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Give me reasons, why you want veteran ranks gone...

  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    Just don't think the champ system and vet system work well together, 1.6 dropped and I was able to solo wb's and public dung with a lot more ease, that was at 70 cps. At 270 (where I am) and vr14 you can troll alot of pve content at 400cp v16 its even trollier from watching vids. I believe thats because of two vertical progressions systems in place. I also think veteran battle leveling in pvp was in response to this as well- a very poor response.

    Lets also remember vet ranks at start you would hope to get to vr 8 at the end of caldwells (remember how xp and vet xp were different?) And your reward? Level 50 jewelry. Vet ranks flow much better than at launch and itemization is better.

    My overall preference is softcap/no cps.

    On a side note anyone know if fighters guild/mages/main scale to v16? I'm in the process of going 10-v16 all PvP then do those :smiley:
    Edited by jcasini222ub17_ESO on October 30, 2015 3:00AM
  • wayfarerx
    wayfarerx
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    Islyn wrote: »
    wayfarerx wrote: »
    i3ig_Gun wrote: »
    EARN IT newcomers...

    MMO's have never been about just HANDING it to the players... (except wow after LK)

    We real life VETS (been here since early release) Have earned our ranks/gear/achievements

    Earn it....

    Keep the vet ranks or watch this game crumble...

    By all means earn it: in vet dungeons, trials, arenas, Cyrodiil, etc. How exactly does grinding through silver and gold equate to earning anything?

    How does removing vet ranks make you think you won't have to level somehow? xD

    ...

    Because there would be 15 fewer vet levels to grind? Is that somehow not obvious?
    @wayfarerx - PC / North America / Aldmeri Dominion
  • fanta
    fanta
    Most people in this generation want the easy way for everything.. Vet rank shouldn't be removed imo.
  • stonerskate109
    I don't want it gone. Personally I want more
  • wayfarerx
    wayfarerx
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    fanta wrote: »
    Most people in this generation want the easy way for everything.. Vet rank shouldn't be removed imo.

    Quantify "this" generation, what you're referring to probably does not include me.

    We don't want things to be "easy," silver and gold are easy, grinding is easy. They are also boring and monotonous. We want things to be fun, to have lots of options without having to grind 13 million XP first.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Marrtha
    Marrtha
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    wayfarerx wrote: »
    Islyn wrote: »
    wayfarerx wrote: »
    i3ig_Gun wrote: »
    EARN IT newcomers...

    MMO's have never been about just HANDING it to the players... (except wow after LK)

    We real life VETS (been here since early release) Have earned our ranks/gear/achievements

    Earn it....

    Keep the vet ranks or watch this game crumble...

    By all means earn it: in vet dungeons, trials, arenas, Cyrodiil, etc. How exactly does grinding through silver and gold equate to earning anything?

    How does removing vet ranks make you think you won't have to level somehow? xD

    ...

    Because there would be 15 fewer vet levels to grind? Is that somehow not obvious?

    Just because the veteran ranks will be removed it doesn't mean the level cap will be 50 LOL
    Use @Marrtha when replying!
  • Rampeal
    Rampeal
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    Marrtha wrote: »
    wayfarerx wrote: »
    Islyn wrote: »
    wayfarerx wrote: »
    i3ig_Gun wrote: »
    EARN IT newcomers...

    MMO's have never been about just HANDING it to the players... (except wow after LK)

    We real life VETS (been here since early release) Have earned our ranks/gear/achievements

    Earn it....

    Keep the vet ranks or watch this game crumble...

    By all means earn it: in vet dungeons, trials, arenas, Cyrodiil, etc. How exactly does grinding through silver and gold equate to earning anything?

    How does removing vet ranks make you think you won't have to level somehow? xD

    ...

    Because there would be 15 fewer vet levels to grind? Is that somehow not obvious?

