Im VR16 and I honestly see no difference. VR16 or level 100 whats the difference? Those 2 words Veteran Rank are quite gimmicky and meaningless. I suposse to look cool for the kids? Same goes with HP and damage increase in tenths of thousands? What's the purpose? To look silly and "cool" for the kids? What's next 400,000 Health and 100k DPS?
I much more prefered the smaller stat numbers back then. Keep it simple, stupid!
Why do somethings for no functional reason?
Yeah exactly exactly!
I only think it will take SO MUCH TIME for something that won't really matter - i don't actually care what my lvls are called and people Keep Thinking I am putting it down because of them.
I am just saying: Omg - bugs, lag, loadscreen, bugs and content. Then totally pointless at this point, changes.
Tannakaobi wrote: »Tannakaobi wrote: »VR's are an illusion to bypass the lack of content, nothing more.
No, locking areas to lvl is that.
The should just unlock Silver and Gold or whatever.
There is LOADS of content but let's face it, most people are quite literally too lazy to do it all and only do main story stuff, then try to grind and get bored of that too then complain.
I have ENOUGH v14s on NA gotten when it was actually hard, to know what I am talking about and I am not putting anyone down.
I am saying: This here, is not a grind and removing vet ranks is just pointless busywork when there are other things devs could be doing. Like MORE CONTENT.
How is repeating the same quests that I already done on my main not a grind? Laziness has absolutely nothing to do with it. Not wanting to quest is not laziness any more than not wanting to PVP is. An MMO should be built around lore, and ensuring that your players are doing what they want to be doing. VR breaks both. I don't want to go through another factions quests on a character. If I want to go through the story of another faction I will roll an alt and do so.
I would love VR if they were factionless area's with no repeating other faction storylines, but they're not and therefore are out of place.
You are so wrong to say it's down to laziness, you simply can't look beyond your own playstyle and accept that other people want different things out of an MMO. It's the epitome of tunnel vision. I also leveled characters through the early months and it was a pointless grind that ruined any interest I had in Alts playing through quests. It's ONLY saving grace was the difficulty of combat, oh but they ruined that.
Edit: and by the way, when I say remove faction quests I mean by replacing it with new content that is relevant to my faction.
Sorry you misunderstand me I think.
People have to level no matter how they do it or what the levels are called.
You will not just POOF to max and getting CP is the same difference as anything else.
The LORE is in the QUESTING (seriously?) and you can grind.
Getting rid of VR Levels will not magically make a load of new content. You will still be left with grind, quest or pvp. There's no 4th way.
Sorry you misunderstand me I think.
People have to level no matter how they do it or what the levels are called.
You will not just POOF to max and getting CP is the same difference as anything else.
The LORE is in the QUESTING (seriously?) and you can grind.
Also I don't have one playstyle. I do all the things.
Getting rid of VR Levels will not magically make a load of new content. You will still be left with grind, quest or pvp. There's no 4th way.
NOT removing VR levels and creating instead more content will create more content.
adriant1978 wrote: »Because I have a lot of alts and neither the time nor patience to individually grind them all to VR16.
CP are account-wide, so I'd rather see those used for itemization post-level 50.
Hand_Bacon wrote: »YurtTheSilentChief wrote: »Which brings jealousy and fustration. The game is meant to be enjoyed not to be forced.
I always thought jealousy and frustration were secondary or even tertiary emotions that are due to deeper core issues, but can be triggered by any number of things. I don't mean to downplay or marginalize one's feelings, but this is a game and nobody is forcing anyone to do anything or feel any particular way.
... because you people are driving me crazy about how badly you want it gone. Is it because you wanna max out your characters and vet. ranks are a blockade to you? Is there even any serious or at least understandable reason to undergo this significant change? IMO VR are a cool feature, nice change compared to other MMOs that only have regular levels.
I need to get this frustration of mine out as it has been around for too long, many people simply going with the herd and just shouting "REMOVE VET RANKS OMFG" while they usually can't justify their "own" opinion on their own.
For quite some time, it has been just somewhat of a rumour, this removing of VR. But recently when I saw ZOS' confirmation that they are working on it and do have it planned, it made me post this thread. One question popped in my head.
Why?
Us, those who don't want VR removed want to hear clear and justifiable reasons, that are reasonable enough for us to go with it, either from ZOS or some other hardheaded players, that surely have enough to say to this topic (even though they might've already said enough).
edit: Just to clear things out, as I was reading through the posts, I was being looked at as the one, who wants them removed. That is not the case. I want Veteran Ranks to stay and I like them as they are.
Tannakaobi wrote: »When people say they want VR removed they are not talking about the name of levels, they are talking about regurgitating quests not designed for them, I.E other factions stories, that's all.
Then don't have "a lot of alts". That's not enough reason to strip the game into 20-hour 100% completed leveling cakewalk party.adriant1978 wrote: »Because I have a lot of alts and neither the time nor patience to individually grind them all to VR16.
CP are account-wide, so I'd rather see those used for itemization post-level 50.
Then don't have "a lot of alts". That's not enough reason to strip the game into 20-hour 100% completed leveling cakewalk party.adriant1978 wrote: »Because I have a lot of alts and neither the time nor patience to individually grind them all to VR16.
CP are account-wide, so I'd rather see those used for itemization post-level 50.
