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Zenimax, listen to the people

  • newtinmpls
    newtinmpls
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    LokoMatic wrote: »
    the 50% reduction to damage is too much! Altering a game to this degree, this long after release, is creating a huge backlash within the loyal player community.

    All the folks I play with are happy about this as it moves us from "easy targets for V10+ to gank without effort" resulting in a screen of death before we even see the attack to "can hit a few buttons and actually attempt a defense"

    Which means we have a chance (small, but a chance) to be learning PvP.

    Yippee!!!
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Visemere
    Visemere
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    i agree with the 50% healing nerf, as a healer, its was hard enough to keep up with raid damage in PvP, now its almost impossible, heals were never really the issue, it was always CP's and DMG sheilds.

    i really see no justification for the healing nerf in PvP at all.

    VR's? meh, a change is a change in name only, unless they concept an entire new levelling system, which would be a monumental waste of resources, just reduced further time to level from VR1-16 and add more soloable PvE content to keep casual players happy.

    those who group have their challenges, soloers do not, until Orsinium, cant wait for the arena!!

    Visemere - VR16 Argonian Templar - PS4 EU Dagger Fall Covenant
  • Slurg
    Slurg
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    This forum is far from representative of the user base as a whole. The majority of the most vocal forum users seem to think the majority of the current player base has more than 300 CP because they (the forum users) do. This is demonstrably false by ZOS's count as detailed in Rich Lambert's posts. That's just one example.

    In addition, ZOS has demonstrated in the past that they consider potential customers in their planning as well as current ones. I expect their decisions to be based on what they think will bring them the most paying customers in the future, and that includes returning and new customers.

    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • Visemere
    Visemere
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    TiberX wrote: »
    I think the drop in popularity is mainly because IC is a ganking paradise, best spot to be a Nb and if u r not in a big zerg u have small chance to be happy there, except as i said, ganking Nb, so basically there is nothing to do or gain there.

    even more so when you can mine rubedite in orsinium with the appropriate level skill... that destroys tel var stones completely, i actually dont get what IC gives, other than a new dungeon for groups... its a dead zone as it is now because you can barely solo there as it is, mobs are grouped in 3-4, most classes cant handle that, heals are nerfed 50% as are sheilds... it a strange DLC, it doesnt really know what it wants to be.
    Visemere - VR16 Argonian Templar - PS4 EU Dagger Fall Covenant
  • Tannakaobi
    Tannakaobi
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    LokoMatic wrote: »
    First off - thanks for the wonderful game. I have been playing it for over a year of my life and I can happily say it is one of the best ever created (IMO.)

    That being said, you need to stop making such monumental changes to the game itself. 51% of the population has spoken - DO NOT CHANGE VETERAN RANKS.
    There you go, the democratic methods of questioning people has proved statistically that the majority doesn't want a change. What more is there to ask?

    On top of this, the steam chart showed upwards of 25% of Steam Players dropping the game since the IC update. I mean the game was perfect before the update, and now look at it. the 50% reduction to damage is too much! Altering a game to this degree, this long after release, is creating a huge backlash within the loyal player community, and you are taking away much of the incentive to be rewarded for putting more time into the game.

    As a business perspective, we understand. You want to increase your player base by making the game attractive to newcomers. But at this point in time, the statistics are speaking for you. You are past the product launch, the initial surge of new players is already over. The focus needs to be altered to keeping the current player base happy - and you can start by listening to them.

    This thread is an assumption based on nothing, I don't think you even understand what people are asking for when they say remove VR, which is the removal of Faction swaps.

    I'm actually amazed that ANY people want to play all three factions on one character. It's ridiculous. It's like joining a WW2 game and having to play both sides.

    Also 51% of about 10% of any population would not be enough in any democracy in the world to make any changes. Also 51% is pretty much 50/50 Which means that half the player base that voted do want change.
  • LokoMatic
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    Aeula wrote: »
    LokoMatic wrote: »
    Aeula wrote: »
    LokoMatic wrote: »
    Aeula wrote: »
    LokoMatic wrote: »
    Aeula wrote: »
    All ZOS has done since beta is listen to their playerbase. That's why they're removing veteran ranks (Woo hoo!). That's also why they made the game available to consoles, have first person mode and made it so the starter zones were not forced upon you.