    Just because the veteran ranks will be removed it doesn't mean the level cap will be 50 LOL

    Doesn't mean that the level cap will be 65 either. All the information that they have given is that Veteran Rank is being removed. The notion of them converting veteran ranks to normal levels is just player theories, Not facts.
  • Enodoc
    Enodoc
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    Islyn wrote: »
    Enodoc wrote: »
    I'm sure someone's said this reason already (haven't read the whole thing), but the main reason I want them gone is so that you don't feel forced into doing Cadwell's before you can do Craglorn, PvP or Trials. If they had introduced Craglorn as VR5 and Trials as VR10, rather than Craglorn as VR11 and Trials as VR12, the problem people have with VRs would not have existed.
    Again that's unlock the areas and scale to lvl. Not remove VR ranks.
    That's true, but removal of VRs was on the cards long before scaling zones started becoming common. Flip that on its head for a minute: if everything was unlocked and scaled to lvl once you hit 50, what's the point of keeping the VRs? You don't need them for progression, since progression still exists with CPs, and nothing is locked to CPs like it is VRs. CPs have an added bonus of being invisible, reducing the elitist segregation mentality that was one of the major problems with VRs.
    Tannakaobi wrote: »
    But this is the point. When people say they don't want VR ranks they are not talking about the name of levels, they are talking about not wanting to play three individual storylines on one character. They still want progression and new content.

    This is why I started with it's not the VR's that are the problem. It is the concept of going back in time and doing everything again through the eyes of your enemy. Why would anyone want to do that? It's treacherous.

    When people say they want VR removed they are not talking about the name of levels, they are talking about regurgitating quests not designed for them, I.E other factions stories, that's all.
    I disagree completely on that stance. There are many people who enjoy the Cadwell content and don't want it removed. There are also many people who don't want to do it because they don't want to betray their faction. VR removal has always been about removing the level separation and content restrictions, not removing (or changing) the content itself. The problem is feeling like you are being forced through Cadwell's in order to get to VR11, which is when the "next tier" of endgame opens up. If the ranks didn't exist, you wouldn't feel forced to do the content, as you would be able to do what is currently VR11 content as soon as you hit 50 (50 is the official start of endgame content). That's the problem here - the separation of players caused by the existence of VRs. If VRs didn't exist, players would be separated by the endgame content they want to do, not the level they have to be to do it.
    Uber_Lord wrote: »
    Im VR16 and I honestly see no difference. VR16 or level 100 whats the difference? Those 2 words Veteran Rank are quite gimmicky and meaningless. I suposse to look cool for the kids? Same goes with HP and damage increase in tenths of thousands? What's the purpose? To look silly and "cool" for the kids? What's next 400,000 Health and 100k DPS?
    I much more prefered the smaller stat numbers back then. Keep it simple, stupid!
    Why do somethings for no functional reason?
    There is a major technical difference between Veteran Ranks and Levels. Technically, all Veteran Ranks are layers on top of Level 50, not new levels above 50. This affects how XP is given, how quest rewards are treated, how mobs are balanced, and how gear is handled. Gameplay-wise, the difference is that Veteran content is all officially considered endgame content rather than levelling content, which is an obscure situation when you consider that Veteran ranks are then effectively "levelling through endgame", which would be a contradiction.
    Ok...I've read more than a couple of comments saying don't remove VR levels and make them character levels 50-66.

    That's actually removing VR levels because the VR levels are in no way character levels so all of those comments are suggesting to remove vet levels. Further reduce the exp required beyond 49 which.....is removing vet levels in a different way.
    But that would be removing VRs and replacing them with something else that works in a similar way, which would not be a true removal, just a reorganization. VRs aren't supposed to be replaced by anything when they are removed, because their replacement already exists (CPs). And it's a replacement that should dissolve all level-binding, as nothing is locked out by how many CPs you have. Reorganizing them into character levels may remove them by name, and change some of their function, but it would retain the level-binding and level-based separation of content, which were the original issues with VRs in the first place.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • fanta
    fanta
    They will probably remove the veteran rank and make the max level as Lv60, and reduce the xp required per level, but you will still have to grind or to do the quests, otherwise everyone will just pass those cadwell silver/gold quests, those zones will have no meaning to be there anymore.
    Edited by fanta on October 30, 2015 11:39AM
  • Marrtha
    Marrtha
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    Enodoc wrote: »
    Islyn wrote: »
    Enodoc wrote: »
    I'm sure someone's said this reason already (haven't read the whole thing), but the main reason I want them gone is so that you don't feel forced into doing Cadwell's before you can do Craglorn, PvP or Trials. If they had introduced Craglorn as VR5 and Trials as VR10, rather than Craglorn as VR11 and Trials as VR12, the problem people have with VRs would not have existed.
    Again that's unlock the areas and scale to lvl. Not remove VR ranks.
    That's true, but removal of VRs was on the cards long before scaling zones started becoming common. Flip that on its head for a minute: if everything was unlocked and scaled to lvl once you hit 50, what's the point of keeping the VRs? You don't need them for progression, since progression still exists with CPs, and nothing is locked to CPs like it is VRs. CPs have an added bonus of being invisible, reducing the elitist segregation mentality that was one of the major problems with VRs.
    Tannakaobi wrote: »
    But this is the point. When people say they don't want VR ranks they are not talking about the name of levels, they are talking about not wanting to play three individual storylines on one character. They still want progression and new content.

