To me the reasons to keep the VR system revolve largely around the fact that it's not broken like it used to be (albeit still too grindy for some people - I find it's OK personally, but I could see why some would feel that way), and around the shear difficulty of removing it.adriant1978 wrote: »
Champion Points are an account-wide, alt-friendly form of progression. Why do you think Veteran Ranks are either better or needed as well?
I think this is really the most relevant point so far in the thread.
Pro-CP players have given plenty of reasons (whether you accept them or not) as to why VR should go away. But the reality of it is this:
VR IS GOING AWAY.
The question should actually be, "Give us players who are supporting what Xen is currently doing good reasons why the VR system should stay."
I have yet to see anything from that side of the field except reasons against CP instead of for VR. Give us some good reasons why we should keep your antiquated VR system?
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NewBlacksmurf wrote: »Aside from the obvious silver and gold feedback...removing the vet ranks opens up the whole game.
-There is no need for a leveling system that breaks away from the normal levels but also is broken away from the champion system which provides a much longer growth opportunity without making new players feel confused.
-The dungeons are consolidated into a dungeon so that the devs can focus on more content and not so much on a normal and a harder version of each dungeon but instead, they can offer CP scaling to dungeons. This also helps the grouping tools.
-for those who make alts, it provides opportunities to start-over but not start from scratch so to speak.
-It offers friends who may join an experienced friend to catch up reasonably fast or allows the friend who has played for a long time to re-roll and be more viable and helpful to the new friends
-PvP is streamlined and no longer separated by Vet and Non-vet campaigns
-The overall design of new DLC is immediately available to all vs the dev team spending extra time trying to create content for normal and vet or picking one over the other
-Lastly...vet never did anything that helped the game out....its only added gaps and time syncs in order to delay a person from reaching max level while dlc was being worked on.
... because you people are driving me crazy about how badly you want it gone. Is it because you wanna max out your characters and vet. ranks are a blockade to you? Is there even any serious or at least understandable reason to undergo this significant change? IMO VR are a cool feature, nice change compared to other MMOs that only have regular levels.
I need to get this frustration of mine out as it has been around for too long, many people simply going with the herd and just shouting "REMOVE VET RANKS OMFG" while they usually can't justify their "own" opinion on their own.
For quite some time, it has been just somewhat of a rumour, this removing of VR. But recently when I saw ZOS' confirmation that they are working on it and do have it planned, it made me post this thread. One question popped in my head.
Why?
Us, those who don't want VR removed want to hear clear and justifiable reasons, that are reasonable enough for us to go with it, either from ZOS or some other hardheaded players, that surely have enough to say to this topic (even though they might've already said enough).
edit: Just to clear things out, as I was reading through the posts, I was being looked at as the one, who wants them removed. That is not the case. I want Veteran Ranks to stay and I like them as they are.
Are vet levels really confusing or is it that vet along with champ leveling is confusing? How about AP, Champ and Vet leveling? If any of these things are too confusing then the game is probably not for them. I don't know many mmo's, successful ones, that don't feature multiple leveling opportunities.NewBlacksmurf wrote: »Aside from the obvious silver and gold feedback...removing the vet ranks opens up the whole game.
-There is no need for a leveling system that breaks away from the normal levels but also is broken away from the champion system which provides a much longer growth opportunity without making new players feel confused.
NewBlacksmurf wrote: »-The dungeons are consolidated into a dungeon so that the devs can focus on more content and not so much on a normal and a harder version of each dungeon but instead, they can offer CP scaling to dungeons. This also helps the grouping tools.
Already accomplished with the addition of Champ points, right?NewBlacksmurf wrote: »-for those who make alts, it provides opportunities to start-over but not start from scratch so to speak.
Champ points and well...in game experience also helps? I mean, you know things as in where to go, what to do etc... as to cut down on confusion for the friend.NewBlacksmurf wrote: »-It offers friends who may join an experienced friend to catch up reasonably fast or allows the friend who has played for a long time to re-roll and be more viable and helpful to the new friends
Is it then separated by Champ point scaling as you see the need for with dungeons or all together? Daoc had everyone together for everything other than low level bgs, so I have no problem with this.NewBlacksmurf wrote: »-PvP is streamlined and no longer separated by Vet and Non-vet campaigns
What do you see as rewards for experiencing new content? Is it new and better gear, a masked leveling system by itself, or just more pretty trees to see?NewBlacksmurf wrote: »-The overall design of new DLC is immediately available to all vs the dev team spending extra time trying to create content for normal and vet or picking one over the other
I can see vet levels seeming hollow at times, especially if you've already experience optional questing content, but wouldn't that be a good place to add in more DLC? If its just pretty trees and things to do without character development, just fluff up the vet levels.NewBlacksmurf wrote: »-Lastly...vet never did anything that helped the game out....its only added gaps and time syncs in order to delay a person from reaching max level while dlc was being worked on.
