the 50% reduction to damage is too much! Altering a game to this degree, this long after release, is creating a huge backlash within the loyal player community.
I think the drop in popularity is mainly because IC is a ganking paradise, best spot to be a Nb and if u r not in a big zerg u have small chance to be happy there, except as i said, ganking Nb, so basically there is nothing to do or gain there.
First off - thanks for the wonderful game. I have been playing it for over a year of my life and I can happily say it is one of the best ever created (IMO.)
That being said, you need to stop making such monumental changes to the game itself. 51% of the population has spoken - DO NOT CHANGE VETERAN RANKS.
There you go, the democratic methods of questioning people has proved statistically that the majority doesn't want a change. What more is there to ask?
On top of this, the steam chart showed upwards of 25% of Steam Players dropping the game since the IC update. I mean the game was perfect before the update, and now look at it. the 50% reduction to damage is too much! Altering a game to this degree, this long after release, is creating a huge backlash within the loyal player community, and you are taking away much of the incentive to be rewarded for putting more time into the game.
As a business perspective, we understand. You want to increase your player base by making the game attractive to newcomers. But at this point in time, the statistics are speaking for you. You are past the product launch, the initial surge of new players is already over. The focus needs to be altered to keeping the current player base happy - and you can start by listening to them.
All ZOS has done since beta is listen to their playerbase. That's why they're removing veteran ranks (Woo hoo!). That's also why they made the game available to consoles, have first person mode and made it so the starter zones were not forced upon you.
There's no way in hell 51% of the playerbase like veteran ranks. Unless you're not counting those who quit the game BECAUSE of them (Like myself, only coming back for Orsinium in the hopes that'll get me to max VR).
Zeni max listens to the players, you must be blind if you don't realise that.
Congrats, you are part of the community who has helped to ruin this wonderful game.
I should have specified - Listen to the players who are Vr16, or have high PVP ranks who actually have enough time spent on the game to offer some sort of intelligent input. We are the people who will still be playing this game in 2016.
You're a minority. Why would they listen to you when they could listen to the majority who aren't VR16?
Because the majority who aren't Vr16 are much more likely to stop playing the game than those who are V16. They already launched both versions therfore the surge of new players will be low until Christmas. (cant wait for X-mas noobs btw)
You said in another post you haven't played since 1.3 - that was August - Sept of 2014. So if you are still Vr13 after over a year, what kind of insight does your opinion have to offer? Not trying to be rude, just realistic.
I said I hadn't levelled since 1.3, as in that was the last time I was max level. I came back to level a few alts for a month or two and again when the game went B2P, maintaining a subscription since then. Now with Orsinium on the horizon and the removal of veteran ranks coming closer I'm considering making this my main MMO.
So yes, I'm pretty active and I know that veteran ranks are hurting the game, as are champion points until Orsinium (The cap and catch up mechanics seem to fix the issues I had with the system). So again, why does your opinion matter more than mine? They want to get old players back as well as retain current ones, otherwise the game will slowly die over the years.
Who would you rather make happy:
A customer who is considering buying a pizza from your restaurant, if you change X, Y, and Z.
or
A customer who has been buying a pizza off of you for the past year at least 1 time a week.
You can't eat a video game but very well I'll humour you.
Customer A because there's likely more of him than customer B, whereas customer B will just order the same thing all the time, customer A might want extra toppings, meaning I can charge them more.
Also, what happens if Customer B moves away or dies? Then I'm down a customer forever and my restaurant remains unchanged.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »I'm not sure how long you've been around but some of the items you mention are being changed, removed or adjusted due to listening to our feedback specific to Vet systems (don't assume vet content). Don't let the forum polls throw off your perspectives.
I've been enjoying the game since release and have over 1100 hrs on PC, and 750 on console.
I just started to come to the forums and it is sickening how much complaining is done here, I only came as I heard they were doing away with Vet Ranks.
O K so i was around during closed BETA on PC and PC launch and now moved to XBox One...I've been on the forums since 2013 closed BETA.
-Do you not remember the ESO Live and other media around VR being removed and what later remarked the introduction of the Champion System well over a year ago?
Yes I do remember, but then IC came out and they increased VR to 16. With that in mind, I assumed that they had no intention of removing it, after they revised their original plan.
Timestamp 52:50https://youtu.be/5Rtw2wfJaLU?t=52m50s
Matt Firor said they're being removed after Orsinium. He said this @ Quakecon 2015.