    This is why I started with it's not the VR's that are the problem. It is the concept of going back in time and doing everything again through the eyes of your enemy. Why would anyone want to do that? It's treacherous.

    When people say they want VR removed they are not talking about the name of levels, they are talking about regurgitating quests not designed for them, I.E other factions stories, that's all.
    I disagree completely on that stance. There are many people who enjoy the Cadwell content and don't want it removed. There are also many people who don't want to do it because they don't want to betray their faction. VR removal has always been about removing the level separation and content restrictions, not removing (or changing) the content itself. The problem is feeling like you are being forced through Cadwell's in order to get to VR11, which is when the "next tier" of endgame opens up. If the ranks didn't exist, you wouldn't feel forced to do the content, as you would be able to do what is currently VR11 content as soon as you hit 50 (50 is the official start of endgame content). That's the problem here - the separation of players caused by the existence of VRs. If VRs didn't exist, players would be separated by the endgame content they want to do, not the level they have to be to do it.
    Uber_Lord wrote: »
    Im VR16 and I honestly see no difference. VR16 or level 100 whats the difference? Those 2 words Veteran Rank are quite gimmicky and meaningless. I suposse to look cool for the kids? Same goes with HP and damage increase in tenths of thousands? What's the purpose? To look silly and "cool" for the kids? What's next 400,000 Health and 100k DPS?
    I much more prefered the smaller stat numbers back then. Keep it simple, stupid!
    Why do somethings for no functional reason?
    There is a major technical difference between Veteran Ranks and Levels. Technically, all Veteran Ranks are layers on top of Level 50, not new levels above 50. This affects how XP is given, how quest rewards are treated, how mobs are balanced, and how gear is handled. Gameplay-wise, the difference is that Veteran content is all officially considered endgame content rather than levelling content, which is an obscure situation when you consider that Veteran ranks are then effectively "levelling through endgame", which would be a contradiction.
    Ok...I've read more than a couple of comments saying don't remove VR levels and make them character levels 50-66.

    That's actually removing VR levels because the VR levels are in no way character levels so all of those comments are suggesting to remove vet levels. Further reduce the exp required beyond 49 which.....is removing vet levels in a different way.
    But that would be removing VRs and replacing them with something else that works in a similar way, which would not be a true removal, just a reorganization. VRs aren't supposed to be replaced by anything when they are removed, because their replacement already exists (CPs). And it's a replacement that should dissolve all level-binding, as nothing is locked out by how many CPs you have. Reorganizing them into character levels may remove them by name, and change some of their function, but it would retain the level-binding and level-based separation of content, which were the original issues with VRs in the first place.

    Sorry for the long quote BUT I just hope that they won't take away the sense of progression through both the content and the game. You gotta go through certain zones, the story needs to make sense as you progress, and then you progress up towards that max level/rank, and along all this way, the progression should not be easy. It should not be brought down to WoW level where you can level up in a day.. To level 100????? When the game has so many things to offer. Sure, not everybody wants to do that, level I mean, but what do you play an MMORPG for then? I don't understand.
    Use @Marrtha when replying!
  • Enodoc
    Enodoc
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    Marrtha wrote: »
    Sorry for the long quote BUT I just hope that they won't take away the sense of progression through both the content and the game. You gotta go through certain zones, the story needs to make sense as you progress, and then you progress up towards that max level/rank, and along all this way, the progression should not be easy. It should not be brought down to WoW level where you can level up in a day.. To level 100????? When the game has so many things to offer. Sure, not everybody wants to do that, level I mean, but what do you play an MMORPG for then? I don't understand.
    You could've just quoted the bit you were referring to ;)
    I agree, they definitely shouldn't take away the sense of progression, but progression once you hit 50 needs to be less vertical and more horizontal. You need a bit of vertical progression within each content type, but not between types of content. As in, you should have progression between Cadwell Zone 1 and Cadwell Zone 5, but not between Cadwell Zone 1 and Lower Craglorn, or between Cadwell Zone 1 and vDSA, as they are completely different types of content.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Frawr
    Frawr
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    Agree with some of the points here.

