Hateanthem wrote: »You will have a bunch of players at power cap the second the new DLC launches. I think this is poor design.
Hateanthem wrote: »You will have a bunch of players at power cap the second the new DLC launches. I think this is poor design.
So its better to put a cap and watch how players whines theres nothing to do? I think those people who grind themselves beyond the cap should be rewarded like with a gold.
Hateanthem wrote: »Hateanthem wrote: »You will have a bunch of players at power cap the second the new DLC launches. I think this is poor design.
So its better to put a cap and watch how players whines theres nothing to do? I think those people who grind themselves beyond the cap should be rewarded like with a gold.
If there is a cap with a new DLC, and everyone has to earn the CPs to reach the cap for the new DLC, then they will in fact have something to do. If they log in on the first day an they are at CP cap, then by uowur logic they really have nothing to do.
Okok, maybe theres something I dont get, but as far I know people get CP's even after reaching CP-cap and thats only good thing, because otherwise people would whine theres nothing to do.
My proposition is that every season theres grind for power and it takes like 200-300 hour to do and its required for every player, if you cant do that, dont play MMORPGs, and when next DLC comes and cap is raised, its same 200-300 hour for all players. That should mean whether you're casual or HC player everyone stays on board.
Im out!
notimetocare wrote: »Nobody wants their time played to be meaningless.
Hateanthem wrote: »How does that give incentive to players during DLC " B" or later? It lessens any future content. You aren't "leveling" with your friends, guild mates, or on your own. You are leveled because you earned your rewards for the current DLC in a previous DLC.
That's how huge content gaps are created. People get bored even faster when there is less to currently work for.
I doubt they are going to earn much past the cap as it slows right down, so by the time they raise it and maybe add another minor catch up mechanic, everyone will be pretty equal in terms of points.
There should always be some kind of goal to achieve. Removing the ability to gain CPs past the current cap destroys this.
DisgracefulMind wrote: »Why is it that players continue to want to take things from other players. There is now a catch-up and a cap, why are you trying to suggest ripping away CPs that players have earned before this system was instated? What does it matter to you? The power-gap between players will now be closed extremely every patch, so what's the problem? You are basically telling every player who is above cap that any work they put into the game pre-cap is meaningless and that they should be punished for playing the game.
Get over yourself.
Hateanthem wrote: »DisgracefulMind wrote: »Why is it that players continue to want to take things from other players. There is now a catch-up and a cap, why are you trying to suggest ripping away CPs that players have earned before this system was instated? What does it matter to you? The power-gap between players will now be closed extremely every patch, so what's the problem? You are basically telling every player who is above cap that any work they put into the game pre-cap is meaningless and that they should be punished for playing the game.
Get over yourself.
Did you play he game to earn CP points or did you play to complete content, enjoy PvP, or RP? I guess you didn't read where players should be compensated for extra CP. You, and those like you, are so full of self interest that you don't see how a system like the current CP system is just bad. It's not about taking things away, its about creating a framework that will continue to work in the future.
Eventually its just not going to work. What happens when you eventually earn so many CPs that there is nothing to spend them on? What then? Will that finally be cap? According to all these people there really is nothing to play for after that. If you can't get them CP's what's the point right?
I know I quit playing games when I can't work towards completion goals for content that hasn't come out yet.
Maybe think about it from a perspective that isn't focused on what you gain, but what would be healthy for a game.
Get over yourself.
DisgracefulMind wrote: »Hateanthem wrote: »DisgracefulMind wrote: »Why is it that players continue to want to take things from other players. There is now a catch-up and a cap, why are you trying to suggest ripping away CPs that players have earned before this system was instated? What does it matter to you? The power-gap between players will now be closed extremely every patch, so what's the problem? You are basically telling every player who is above cap that any work they put into the game pre-cap is meaningless and that they should be punished for playing the game.
Get over yourself.
Did you play he game to earn CP points or did you play to complete content, enjoy PvP, or RP? I guess you didn't read where players should be compensated for extra CP. You, and those like you, are so full of self interest that you don't see how a system like the current CP system is just bad. It's not about taking things away, its about creating a framework that will continue to work in the future.
Eventually its just not going to work. What happens when you eventually earn so many CPs that there is nothing to spend them on? What then? Will that finally be cap? According to all these people there really is nothing to play for after that. If you can't get them CP's what's the point right?
I know I quit playing games when I can't work towards completion goals for content that hasn't come out yet.
Maybe think about it from a perspective that isn't focused on what you gain, but what would be healthy for a game.
Get over yourself.
You don't know anything of what I personally do ingame. Not only do I actively play and compete in PvE content, but I'm also an avid PvP player. My CP has all mostly come from playing this game in all its aspects, and some from leveling a couple toons to continue to do so. There is no self-interest here, I want to game to continue to thrive and be healthy, and it's finally reaching that point. I agree fully with a cap and a catch-up mechanic; it brings new players into the game and gives them a chance to actually be competitive if they choose to be.
However, with the slowed gain after reaching over the cap, I don't think that players gaining CP even with quarterly caps instated will be a problem at all. The final cap is still 3600 CP, and a majority of the players-base, including those of us over this current 501 cap will still take years to hit the max number, if ever. So, again, how is allowing players to keep the CP they earned from the release of the system hurting you in any way, shape, OR form. You have to remember that with each cap raise, it will be easy in the beginning of the patch for players to catch up, again, to the new cap, thus continuing to close power gaps. There really is no problem here. Everyone will actively gain CP, players who are over the cap right now will continue to play anyways, the only real compensation we're given for a system that we've dealt with from 1.6 till now is that they aren't going to tear away the time we've spent. And I'm sorry, 1000 crowns for 100 CP is not appealing to me, and most likely not to anyone else I know who is an active player over the cap. No one here is saying we want a permanent "power advantage", and we're not all evil grinders who lived in a grind spot from 1.6 till now, but I always don't think punishment for playing should be dished out.
You are suggesting punishment for players who have played and will continue to do so, but just so happen to have gained enough xp to be over the cap. No matter how you try to sugar-coat it, this is exactly what this post is asking for. These forums consistently tear apart these players, and it's ridiculous. We're all now on an even ground with the cap.. I don't see any reason to take away anything a player has gained, who has remained loyal to this game.
Ah, and as for "earning so many CPs that there is nothing to spend them on", there will always be a point where you CAN spend your CP, whether that's with the next cap or the cap after, or whatever according to your CP number. Until we all reach 3600, there's really not that possibility. And with a decrease to CP gain after hitting cap for every season, this will still be a long-time goal. So longevity is there.
Again, tell me how I see the current system with a cap and a catch-up mechanic as bad? The previous system without the two, yes, needed to be fixed. I don't think I've ever stated that I thought the system pre-cap was a good thing. Especially as a competitive player, I'm excited for the cap. It means competition is all even-grounds now. I'm just against punishing those who played the game and earned a consistent flow of CP pre-cap.
TequilaFire wrote: »We have heard enough of this he has more whatever than me dribble.
Just play the game, like any other game.
Catch up to my level 343 in GTAV Online or what ever, only way you can if and when I stop playing.
Quick question - does anyone know how much enlightenment we get now? Is it still 1CP's worth (hence variable, depending upon how much xp you need towards a CP now), or is it for the same amount into CPs (400k xp) as it used to be?
Sorry to ask, haven't played much yet due to rollback issues.