    There's no way in hell 51% of the playerbase like veteran ranks. Unless you're not counting those who quit the game BECAUSE of them (Like myself, only coming back for Orsinium in the hopes that'll get me to max VR).

    Zeni max listens to the players, you must be blind if you don't realise that.

    Congrats, you are part of the community who has helped to ruin this wonderful game.

    I should have specified - Listen to the players who are Vr16, or have high PVP ranks who actually have enough time spent on the game to offer some sort of intelligent input. We are the people who will still be playing this game in 2016.

    You're a minority. Why would they listen to you when they could listen to the majority who aren't VR16?

    Because the majority who aren't Vr16 are much more likely to stop playing the game than those who are V16. They already launched both versions therfore the surge of new players will be low until Christmas. (cant wait for X-mas noobs btw)

    You said in another post you haven't played since 1.3 - that was August - Sept of 2014. So if you are still Vr13 after over a year, what kind of insight does your opinion have to offer? Not trying to be rude, just realistic.

    I said I hadn't levelled since 1.3, as in that was the last time I was max level. I came back to level a few alts for a month or two and again when the game went B2P, maintaining a subscription since then. Now with Orsinium on the horizon and the removal of veteran ranks coming closer I'm considering making this my main MMO.
    So yes, I'm pretty active and I know that veteran ranks are hurting the game, as are champion points until Orsinium (The cap and catch up mechanics seem to fix the issues I had with the system). So again, why does your opinion matter more than mine? They want to get old players back as well as retain current ones, otherwise the game will slowly die over the years.

    Who would you rather make happy:

    A customer who is considering buying a pizza from your restaurant, if you change X, Y, and Z.

    or

    A customer who has been buying a pizza off of you for the past year at least 1 time a week.

    You can't eat a video game but very well I'll humour you.

    Customer A because there's likely more of him than customer B, whereas customer B will just order the same thing all the time, customer A might want extra toppings, meaning I can charge them more.

    Also, what happens if Customer B moves away or dies? Then I'm down a customer forever and my restaurant remains unchanged.

    Thank you for humoring me, I do appreciate it.

    Customer A represents a large number of people, that is correct. Customer A also represents a group of people who didn't have the most amazing experience. Someone who is reluctant to continue, and who wants change.

    Now, there is an obvious chance that Customer A will never be satisfied, as is the case for many people who play this game. Therefore, a higher probability that customer A will move on to something else, something they like better.

    Customer B has little to say, is always loyal, and will play this game even through the tough times. They have already invested more money and time as to say there is a much higher % chance of retaining this particular customer.

    Now with this in mind, think of who will be playing this game years to come.

    Someone who loved it from the beginning when it had most of its flaws; yet continued to play.

    Or someone who can only play the game if they make changes they deem necessary to gain enjoyment from it.

    The effects are greater as a business perspective to lose a loyal customer, than a reluctant participator. Particularly for an MMO which intends on being a sustainable business for years to come.
    Harbingers of Death
    Poison Injection
    Cp 910+

    Dark Elf DK - Grand Overlord - (Xbox) NA - 129K Kills
    Orc Stamblade - Level 10 (Xbox)
    Argonian Templar - Level 23 (PC) (Auriels Bow Graduate (Retired))
  • NewBlacksmurf
    NewBlacksmurf
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    LokoMatic wrote: »
    LokoMatic wrote: »
    I'm not sure how long you've been around but some of the items you mention are being changed, removed or adjusted due to listening to our feedback specific to Vet systems (don't assume vet content). Don't let the forum polls throw off your perspectives.

    I've been enjoying the game since release and have over 1100 hrs on PC, and 750 on console.

    I just started to come to the forums and it is sickening how much complaining is done here, I only came as I heard they were doing away with Vet Ranks.