    I prefer to have horizontal progression at level 50 rather than vet rank 16.

    By capping levels at 50, people can then do all pvp or pve at their leisure.

    The current system, by contrast, forces you into an extra 16 levels of grind before you can really do pvp properly. Sure you can use battle level but then gear is irrelevant and there is less progression!

    In summary,

    having vet levels only benefits the casual solo story players. Having only the CP system benefits everyone.
  • Pandras
    Pandras
    Soul Shriven
    @Enodoc

    I basically agree with you. Planned a long post, but realized how complex this problem is, and neither of you would have read it anyway. But what I wanted to say, too, that vertical leveling is just getting worse as time passes, since the developers are forced to release harder and harder, thus higher level content, which in the current state leads to Grand canyon-like gaps between early and new players. There are two options to solve this a) as in WoW make high level characters accessible, b) try something new....
    ZOS realized this and introduced the Champion System, which is in my opinion a nice try. But still, let's assume 2 years from now, when the CP cap will be 3000, and poor Joe Average will purchase the then 200$+ game with DLC's and everything, and after 2 weeks ('cuz he's a fairly active player), reaches lvl 50 and earns his first CP, and tries to participate in a 4 group dungeon run, and his comrades will ask 'Hey Joe, how many CP's do you have, cuz you hit like a wet noodle, heal like a wet noodle, and die like a mosquito', what will he say? The same as now V1 player to V16.
    I don't know the answer, but I know that increasing VR ranks WITHOUT the option to have a high end character WILL NOT WORK, but Champion System in it's current state will not do the trick, too. We should learn from history. :)
    Edited by Pandras on October 30, 2015 12:32PM
  • Vrienda
    Vrienda
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    Because I hate having to run through every factions questline. When I play dominion I do not want to have to do the pact or covenant quests. I'm a proud dominion soldier not some traitor.

    Then beyond Cadwell's quests there is no other way to level bar grinding, it's a nightmare and a huge deterrent for new players (And old ones who are burnt out).

    This game needs to ditch veteran ranks and adopt item levels like WoW, then the blasted cap won't be increased every other DLC.
    Edited by Vrienda on October 30, 2015 12:58PM
    Desperate for Roleplaying servers to bring open world non-organised RP to Elder Scrolls Online. Please ZOS.
  • Merlin13KAGL
    Merlin13KAGL
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    pilks4k wrote: »
    As a new player I found the VR system confusion I jump from 49 to VR1 and was asking what happened to 50?? When I was told VR1 is 50 I thought to myself well thats stupid why not just call it 50 and go up to level 65... it made no sense to me and still does not... drop VR ranks go to rank 65 sort the gear out to reflect the new levels and in the future when you want to up the level cap its a lot simpler to do...
    @pilks4k , at one point, level 50 was level 50. When you completed the main story line, it then rolled over to VR1. (You never hit VR until you completed the main quest.)

    In that regard, it made sense - it made you a "Veteran."
    wayfarerx wrote: »
    Islyn wrote: »
    wayfarerx wrote: »
    i3ig_Gun wrote: »
    EARN IT newcomers...

    MMO's have never been about just HANDING it to the players... (except wow after LK)

    We real life VETS (been here since early release) Have earned our ranks/gear/achievements

    Earn it....

    Keep the vet ranks or watch this game crumble...

    By all means earn it: in vet dungeons, trials, arenas, Cyrodiil, etc. How exactly does grinding through silver and gold equate to earning anything?

    How does removing vet ranks make you think you won't have to level somehow? xD

    ...

    Because there would be 15 fewer vet levels to grind? Is that somehow not obvious?
    If the argument is for endgame, do people not realize there will still be a power level difference?

    It will be adjusted for somehow (beyond the 'free 70 CP's'). So, this means they either nerf VR's, nerf the content, or buff tremendously once you hit level 50. None of these are good.