I can understand what you're saying, but that is kind of the nature of a character progression based game isn't it? What would be the vision for the game without levels or further progression? I can see the pvp side of things taking center stage, but without an element of risk/reward for a faction or character progression what would the point be other than taunting your dead opponent and forum/twitter screenshots? Plenty of FPS's for that sort of thing.YurtTheSilentChief wrote: »It brings out levelisum( like if in GRP all are vr 16 and 1 player is vr 1 then that will be taken out first by an enemy faction or he will be just be kicked out from the GRP)
Leveling to vr 16 is no simple task, its tedious and time consuming.
Once, a player reaches vr 16 then he can craft legendary set to be more powerfull. But again, he as to level (which takes like forever).
YurtTheSilentChief wrote: »Which brings jealousy and fustration. The game is meant to be enjoyed not to be forced.
Hand_Bacon wrote: »I like this post as it clearly outlines some good thoughts, but I have some questions.Are vet levels really confusing or is it that vet along with champ leveling is confusing? How about AP, Champ and Vet leveling? If any of these things are too confusing then the game is probably not for them. I don't know many mmo's, successful ones, that don't feature multiple leveling opportunities.NewBlacksmurf wrote: »Aside from the obvious silver and gold feedback...removing the vet ranks opens up the whole game.
-There is no need for a leveling system that breaks away from the normal levels but also is broken away from the champion system which provides a much longer growth opportunity without making new players feel confused.NewBlacksmurf wrote: »-The dungeons are consolidated into a dungeon so that the devs can focus on more content and not so much on a normal and a harder version of each dungeon but instead, they can offer CP scaling to dungeons. This also helps the grouping tools.
So its sort of the same, but different due to the criteria just changing. Is that semantics or substance?Already accomplished with the addition of Champ points, right?NewBlacksmurf wrote: »-for those who make alts, it provides opportunities to start-over but not start from scratch so to speak.Champ points and well...in game experience also helps? I mean, you know things as in where to go, what to do etc... as to cut down on confusion for the friend.NewBlacksmurf wrote: »-It offers friends who may join an experienced friend to catch up reasonably fast or allows the friend who has played for a long time to re-roll and be more viable and helpful to the new friendsIs it then separated by Champ point scaling as you see the need for with dungeons or all together? Daoc had everyone together for everything other than low level bgs, so I have no problem with this.NewBlacksmurf wrote: »-PvP is streamlined and no longer separated by Vet and Non-vet campaignsWhat do you see as rewards for experiencing new content? Is it new and better gear, a masked leveling system by itself, or just more pretty trees to see?NewBlacksmurf wrote: »-The overall design of new DLC is immediately available to all vs the dev team spending extra time trying to create content for normal and vet or picking one over the otherI can see vet levels seeming hollow at times, especially if you've already experience optional questing content, but wouldn't that be a good place to add in more DLC? If its just pretty trees and things to do without character development, just fluff up the vet levels.NewBlacksmurf wrote: »-Lastly...vet never did anything that helped the game out....its only added gaps and time syncs in order to delay a person from reaching max level while dlc was being worked on.
Since it appears vet levels will be removed regardless, it would be interesting to see just what is imagined in its place. I'd like to see real examples of how this would play out without diverting the game away from a character progression mmo.
I know this isn't the pitcher you mean....but just for smiles...i had to.Hand_Bacon wrote: »NewBlackSmurf, I could get behind most of that. I guess this is Z's time to step up and shine by coming up with something new yet comfortable on many fronts. Will they knock it out of the park or pull a Casey At Bat?
I'm cheering for the batter, but know the odds are with the pitcher...

vaagventje17eb17_ESO wrote: »SO remove vr ranks, and what raise levels?
this wont jsut stop at level 50 the game then, then it wil become level 60-70 or wel if you look at how much xp, i should be levle 150 ish, that we all go up to, and stil just as long of a grind, the difference between a level 50, adn a vr 16, are you really complaining in here that a better gear and higher levelr player, wins over a level 50 player? are you kidding me? why would anybody levle higher, if it wouldnt give you a advantage? and wel saying progres should stop so people can catch up, wel... what about the player who did put time in to the game? who are maxed? they just need to wait so all the slow pokes or as said "casuals" ( not my words but mentiond often here) can keep up? that is unfair again to the higher players who did put there time and effort in, find a solution that benefits everyone, and not just the low levels, or the high levels., or the more or the less cp player. and iam sure zeni wil try to listen
Exactly @vaagventje17eb17_ESO I outlined how the XP works out here : http://forums.elderscrollsonline.com/en/discussion/174148/level-50-80-vr-1-16-replacement-a-new-ish-concept
Pretty much, it works out to 30 more levels.
... because you people are driving me crazy about how badly you want it gone. Is it because you wanna max out your characters and vet. ranks are a blockade to you? Is there even any serious or at least understandable reason to undergo this significant change? IMO VR are a cool feature, nice change compared to other MMOs that only have regular levels.
I need to get this frustration of mine out as it has been around for too long, many people simply going with the herd and just shouting "REMOVE VET RANKS OMFG" while they usually can't justify their "own" opinion on their own.
