EARN IT newcomers...
MMO's have never been about just HANDING it to the players... (except wow after LK)
We real life VETS (been here since early release) Have earned our ranks/gear/achievements
Earn it....
Keep the vet ranks or watch this game crumble...
By all means earn it: in vet dungeons, trials, arenas, Cyrodiil, etc. How exactly does grinding through silver and gold equate to earning anything?
How does removing vet ranks make you think you won't have to level somehow? xD
Most people in this generation want the easy way for everything.. Vet rank shouldn't be removed imo.
EARN IT newcomers...
MMO's have never been about just HANDING it to the players... (except wow after LK)
We real life VETS (been here since early release) Have earned our ranks/gear/achievements
Earn it....
Keep the vet ranks or watch this game crumble...
By all means earn it: in vet dungeons, trials, arenas, Cyrodiil, etc. How exactly does grinding through silver and gold equate to earning anything?
How does removing vet ranks make you think you won't have to level somehow? xD
...
Because there would be 15 fewer vet levels to grind? Is that somehow not obvious?
EARN IT newcomers...
MMO's have never been about just HANDING it to the players... (except wow after LK)
We real life VETS (been here since early release) Have earned our ranks/gear/achievements
Earn it....
Keep the vet ranks or watch this game crumble...
By all means earn it: in vet dungeons, trials, arenas, Cyrodiil, etc. How exactly does grinding through silver and gold equate to earning anything?
How does removing vet ranks make you think you won't have to level somehow? xD
...
Because there would be 15 fewer vet levels to grind? Is that somehow not obvious?
Just because the veteran ranks will be removed it doesn't mean the level cap will be 50 LOL
That's true, but removal of VRs was on the cards long before scaling zones started becoming common. Flip that on its head for a minute: if everything was unlocked and scaled to lvl once you hit 50, what's the point of keeping the VRs? You don't need them for progression, since progression still exists with CPs, and nothing is locked to CPs like it is VRs. CPs have an added bonus of being invisible, reducing the elitist segregation mentality that was one of the major problems with VRs.Again that's unlock the areas and scale to lvl. Not remove VR ranks.I'm sure someone's said this reason already (haven't read the whole thing), but the main reason I want them gone is so that you don't feel forced into doing Cadwell's before you can do Craglorn, PvP or Trials. If they had introduced Craglorn as VR5 and Trials as VR10, rather than Craglorn as VR11 and Trials as VR12, the problem people have with VRs would not have existed.
I disagree completely on that stance. There are many people who enjoy the Cadwell content and don't want it removed. There are also many people who don't want to do it because they don't want to betray their faction. VR removal has always been about removing the level separation and content restrictions, not removing (or changing) the content itself. The problem is feeling like you are being forced through Cadwell's in order to get to VR11, which is when the "next tier" of endgame opens up. If the ranks didn't exist, you wouldn't feel forced to do the content, as you would be able to do what is currently VR11 content as soon as you hit 50 (50 is the official start of endgame content). That's the problem here - the separation of players caused by the existence of VRs. If VRs didn't exist, players would be separated by the endgame content they want to do, not the level they have to be to do it.Tannakaobi wrote: »But this is the point. When people say they don't want VR ranks they are not talking about the name of levels, they are talking about not wanting to play three individual storylines on one character. They still want progression and new content.
This is why I started with it's not the VR's that are the problem. It is the concept of going back in time and doing everything again through the eyes of your enemy. Why would anyone want to do that? It's treacherous.
When people say they want VR removed they are not talking about the name of levels, they are talking about regurgitating quests not designed for them, I.E other factions stories, that's all.
There is a major technical difference between Veteran Ranks and Levels. Technically, all Veteran Ranks are layers on top of Level 50, not new levels above 50. This affects how XP is given, how quest rewards are treated, how mobs are balanced, and how gear is handled. Gameplay-wise, the difference is that Veteran content is all officially considered endgame content rather than levelling content, which is an obscure situation when you consider that Veteran ranks are then effectively "levelling through endgame", which would be a contradiction.Im VR16 and I honestly see no difference. VR16 or level 100 whats the difference? Those 2 words Veteran Rank are quite gimmicky and meaningless. I suposse to look cool for the kids? Same goes with HP and damage increase in tenths of thousands? What's the purpose? To look silly and "cool" for the kids? What's next 400,000 Health and 100k DPS?