    If the current Vets get hit with the nerf hammer to 'even it out,' how pissed do you think people will be?

    If they nerf the content, same response.

    As it stands, you're not going to roll over to 'max level' 50 and suddenly be able to solo DSA or Trials. There will still be experience and ability required, most of which comes from attaining VR's.

    Hitting 50 will only give you access to the content, not the inherent ability to complete it. So people want VR's removed so they can hurry up and get their *** kicked faster by content they likely can't yet complete anyway??

    Either way, all content (at least current VR content) then has to scale or be rebalanced - if you can tear through what used to be VR16 content, how much of a faceroll do you think VR3 content will become. If you're having trouble with VRany content, now all of the once VR content is just as hard...

    I also see a big mention of Silver and Gold and how you have to go through it.

    You don't.

    You don't have to do Gold at all. You only have to complete Mainline Silver if you want to unlock Gold.

    Beyond that, you do not need to do a single quest in Gold or even a single side-quest in Silver.

    The only reason to unlock Gold before (skyshards being the exception) was to farm specific gear or grind @ level mobs. With the updates to quest XP's, dolmen, world boss, delve boss XP's, it's far from difficult to attain the level.

    They're also changing the level/storyline requirements for Gold/Silver, making it an optional venue. This will eliminate the linear requirement of Silver only (see above).

    This is a change that could happen independent of VR ranks / not VR ranks.

    Anyone that's done a single Cadwell's quest, side quest, dolmen, etc since the XP change realizes you don't have to grind anything anymore to get XP's. Not having to grind = not difficulty in attaining the VR that so many profess takes months and months.

    I don't think VR is the main complaint, it's just the side effect. I think the main complaint is access to content (Silver/Gold/Endgame) without the linear requirement + having all gear be viable.

    Both of these things could be done without ever doing a single thing with VR.
    Edited by Merlin13KAGL on October 30, 2015 1:05PM
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Islyn
    Islyn
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    Sting864 wrote: »
    F7sus4 wrote: »
    Because I have a lot of alts and neither the time nor patience to individually grind them all to VR16.

    CP are account-wide, so I'd rather see those used for itemization post-level 50.
    Then don't have "a lot of alts". That's not enough reason to strip the game into 20-hour 100% completed leveling cakewalk party.

    Then don't have "just an Altmer Nightblade" That's not enough reason to keep an antiquated VR system intact...

    No offence intended, but why on Earth an Altmer NB? Even Way back, it would have been best to go Breton, Dark Elf or Wood Elf.
    Member of the Old Guard - Closed Betas 2013
  • Islyn
    Islyn
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    wayfarerx wrote: »
    Islyn wrote: »
    wayfarerx wrote: »
    i3ig_Gun wrote: »
    EARN IT newcomers...

    MMO's have never been about just HANDING it to the players... (except wow after LK)

    We real life VETS (been here since early release) Have earned our ranks/gear/achievements

    Earn it....

    Keep the vet ranks or watch this game crumble...

    By all means earn it: in vet dungeons, trials, arenas, Cyrodiil, etc. How exactly does grinding through silver and gold equate to earning anything?

    How does removing vet ranks make you think you won't have to level somehow? xD

    ...

    Because there would be 15 fewer vet levels to grind? Is that somehow not obvious?

    No there wouldn't be because you still have to get to *being able to play with those who were v16* or you will just stand around doing nothing like you are now.

    Don't think for a second that group formation won't be contingent on CP or what level you USED to be. No one with ZERO experience at playing content on a v16 lvl is gonna roll up to VWGT with the equivalent to a lvl 50 and if you do get into a group, be prepared to have to post your DPS or be kicked just as fast..

    The grind will still be there and I think you are the one confused about what's obvious. :)
    Edited by Islyn on October 30, 2015 1:49PM
    Member of the Old Guard - Closed Betas 2013
  • Islyn
    Islyn
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    pilks4k wrote: »
    As a new player I found the VR system confusion I jump from 49 to VR1 and was asking what happened to 50?? When I was told VR1 is 50 I thought to myself well thats stupid why not just call it 50 and go up to level 65... it made no sense to me and still does not... drop VR ranks go to rank 65 sort the gear out to reflect the new levels and in the future when you want to up the level cap its a lot simpler to do...
    @pilks4k , at one point, level 50 was level 50. When you completed the main story line, it then rolled over to VR1. (You never hit VR until you completed the main quest.)