Those are the exact same reasons I'm shouting about for 6 months now (when 90% of community was actually positive about VR removal). You simply can't remove VR and not screw up the whole in-game itemization. The game is good as it is now. Yes, everyone had enough time to have his fully optimized VR16 character developed. And I don't care if you want to have 8/8 VR16 characters. If you do, take your time. If you don't want to do so, give up on having 8/8. It's like "I want 8 Ferraris, but I don't want to earn money for them, I want the producer to give them to me for free."Some of the things that need to be very carefully considered when removing vet ranks:
- Skill/attribute points earned per vet rank: what will happen with the ones people already earned? Will they lose them? If so, how will they be kept from being pissed off? If not, will newer players be able to get those skill/attribute points? If so, how? If not, how will they ever "catch up" with those players who were VR16 before vet ranks were removed?
- Itemization: will all of the tiers of crafting mats & equipment VR1-16 be combined into one tier? If so, what will happen with the existing items, and how will the crafting skills be changed to reflect the new scale of tiers? If not, what will distinguish one tier from the next? Will every single crafting skill need to be completely overhauled?
- Scaling: how will dungeons and similar instances be scaled? Will it be based on CPs? If so, how will the scaling be different for a level 10 with 501 CPs compared to a level 50 with 501 CPs, or a level 50 with no CPs?
Those are the exact same reasons I'm shouting about for 6 months now (when 90% of community was actually positive about VR removal). You simply can't remove VR and not screw up the whole in-game itemization. The game is good as it is now. Yes, everyone had enough time to have his fully optimized VR16 character developed. And I don't care if you want to have 8/8 VR16 characters. If you do, take your time. If you don't want to do so, give up on having 8/8. It's like "I want 8 Ferraris, but I don't want to earn money for them, I want the producer to give them to me for free."Some of the things that need to be very carefully considered when removing vet ranks:
- Skill/attribute points earned per vet rank: what will happen with the ones people already earned? Will they lose them? If so, how will they be kept from being pissed off? If not, will newer players be able to get those skill/attribute points? If so, how? If not, how will they ever "catch up" with those players who were VR16 before vet ranks were removed?
- Itemization: will all of the tiers of crafting mats & equipment VR1-16 be combined into one tier? If so, what will happen with the existing items, and how will the crafting skills be changed to reflect the new scale of tiers? If not, what will distinguish one tier from the next? Will every single crafting skill need to be completely overhauled?
- Scaling: how will dungeons and similar instances be scaled? Will it be based on CPs? If so, how will the scaling be different for a level 10 with 501 CPs compared to a level 50 with 501 CPs, or a level 50 with no CPs?
NOPE!
This is a GAME, Not a Job. Veteran Ranks were meant to be OPTIONAL. Having Gear and content for VR 16 and only VR 16 defeats the point of OPTIONAL, Hence why it is being removed. I really do not see what people are moaning about. You still can do Silver and Gold, You still get champion points and you still get to keep everything you have earned. Only thing that is going away is the Grind that prevents a lot of players from continuing this game past 50.Those are the exact same reasons I'm shouting about for 6 months now (when 90% of community was actually positive about VR removal). You simply can't remove VR and not screw up the whole in-game itemization. The game is good as it is now. Yes, everyone had enough time to have his fully optimized VR16 character developed. And I don't care if you want to have 8/8 VR16 characters. If you do, take your time. If you don't want to do so, give up on having 8/8. It's like "I want 8 Ferraris, but I don't want to earn money for them, I want the producer to give them to me for free."Some of the things that need to be very carefully considered when removing vet ranks:
- Skill/attribute points earned per vet rank: what will happen with the ones people already earned? Will they lose them? If so, how will they be kept from being pissed off? If not, will newer players be able to get those skill/attribute points? If so, how? If not, how will they ever "catch up" with those players who were VR16 before vet ranks were removed?
- Itemization: will all of the tiers of crafting mats & equipment VR1-16 be combined into one tier? If so, what will happen with the existing items, and how will the crafting skills be changed to reflect the new scale of tiers? If not, what will distinguish one tier from the next? Will every single crafting skill need to be completely overhauled?
- Scaling: how will dungeons and similar instances be scaled? Will it be based on CPs? If so, how will the scaling be different for a level 10 with 501 CPs compared to a level 50 with 501 CPs, or a level 50 with no CPs?
NOPE!
This is a GAME, Not a Job. Veteran Ranks were meant to be OPTIONAL. Having Gear and content for VR 16 and only VR 16 defeats the point of OPTIONAL, Hence why it is being removed. I really do not see what people are moaning about. You still can do Silver and Gold, You still get champion points and you still get to keep everything you have earned. Only thing that is going away is the Grind that prevents a lot of players from continuing this game past 50.
Much as I thought the day would never come in which I would find myself agreeing with @Tannakaobi... here it is.
Korah_Eaglecry wrote: »adriant1978 wrote: »Because I have a lot of alts and neither the time nor patience to individually grind them all to VR16.
CP are account-wide, so I'd rather see those used for itemization post-level 50.
This right here. I have three Alts, one of each class. I want to be able to use all of them at some point at endgame. Currently my Main isnt even Max. Although Id probably have him at Max if I wasnt trying to establish Alts with particular setups and crafting that will supplement each other.
I dont mind rank increases. Ive played enough MMOs to be alright with that sort of thing. But what I dont agree with is asking me to level up my characters essentially 3 times + Craglorn and IC rank increases. The CP system should of been apart of the game from the start. It would of allowed players to have accessed the other factions (Which Im opposed to as an MMOer as it takes away that particular Factions uniqueness) and had something to earn while doing said factions content. Instead of arbitrarily adding 10 VR ranks that only served to unlock stronger and stronger gear.
Based on the video that is linked in this forum, they are removing and replacing with the champion system.