    O K so i was around during closed BETA on PC and PC launch and now moved to XBox One...I've been on the forums since 2013 closed BETA.

    -Do you not remember the ESO Live and other media around VR being removed and what later remarked the introduction of the Champion System well over a year ago?

    Yes I do remember, but then IC came out and they increased VR to 16. With that in mind, I assumed that they had no intention of removing it, after they revised their original plan.

    I believe many of us made that assumption but someone pointed out to me a better clarification...
    Teiji wrote: »
    Timestamp 52:50

    https://youtu.be/5Rtw2wfJaLU?t=52m50s

    Matt Firor said they're being removed after Orsinium. He said this @ Quakecon 2015.

    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • DenMoria
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    What's wrong with Veteran Ranks? What's the alternative?
  • LokoMatic
    LokoMatic
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    Slurg wrote: »
    This forum is far from representative of the user base as a whole. The majority of the most vocal forum users seem to think the majority of the current player base has more than 300 CP because they (the forum users) do. This is demonstrably false by ZOS's count as detailed in Rich Lambert's posts. That's just one example.

    In addition, ZOS has demonstrated in the past that they consider potential customers in their planning as well as current ones. I expect their decisions to be based on what they think will bring them the most paying customers in the future, and that includes returning and new customers.

    Did you attend business school as well? The emphasis on new customers is too high right now in its current stage in the business cycle. If they want to introduce new players to the game without pissing of the experienced players, make the game 19.99 and stop tailoring the product to appease a hypothetical audience.
    Harbingers of Death
    Poison Injection
    Cp 910+

    Dark Elf DK - Grand Overlord - (Xbox) NA - 129K Kills
    Orc Stamblade - Level 10 (Xbox)
    Argonian Templar - Level 23 (PC) (Auriels Bow Graduate (Retired))
  • Digerati
    Digerati
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    I've played since beta, on and off... and I never understood the value of vet ranks.. They're just extra levels. Effectively, the level cap currently is 66. There is no discernable difference between vet ranks and levels. I don't understand what or why you're against removing them or merging them into the regular mainstream levels...
  • LokoMatic
    LokoMatic
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    Tannakaobi wrote: »
    LokoMatic wrote: »
    First off - thanks for the wonderful game. I have been playing it for over a year of my life and I can happily say it is one of the best ever created (IMO.)

    That being said, you need to stop making such monumental changes to the game itself. 51% of the population has spoken - DO NOT CHANGE VETERAN RANKS.
    There you go, the democratic methods of questioning people has proved statistically that the majority doesn't want a change. What more is there to ask?

    On top of this, the steam chart showed upwards of 25% of Steam Players dropping the game since the IC update. I mean the game was perfect before the update, and now look at it. the 50% reduction to damage is too much! Altering a game to this degree, this long after release, is creating a huge backlash within the loyal player community, and you are taking away much of the incentive to be rewarded for putting more time into the game.

    As a business perspective, we understand. You want to increase your player base by making the game attractive to newcomers. But at this point in time, the statistics are speaking for you. You are past the product launch, the initial surge of new players is already over. The focus needs to be altered to keeping the current player base happy - and you can start by listening to them.

    This thread is an assumption based on nothing, I don't think you even understand what people are asking for when they say remove VR, which is the removal of Faction swaps.

    I'm actually amazed that ANY people want to play all three factions on one character. It's ridiculous. It's like joining a WW2 game and having to play both sides.

    Also 51% of about 10% of any population would not be enough in any democracy in the world to make any changes. Also 51% is pretty much 50/50 Which means that half the player base that voted do want change.

    I forgot to include the 9% who didn't want Vet ranks to change, however slightly altered. (which is OK.)

    This thread is my only way to vent about how much this game has changed to favor the new players rather than reward people for being loyal participators.
    Harbingers of Death
    Poison Injection
    Cp 910+

    Dark Elf DK - Grand Overlord - (Xbox) NA - 129K Kills
    Orc Stamblade - Level 10 (Xbox)
    Argonian Templar - Level 23 (PC) (Auriels Bow Graduate (Retired))
  • HeroOfNone
    HeroOfNone
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    Just my 2 cents, but ZOS has listened to a lot of us and my ideas included.