This forum is far from representative of the user base as a whole. The majority of the most vocal forum users seem to think the majority of the current player base has more than 300 CP because they (the forum users) do. This is demonstrably false by ZOS's count as detailed in Rich Lambert's posts. That's just one example.
In addition, ZOS has demonstrated in the past that they consider potential customers in their planning as well as current ones. I expect their decisions to be based on what they think will bring them the most paying customers in the future, and that includes returning and new customers.
Tannakaobi wrote: »First off - thanks for the wonderful game. I have been playing it for over a year of my life and I can happily say it is one of the best ever created (IMO.)
That being said, you need to stop making such monumental changes to the game itself. 51% of the population has spoken - DO NOT CHANGE VETERAN RANKS.
There you go, the democratic methods of questioning people has proved statistically that the majority doesn't want a change. What more is there to ask?
On top of this, the steam chart showed upwards of 25% of Steam Players dropping the game since the IC update. I mean the game was perfect before the update, and now look at it. the 50% reduction to damage is too much! Altering a game to this degree, this long after release, is creating a huge backlash within the loyal player community, and you are taking away much of the incentive to be rewarded for putting more time into the game.
As a business perspective, we understand. You want to increase your player base by making the game attractive to newcomers. But at this point in time, the statistics are speaking for you. You are past the product launch, the initial surge of new players is already over. The focus needs to be altered to keeping the current player base happy - and you can start by listening to them.
This thread is an assumption based on nothing, I don't think you even understand what people are asking for when they say remove VR, which is the removal of Faction swaps.
I'm actually amazed that ANY people want to play all three factions on one character. It's ridiculous. It's like joining a WW2 game and having to play both sides.
Also 51% of about 10% of any population would not be enough in any democracy in the world to make any changes. Also 51% is pretty much 50/50 Which means that half the player base that voted do want change.
HeroOfNone wrote: »Just my 2 cents, but ZOS has listened to a lot of us and my ideas included.
The thing is though, I feel a lot of changes ZOS has already roadmapped, and they change direction only slightly to accommodate things. So you'll see a small little change someone asked for incorporated with a large patch.
For large changes though, they take a while, most likely to accommodate their road map and so they don't need to do a total 180. This is why removing the veteran system snd adding housing has taken so long, it wasn't on the roadmap.
Finally, the priority on this tends to be with actual hype. "Everyone wants X" is rarely true, stop deluding yourself, it's actually just your top priority. That doesn't always translate to the large portion of non vet, low vet, new players, or casuals that make up the majority. It's these folks you need to persuade and convince, not ZOS, in order to see what you want done. ZOS just gives these folks, the ones spending the most money, what they want... in some fashion.
This forum is far from representative of the user base as a whole. The majority of the most vocal forum users seem to think the majority of the current player base has more than 300 CP because they (the forum users) do. This is demonstrably false by ZOS's count as detailed in Rich Lambert's posts. That's just one example.
In addition, ZOS has demonstrated in the past that they consider potential customers in their planning as well as current ones. I expect their decisions to be based on what they think will bring them the most paying customers in the future, and that includes returning and new customers.
Did you attend business school as well? The emphasis on new customers is too high right now in its current stage in the business cycle. If they want to introduce new players to the game without pissing of the experienced players, make the game 19.99 and stop tailoring the product to appease a hypothetical audience.
I've played since beta, on and off... and I never understood the value of vet ranks.. They're just extra levels. Effectively, the level cap currently is 66. There is no discernable difference between vet ranks and levels. I don't understand what or why you're against removing them or merging them into the regular mainstream levels...
Tannakaobi wrote: »First off - thanks for the wonderful game. I have been playing it for over a year of my life and I can happily say it is one of the best ever created (IMO.)
That being said, you need to stop making such monumental changes to the game itself. 51% of the population has spoken - DO NOT CHANGE VETERAN RANKS.
There you go, the democratic methods of questioning people has proved statistically that the majority doesn't want a change. What more is there to ask?
On top of this, the steam chart showed upwards of 25% of Steam Players dropping the game since the IC update. I mean the game was perfect before the update, and now look at it. the 50% reduction to damage is too much! Altering a game to this degree, this long after release, is creating a huge backlash within the loyal player community, and you are taking away much of the incentive to be rewarded for putting more time into the game.
As a business perspective, we understand. You want to increase your player base by making the game attractive to newcomers. But at this point in time, the statistics are speaking for you. You are past the product launch, the initial surge of new players is already over. The focus needs to be altered to keeping the current player base happy - and you can start by listening to them.
