
Funkopotamus wrote: »WhiskeyRiver.AZub17_ESO wrote: »Wow. It's no wonder that some people complain about boredom, when they have power driven through this game to get their gear and levels. Jeez. There is so much more than that .I cannot even imagine getting bored with it. I mean,I do have two vets, but I still use one of them, and never get bored. I have others who aren't vets, and still find the quests fun ,and I've been playing since the first betas. This is what you get from plowing through ESO:: Bored players who cant think of anything to do other than grind. Those people seem so single minded to me.
Well to be honest it is not their fault.. This game really pushed people to do the "Plowing"! ESO centers End Game around PvP and a broken CP system.. Add in the fact that consoles had transfers to deal with then you have a recipe for grinding! It is not the players fault that they get bored. It is the dev teams job to come up with content to keep players engaged. Neverwinter does this by a mix of PvP and HARD to complete End Game content that punishes players for not knowing mechanics and working together as a team.. Most of ESO's end game dungeons are just too easy and they all are nothing but OMGZURGOMGZURGBUTTOMSMASHFTW! Speed runs with very little reward. No MMO is going to keep a player base with content like this.
Also I would like to add that the players that I personally know that have left this game are quality MMO players. Players that have been around playing MMO's since games like EQ and Asherons Call. I understand there are always "New Players" coming into the community it is just sad to see quality members of this community leave over things that can be fixed if ESO would address them properly.
I do hope things get turned around as I was planning to be playing ESO for the next few years...
stewart.leslie76b16_ESO wrote: »I think the player base is more disgruntled at the moment, I know I am. We're seeing some horrible decisions being made which are the early signs and symptoms of P2W. The IC was promised from the start, but took well over a year to come out and became their first DLC and to be fair I really don't think it was worth the price tag they applied to it. I don't sub, I prefer to buy DLCs out right in the event that someone can't pay their mortgage and the financial system goes into meltdown again. I have got 6k crowns in my bank ready for the collectors edition for the next DLC. But I'm made out to be a 2nd class citizen in this game by the company and being punished for it. I don't use PTS, to be honest I don't see the point in it. PTS should be an invite only and where feedback results in changes before live. And I am living in hope that Orisuim improves the game leaps and bounds.
ZOS need to look at and chat with ArenaNet, like it or not, they are on the ball when it comes MMOs. With the sale of Guild Wars they were able to make 3 expansions and a squeal. ArenaNet idea of an update was a message in text asking you to restart your client, and job done. No servers down for 12 hours for an update, they knew how to keep their game up and running with the finances available.
Come on ZOS, it's Elder Scrolls! The daddy of RPGs. Blizzard should be reduced to tears knowing that you're now on the MMO circuit. Instead we're getting laughed at by Evony players who know they are playing a money grab game.
stewart.leslie76b16_ESO wrote: »@UltimaJoe777
I was going give you a chance to rephrase what you said concerning my comment (I was liking what you were saying till you got around to me). But apparently, I'm to call you a fanboy, or fanzbois if I'm to follow what the little rugrats are saying these days.
Not sure how to break this to you, but I'm pretty sure that ZOS is NOT a Not for profit organisation. So yeah, they kind of have to compete with each other. But then my comment about Blizzard being reduced to tears was not about the finances or numbers playing.
You're right, a lot are pulled here because it's Elder Scrolls. D&D started the ball rolling, then when it came to the digital RPG, Bethesda came up with a beauty that set the standard for any digital RPG to come. Every current MMORPG out there should have been concerned because they know that they have an Elder Scrolls game installed on their pcs at home. Yes, ZOS is the new kid on the block, but they are coming in with the title that is known for getting it right. If you are a fan as you claim to be, can you really put your hand on your heart and say they are making The Elder Scrolls and us, the players, proud? I can't, but I'm living in hope. Hope that they do have the rabbit in the hat.
With the fiasco of the last 48 hours and server issues, you have to wonder why? 11 years ago, what ArenaNet did with their servers was outstanding. The game was good, I had loads of fun, but it was how the game was ran that made it stand out. The crown store is a faulty UXB and could blow up at any second. I'm praying that we don't get sucked into the pay to win hole.
So who gives a skeever's ass? That's right, the players do. We are the ones investing out time and money into this game. This is as much our baby as it is for ZOS. Maybe The Elder Scrolls has got too big, and ESO is what finally brings the title down. But I was hoping for a more fitting end where another game comes along and raises the standard, not poor business decisions.
stewart.leslie76b16_ESO wrote: »@UltimaJoe777
And your evidence stating it was a DDoS attack? There must be plenty of evidence as to why EU had trouble on Tuesday, Wednesday and Thursday. Ok, the problem of Thursday can be attributed to a DDoS, but Tuesday? And 12 hours downtime on Wednesday. Like I said, AreneNet update only involved a relog, and that was 10 years ago.