I much more prefered the smaller stat numbers back then. Keep it simple, stupid!
Why do somethings for no functional reason?
But that would be removing VRs and replacing them with something else that works in a similar way, which would not be a true removal, just a reorganization. VRs aren't supposed to be replaced by anything when they are removed, because their replacement already exists (CPs). And it's a replacement that should dissolve all level-binding, as nothing is locked out by how many CPs you have. Reorganizing them into character levels may remove them by name, and change some of their function, but it would retain the level-binding and level-based separation of content, which were the original issues with VRs in the first place.NewBlacksmurf wrote: »Ok...I've read more than a couple of comments saying don't remove VR levels and make them character levels 50-66.
That's actually removing VR levels because the VR levels are in no way character levels so all of those comments are suggesting to remove vet levels. Further reduce the exp required beyond 49 which.....is removing vet levels in a different way.
That's true, but removal of VRs was on the cards long before scaling zones started becoming common. Flip that on its head for a minute: if everything was unlocked and scaled to lvl once you hit 50, what's the point of keeping the VRs? You don't need them for progression, since progression still exists with CPs, and nothing is locked to CPs like it is VRs. CPs have an added bonus of being invisible, reducing the elitist segregation mentality that was one of the major problems with VRs.Again that's unlock the areas and scale to lvl. Not remove VR ranks.I'm sure someone's said this reason already (haven't read the whole thing), but the main reason I want them gone is so that you don't feel forced into doing Cadwell's before you can do Craglorn, PvP or Trials. If they had introduced Craglorn as VR5 and Trials as VR10, rather than Craglorn as VR11 and Trials as VR12, the problem people have with VRs would not have existed.I disagree completely on that stance. There are many people who enjoy the Cadwell content and don't want it removed. There are also many people who don't want to do it because they don't want to betray their faction. VR removal has always been about removing the level separation and content restrictions, not removing (or changing) the content itself. The problem is feeling like you are being forced through Cadwell's in order to get to VR11, which is when the "next tier" of endgame opens up. If the ranks didn't exist, you wouldn't feel forced to do the content, as you would be able to do what is currently VR11 content as soon as you hit 50 (50 is the official start of endgame content). That's the problem here - the separation of players caused by the existence of VRs. If VRs didn't exist, players would be separated by the endgame content they want to do, not the level they have to be to do it.Tannakaobi wrote: »But this is the point. When people say they don't want VR ranks they are not talking about the name of levels, they are talking about not wanting to play three individual storylines on one character. They still want progression and new content.
This is why I started with it's not the VR's that are the problem. It is the concept of going back in time and doing everything again through the eyes of your enemy. Why would anyone want to do that? It's treacherous.
When people say they want VR removed they are not talking about the name of levels, they are talking about regurgitating quests not designed for them, I.E other factions stories, that's all.There is a major technical difference between Veteran Ranks and Levels. Technically, all Veteran Ranks are layers on top of Level 50, not new levels above 50. This affects how XP is given, how quest rewards are treated, how mobs are balanced, and how gear is handled. Gameplay-wise, the difference is that Veteran content is all officially considered endgame content rather than levelling content, which is an obscure situation when you consider that Veteran ranks are then effectively "levelling through endgame", which would be a contradiction.Im VR16 and I honestly see no difference. VR16 or level 100 whats the difference? Those 2 words Veteran Rank are quite gimmicky and meaningless. I suposse to look cool for the kids? Same goes with HP and damage increase in tenths of thousands? What's the purpose? To look silly and "cool" for the kids? What's next 400,000 Health and 100k DPS?
I much more prefered the smaller stat numbers back then. Keep it simple, stupid!
Why do somethings for no functional reason?But that would be removing VRs and replacing them with something else that works in a similar way, which would not be a true removal, just a reorganization. VRs aren't supposed to be replaced by anything when they are removed, because their replacement already exists (CPs). And it's a replacement that should dissolve all level-binding, as nothing is locked out by how many CPs you have. Reorganizing them into character levels may remove them by name, and change some of their function, but it would retain the level-binding and level-based separation of content, which were the original issues with VRs in the first place.NewBlacksmurf wrote: »Ok...I've read more than a couple of comments saying don't remove VR levels and make them character levels 50-66.