    In that regard, it made sense - it made you a "Veteran."
    wayfarerx wrote: »
    Islyn wrote: »
    wayfarerx wrote: »
    i3ig_Gun wrote: »
    EARN IT newcomers...

    MMO's have never been about just HANDING it to the players... (except wow after LK)

    We real life VETS (been here since early release) Have earned our ranks/gear/achievements

    Earn it....

    Keep the vet ranks or watch this game crumble...

    By all means earn it: in vet dungeons, trials, arenas, Cyrodiil, etc. How exactly does grinding through silver and gold equate to earning anything?

    How does removing vet ranks make you think you won't have to level somehow? xD

    ...

    Because there would be 15 fewer vet levels to grind? Is that somehow not obvious?
    If the argument is for endgame, do people not realize there will still be a power level difference?

    It will be adjusted for somehow (beyond the 'free 70 CP's'). So, this means they either nerf VR's, nerf the content, or buff tremendously once you hit level 50. None of these are good.

    If the current Vets get hit with the nerf hammer to 'even it out,' how pissed do you think people will be?

    If they nerf the content, same response.

    As it stands, you're not going to roll over to 'max level' 50 and suddenly be able to solo DSA or Trials. There will still be experience and ability required, most of which comes from attaining VR's.

    Hitting 50 will only give you access to the content, not the inherent ability to complete it. So people want VR's removed so they can hurry up and get their *** kicked faster by content they likely can't yet complete anyway??

    Either way, all content (at least current VR content) then has to scale or be rebalanced - if you can tear through what used to be VR16 content, how much of a faceroll do you think VR3 content will become. If you're having trouble with VRany content, now all of the once VR content is just as hard...

    I also see a big mention of Silver and Gold and how you have to go through it.

    You don't.

    You don't have to do Gold at all. You only have to complete Mainline Silver if you want to unlock Gold.

    Beyond that, you do not need to do a single quest in Gold or even a single side-quest in Silver.

    The only reason to unlock Gold before (skyshards being the exception) was to farm specific gear or grind @ level mobs. With the updates to quest XP's, dolmen, world boss, delve boss XP's, it's far from difficult to attain the level.

    They're also changing the level/storyline requirements for Gold/Silver, making it an optional venue. This will eliminate the linear requirement of Silver only (see above).

    This is a change that could happen independent of VR ranks / not VR ranks.

    Anyone that's done a single Cadwell's quest, side quest, dolmen, etc since the XP change realizes you don't have to grind anything anymore to get XP's. Not having to grind = not difficulty in attaining the VR that so many profess takes months and months.

    I don't think VR is the main complaint, it's just the side effect. I think the main complaint is access to content (Silver/Gold/Endgame) without the linear requirement + having all gear be viable.

    Both of these things could be done without ever doing a single thing with VR.

    All of this EXACTLY. <3<3<3
    Member of the Old Guard - Closed Betas 2013
  • deadlock007
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    Ok...I've read more than a couple of comments saying don't remove VR levels and make them character levels 50-66.

    That's actually removing VR levels because the VR levels are in no way character levels so all of those comments are suggesting to remove vet levels. Further reduce the exp required beyond 49 which.....is removing vet levels in a different way.