So because you have everything you want, everybody else comments do not have a valid point? Really?
You see, here's another funny story, a lot of my comments was about how the game was being ran and the direction it's being steered in. And on this note Zenimax do take the blame.
Oh, by the way, how do you know if ESO is staying true to the franchise when you have not touched any of the other games? You were doing so well up until that point.
UltimaJoe777 wrote: »stewart.leslie76b16_ESO wrote: »@UltimaJoe777
And your evidence stating it was a DDoS attack? There must be plenty of evidence as to why EU had trouble on Tuesday, Wednesday and Thursday. Ok, the problem of Thursday can be attributed to a DDoS, but Tuesday? And 12 hours downtime on Wednesday. Like I said, AreneNet update only involved a relog, and that was 10 years ago.
So because you have everything you want, everybody else comments do not have a valid point? Really?
You see, here's another funny story, a lot of my comments was about how the game was being ran and the direction it's being steered in. And on this note Zenimax do take the blame.
Oh, by the way, how do you know if ESO is staying true to the franchise when you have not touched any of the other games? You were doing so well up until that point.
Zenimax would have to answer that question for you. Hopefully though, they will not need to...
It is as I said, times change and so do people. People can no longer look at games with the simple fact that they are just games. To too many, games are a lifestyle now, and they demand perfection for it...
The game evolves you know, ever-changing, constant... Every game starts out a certain way in its early stage but give it a few years or so and then see where it stands... You may even look back and think to yourself "Man I can't believe how far this game has come compared to back then".
Just because I never played them personally doesn't mean I am completely unfamiliar with them.
Funkopotamus wrote: »[...] Neverwinter does this by a mix of PvP and HARD to complete End Game content that punishes players for not knowing mechanics and working together as a team.. Most of ESO's end game dungeons are just too easy and they all are nothing but [....]
I don't know how to tell how the community is doing on the megaservers.
stewart.leslie76b16_ESO wrote: »UltimaJoe777 wrote: »stewart.leslie76b16_ESO wrote: »@UltimaJoe777
And your evidence stating it was a DDoS attack? There must be plenty of evidence as to why EU had trouble on Tuesday, Wednesday and Thursday. Ok, the problem of Thursday can be attributed to a DDoS, but Tuesday? And 12 hours downtime on Wednesday. Like I said, AreneNet update only involved a relog, and that was 10 years ago.
So because you have everything you want, everybody else comments do not have a valid point? Really?
You see, here's another funny story, a lot of my comments was about how the game was being ran and the direction it's being steered in. And on this note Zenimax do take the blame.
Oh, by the way, how do you know if ESO is staying true to the franchise when you have not touched any of the other games? You were doing so well up until that point.
Zenimax would have to answer that question for you. Hopefully though, they will not need to...
It is as I said, times change and so do people. People can no longer look at games with the simple fact that they are just games. To too many, games are a lifestyle now, and they demand perfection for it...
The game evolves you know, ever-changing, constant... Every game starts out a certain way in its early stage but give it a few years or so and then see where it stands... You may even look back and think to yourself "Man I can't believe how far this game has come compared to back then".
Just because I never played them personally doesn't mean I am completely unfamiliar with them.
[...]
What was true to the franchise? Pure and absolute POWER! Now Cyrodiil feels like the Health and Safety Executive have moved in.
Francescolg wrote: »I had no time to read every single message but concerning the "less and less" players in Eso, I can assure you that a major reason for the player shrinking is the new difficulty level of the game: the two new "unplayable" dungeons (for many players), which unfortunately are the most and only intesting part of the IC-update.
Gold Dungeons were what a big group of casual players (don't know if thousands) liked to do every day. Now, it is no longer possible for unorganized groups, to farm gold every day, as gold pledges were risen in difficulty + new itemization....
I would not wonder, if many stopped playing completely!
ZOS should look at their numbers, I'm quite sure they can say how many playery (in %) are playing the ic-dungeons regularly and the should draw their conclusions... I don't care about other opinions, I log into the game regularly and I know what I've seen. Don't even quote me!
Suicidal_Godot wrote: »Funkopotamus wrote: »[...] Neverwinter does this by a mix of PvP and HARD to complete End Game content that punishes players for not knowing mechanics and working together as a team.. Most of ESO's end game dungeons are just too easy and they all are nothing but [....]
Neverwinter...
...is a P2W train wreck.
- PvP is pure P2W with gang[censor will eat this anyway] zerg parties ganking hapless PUGs. And a class balance that is about as level as the Empire State Building. And that's even before exploit abuse, which typically goes on unchecked and unpunished for months on end before anything is done about it.
