Maintenance for the week of December 29:
• PC/Mac: No maintenance – December 29

Divines or Infused

Marrtha
Marrtha
✭✭✭✭
For a Magicka user (might be a NB, ehm), what is better on what pieces? Just a quick question.
Use @Marrtha when replying!
  • Dagoth_Rac
    Dagoth_Rac
    ✭✭✭✭✭
    ✭✭✭✭✭
    Many people use Infused on the pieces that give full glyph value (Head, Chest, Legs, Shield) and Divines on the pieces that use reduced glyph value (Waist, Feet, Hands, Shoulders). A VR16 gold magicka glyph goes from 868 to 1041 when Infused on a "big" piece of armor, which is significant. Even more so when you throw in all the various passives that increase max magicka by a percentage. But a VR16 gold magicka glyph only goes from 351 to 420-ish when Infused on a "little" piece of armor. The extra 7.5% from your Mundus stone is often more effective in that case. An extra 7.5% from Mage mundus is 96 magicka, more than the extra you get from divines on a small piece.

    A notable exception is if you are wearing Twice-Born Star gear. That lets you have two mundus stones and divines will buff both, so putting divines on all your gear makes more sense in that case.

    I think people who use Thief or Shadow tend to go 7 divines. I don't run those crit-heavy builds and cannot say for sure. But those seem to be very powerful mundus where you might want to squeeze every last drop out of them.
  • Cuyler
    Cuyler
    ✭✭✭✭✭
    Dagoth_Rac wrote: »
    Many people use Infused on the pieces that give full glyph value (Head, Chest, Legs, Shield) and Divines on the pieces that use reduced glyph value (Waist, Feet, Hands, Shoulders). A VR16 gold magicka glyph goes from 868 to 1041 when Infused on a "big" piece of armor, which is significant. Even more so when you throw in all the various passives that increase max magicka by a percentage. But a VR16 gold magicka glyph only goes from 351 to 420-ish when Infused on a "little" piece of armor. The extra 7.5% from your Mundus stone is often more effective in that case. An extra 7.5% from Mage mundus is 96 magicka, more than the extra you get from divines on a small piece.

    A notable exception is if you are wearing Twice-Born Star gear. That lets you have two mundus stones and divines will buff both, so putting divines on all your gear makes more sense in that case.

    I think people who use Thief or Shadow tend to go 7 divines. I don't run those crit-heavy builds and cannot say for sure. But those seem to be very powerful mundus where you might want to squeeze every last drop out of them.

    THIS^
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Gern_Verkheart
    Gern_Verkheart
    ✭✭✭✭
    Both. I put Infused on my Helm, chest, and legs. Everything else is divines. I do this on my magicka and stamina characters, and they all do well.
  • i3ig_Gun
    i3ig_Gun
    ✭✭✭
    Dagoth_Rac wrote: »
    Many people use Infused on the pieces that give full glyph value (Head, Chest, Legs, Shield) and Divines on the pieces that use reduced glyph value (Waist, Feet, Hands, Shoulders). A VR16 gold magicka glyph goes from 868 to 1041 when Infused on a "big" piece of armor, which is significant. Even more so when you throw in all the various passives that increase max magicka by a percentage. But a VR16 gold magicka glyph only goes from 351 to 420-ish when Infused on a "little" piece of armor. The extra 7.5% from your Mundus stone is often more effective in that case. An extra 7.5% from Mage mundus is 96 magicka, more than the extra you get from divines on a small piece.

    A notable exception is if you are wearing Twice-Born Star gear. That lets you have two mundus stones and divines will buff both, so putting divines on all your gear makes more sense in that case.

    I think people who use Thief or Shadow tend to go 7 divines. I don't run those crit-heavy builds and cannot say for sure. But those seem to be very powerful mundus where you might want to squeeze every last drop out of them.