That's actually removing VR levels because the VR levels are in no way character levels so all of those comments are suggesting to remove vet levels. Further reduce the exp required beyond 49 which.....is removing vet levels in a different way.
You could've just quoted the bit you were referring toSorry for the long quote BUT I just hope that they won't take away the sense of progression through both the content and the game. You gotta go through certain zones, the story needs to make sense as you progress, and then you progress up towards that max level/rank, and along all this way, the progression should not be easy. It should not be brought down to WoW level where you can level up in a day.. To level 100????? When the game has so many things to offer. Sure, not everybody wants to do that, level I mean, but what do you play an MMORPG for then? I don't understand.
@pilks4k , at one point, level 50 was level 50. When you completed the main story line, it then rolled over to VR1. (You never hit VR until you completed the main quest.)As a new player I found the VR system confusion I jump from 49 to VR1 and was asking what happened to 50?? When I was told VR1 is 50 I thought to myself well thats stupid why not just call it 50 and go up to level 65... it made no sense to me and still does not... drop VR ranks go to rank 65 sort the gear out to reflect the new levels and in the future when you want to up the level cap its a lot simpler to do...
If the argument is for endgame, do people not realize there will still be a power level difference?EARN IT newcomers...
MMO's have never been about just HANDING it to the players... (except wow after LK)
We real life VETS (been here since early release) Have earned our ranks/gear/achievements
Earn it....
Keep the vet ranks or watch this game crumble...
By all means earn it: in vet dungeons, trials, arenas, Cyrodiil, etc. How exactly does grinding through silver and gold equate to earning anything?
How does removing vet ranks make you think you won't have to level somehow? xD
...
Because there would be 15 fewer vet levels to grind? Is that somehow not obvious?
Then don't have "a lot of alts". That's not enough reason to strip the game into 20-hour 100% completed leveling cakewalk party.adriant1978 wrote: »Because I have a lot of alts and neither the time nor patience to individually grind them all to VR16.
CP are account-wide, so I'd rather see those used for itemization post-level 50.
Then don't have "just an Altmer Nightblade" That's not enough reason to keep an antiquated VR system intact...
EARN IT newcomers...
MMO's have never been about just HANDING it to the players... (except wow after LK)
We real life VETS (been here since early release) Have earned our ranks/gear/achievements
Earn it....
Keep the vet ranks or watch this game crumble...
By all means earn it: in vet dungeons, trials, arenas, Cyrodiil, etc. How exactly does grinding through silver and gold equate to earning anything?
How does removing vet ranks make you think you won't have to level somehow? xD
...
Because there would be 15 fewer vet levels to grind? Is that somehow not obvious?
Merlin13KAGL wrote: »@pilks4k , at one point, level 50 was level 50. When you completed the main story line, it then rolled over to VR1. (You never hit VR until you completed the main quest.)As a new player I found the VR system confusion I jump from 49 to VR1 and was asking what happened to 50?? When I was told VR1 is 50 I thought to myself well thats stupid why not just call it 50 and go up to level 65... it made no sense to me and still does not... drop VR ranks go to rank 65 sort the gear out to reflect the new levels and in the future when you want to up the level cap its a lot simpler to do...
In that regard, it made sense - it made you a "Veteran."If the argument is for endgame, do people not realize there will still be a power level difference?EARN IT newcomers...
MMO's have never been about just HANDING it to the players... (except wow after LK)
We real life VETS (been here since early release) Have earned our ranks/gear/achievements
Earn it....
Keep the vet ranks or watch this game crumble...
By all means earn it: in vet dungeons, trials, arenas, Cyrodiil, etc. How exactly does grinding through silver and gold equate to earning anything?
How does removing vet ranks make you think you won't have to level somehow? xD
...
Because there would be 15 fewer vet levels to grind? Is that somehow not obvious?
It will be adjusted for somehow (beyond the 'free 70 CP's'). So, this means they either nerf VR's, nerf the content, or buff tremendously once you hit level 50. None of these are good.
If the current Vets get hit with the nerf hammer to 'even it out,' how pissed do you think people will be?
If they nerf the content, same response.
As it stands, you're not going to roll over to 'max level' 50 and suddenly be able to solo DSA or Trials. There will still be experience and ability required, most of which comes from attaining VR's.
Hitting 50 will only give you access to the content, not the inherent ability to complete it. So people want VR's removed so they can hurry up and get their *** kicked faster by content they likely can't yet complete anyway??
