TheShadowScout wrote: »Don't nerf the mobs.
Nerf grinding itself!
Seriously, I get sooo vexed by those grinding quest-dodgers coming to some cadwells zone and killing all the mobs, over and over, so I can hardly find those I need for my quest completions...
Really wish the game would keep track of mob types killed, and reduce expees by 1% per kill until they are no longer gaining anything because killing the hundreth mudcrab is no longer an experience to learn from, but mere routine...
That'd show them. Show them all!
They've done enough already; DLC offers vastly superior experience to everywhere else, if you want to grind, either subscribe or buy the DLC, the base game shouldn't give as much XP as DLC zones, DLC has to be designed in a way that is going to move more units.
I agree with DLC being higher.
I disagree with base game being nerfed in the same way as I disagree with nerfing base game armour stats.
Cheap tactics.
MudcrabsRus wrote: »Can anyone post evidence to mobs being nerfed ?
Or nahh....
I do not see any reason why I should do all the quests I already did once again if I want to have a new char. It's everyones own choice how to level up. Some people don't like the mindless grind, some don't like the boring questing. No reason to have a fight about it.
Agree. The only way to level on my VR14 is to grind, there's nothing left for me to do in the world. Making the grind take longer is infuriating.
PsychoKRATOS1 wrote: »MudcrabsRus wrote: »Can anyone post evidence to mobs being nerfed ?
Or nahh....
PTS patch notes or some post by devs with... upcoming changes... killing multiple NPCs over a period of time will eventually yield little to no xp. Idk where I read this, but it was in Dev notes.
TequilaFire wrote: »The real question is, why is it anyone's business how we level quest or grind?
All the same just a different journey.
Unless you are MMO police wanna be. lol
I hate to say it, but maybe vet dungeons or normal dungeons should yield more exp for grinding you know so people can have a multiplyer experience in an MMO
PsychoKRATOS1 wrote: »MudcrabsRus wrote: »Can anyone post evidence to mobs being nerfed ?
Or nahh....
PTS patch notes or some post by devs with... upcoming changes... killing multiple NPCs over a period of time will eventually yield little to no xp. Idk where I read this, but it was in Dev notes.
Scyantific wrote: »TequilaFire wrote: »The real question is, why is it anyone's business how we level quest or grind?
All the same just a different journey.
Unless you are MMO police wanna be. lol
Except the people who want to grind aren't getting into anyone's business? It's the quest-loving folks that are telling us to shut up and do the same crap over and over.I hate to say it, but maybe vet dungeons or normal dungeons should yield more exp for grinding you know so people can have a multiplyer experience in an MMO
Technically you *can* grind vet dungeons, for the slayer achievements which give a one-time xp reward.
And they did yield more exp, until Zeni nerfed the exp rates to hell because no one was experiencing "their vision" for the game.
Sithisvoid wrote: »PsychoKRATOS1 wrote: »MudcrabsRus wrote: »Can anyone post evidence to mobs being nerfed ?
Or nahh....
PTS patch notes or some post by devs with... upcoming changes... killing multiple NPCs over a period of time will eventually yield little to no xp. Idk where I read this, but it was in Dev notes.
I'm not 100% but i'm pretty sure that comment was pertaining to AP and killing players in cyrodiil.
winterbornb14_ESO wrote: »I haven't played in a few days because this game has me and my wife bored!
What and when did they Nerf? Overland Zombies or Sewers?
Seriously Zo$ needs to have an adult take away their Nerf bat and put them in the corner for a time out.
People don't want to do the same quests over and over, how freeking hard is that to understand?
I think once you finish gold you should have the option of a Vr11? character at creation so you can by pass all the same crap you have already done multiple times. Grind a few levels to flesh out you skills and then play how you want, not how Zo$ forces you to play.
You don't HAVE to quest. You can still grind. It's just closer to being at the same level of XP reward as quests (but still faster). All that is left is to choose which one you genuinely more fun doing.I do not see any reason why I should do all the quests I already did once again if I want to have a new char. It's everyones own choice how to level up. Some people don't like the mindless grind, some don't like the boring questing. No reason to have a fight about it.