Zero is the minimum.
Moves for countering wrecking blow
Class moves
NBs- blur, incapacitating strike, cloak, mass hysteria, cripple, agony
DKs-fiery grip,talons, stonefist, petrify, ash cloud, corrosive armor, dragon leap
Sorcs-crystal frag, encase, rune prison, daedric mines
Templars-piercing javelin, toppling charge, blazing spear, blazing shield
Weapon moves
scatter shot, destructive reach, blade cloak, hidden blade, invasion, BLOCK, wrecking blow ( for fun wrecking blow race see who flying first )
Others
Medium armor-evasion, heavy armor- immovable, trap beast, silver shards if theyre a vamp, volcanic runes, spiked bone shield, caltrops to slow them down, immovable pots which can be bought from any siege mechant at any keep, outpost, resource, gate, and traveling siege mechant
Hope this list helps you out and ill look for you on the battlefield
Doesn't block even a single WB. Maybe a third of one, if you have high HP.imredneckson wrote: »Templars-piercing javelin, toppling charge, blazing spear, blazing shield