- Economy is completely broken, now more than ever. In game currency acqquisition is down to an absolutely intolerable level, yet 99% of the costs are on the old, pre-nerf level, after three rounds of "adaption". You've been rich before, you can get along. Only viable way to acquire the currency - apart from RL currency - is either repetitive farming ONE specific of the remaining five Dungeons... ...or a browsergame, for which you unfortunately have to field a sizeable sum of either in-game or RL currency to get it floating. New players are doubly cluster[censor will eat this anyway]...
- PvE... ...hard... ...you gotta be joking. All you have to know is the mechanics of ONE class, and especially ONE of its dailies, and another class needs to take ONE feat. Then it's all a cakewalk, so long as both are present. With a wee more P2W, you can ofc make the first class even work that party-wide godmode without support. Oh, as the difficulty is attuned to that class (which BTW the Communty Manager happens to play as his main...) being present, it's really tough when they're absent, sure...
- Forcefed guild membership to acquire the current BiS goodies a) doesn't help the game, and, more importantly b) introduces a whole new dimension of infiniGrind (TM) and even more ingame currency sinks, with an insane progression scale.
...I could go on, but I won't. But I could...
The ONLY saving grace that stops me from disbanding my account after 2y of playing is the combat system - and my sunk investment...
DO NOT go there, ZOS!!!
Same for dissatisfied players, unless you want to test your frustration tolerance, or are perfectly happy with your conveyor belt factory job, and want more of the same to be just as happy in your spare time...
On an upbeat note:
Challenging endgame content - yes, please!
...but putting - of all possible MMOs there are - NEVERWINTER as the shining beacon of what it should be like... ...nah.
FixedBlade123 wrote: »I think Dungeons are such a grind and the group has to be super-mega-powerful to beat them that it's just a turn off for many players. I have a long way to go before beating all of the dungeons but have sort of quit trying because I always end up in a weak group (or I end up being the weak link) or folks will quit midstream and run off.
FixedBlade123 wrote: »FixedBlade123 wrote: »I think Dungeons are such a grind and the group has to be super-mega-powerful to beat them that it's just a turn off for many players. I have a long way to go before beating all of the dungeons but have sort of quit trying because I always end up in a weak group (or I end up being the weak link) or folks will quit midstream and run off.
Further ... I would be more than happy to play them more often if I could find some decent gear but at level V13 (almost 14) I simply get my butt kicked because I can't find any decent gear. No sense going in when I already know I'll get my head bashed in.
...Moved on to a different game, just lurking around here to see if there are any positivities appearing.
-So far, I haven't gotten the urge to come back to the game.
To me, there are to many things that are broken. -But I am still lurking, since it is a new game, and the nature of the fluidity of a mmo, things might eventually turn for the better.
The game is pretty, but if mechanics is fubar'ed, I'll stay away. Pretty graphics is not what is important to me.
Callous2208 wrote: »FixedBlade123 wrote: »FixedBlade123 wrote: »I think Dungeons are such a grind and the group has to be super-mega-powerful to beat them that it's just a turn off for many players. I have a long way to go before beating all of the dungeons but have sort of quit trying because I always end up in a weak group (or I end up being the weak link) or folks will quit midstream and run off.
Further ... I would be more than happy to play them more often if I could find some decent gear but at level V13 (almost 14) I simply get my butt kicked because I can't find any decent gear. No sense going in when I already know I'll get my head bashed in.
Crafted gear should be getting you through dungeons pre max level, and really even after. Are we talking vet dungeons? If so it's most likely a lack of understanding mechanics and not gear, which you sort of eluded to. A bad team with the best gear still gets wiped in a vet dungeon when scaled to higher levels.
FixedBlade123 wrote: »Callous2208 wrote: »FixedBlade123 wrote: »FixedBlade123 wrote: »I think Dungeons are such a grind and the group has to be super-mega-powerful to beat them that it's just a turn off for many players. I have a long way to go before beating all of the dungeons but have sort of quit trying because I always end up in a weak group (or I end up being the weak link) or folks will quit midstream and run off.
Further ... I would be more than happy to play them more often if I could find some decent gear but at level V13 (almost 14) I simply get my butt kicked because I can't find any decent gear. No sense going in when I already know I'll get my head bashed in.
Crafted gear should be getting you through dungeons pre max level, and really even after. Are we talking vet dungeons? If so it's most likely a lack of understanding mechanics and not gear, which you sort of eluded to. A bad team with the best gear still gets wiped in a vet dungeon when scaled to higher levels.
So far, every group I've been with have either had a super weak Tank or a weak Healer. But in all honesty, I don't seem to have much defense against attack even though my health level is way up there. I hate letting my team down by dying over and over again so I simply don't go in anymore. I just run little solo quests in Cyrodil or I go back to public caves that I've already beaten.