    The thing is though, I feel a lot of changes ZOS has already roadmapped, and they change direction only slightly to accommodate things. So you'll see a small little change someone asked for incorporated with a large patch.

    For large changes though, they take a while, most likely to accommodate their road map and so they don't need to do a total 180. This is why removing the veteran system snd adding housing has taken so long, it wasn't on the roadmap.

    Finally, the priority on this tends to be with actual hype. "Everyone wants X" is rarely true, stop deluding yourself, it's actually just your top priority. That doesn't always translate to the large portion of non vet, low vet, new players, or casuals that make up the majority. It's these folks you need to persuade and convince, not ZOS, in order to see what you want done. ZOS just gives these folks, the ones spending the most money, what they want... in some fashion.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • LokoMatic
    LokoMatic
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    HeroOfNone wrote: »
    Just my 2 cents, but ZOS has listened to a lot of us and my ideas included.

    The thing is though, I feel a lot of changes ZOS has already roadmapped, and they change direction only slightly to accommodate things. So you'll see a small little change someone asked for incorporated with a large patch.

    For large changes though, they take a while, most likely to accommodate their road map and so they don't need to do a total 180. This is why removing the veteran system snd adding housing has taken so long, it wasn't on the roadmap.

    Finally, the priority on this tends to be with actual hype. "Everyone wants X" is rarely true, stop deluding yourself, it's actually just your top priority. That doesn't always translate to the large portion of non vet, low vet, new players, or casuals that make up the majority. It's these folks you need to persuade and convince, not ZOS, in order to see what you want done. ZOS just gives these folks, the ones spending the most money, what they want... in some fashion.

    Thank you for the input, I appreciate the candor.

    I understand how the roadmap is hard to follow, as that is the nature of the industry.

    It is not delusional however, to play a game for over a year and not expect massive changes. My priority is they stop changing this game, I must have been a fool to assume that this is too much to ask.

    I am eager to hear your "2 cents" on how you would address this issue.

    Harbingers of Death
    Poison Injection
    Cp 910+

    Dark Elf DK - Grand Overlord - (Xbox) NA - 129K Kills
    Orc Stamblade - Level 10 (Xbox)
    Argonian Templar - Level 23 (PC) (Auriels Bow Graduate (Retired))
  • Slurg
    Slurg
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    LokoMatic wrote: »
    Slurg wrote: »
    This forum is far from representative of the user base as a whole. The majority of the most vocal forum users seem to think the majority of the current player base has more than 300 CP because they (the forum users) do. This is demonstrably false by ZOS's count as detailed in Rich Lambert's posts. That's just one example.

    In addition, ZOS has demonstrated in the past that they consider potential customers in their planning as well as current ones. I expect their decisions to be based on what they think will bring them the most paying customers in the future, and that includes returning and new customers.

    Did you attend business school as well? The emphasis on new customers is too high right now in its current stage in the business cycle. If they want to introduce new players to the game without pissing of the experienced players, make the game 19.99 and stop tailoring the product to appease a hypothetical audience.

    You are completing ignoring the fact that you and the 51% forum poll group do not even represent the majority of the current player base, let alone the majority of the potential player base that includes returning (in addition to new) customers.

    Happy All the Holidays To You and Yours!
    Remembering better days of less RNG in all the things.
  • NewBlacksmurf
    NewBlacksmurf
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    Digerati wrote: »
    I've played since beta, on and off... and I never understood the value of vet ranks.. They're just extra levels. Effectively, the level cap currently is 66. There is no discernable difference between vet ranks and levels. I don't understand what or why you're against removing them or merging them into the regular mainstream levels...

    Vet ranks are not the equivalent in any way to normal levels by EXP, character upgrade, gear upgrade, content progression and numeric representation.

