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Collision detection for players in pvp

  • Shogunami
    Shogunami
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    Implement collision detection for enemy players - this is something that should've been in the game from the beginning (and actually was before release, in early alpha/beta, no?)

    And.. dare I say it..? Remove AOE's almost entirely from PvP aside from siege weapons and Assault skills and a few select skills, maybe? Either that, or increase AOE costs by a factor of.. I don't know, 10? AOE spamming is PvE sillyness and shouldn't even be a viable option in PvP.
    Fix the AOE spam somehow or remove it completely from PvP, yes, that sounds about right.
    Give us really expensive AOE dots or dampening effects that serve a purpose.

    This would not only make sense but also make the PvP in this game worth anything at all because you'd actually have to fight and not just spam heals or AOE.

    Tanks up front soaking up damage and holding the line, try and break enemy line or defense. Melee dps and support up close, or around flanks harassing enemy troops. Ranged dps and healers/support in back or around flanks to support friendly troops and attempt to harass enemy troops by casting AOEs that decrease enemy movement speed or resource reduction or some such, also counter enemy AOEs.
    Or position these however you want, as long as the class roles make even remotely sense. This would make PvP require skill, commitment and teamwork.

    Tanks tank. Healers heal. Supports support. Damage dealers.. damage does deal.

    Aww.. Who am I kidding. Not going to happen, sadly..
    But if it did happen it'd make me play ESO with passion and commitment, and not just log in every now and then to reminisce and long for better times.

    As far as I'm concerned, the PvP is the only real big issue in this game, and it is a game breaking issue. PvE is fine, trials work, dungeons are fun (I guess) and all that jazz is okay. But PvP is a freaking mess beyond all reason.
    Edited by Shogunami on October 29, 2015 8:50AM
    -
    "I think Orcs first turned a bear head into food because it looks amazing." -Orzorga.
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    I say awesome! But every class should have a way to get through a shieldwall. Sorcs and nbs have their teleport. Dks and templars on the other hand have no chance to break through the wall (dks at least have dragonleap but its an ult)
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • hrothbern
    hrothbern
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    .
    I say awesome! But every class should have a way to get through a shieldwall. Sorcs and nbs have their teleport. Dks and templars on the other hand have no chance to break through the wall (dks at least have dragonleap but its an ult)

    Shield Wall means that you need a Shield and therefore Sword & Board equiped.
    If Shield Wall is added to the S&B passive or ability morphs, every class can do it.

    In this tank thread below my post on shield wall last week about more usefullness of tanks/S&B
    http://forums.elderscrollsonline.com/en/discussion/comment/2370739#Comment_2370739
    Edited by hrothbern on October 29, 2015 2:39PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Llilium
    Llilium
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    The collision detection aspect of large scale pvp battles is kind of a big deal, and it makes gameplay alot less linear for group on group action. this is why warhammer coined the term realm versus realm. warhammer, whether you're a fan or not, had some of the highest renowned nominations for the style of pvp ever and i feel like it really needs to be revisted.

    ESO has the potential to be better in every way, but the thing that holds it back is the ability to play with leadership that will make or break an assault, largely due to placement of defenders and how well organized defenders are. this goes back on collision detection because its tactful pvp and not just run in and spam.

    right now it's just run in, spam whirlwhind and cleave, meteorrrrrr, and other AOE. a tank wall stops that. get your big health players up front, and you've got tanks that are geared to tank and not for damage with sword and board ( like how i am currently)


  • hrothbern
    hrothbern
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    Llilium wrote: »
    right now it's just run in, spam whirlwhind and cleave, meteorrrrrr, and other AOE. a tank wall stops that. get your big health players up front, and you've got tanks that are geared to tank and not for damage with sword and board ( like how i am currently)

    Yessss
    and
    Big health players up front, like with a rugby scrum ! The more Health, the more they can push, the more players, the more they can push. Like in historical shield walls that needed to be 3 rows thick to withstand cavalry hurling into the wall.
    Take note that peacefull NPC's push us aside when they walk "through" us, and NPC adds also push us a little bit aside in close combat with little room.
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • a.skelton92
    a.skelton92
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    Yes, yes , yes! Collision is what made Warhammer Online so fun! Defending keeps became so much more exciting and it defined peoples roles in pvp.