    Epic_bfbd03_406765.jpg
  • rordogg
    rordogg
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    I've never personally wanted it removed myself until I talked all of my friends into playing this game with me on console. They all reach about v1-v3 and quit because they don't have the time or patience to sit and level it out like I do. I want them removed so my friends are willing to try the game again. And I'm sure They're not the only ones that feel that way about vet ranks.
  • Enodoc
    Enodoc
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    Hitting 50 will only give you access to the content, not the inherent ability to complete it.
    That's exactly how it should work.
    I also see a big mention of Silver and Gold and how you have to go through it.
    You don't.
    You don't have to do Gold at all. You only have to complete Mainline Silver if you want to unlock Gold.
    Beyond that, you do not need to do a single quest in Gold or even a single side-quest in Silver.
    No, you don't have to, but it comes back to what I said before -- Silver and Gold have been given Content Order Ranking 1-10, with Craglorn at Content Order Ranking 11. That implies that you should be doing Silver and Gold before Craglorn as 1-10 comes before 11. You don't have to, but the number imply that you should.
    They're also changing the level/storyline requirements for Gold/Silver, making it an optional venue. This will eliminate the linear requirement of Silver only (see above).
    We still haven't heard anything about how they are going to do this, only that it's something they want to do.
    I don't think VR is the main complaint, it's just the side effect. I think the main complaint is access to content (Silver/Gold/Endgame) without the linear requirement + having all gear be viable.
    The linear order that Veteran content is designed for (and thus that is implied by VRs) is the main issue for me. The only way that will go away is if the numbers are no longer attached to the content.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • G0ku
    G0ku
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    As I am working on my 8th VR16 I dont need them to drop vet ranks :)
    - First AD EU Group to finish DSA VET -
    AD Altmer V16 Templar Alliance Rank 30 - EU - DSA Conqueror (pre-nerf) flawless vMSA
    AD Argonian V16 Dragonknight Alliance Rank 15
    AD Bosmer V16 Nightblade Alliance Rank 16
    AD Kahjiit V16 Sorcerer Alliance Rank 10
    AD Dunmer V16 Dragonknight Alliance Rank 9
    AD Altmer V16 Templar Alliance Rank 10 - flawless vMSA
    DC Altmer V16 Sorcerer Alliance Rank 9 - flawless vMSA
    AD Breton V16 Templar Alliance Rank 10
    AD Altmer V16 Sorceress Alliance Rank 21
    AD Kahjiit Warden
    AD Altmer Nightblade
  • wayfarerx
    wayfarerx
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    Islyn wrote: »
    wayfarerx wrote: »
    Islyn wrote: »
    wayfarerx wrote: »
    i3ig_Gun wrote: »
    EARN IT newcomers...

    MMO's have never been about just HANDING it to the players... (except wow after LK)

    We real life VETS (been here since early release) Have earned our ranks/gear/achievements

    Earn it....

    Keep the vet ranks or watch this game crumble...

    By all means earn it: in vet dungeons, trials, arenas, Cyrodiil, etc. How exactly does grinding through silver and gold equate to earning anything?

    How does removing vet ranks make you think you won't have to level somehow? xD

    ...

    Because there would be 15 fewer vet levels to grind? Is that somehow not obvious?

    No there wouldn't be because you still have to get to *being able to play with those who were v16* or you will just stand around doing nothing like you are now.

    Don't think for a second that group formation won't be contingent on CP or what level you USED to be. No one with ZERO experience at playing content on a v16 lvl is gonna roll up to VWGT with the equivalent to a lvl 50 and if you do get into a group, be prepared to have to post your DPS or be kicked just as fast..

    The grind will still be there and I think you are the one confused about what's obvious. :)

    Well I don't run in groups with elitists who tally every point of damage or block people with very few CPs so I don't have that problem, but what you are suggesting is more or less what I want to do. I want to hit 50 and then be able to jump into vet dungeons without getting worthless V1 drops or into PvP without the "V1" next to my name making me the defacto target for every V16 out there.

    The champion system makes this possible by the way. I have a fair amount of CP, not at the proposed cap yet but closing in on it. Without vet ranks I could jump into vWGT on my fresh lvl 50 and not be that much of a drag on my team, but as it is now I won't because a V1 Molag Kena helm is basically just decon trash.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • Rampeal
    Rampeal
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    Veteran Ranks are going away, And I am ok with that. I have a VR16 Templar and if they removed the levels and Nerf my character I am ok with that. In fact it will open up the endgame to more of the player base, which means I will see more Trials being run and a lot more active PvPers, And I am ok with that.

    This is a Good thing. I am a Gamer. And as a Gamer seeing the Veteran system removed brings a smile to my face. Finally it puts everyone on equal level and will bring back the spirit of competition and make the endgame of ESO thrive. Veteran system is a poison coursing through ESO slowly killing it. I am just glad they are neutralizing this poison, It was a long time coming.

    For those who are Upset at this change I have only one thing to say.

    "All those who gain power, are afraid to lose it. Don't let power consume you"
  • Umad_BrO
    Umad_BrO
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    I fit isn't broken do not fix it!!
    Wasting time on that when this game has REAL issues is very unprofessional.