    There is a very clear discernible difference, some of which is listed above and the level cap is not level 66 by conversion.
    Edited by NewBlacksmurf on October 29, 2015 3:58PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Tannakaobi
    Tannakaobi
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    LokoMatic wrote: »
    Tannakaobi wrote: »
    LokoMatic wrote: »
    First off - thanks for the wonderful game. I have been playing it for over a year of my life and I can happily say it is one of the best ever created (IMO.)

    That being said, you need to stop making such monumental changes to the game itself. 51% of the population has spoken - DO NOT CHANGE VETERAN RANKS.
    There you go, the democratic methods of questioning people has proved statistically that the majority doesn't want a change. What more is there to ask?

    On top of this, the steam chart showed upwards of 25% of Steam Players dropping the game since the IC update. I mean the game was perfect before the update, and now look at it. the 50% reduction to damage is too much! Altering a game to this degree, this long after release, is creating a huge backlash within the loyal player community, and you are taking away much of the incentive to be rewarded for putting more time into the game.

    As a business perspective, we understand. You want to increase your player base by making the game attractive to newcomers. But at this point in time, the statistics are speaking for you. You are past the product launch, the initial surge of new players is already over. The focus needs to be altered to keeping the current player base happy - and you can start by listening to them.

    This thread is an assumption based on nothing, I don't think you even understand what people are asking for when they say remove VR, which is the removal of Faction swaps.

    I'm actually amazed that ANY people want to play all three factions on one character. It's ridiculous. It's like joining a WW2 game and having to play both sides.

    Also 51% of about 10% of any population would not be enough in any democracy in the world to make any changes. Also 51% is pretty much 50/50 Which means that half the player base that voted do want change.

    I forgot to include the 9% who didn't want Vet ranks to change, however slightly altered. (which is OK.)

    This thread is my only way to vent about how much this game has changed to favor the new players rather than reward people for being loyal participators.

    How do you even know what you want without more information about the alternative? This attitude is exactly why children can't vote in democratic countries.
  • LokoMatic
    LokoMatic
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    Slurg wrote: »
    LokoMatic wrote: »
    Slurg wrote: »
    This forum is far from representative of the user base as a whole. The majority of the most vocal forum users seem to think the majority of the current player base has more than 300 CP because they (the forum users) do. This is demonstrably false by ZOS's count as detailed in Rich Lambert's posts. That's just one example.

    In addition, ZOS has demonstrated in the past that they consider potential customers in their planning as well as current ones. I expect their decisions to be based on what they think will bring them the most paying customers in the future, and that includes returning and new customers.

    Did you attend business school as well? The emphasis on new customers is too high right now in its current stage in the business cycle. If they want to introduce new players to the game without pissing of the experienced players, make the game 19.99 and stop tailoring the product to appease a hypothetical audience.

    You are completing ignoring the fact that you and the 51% forum poll group do not even represent the majority of the current player base, let alone the majority of the potential player base that includes returning (in addition to new) customers.

    I am aware that there are more than 300 active players on ESO. I am simply stating a fact based on the only informational poll that has been taken regarding the subject. I apologize for assuming based off of a population sample but what other methods of assumption do we have?
    Harbingers of Death
    Poison Injection
    Cp 910+

    Dark Elf DK - Grand Overlord - (Xbox) NA - 129K Kills
    Orc Stamblade - Level 10 (Xbox)
    Argonian Templar - Level 23 (PC) (Auriels Bow Graduate (Retired))
  • Digerati
    Digerati
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    I've played since beta, on and off... and I never understood the value of vet ranks.. They're just extra levels. Effectively, the level cap currently is 66. There is no discernable di
    Digerati wrote: »
    I've played since beta, on and off... and I never understood the value of vet ranks.. They're just extra levels. Effectively, the level cap currently is 66. There is no discernable difference between vet ranks and levels. I don't understand what or why you're against removing them or merging them into the regular mainstream levels...

    Vet ranks are not the equivalent in any way to normal levels by EXP, character upgrade, gear upgrade, content progression and numeric representation.