    Nailed it....

    but it also depends on if your going to run the TBS set gear, then you want ALL Divines.
    XBOX ONE - NA
    GT: i3ig Gun
    Legion of Many - Daggerfall Covenant
  • Jumper45
    Jumper45
    ✭✭✭
    Dagoth_Rac wrote: »
    Many people use Infused on the pieces that give full glyph value (Head, Chest, Legs, Shield) and Divines on the pieces that use reduced glyph value (Waist, Feet, Hands, Shoulders). A VR16 gold magicka glyph goes from 868 to 1041 when Infused on a "big" piece of armor, which is significant. Even more so when you throw in all the various passives that increase max magicka by a percentage. But a VR16 gold magicka glyph only goes from 351 to 420-ish when Infused on a "little" piece of armor. The extra 7.5% from your Mundus stone is often more effective in that case. An extra 7.5% from Mage mundus is 96 magicka, more than the extra you get from divines on a small piece.

    A notable exception is if you are wearing Twice-Born Star gear. That lets you have two mundus stones and divines will buff both, so putting divines on all your gear makes more sense in that case.

    I think people who use Thief or Shadow tend to go 7 divines. I don't run those crit-heavy builds and cannot say for sure. But those seem to be very powerful mundus where you might want to squeeze every last drop out of them.

    Correct.
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • Marrtha
    Marrtha
    ✭✭✭✭
    So Head, Chest, Legs infused, the rest divines? Even shoulders and boots? O.o
    Use @Marrtha when replying!
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    Marrtha wrote: »
    So Head, Chest, Legs infused, the rest divines? Even shoulders and boots? O.o

    Yes, because the enchant on those pieces are reduced as they count as "minor" armor pieces. You get more out of buffing your mundus than you get from buffing your enchant.
  • Marrtha
    Marrtha
    ✭✭✭✭
    Yeah but for example boots' enchant should give more than gloves, so is the breaking point where Divines take over that low?
    Use @Marrtha when replying!
  • Reeko
    Reeko
    ✭✭✭✭
    Marrtha wrote: »
    Yeah but for example boots' enchant should give more than gloves, so is the breaking point where Divines take over that low?

    It is the same actually.
  • Senaxu
    Senaxu
    ✭✭✭
    Marrtha wrote: »
    For a Magicka user (might be a NB, ehm), what is better on what pieces? Just a quick question.

    Short answer: You running Thief, Shadow or TBS: use 7 divines. Other Mundus: Big infused, small divines.
    Edited by Senaxu on October 31, 2015 7:40AM
    Unbroken EU
    Senaxu - AD Sorcerer
    Senaxu's Smurf - DC Sorcerer
    PvE-Scores(2.1): AA: 1182439 - 06:58 | HR: 114065 - 06:56 | SO: 151067 - 12:27 | DSA: 23457 - 34:36

    www.twitch.tv/senaxu
    "There is still room up"
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    Marrtha wrote: »
    For a Magicka user (might be a NB, ehm), what is better on what pieces? Just a quick question.

    Do not overlook the possibility to put tri-stat Armor enchants on your big pieces , giving 150% of a normal enchant, but divided over the three stats, and giving 20% more on that 150%.


    Edited by hrothbern on October 31, 2015 8:06AM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Marrtha
    Marrtha
    ✭✭✭✭
    Reeko wrote: »
    Marrtha wrote: »
    Yeah but for example boots' enchant should give more than gloves, so is the breaking point where Divines take over that low?

    It is the same actually.

    Then I got my answer, thanks guys!
    hrothbern wrote: »
    Marrtha wrote: »
    For a Magicka user (might be a NB, ehm), what is better on what pieces? Just a quick question.

    Do not overlook the possibility to put tri-stat Armor enchants on your big pieces , giving 150% of a normal enchant, but divided over the three stats, and giving 20% more on that 150%.


    And no, I don't think it's worth it. :/
    Use @Marrtha when replying!
Sign In or Register to comment.