This thread is an assumption based on nothing, I don't think you even understand what people are asking for when they say remove VR, which is the removal of Faction swaps.
I'm actually amazed that ANY people want to play all three factions on one character. It's ridiculous. It's like joining a WW2 game and having to play both sides.
Also 51% of about 10% of any population would not be enough in any democracy in the world to make any changes. Also 51% is pretty much 50/50 Which means that half the player base that voted do want change.
I forgot to include the 9% who didn't want Vet ranks to change, however slightly altered. (which is OK.)
This thread is my only way to vent about how much this game has changed to favor the new players rather than reward people for being loyal participators.
This forum is far from representative of the user base as a whole. The majority of the most vocal forum users seem to think the majority of the current player base has more than 300 CP because they (the forum users) do. This is demonstrably false by ZOS's count as detailed in Rich Lambert's posts. That's just one example.
In addition, ZOS has demonstrated in the past that they consider potential customers in their planning as well as current ones. I expect their decisions to be based on what they think will bring them the most paying customers in the future, and that includes returning and new customers.
Did you attend business school as well? The emphasis on new customers is too high right now in its current stage in the business cycle. If they want to introduce new players to the game without pissing of the experienced players, make the game 19.99 and stop tailoring the product to appease a hypothetical audience.
You are completing ignoring the fact that you and the 51% forum poll group do not even represent the majority of the current player base, let alone the majority of the potential player base that includes returning (in addition to new) customers.
NewBlacksmurf wrote: »I've played since beta, on and off... and I never understood the value of vet ranks.. They're just extra levels. Effectively, the level cap currently is 66. There is no discernable difference between vet ranks and levels. I don't understand what or why you're against removing them or merging them into the regular mainstream levels...
Vet ranks are not the equivalent in any way to normal levels by EXP, character upgrade, gear upgrade, content progression and numeric representation.
There is a very clear discernible difference, some of which is listed above and the level cap is not level 66 by conversion.
What's wrong with Veteran Ranks? What's the alternative?
NewBlacksmurf wrote: »What's wrong with Veteran Ranks? What's the alternative?
what wrong wit Vet levels....
- http://forums.elderscrollsonline.com/en/discussion/comment/2390963/#Comment_2390963
-
The alternative is Champion system.
Tannakaobi wrote: »Tannakaobi wrote: »First off - thanks for the wonderful game. I have been playing it for over a year of my life and I can happily say it is one of the best ever created (IMO.)
That being said, you need to stop making such monumental changes to the game itself. 51% of the population has spoken - DO NOT CHANGE VETERAN RANKS.
There you go, the democratic methods of questioning people has proved statistically that the majority doesn't want a change. What more is there to ask?
On top of this, the steam chart showed upwards of 25% of Steam Players dropping the game since the IC update. I mean the game was perfect before the update, and now look at it. the 50% reduction to damage is too much! Altering a game to this degree, this long after release, is creating a huge backlash within the loyal player community, and you are taking away much of the incentive to be rewarded for putting more time into the game.
As a business perspective, we understand. You want to increase your player base by making the game attractive to newcomers. But at this point in time, the statistics are speaking for you. You are past the product launch, the initial surge of new players is already over. The focus needs to be altered to keeping the current player base happy - and you can start by listening to them.
This thread is an assumption based on nothing, I don't think you even understand what people are asking for when they say remove VR, which is the removal of Faction swaps.
I'm actually amazed that ANY people want to play all three factions on one character. It's ridiculous. It's like joining a WW2 game and having to play both sides.
Also 51% of about 10% of any population would not be enough in any democracy in the world to make any changes. Also 51% is pretty much 50/50 Which means that half the player base that voted do want change.
I forgot to include the 9% who didn't want Vet ranks to change, however slightly altered. (which is OK.)
This thread is my only way to vent about how much this game has changed to favor the new players rather than reward people for being loyal participators.
How do you even know what you want without more information about the alternative? This attitude is exactly why children can't vote in democratic countries.
NewBlacksmurf wrote: »What's wrong with Veteran Ranks? What's the alternative?
what wrong wit Vet levels....
- http://forums.elderscrollsonline.com/en/discussion/comment/2390963/#Comment_2390963
-
The alternative is Champion system.
Meh... To me it's all leveling with accompanying bonuses.
Of course, I should stay out of it since I've never made it past V4 without becoming incredibly bored and starting a new character.
I'm out. Sorry shouldn't have stuck my nose in.
Tannakaobi wrote: »Tannakaobi wrote: »First off - thanks for the wonderful game. I have been playing it for over a year of my life and I can happily say it is one of the best ever created (IMO.)