    There is a very clear discernible difference, some of which is listed above and the level cap is not level 66 by conversion.

    So, what you're saying... VRs are exactly like regular levels except that the numbers scale up by different proportions... Got it, thanks...
  • AhPook_Is_Here
    AhPook_Is_Here
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    51%? what are you talking about? Was there a poll hidden somewhere? Is this like mericamocracy where 5% of the population votes and you need to buy cable TV to participate in the political process?
    “Whatever.”
    -Unknown American
  • NewBlacksmurf
    NewBlacksmurf
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    DenMoria wrote: »
    What's wrong with Veteran Ranks? What's the alternative?

    what wrong wit Vet levels....
    - http://forums.elderscrollsonline.com/en/discussion/comment/2390963/#Comment_2390963
    -

    The alternative is Champion system.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • DenMoria
    DenMoria
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    DenMoria wrote: »
    What's wrong with Veteran Ranks? What's the alternative?

    what wrong wit Vet levels....
    - http://forums.elderscrollsonline.com/en/discussion/comment/2390963/#Comment_2390963
    -

    The alternative is Champion system.

    Meh... To me it's all leveling with accompanying bonuses.

    Of course, I should stay out of it since I've never made it past V4 without becoming incredibly bored and starting a new character.

    I'm out. Sorry shouldn't have stuck my nose in.
  • LokoMatic
    LokoMatic
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    Tannakaobi wrote: »
    LokoMatic wrote: »
    Tannakaobi wrote: »
    LokoMatic wrote: »
    First off - thanks for the wonderful game. I have been playing it for over a year of my life and I can happily say it is one of the best ever created (IMO.)

    That being said, you need to stop making such monumental changes to the game itself. 51% of the population has spoken - DO NOT CHANGE VETERAN RANKS.
    There you go, the democratic methods of questioning people has proved statistically that the majority doesn't want a change. What more is there to ask?

    On top of this, the steam chart showed upwards of 25% of Steam Players dropping the game since the IC update. I mean the game was perfect before the update, and now look at it. the 50% reduction to damage is too much! Altering a game to this degree, this long after release, is creating a huge backlash within the loyal player community, and you are taking away much of the incentive to be rewarded for putting more time into the game.

    As a business perspective, we understand. You want to increase your player base by making the game attractive to newcomers. But at this point in time, the statistics are speaking for you. You are past the product launch, the initial surge of new players is already over. The focus needs to be altered to keeping the current player base happy - and you can start by listening to them.

    This thread is an assumption based on nothing, I don't think you even understand what people are asking for when they say remove VR, which is the removal of Faction swaps.

    I'm actually amazed that ANY people want to play all three factions on one character. It's ridiculous. It's like joining a WW2 game and having to play both sides.

    Also 51% of about 10% of any population would not be enough in any democracy in the world to make any changes. Also 51% is pretty much 50/50 Which means that half the player base that voted do want change.

    I forgot to include the 9% who didn't want Vet ranks to change, however slightly altered. (which is OK.)

    This thread is my only way to vent about how much this game has changed to favor the new players rather than reward people for being loyal participators.

    How do you even know what you want without more information about the alternative? This attitude is exactly why children can't vote in democratic countries.

    It was a poll not a detailed description. So I would opt for the top 2 choices, rather than the 3rd based on it being the opposite. This is simply a point of view, and I am siding with the majority, which in turn is only applicable due to forum democracy.
    Harbingers of Death
    Poison Injection
    Cp 910+

    Dark Elf DK - Grand Overlord - (Xbox) NA - 129K Kills
    Orc Stamblade - Level 10 (Xbox)
    Argonian Templar - Level 23 (PC) (Auriels Bow Graduate (Retired))
  • NewBlacksmurf
    NewBlacksmurf
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    DenMoria wrote: »
    DenMoria wrote: »
    What's wrong with Veteran Ranks? What's the alternative?

    what wrong wit Vet levels....
    - http://forums.elderscrollsonline.com/en/discussion/comment/2390963/#Comment_2390963
    -

    The alternative is Champion system.

