Springt-Über-Zwerge wrote: »I say awesome! But every class should have a way to get through a shieldwall. Sorcs and nbs have their teleport. Dks and templars on the other hand have no chance to break through the wall (dks at least have dragonleap but its an ult)
right now it's just run in, spam whirlwhind and cleave, meteorrrrrr, and other AOE. a tank wall stops that. get your big health players up front, and you've got tanks that are geared to tank and not for damage with sword and board ( like how i am currently)
Having "spies" in your own faction running scrolls to the enemy is already bad enough.
Having a bunch of griefers block your path trying to defend a keep/resource/tower/scroll would drive droves of people to rage quit the game for good ...
DaveMoeDee wrote: »I actually think performance wise it would be positive, imagine people not being able to stack and spam aoes? It would make the particle rates be much more thinly spread and make for a smoother performance all around.
Not sure about that. The extra real time, dynamic calculations for collision could be a major mess. Would make wrecking blow even better though. Am I not correct that there isn't even collision for NPC guards during combat in PvP? Seems they really tried to avoid it.
Imagine horse walls around DPS and healers. Taking keeps would be like a rugby scrum at the breach. That would be interesting.
Springt-Über-Zwerge wrote: »I say awesome! But every class should have a way to get through a shieldwall. Sorcs and nbs have their teleport. Dks and templars on the other hand have no chance to break through the wall (dks at least have dragonleap but its an ult)
Springt-Über-Zwerge wrote: »I say awesome! But every class should have a way to get through a shieldwall. Sorcs and nbs have their teleport. Dks and templars on the other hand have no chance to break through the wall (dks at least have dragonleap but its an ult)
You can roll dodge through solid enemy NPCs already which is available to all.
DaveMoeDee wrote: »I actually think performance wise it would be positive, imagine people not being able to stack and spam aoes? It would make the particle rates be much more thinly spread and make for a smoother performance all around.
Not sure about that. The extra real time, dynamic calculations for collision could be a major mess. Would make wrecking blow even better though. Am I not correct that there isn't even collision for NPC guards during combat in PvP? Seems they really tried to avoid it.
Imagine horse walls around DPS and healers. Taking keeps would be like a rugby scrum at the breach. That would be interesting.
@DaveMoeDee There are two aspects to that, first is that there is collision already with enemy NPCs and second is that even with that collision, you can still roll dodge through them, which is a good thing because it keeps movement through keeps at least possible. The mechanics are already there.
there is collision already with enemy NPCs and second is that even with that collision, you can still roll dodge through them, which is a good thing because it keeps movement through keeps at least possible. The mechanics are already there.