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Thoughts for improving Duel Wield.

Gern_Verkheart
Gern_Verkheart
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DW is definitely lagging behind 2H in terms of damage, which has forced all stamina DPS to using it if they want to be able to pull effective DPS in group instances. These are my suggestions for bringing DW up to the level of 2H so stamina DPS has more options to be effective.

Rapid Strikes:(Morph of Flurry) Reduce it's channel time from 1.3 seconds to 1 second. This should make it's DPS more competitive with Wrecking Blow.

Shrouded Daggers (the morph of Hidden Dagger that no one takes, because DW doesn't need another AOE attack): Completely rework it, (change the name to maybe Lethal Dagger) making it remain a single target ability with a 7 meter range, and keep it's damage about the same as Hidden Dagger. However, give it a 300% damage bonus to targets below 25% HP, making it an execute ability. This is very important, because as it stands even stamina DPS that refuse to use WB still have to use 2H just for Executioner (except NB of course), because it is the only Physical Damage stamina execute that anyone has if they aren't a NB.

My last suggestion is not nearly as necessary as I feel the other two are. If the above changes were made, I think it would be enough to bring DW's DPS up to par with 2H. However, 2H will still pull slightly ahead due to the Empower buff. That is why I suggest:

Rending Slashes: Increase the damage of the Lacerations DOT by 5%.
  • Reeko
    Reeko
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    I could get behind this.
  • oibam
    oibam
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    Steel Tornado executes as well. (not as strong as 2H Executioner)
    Edited by oibam on October 29, 2015 7:57AM
  • GuyNamedSean
    GuyNamedSean
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    Those aren't even huge changes. It's just enough to even the playing field. I like this.
    Former Guildmaster of the Legion of Mournhold
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  • Bloodgharm
    Bloodgharm
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    They also need to fix the bleed mechanic so that it works on everything. They can rename it something else as undead and dwemer constructs can't "bleed"...but I'm sure you get what I'm saying.

    Imo, your shrouded daggers idea is a little redundant. DW already has that execute passive that works pretty well.
  • Gern_Verkheart
    Gern_Verkheart
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    oibam wrote: »
    Steel Tornado executes as well. (not as strong as 2H Executioner)

    Doesn't count because it's only 100% more damage to wounded targets. With the DW execute passive it's still only 120% extra damage. Flying Blade hits for more than that.
    Bloodgharm wrote: »

    Imo, your shrouded daggers idea is a little redundant. DW already has that execute passive that works pretty well.
    The passive only adds 20% extra damage. I think my suggested change to shrouded daggers is needed to even the playing field with 2H. Because 2H has an execute passive as well if you have Executioner on your bar, and then of course the actual damage from Executioner on top of it.
    Edited by Gern_Verkheart on October 29, 2015 3:43PM
  • ShadowDisciple
    ShadowDisciple
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    Bloodgharm wrote: »
    They also need to fix the bleed mechanic so that it works on everything. They can rename it something else as undead and dwemer constructs can't "bleed"...but I'm sure you get what I'm saying.

    Imo, your shrouded daggers idea is a little redundant. DW already has that execute passive that works pretty well.

    You can dmg a steam pipe..and dwemers can "bleed steam".. xD
  • Reeko
    Reeko
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    Bloodgharm wrote: »
    They also need to fix the bleed mechanic so that it works on everything. They can rename it something else as undead and dwemer constructs can't "bleed"...but I'm sure you get what I'm saying.

    Imo, your shrouded daggers idea is a little redundant. DW already has that execute passive that works pretty well.

    You can dmg a steam pipe..and dwemers can "bleed steam".. xD

    Or oil! Lol
  • phillyproduct
    phillyproduct
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    Dw needs a cc attached to one off their abilities preferred the 1st one rework it so it stuns or knockbacks, uppercut is great because even though it hits hard and it empoyers in knocksup people which is a 3sec stun plus time in air plus stam needed to break out

    Change twin slashes too slashing rush knock opponent back deals same damage and same bleed damage, maybe even make it a gap closure

    And please please please turn the major brutally buff on flying blade to 20sec or higher... Why do so many buffs on this game last for such short times
    Edited by phillyproduct on October 29, 2015 11:34PM
    CP-750 orc nighblade ebonheart NA
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  • FFLopez32b14_ESO
    FFLopez32b14_ESO
    Soul Shriven
    Dw needs a cc attached to one off their abilities preferred the 1st one rework it so it stuns or knockbacks

    Agreed
  • Gern_Verkheart
    Gern_Verkheart
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    Dw needs a cc attached to one off their abilities preferred the 1st one rework it so it stuns or knockbacks, uppercut is great because even though it hits hard and it empoyers in knocksup people which is a 3sec stun plus time in air plus stam needed to break out

    Change twin slashes too slashing rush knock opponent back deals same damage and same bleed damage, maybe even make it a gap closure

    And please please please turn the major brutally buff on flying blade to 20sec or higher... Why do so many buffs on this game last for such short times

    I have to disagree. There still needs to be a difference between DW and 2H. I only wan't their damage to be about the same, but if you give them the same sort of CC then the only difference would be aesthetics. DW already has two CC's, Hidden blade and all of it's morphs reduce movement speed by 40%, as does Rending Slashes. Blinding Flurry causes a target to become unbalanced, giving you the opportunity to knock them down.

    2H is a weapon you want if you want to knock targets down, DW is the weapon you want if you want to slow an enemy and make them unbalanced, and I see no good reason to change that.
    Edited by Gern_Verkheart on October 30, 2015 4:02PM
  • BullNetch
    BullNetch
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    Dw needs a cc attached to one off their abilities preferred the 1st one rework it so it stuns or knockbacks, uppercut is great because even though it hits hard and it empoyers in knocksup people which is a 3sec stun plus time in air plus stam needed to break out

    Change twin slashes too slashing rush knock opponent back deals same damage and same bleed damage, maybe even make it a gap closure

    And please please please turn the major brutally buff on flying blade to 20sec or higher... Why do so many buffs on this game last for such short times

    Beserker Barrage -

    Should be an AOE like the the nightblades path of darkness or the NPC charge (Clannfear). It should be a channel.

    User pumps himself up and then charges forward waving his blades around. Anyone caught gets flung in the air.

    Bowling ball, aoe gap closer.
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