    Meh... To me it's all leveling with accompanying bonuses.

    Of course, I should stay out of it since I've never made it past V4 without becoming incredibly bored and starting a new character.

    I'm out. Sorry shouldn't have stuck my nose in.

    however you get there....once you get to VR16 in the many ways provided....maybe your perspective will change. Or if you ever start another character.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Wollust
    Wollust
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    Meh the poll is far from representative, and btw, ZoS doesn't seem to care about polls anyway, just take a look at the AoE caps poll with 87% No and 4k people participating in it. :smile:

    I never understood how people can like the vet ranks. It's just an additional grind in a game that has a massive gear grind and a massive progression grind (CP).
    And this comes from someone who has 4 V16 char, way above CP-cap and quite a lot of the to-grind gear :lol:
    Susano'o

    Zerg Squad
  • NewBlacksmurf
    NewBlacksmurf
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    LokoMatic wrote: »
    Tannakaobi wrote: »
    LokoMatic wrote: »
    Tannakaobi wrote: »
    LokoMatic wrote: »
    First off - thanks for the wonderful game. I have been playing it for over a year of my life and I can happily say it is one of the best ever created (IMO.)

    That being said, you need to stop making such monumental changes to the game itself. 51% of the population has spoken - DO NOT CHANGE VETERAN RANKS.
    There you go, the democratic methods of questioning people has proved statistically that the majority doesn't want a change. What more is there to ask?

    On top of this, the steam chart showed upwards of 25% of Steam Players dropping the game since the IC update. I mean the game was perfect before the update, and now look at it. the 50% reduction to damage is too much! Altering a game to this degree, this long after release, is creating a huge backlash within the loyal player community, and you are taking away much of the incentive to be rewarded for putting more time into the game.

    As a business perspective, we understand. You want to increase your player base by making the game attractive to newcomers. But at this point in time, the statistics are speaking for you. You are past the product launch, the initial surge of new players is already over. The focus needs to be altered to keeping the current player base happy - and you can start by listening to them.

    This thread is an assumption based on nothing, I don't think you even understand what people are asking for when they say remove VR, which is the removal of Faction swaps.

    I'm actually amazed that ANY people want to play all three factions on one character. It's ridiculous. It's like joining a WW2 game and having to play both sides.

    Also 51% of about 10% of any population would not be enough in any democracy in the world to make any changes. Also 51% is pretty much 50/50 Which means that half the player base that voted do want change.

    I forgot to include the 9% who didn't want Vet ranks to change, however slightly altered. (which is OK.)

    This thread is my only way to vent about how much this game has changed to favor the new players rather than reward people for being loyal participators.

    How do you even know what you want without more information about the alternative? This attitude is exactly why children can't vote in democratic countries.

    It was a poll not a detailed description. So I would opt for the top 2 choices, rather than the 3rd based on it being the opposite. This is simply a point of view, and I am siding with the majority, which in turn is only applicable due to forum democracy.

    The majority based on a forum poll isn't the majority of who it affects. If you're siding with one side because it appears to have more votes...O K... but considering there are at least 3 million others who haven't voted, is this the best approach?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Sithisvoid
    Sithisvoid
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    I can't wait to laugh when the new system is just as much of a grind as vet levels and everyone cries for days. See you then
    Edited by Sithisvoid on October 29, 2015 4:16PM
  • Gyudan
    Gyudan
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    uso245 wrote: »
    You realize the reduction is simply to reduce the number crunching required by the server. Everything is reduced by 50% so it has smaller numbers to work with and communicate. Not a whole lot has honestly changed tbh.

    Thanks for making me laugh! :D

    Applying this line of reasoning, I wonder why the servers didn't explode when all numbers were multiplied tenfold with 1.6
    Strange, huh?
    Wololo.
  • LokoMatic
    LokoMatic
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    Wollust wrote: »
    Meh the poll is far from representative, and btw, ZoS doesn't seem to care about polls anyway, just take a look at the AoE caps poll with 87% No and 4k people participating in it. :smile:

    I never understood how people can like the vet ranks. It's just an additional grind in a game that has a massive gear grind and a massive progression grind (CP).
    And this comes from someone who has 4 V16 char, way above CP-cap and quite a lot of the to-grind gear :lol:

    Thank you for bringing that poll up, I completely forgot.

