Dagoth_Rac wrote: »Many people use Infused on the pieces that give full glyph value (Head, Chest, Legs, Shield) and Divines on the pieces that use reduced glyph value (Waist, Feet, Hands, Shoulders). A VR16 gold magicka glyph goes from 868 to 1041 when Infused on a "big" piece of armor, which is significant. Even more so when you throw in all the various passives that increase max magicka by a percentage. But a VR16 gold magicka glyph only goes from 351 to 420-ish when Infused on a "little" piece of armor. The extra 7.5% from your Mundus stone is often more effective in that case. An extra 7.5% from Mage mundus is 96 magicka, more than the extra you get from divines on a small piece.
A notable exception is if you are wearing Twice-Born Star gear. That lets you have two mundus stones and divines will buff both, so putting divines on all your gear makes more sense in that case.
I think people who use Thief or Shadow tend to go 7 divines. I don't run those crit-heavy builds and cannot say for sure. But those seem to be very powerful mundus where you might want to squeeze every last drop out of them.
Dagoth_Rac wrote: »Many people use Infused on the pieces that give full glyph value (Head, Chest, Legs, Shield) and Divines on the pieces that use reduced glyph value (Waist, Feet, Hands, Shoulders). A VR16 gold magicka glyph goes from 868 to 1041 when Infused on a "big" piece of armor, which is significant. Even more so when you throw in all the various passives that increase max magicka by a percentage. But a VR16 gold magicka glyph only goes from 351 to 420-ish when Infused on a "little" piece of armor. The extra 7.5% from your Mundus stone is often more effective in that case. An extra 7.5% from Mage mundus is 96 magicka, more than the extra you get from divines on a small piece.
A notable exception is if you are wearing Twice-Born Star gear. That lets you have two mundus stones and divines will buff both, so putting divines on all your gear makes more sense in that case.
I think people who use Thief or Shadow tend to go 7 divines. I don't run those crit-heavy builds and cannot say for sure. But those seem to be very powerful mundus where you might want to squeeze every last drop out of them.
Dagoth_Rac wrote: »Many people use Infused on the pieces that give full glyph value (Head, Chest, Legs, Shield) and Divines on the pieces that use reduced glyph value (Waist, Feet, Hands, Shoulders). A VR16 gold magicka glyph goes from 868 to 1041 when Infused on a "big" piece of armor, which is significant. Even more so when you throw in all the various passives that increase max magicka by a percentage. But a VR16 gold magicka glyph only goes from 351 to 420-ish when Infused on a "little" piece of armor. The extra 7.5% from your Mundus stone is often more effective in that case. An extra 7.5% from Mage mundus is 96 magicka, more than the extra you get from divines on a small piece.
A notable exception is if you are wearing Twice-Born Star gear. That lets you have two mundus stones and divines will buff both, so putting divines on all your gear makes more sense in that case.
I think people who use Thief or Shadow tend to go 7 divines. I don't run those crit-heavy builds and cannot say for sure. But those seem to be very powerful mundus where you might want to squeeze every last drop out of them.
For a Magicka user (might be a NB, ehm), what is better on what pieces? Just a quick question.
For a Magicka user (might be a NB, ehm), what is better on what pieces? Just a quick question.