    @adriant1978 if you don't have time to grind to V-16, you won't have time to get to level 55 either........basic math.

    EDIT Level 66
    Looks like my basic math was off today :/
    Edited by Umad_BrO on October 30, 2015 6:37PM
    What's the matter? Did somebody steal your sweet roll?
  • DenMoria
    DenMoria
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    Umad_BrO wrote: »
    I fit isn't broken do not fix it!!
    Wasting time on that when this game has REAL issues is very unprofessional.

    @adriant1978 if you don't have time to grind to V-16, you won't have time to get to level 55 either........basic math.

    EDIT Level 66
    Looks like my basic math was off today :/

    Why are you defending grinding? It's boring. Isn't doing the same thing over and over again expecting different results the very definition of insanity?

    Me - I don't care if I ever even get to V levels again. I will not grind. It's boring and there's plenty of stuff to do that does not involve grinding or farming or repeating myself over and over and over again for some trophy or gear that doesn't really add much.
  • Saltypretzels
    Saltypretzels
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    Just referring back to the original question, "Why do you want veteran ranks gone?", here are my answers.

    1) There is a lack of content to do between V1-V15 besides zone questing and grinding mobs. This entire stretch just feels like a holding pattern.

    2) Weird itemization. Some of the gear sets that I want to use regularly are not set to drop at the highest levels. Revert to a cap to 50 and all equipment is still relevant, and no particular build depending on a certain gear set is left out in the dust.

    3) Really hard to find groups v1-v15 for dungeons. Once again, you have to slog through these levels to catch up to most players in order to really feel like you are playing the game the way it should be played.

    4) Trials and Dragonstar become a thing again.
  • jello
    jello
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    because its a pain in the ass to grind a new character AGAIN all the way up to v16 just to be able to play the part of the game thats not boring.
    Dunmer - Nightblade
  • MakTheEater
    MakTheEater
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    I can't wait to see the VR removed.
    - They are TOO slow. I'm busy during the day and I can only play during the evening. I started the game back in July and and my first character is still a VR9. If I'm lucky I can rank up in almost 2 weeks and I'm really tired.
    - There is nothing to do during the VR1-16 grind. I can't do most of the VET dungeos and I can do PvP. I can only complete the same quests over and over again (or killing mobs in the same place for hours). It's a game and I'm supposed to have fun. And I'm not having fun.
    - Why must I clear Cadwell Silver and Gold to do something? Because people wanted more content during the beta? The quests of the other factions will be still there even if Cadwell was OPTIONAL. If people have the time to do the quests, they can do them anyway.
    - VR are killing alt characters. 3 months and I'm still levelling my first character. Why should I start a second character? I'd really want to know how many account are there with just a character.
    - There are so many gears that I can only use at low VR. Why? Why can't all the gears be usefull for VR16 characters?

    Even Zen said that there were several users that quit the game during VR. Why didn't they do anything yet? Yes, they reduced the experience from 1kk to 850k, but it's stil too high. Why can't they reduce the 850k to 400k in the next patch if they want to remove the VR so badly? In my opinion, they should remove the veteran system without adding anything (except for the Champion Points, which can be gained from the start). They should scale all the PvE content to level 50 and let every user at level 50 (with or without Champion Points) enjoy it. The game is great, but the end game is terrible. It's a pity, but I'm going to quit the game VERY soon (I just want to max out Legerdemain) without buying any single DLC. I'll return when VR will be removed.

    Oh, and I saw so many funny pots. They must not remove VR because some users have several VR16 characters? Because they are so fast that some users reached VR16 (from VR1) in one hour? Because people are LAZY? Seriusly, can't you defend your opinions better without lying?
    Edited by MakTheEater on October 30, 2015 7:46PM
  • Iluvrien
    Iluvrien
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    Umad_BrO wrote: »
    I fit isn't broken do not fix it!!
    Wasting time on that when this game has REAL issues is very unprofessional.

    @adriant1978 if you don't have time to grind to V-16, you won't have time to get to level 55 either........basic math.

    EDIT Level 66
    Looks like my basic math was off today :/

    It was broken. They have been working on fixing it for about a year now.

    The Champion system, the current improvements in xp gain, and the decrease in the xp cost for each rank are all aspects of the process they have already begun.

    Why are people acting as if this is some new project the they are starting from now?
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