Either way, all content (at least current VR content) then has to scale or be rebalanced - if you can tear through what used to be VR16 content, how much of a faceroll do you think VR3 content will become. If you're having trouble with VRany content, now all of the once VR content is just as hard...
I also see a big mention of Silver and Gold and how you have to go through it.
You don't.
You don't have to do Gold at all. You only have to complete Mainline Silver if you want to unlock Gold.
Beyond that, you do not need to do a single quest in Gold or even a single side-quest in Silver.
The only reason to unlock Gold before (skyshards being the exception) was to farm specific gear or grind @ level mobs. With the updates to quest XP's, dolmen, world boss, delve boss XP's, it's far from difficult to attain the level.
They're also changing the level/storyline requirements for Gold/Silver, making it an optional venue. This will eliminate the linear requirement of Silver only (see above).
This is a change that could happen independent of VR ranks / not VR ranks.
Anyone that's done a single Cadwell's quest, side quest, dolmen, etc since the XP change realizes you don't have to grind anything anymore to get XP's. Not having to grind = not difficulty in attaining the VR that so many profess takes months and months.
I don't think VR is the main complaint, it's just the side effect. I think the main complaint is access to content (Silver/Gold/Endgame) without the linear requirement + having all gear be viable.
Both of these things could be done without ever doing a single thing with VR.
NewBlacksmurf wrote: »Ok...I've read more than a couple of comments saying don't remove VR levels and make them character levels 50-66.
That's actually removing VR levels because the VR levels are in no way character levels so all of those comments are suggesting to remove vet levels. Further reduce the exp required beyond 49 which.....is removing vet levels in a different way.
That's exactly how it should work.Merlin13KAGL wrote: »Hitting 50 will only give you access to the content, not the inherent ability to complete it.
No, you don't have to, but it comes back to what I said before -- Silver and Gold have been given Content Order Ranking 1-10, with Craglorn at Content Order Ranking 11. That implies that you should be doing Silver and Gold before Craglorn as 1-10 comes before 11. You don't have to, but the number imply that you should.I also see a big mention of Silver and Gold and how you have to go through it.
You don't.
You don't have to do Gold at all. You only have to complete Mainline Silver if you want to unlock Gold.
Beyond that, you do not need to do a single quest in Gold or even a single side-quest in Silver.
We still haven't heard anything about how they are going to do this, only that it's something they want to do.They're also changing the level/storyline requirements for Gold/Silver, making it an optional venue. This will eliminate the linear requirement of Silver only (see above).
The linear order that Veteran content is designed for (and thus that is implied by VRs) is the main issue for me. The only way that will go away is if the numbers are no longer attached to the content.I don't think VR is the main complaint, it's just the side effect. I think the main complaint is access to content (Silver/Gold/Endgame) without the linear requirement + having all gear be viable.
EARN IT newcomers...
MMO's have never been about just HANDING it to the players... (except wow after LK)
We real life VETS (been here since early release) Have earned our ranks/gear/achievements
Earn it....
Keep the vet ranks or watch this game crumble...
By all means earn it: in vet dungeons, trials, arenas, Cyrodiil, etc. How exactly does grinding through silver and gold equate to earning anything?
How does removing vet ranks make you think you won't have to level somehow? xD
...
Because there would be 15 fewer vet levels to grind? Is that somehow not obvious?
No there wouldn't be because you still have to get to *being able to play with those who were v16* or you will just stand around doing nothing like you are now.
Don't think for a second that group formation won't be contingent on CP or what level you USED to be. No one with ZERO experience at playing content on a v16 lvl is gonna roll up to VWGT with the equivalent to a lvl 50 and if you do get into a group, be prepared to have to post your DPS or be kicked just as fast..
The grind will still be there and I think you are the one confused about what's obvious.
I fit isn't broken do not fix it!!
Wasting time on that when this game has REAL issues is very unprofessional.
@adriant1978 if you don't have time to grind to V-16, you won't have time to get to level 55 either........basic math.
EDIT Level 66
Looks like my basic math was off today
I fit isn't broken do not fix it!!
Wasting time on that when this game has REAL issues is very unprofessional.
@adriant1978 if you don't have time to grind to V-16, you won't have time to get to level 55 either........basic math.
EDIT Level 66
Looks like my basic math was off today