That being said, you need to stop making such monumental changes to the game itself. 51% of the population has spoken - DO NOT CHANGE VETERAN RANKS.
There you go, the democratic methods of questioning people has proved statistically that the majority doesn't want a change. What more is there to ask?
On top of this, the steam chart showed upwards of 25% of Steam Players dropping the game since the IC update. I mean the game was perfect before the update, and now look at it. the 50% reduction to damage is too much! Altering a game to this degree, this long after release, is creating a huge backlash within the loyal player community, and you are taking away much of the incentive to be rewarded for putting more time into the game.
As a business perspective, we understand. You want to increase your player base by making the game attractive to newcomers. But at this point in time, the statistics are speaking for you. You are past the product launch, the initial surge of new players is already over. The focus needs to be altered to keeping the current player base happy - and you can start by listening to them.
This thread is an assumption based on nothing, I don't think you even understand what people are asking for when they say remove VR, which is the removal of Faction swaps.
I'm actually amazed that ANY people want to play all three factions on one character. It's ridiculous. It's like joining a WW2 game and having to play both sides.
Also 51% of about 10% of any population would not be enough in any democracy in the world to make any changes. Also 51% is pretty much 50/50 Which means that half the player base that voted do want change.
I forgot to include the 9% who didn't want Vet ranks to change, however slightly altered. (which is OK.)
This thread is my only way to vent about how much this game has changed to favor the new players rather than reward people for being loyal participators.
How do you even know what you want without more information about the alternative? This attitude is exactly why children can't vote in democratic countries.
It was a poll not a detailed description. So I would opt for the top 2 choices, rather than the 3rd based on it being the opposite. This is simply a point of view, and I am siding with the majority, which in turn is only applicable due to forum democracy.
You realize the reduction is simply to reduce the number crunching required by the server. Everything is reduced by 50% so it has smaller numbers to work with and communicate. Not a whole lot has honestly changed tbh.
Meh the poll is far from representative, and btw, ZoS doesn't seem to care about polls anyway, just take a look at the AoE caps poll with 87% No and 4k people participating in it.
I never understood how people can like the vet ranks. It's just an additional grind in a game that has a massive gear grind and a massive progression grind (CP).
And this comes from someone who has 4 V16 char, way above CP-cap and quite a lot of the to-grind gear
NewBlacksmurf wrote: »Tannakaobi wrote: »Tannakaobi wrote: »First off - thanks for the wonderful game. I have been playing it for over a year of my life and I can happily say it is one of the best ever created (IMO.)
That being said, you need to stop making such monumental changes to the game itself. 51% of the population has spoken - DO NOT CHANGE VETERAN RANKS.
There you go, the democratic methods of questioning people has proved statistically that the majority doesn't want a change. What more is there to ask?
On top of this, the steam chart showed upwards of 25% of Steam Players dropping the game since the IC update. I mean the game was perfect before the update, and now look at it. the 50% reduction to damage is too much! Altering a game to this degree, this long after release, is creating a huge backlash within the loyal player community, and you are taking away much of the incentive to be rewarded for putting more time into the game.
As a business perspective, we understand. You want to increase your player base by making the game attractive to newcomers. But at this point in time, the statistics are speaking for you. You are past the product launch, the initial surge of new players is already over. The focus needs to be altered to keeping the current player base happy - and you can start by listening to them.
This thread is an assumption based on nothing, I don't think you even understand what people are asking for when they say remove VR, which is the removal of Faction swaps.
I'm actually amazed that ANY people want to play all three factions on one character. It's ridiculous. It's like joining a WW2 game and having to play both sides.
Also 51% of about 10% of any population would not be enough in any democracy in the world to make any changes. Also 51% is pretty much 50/50 Which means that half the player base that voted do want change.
I forgot to include the 9% who didn't want Vet ranks to change, however slightly altered. (which is OK.)
This thread is my only way to vent about how much this game has changed to favor the new players rather than reward people for being loyal participators.
How do you even know what you want without more information about the alternative? This attitude is exactly why children can't vote in democratic countries.
It was a poll not a detailed description. So I would opt for the top 2 choices, rather than the 3rd based on it being the opposite. This is simply a point of view, and I am siding with the majority, which in turn is only applicable due to forum democracy.
The majority based on a forum poll isn't the majority of who it affects. If you're siding with one side because it appears to have more votes...O K... but considering there are at least 3 million others who haven't voted, is this the best approach?