For quite some time, it has been just somewhat of a rumour, this removing of VR. But recently when I saw ZOS' confirmation that they are working on it and do have it planned, it made me post this thread. One question popped in my head.
Why?
Us, those who don't want VR removed want to hear clear and justifiable reasons, that are reasonable enough for us to go with it, either from ZOS or some other hardheaded players, that surely have enough to say to this topic (even though they might've already said enough).
edit: Just to clear things out, as I was reading through the posts, I was being looked at as the one, who wants them removed. That is not the case. I want Veteran Ranks to stay and I like them as they are.
Yolokin_Swagonborn wrote: »Vet levels give ZOS a mechanism for stealing all of our gear just to make us grind for the same gear at a higher level just to stay competitive.
They do these gear grinds to cover up the fact that they are trying to pad their content and make it last longer by using meaningless carrot chasing.
Removing vet levels would remove this terrible tool that brought us the most boring gear ever (agility/willpower/endurance).
We used to have 15+ endgame jewelry sets and now we have 3. ZOS hasn't updated trials, DSA or the PvP elite gear vendor to VR16 just to keep everyone grinding those same boring three sets. Now they have even less motivation to update the older content because orsinium is coming to the preplanned rescue with new gear and some marketer is telling zos to stall the updates to the old jewelry wont act as a conflict of interest.
TL;DR: Vet Levels are used for two things only. Padding thin content, and grabbing gear. Both are bad for the game. Remove Vet levels.
Tannakaobi wrote: »VR's are an illusion to bypass the lack of content, nothing more.
Tannakaobi wrote: »VR's are an illusion to bypass the lack of content, nothing more.
No, locking areas to lvl is that.
The should just unlock Silver and Gold or whatever.
There is LOADS of content but let's face it, most people are quite literally too lazy to do it all and only do main story stuff, then try to grind and get bored of that too then complain.
I have ENOUGH v14s on NA gotten when it was actually hard, to know what I am talking about and I am not putting anyone down.
I am saying: This here, is not a grind and removing vet ranks is just pointless busywork when there are other things devs could be doing. Like MORE CONTENT.
Tannakaobi wrote: »VR's are an illusion to bypass the lack of content, nothing more.
No, locking areas to lvl is that.
The should just unlock Silver and Gold or whatever.
There is LOADS of content but let's face it, most people are quite literally too lazy to do it all and only do main story stuff, then try to grind and get bored of that too then complain.
I have ENOUGH v14s on NA gotten when it was actually hard, to know what I am talking about and I am not putting anyone down.
I am saying: This here, is not a grind and removing vet ranks is just pointless busywork when there are other things devs could be doing. Like MORE CONTENT.
Im VR16 and I honestly see no difference. VR16 or level 100 whats the difference? Those 2 words Veteran Rank are quite gimmicky and meaningless. I suposse to look cool for the kids? Same goes with HP and damage increase in tenths of thousands? What's the purpose? To look silly and "cool" for the kids? What's next 400,000 Health and 100k DPS?
I much more prefered the smaller stat numbers back then. Keep it simple, stupid!
Why do somethings for no functional reason?
So I never have to do Cadwell Silver and Gold ever again on any new character.
Tannakaobi wrote: »Tannakaobi wrote: »VR's are an illusion to bypass the lack of content, nothing more.
No, locking areas to lvl is that.
The should just unlock Silver and Gold or whatever.
There is LOADS of content but let's face it, most people are quite literally too lazy to do it all and only do main story stuff, then try to grind and get bored of that too then complain.
I have ENOUGH v14s on NA gotten when it was actually hard, to know what I am talking about and I am not putting anyone down.
I am saying: This here, is not a grind and removing vet ranks is just pointless busywork when there are other things devs could be doing. Like MORE CONTENT.
How is repeating the same quests that I already done on my main not a grind? Laziness has absolutely nothing to do with it. Not wanting to quest is not laziness any more than not wanting to PVP is. An MMO should be built around lore, and ensuring that your players are doing what they want to be doing. VR breaks both. I don't want to go through another factions quests on a character. If I want to go through the story of another faction I will roll an alt and do so.
I would love VR if they were factionless area's with no repeating other faction storylines, but they're not and therefore are out of place.
You are so wrong to say it's down to laziness, you simply can't look beyond your own playstyle and accept that other people want different things out of an MMO. It's the epitome of tunnel vision. I also leveled characters through the early months and it was a pointless grind that ruined any interest I had in Alts playing through quests. It's ONLY saving grace was the difficulty of combat, oh but they ruined that.
Edit: and by the way, when I say remove faction quests I mean by replacing it with new content that is relevant to my faction.
New Content will bring locations with more skyshards and more skyshards = more skillpointsForestd16b14_ESO wrote: »Eh I really could care less as long as I keep my attribute and skill points and if removing vet rank increases the level cap that just means more attribute points and skill points. Who doesn't want that.