So let's be honest, 1H/S is pretty bad right now due to regenerating zero stamina while blocking, which is only compounded by stamina only regenerating every 2s. This means that you not only lose the current tick of stamina regen when you block, but then must wait 2s for the next tick. So we adapt and we now only block when we see damage coming but that leaves the top tier passive in the 1H/S tree pretty pointless. If you look at what Battlefield Mobility does, it lets you move 60% faster while blocking. Again, you don't want to hold block for extended periods of time due to the stamina regen change so this is pretty bad for an end of tree passive. So here are a couple of ideas to fix the top 1H/S passive, let me know what you think and if you have any other ideas that could work (or if you think the current passive is balanced and doesn't need to be changed).
Idea #1: Leave the 60% movement bonus while blocking and add a 5/10s minor expedition buff whenever you block. This would be the simplest solution as you would still benefit from moving slightly faster while blocking but now gain added mobility for a short duration after you stop blocking. The duration could be shortened but as this is a minor buff I think 5/10s is fine.
Idea #2: Remove the current passive and add a a minor evasion and a minor expedition bonus that lasts for 5/10s. This is similar to the first idea but instead of moving faster while blocking, which is lackluster in the current meta, you gain a minor evasion buff. Since this would be the only skill/passive to gain minor evasion it would be a nice bonus with Evasion granting 25% dodge chance. Again, since these are minor buffs I don't see an issue with them lasting 5/10s but an argument could be made for making it slightly shorter (but no less than 3/5s).
Idea #3: Something else. Let me know what ideas you have.
Edited by Hiero_Glyph on October 30, 2015 1:24AM