    It is good to see your view as well, I mean it really does make sense that people wouldn't like vet ranks. I just don't see the hardcore population sticking around if they were to make vertical advancement near useless after they have spent so much time getting to where they are.
    Harbingers of Death
    Poison Injection
    Cp 910+

    Dark Elf DK - Grand Overlord - (Xbox) NA - 129K Kills
    Orc Stamblade - Level 10 (Xbox)
    Argonian Templar - Level 23 (PC) (Auriels Bow Graduate (Retired))
  • Marrtha
    Marrtha
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    Zenimax, don't listen to the people, they themselves do not know what they want and then they lure you into concepts like champion point system and all sorts of unreasonable nerfs and buffs. Not to mention that the loudest are sometimes that play the least. People's opinions change quite fast, and not all think alike. You as a developer need to find a way you want to go instead of being pushed in all sorts of directions individual players want you to go. #motivation :cookie:
    Use @Marrtha when replying!
  • LokoMatic
    LokoMatic
    ✭✭✭
    LokoMatic wrote: »
    Tannakaobi wrote: »
    LokoMatic wrote: »
    Tannakaobi wrote: »
    LokoMatic wrote: »
    First off - thanks for the wonderful game. I have been playing it for over a year of my life and I can happily say it is one of the best ever created (IMO.)

    That being said, you need to stop making such monumental changes to the game itself. 51% of the population has spoken - DO NOT CHANGE VETERAN RANKS.
    There you go, the democratic methods of questioning people has proved statistically that the majority doesn't want a change. What more is there to ask?

    On top of this, the steam chart showed upwards of 25% of Steam Players dropping the game since the IC update. I mean the game was perfect before the update, and now look at it. the 50% reduction to damage is too much! Altering a game to this degree, this long after release, is creating a huge backlash within the loyal player community, and you are taking away much of the incentive to be rewarded for putting more time into the game.

    As a business perspective, we understand. You want to increase your player base by making the game attractive to newcomers. But at this point in time, the statistics are speaking for you. You are past the product launch, the initial surge of new players is already over. The focus needs to be altered to keeping the current player base happy - and you can start by listening to them.

    This thread is an assumption based on nothing, I don't think you even understand what people are asking for when they say remove VR, which is the removal of Faction swaps.

    I'm actually amazed that ANY people want to play all three factions on one character. It's ridiculous. It's like joining a WW2 game and having to play both sides.

    Also 51% of about 10% of any population would not be enough in any democracy in the world to make any changes. Also 51% is pretty much 50/50 Which means that half the player base that voted do want change.

    I forgot to include the 9% who didn't want Vet ranks to change, however slightly altered. (which is OK.)

    This thread is my only way to vent about how much this game has changed to favor the new players rather than reward people for being loyal participators.

    How do you even know what you want without more information about the alternative? This attitude is exactly why children can't vote in democratic countries.

    It was a poll not a detailed description. So I would opt for the top 2 choices, rather than the 3rd based on it being the opposite. This is simply a point of view, and I am siding with the majority, which in turn is only applicable due to forum democracy.

    The majority based on a forum poll isn't the majority of who it affects. If you're siding with one side because it appears to have more votes...O K... but considering there are at least 3 million others who haven't voted, is this the best approach?

    To be brutally honest, the only way we could get viable info from the masses would be an in-game questionnaire that lasted under 30 seconds. Maybe they could integrate one into their load screen (that would be awesome)
    Harbingers of Death
    Poison Injection
    Cp 910+

    Dark Elf DK - Grand Overlord - (Xbox) NA - 129K Kills
    Orc Stamblade - Level 10 (Xbox)
    Argonian Templar - Level 23 (PC) (Auriels Bow Graduate (Retired))
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