    Ram at the front door? All tanks form a wall of steel to act as a barrier stopping people getting in and protecting the squishies. With heavy armourd dps behind them then normal dps then archers, mages and healers at the back. Freaking epic.

    Loved that damn game, haha. Hard collision just allowed for real tactics and use of proper formations, cant believe no other game has done it.

    Seriously if ESO had this I would freaking love it. It would have everything WAR had plus all that eso offers. I would gladly pay a tenner a month JUST to have collision detection..
    Edited by a.skelton92 on October 29, 2015 5:48PM
  • hrothbern
    hrothbern
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    wouls also be something refreshing new for PVP !

    I have the feeling that something like this will make PVP much more interesting and challenging for many people :)
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Yusuf
    Yusuf
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    SirAndy wrote: »
    Having "spies" in your own faction running scrolls to the enemy is already bad enough.

    Having a bunch of griefers block your path trying to defend a keep/resource/tower/scroll would drive droves of people to rage quit the game for good ...
    dry.gif

    I actually thought of the same thing and came up with a solution: collision is turned off by sprinting.
    That way you wouldn't care about "griefers" standing in your way since you just run through them but at the same time in pvp, you can't stack 20 characters on one spot while fighting since you can't sprint while using abilities.

    Imagine guilds not blobbing up but running in formation omg :open_mouth:
  • jpp
    jpp
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    Lack od collision with own faction is logical - two friends will always find a way to pass.
    Lack of collision with enemy is idiotic - you can not just run through enemy.
  • Conquers
    Conquers
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    I don't pvp because it's all laggy and aoe fest
    But if it looked like that video posted above, I would absolutely love it
    I vote yes for pvp collision
    VR 16 Orc Stamina Dragonknight

    We need a loot currency system in this game!
    forums.elderscrollsonline.com/en/discussion/230549/currency-system-for-dungeons#latest
  • JaJaLuka
    JaJaLuka
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    DaveMoeDee wrote: »
    JaJaLuka wrote: »
    I actually think performance wise it would be positive, imagine people not being able to stack and spam aoes? It would make the particle rates be much more thinly spread and make for a smoother performance all around.

    Not sure about that. The extra real time, dynamic calculations for collision could be a major mess. Would make wrecking blow even better though. Am I not correct that there isn't even collision for NPC guards during combat in PvP? Seems they really tried to avoid it.

    Imagine horse walls around DPS and healers. Taking keeps would be like a rugby scrum at the breach. That would be interesting.

    @DaveMoeDee There are two aspects to that, first is that there is collision already with enemy NPCs and second is that even with that collision, you can still roll dodge through them, which is a good thing because it keeps movement through keeps at least possible. The mechanics are already there.
    Edited by JaJaLuka on November 1, 2015 2:49PM
    Krojick, DC Sorc PC NA
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    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  • JaJaLuka
    JaJaLuka
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    I say awesome! But every class should have a way to get through a shieldwall. Sorcs and nbs have their teleport. Dks and templars on the other hand have no chance to break through the wall (dks at least have dragonleap but its an ult)

    You can roll dodge through solid enemy NPCs already which is available to all.
    Krojick, DC Sorc PC NA
    Milámber, EP Sorc PC NA
    Brunack, EP DK PC NA
    General Mark Shephard, EP Temp PC NA (Worst temp NA XD )
    Krojick Nightblade, DC NB PC NA
    Others...
  • TheNephilimCrow
    TheNephilimCrow
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    In theory I believe this would be an interesting mechanic. It would really play into traditional war style gameplay. You see movies and read about how armies would form Shield walls to break charges and such. It would be a cool thing to add.

    The only downside to it is all you would have is a bunch of DK Tanks in the front and Templar's in the back healing them. There would be a standstill in progress when breaking pass the Inner Wall. They would need to figure out a way to balance it.
    PSN, Youtube & Twitch: TheNephilimCrow
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    |:Veteran Rank:|
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  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    JaJaLuka wrote: »
    I say awesome! But every class should have a way to get through a shieldwall. Sorcs and nbs have their teleport. Dks and templars on the other hand have no chance to break through the wall (dks at least have dragonleap but its an ult)

    You can roll dodge through solid enemy NPCs already which is available to all.

    Templars and dks can use pvp speedbuff for the extra 40% movement speed but nbs and sorcs have good class abilities that do it for them. This would just be another case where dks and templars are behind the other 2 classes
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • DaveMoeDee
    DaveMoeDee
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    JaJaLuka wrote: »
    DaveMoeDee wrote: »
    JaJaLuka wrote: »
    I actually think performance wise it would be positive, imagine people not being able to stack and spam aoes? It would make the particle rates be much more thinly spread and make for a smoother performance all around.

    Not sure about that. The extra real time, dynamic calculations for collision could be a major mess. Would make wrecking blow even better though. Am I not correct that there isn't even collision for NPC guards during combat in PvP? Seems they really tried to avoid it.

    Imagine horse walls around DPS and healers. Taking keeps would be like a rugby scrum at the breach. That would be interesting.

    @DaveMoeDee There are two aspects to that, first is that there is collision already with enemy NPCs and second is that even with that collision, you can still roll dodge through them, which is a good thing because it keeps movement through keeps at least possible. The mechanics are already there.

    Is there really? When taking a farm, I don't remember collision detection with the NPCs mobs when in combat. I don't have time to check it right now, but I don't think combat in Cyrodiil with NPCs has collision detection.
  • badmojo0777b14_ESO
    badmojo0777b14_ESO
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    collision leads to far too much griefing and if im not mistaken would also lead to massive amounts of lag, that the game cannot afford to have considering the lag problems as it stands. collision is not in most new PVP games for a reasons. no it was not in the game, but they did add, npc collision which was in my opinion a huge waste of time and resources. people are not immobile walls, and can easily be passed, wether by a shifting of the body, or force, 1v1 someone will win, but a game will never account for all of the variables , so it ends up being 2 bumper cars, and completely unrealistic
  • Llilium
    Llilium
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    for any naysayers, and i'm not dogging on you for not understanding how this functions, there is no lag increases for collision detection, nor is there any kinds of issues with griefers.

    collision detection has nothing to do with greifing. period. this has already been done. this is not a new concept. it's been done, we've played games with this system, none of your concerns are anything you really need to worry about. the system we are talking about is the same type of system used in DAOC and Warhammer Online, both of which have similar play styles as ESOTU.

    this is not a new experience. you can draw your own conclusions if you wish, but i'm just trying to explain to you that your concerns are not actual issues with the system. i wish i could find videos of keep and fort sieges that showcased the way things worked but i couldn't find a decent video for you guys.

    i say again, collision detection only affected players of the enemy faction. you could pass through players of your own faction, so being blocked by griefers when trying to get to your own keep was not something that was possible.

    if you tried playing ESO with collision detection, i am almost certain you would prefer it greatly.
    Edited by Llilium on November 2, 2015 8:30AM
  • romanr
    romanr
    agreed with TS.
  • Pazz_
    Pazz_
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    JaJaLuka wrote: »
    there is collision already with enemy NPCs and second is that even with that collision, you can still roll dodge through them, which is a good thing because it keeps movement through keeps at least possible. The mechanics are already there.

    This, again, would revert to being tactically used with the way dodge rolling costs more each time you use it.

    I've already said this, but again, this definitely should be implemented.

    People who have spoke about keep NPC's already having the collision detection. I've only really noticed it with home NPC's...which seems a bit backwards to me :/
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