
If your group is bigger than 6 members gain 75% damage reduction.
usmcjdking wrote: »LOL.
You don't need skill to defeat a zerg of anything.
You need a competent and patient leader and people willing to follow simple instruction. There isn't one zerg that I have run into while leading a team that I can't just utterly break into pieces and demoralize within 20 minutes.
danielpatrickkeaneub17_ESO wrote: »usmcjdking wrote: »LOL.
You don't need skill to defeat a zerg of anything.
You need a competent and patient leader and people willing to follow simple instruction. There isn't one zerg that I have run into while leading a team that I can't just utterly break into pieces and demoralize within 20 minutes.
I don't know who you are, but I'd like an invite to your guild please. This person is 100% correct.
usmcjdking wrote: »LOL.
You don't need skill to defeat a zerg of anything.
You need a competent and patient leader and people willing to follow simple instruction. There isn't one zerg that I have run into while leading a team that I can't just utterly break into pieces and demoralize within 20 minutes.

If your group is bigger than 6 members gain 75% damage reduction.
CavalierPrime wrote: »Zerg is a real life military tactic. Sometimes it works, like the Normandy Invasion. Sometimes they dont work, like the Zulu's learned from the Brits. Dont get mad. Become one with the zerg. Let the zerg's love flow through you.
briandivisionb16_ESO wrote: »
This. This right here is my line in the sand.
100+ days played in game time. Stopped playing when realising it is all zerg now.
I am done. Throw this thread to the trash, if you want, whichever mod comes across it.
But in doing so know I'm right. Know the PvP is going to trash. And know the company you work for really doesn't care.
Don't make a damned PvP game if you aren't going to look after the PvP.
Orken Elvenplower *OUT*
CrowsDescend wrote: »CavalierPrime wrote: »Zerg is a real life military tactic. Sometimes it works, like the Normandy Invasion. Sometimes they dont work, like the Zulu's learned from the Brits. Dont get mad. Become one with the zerg. Let the zerg's love flow through you.
You don't get 75% less damage taken IRL.
usmcjdking wrote: »All I'm going to say is the bigger the zerg, the easier it is to handle. You don't beat a clumped mass of AOE bombs by going head on into it. You don't do it by stealth "flanking" into failure thanks to the excessive TTK. And you certainly don't do it with "everyone on crown". These are the signs of a bad leader who is operating in nothing more than a zerg him/herself.
The bigger the zerg, the slower they are. For instance, let's say I'm DC and EP has us pushed all the way to Glade and they are sieging us at Glade with our offensive objective being Ales. I notice there are quite a few pugs as well to defend so I give myself a time estimate of 20-25 minutes before the pugs reach their threshold for proper defense.
I've got a group of 12. What do I do? I go to Bleaker's first. It'll be undefended or so lightly defended it won't matter because the entire EP zerg is IVO Ales/Glade and have zero reason to be at Bleaker's. Either way, front door it then snag Chalman mine.
Then I ride clean past Chalman straight to Arrius. I've got 10 minutes to blow this keep, but I really only need 5, which will probably be undefended for 3-4 minutes as stragglers went to Chalman. Side siege inner, front door outer. Doneski. I'm utilizing my group's superior speed and trusting the ability of my team to complete the missions I assign them, or do their best to.
So Arrius is ours and I've alerted the ENTIRE EP FACTION to my presence. The zerg is now under the impression that other EP groups/pugs are unable to deal with out advance and will be in a heightened state of confusion. At this point you play my favorite game "Pick-a-keep" and go blow it to pieces. I don't actually want to take this keep, just destroy as many walls as possible. I just want as much EP here as possible so I can bloodport my ass back to DC and go snag the now lightly defended Ales.
EvilWaterman wrote: »I don't speak nerd, what is a zerg?
Korah_Eaglecry wrote: »usmcjdking wrote: »All I'm going to say is the bigger the zerg, the easier it is to handle. You don't beat a clumped mass of AOE bombs by going head on into it. You don't do it by stealth "flanking" into failure thanks to the excessive TTK. And you certainly don't do it with "everyone on crown". These are the signs of a bad leader who is operating in nothing more than a zerg him/herself.
The bigger the zerg, the slower they are. For instance, let's say I'm DC and EP has us pushed all the way to Glade and they are sieging us at Glade with our offensive objective being Ales. I notice there are quite a few pugs as well to defend so I give myself a time estimate of 20-25 minutes before the pugs reach their threshold for proper defense.
I've got a group of 12. What do I do? I go to Bleaker's first. It'll be undefended or so lightly defended it won't matter because the entire EP zerg is IVO Ales/Glade and have zero reason to be at Bleaker's. Either way, front door it then snag Chalman mine.
Then I ride clean past Chalman straight to Arrius. I've got 10 minutes to blow this keep, but I really only need 5, which will probably be undefended for 3-4 minutes as stragglers went to Chalman. Side siege inner, front door outer. Doneski. I'm utilizing my group's superior speed and trusting the ability of my team to complete the missions I assign them, or do their best to.
So Arrius is ours and I've alerted the ENTIRE EP FACTION to my presence. The zerg is now under the impression that other EP groups/pugs are unable to deal with out advance and will be in a heightened state of confusion. At this point you play my favorite game "Pick-a-keep" and go blow it to pieces. I don't actually want to take this keep, just destroy as many walls as possible. I just want as much EP here as possible so I can bloodport my ass back to DC and go snag the now lightly defended Ales.
This right here.
The idea that the only tactic in this game is to go head on with another group of PvPers in a Large Scale setting is just absurd and a failure on the part of said player to be more imaginative and see the bigger picture.
Every time Ive jumped into PvP and saw that my Faction was getting facerolled at a keep I immediately grouped up with a small group of players and took off for a Keep deep within enemy territory and began to wreak havoc on their transitus network. And every time it absolutely turned the tide of the battle. Suddenly the enemy Team couldnt get reinforcements up to the fight. Suddenly they were dispersed into different Keeps farther back because the Transitus Network was down all along the route. My Faction was then in a prime position to use less than they normally took to over run numerous Keeps. And by the time the enemy Faction was able to mount a response my Faction was on the offensive.
All of this QQ about Zergs makes me think that either Players who used to run the show back in the day that knew how to disrupt the enemy teams are no longer playing or have, for no fathomable reason, given up the tactic and just want to go head on with others when there is no benefit to it. The complaints and demands by particular PvPers on these forums just make me think they have no clue how to play on a bigger scale and instead of learning to fight large numbers with denying the enemy freedom of movement they just want to steamroll large groups for an ego boost.
usmcjdking wrote: »All I'm going to say is the bigger the zerg, the easier it is to handle. You don't beat a clumped mass of AOE bombs by going head on into it. You don't do it by stealth "flanking" into failure thanks to the excessive TTK. And you certainly don't do it with "everyone on crown". These are the signs of a bad leader who is operating in nothing more than a zerg him/herself.
The bigger the zerg, the slower they are. For instance, let's say I'm DC and EP has us pushed all the way to Glade and they are sieging us at Glade with our offensive objective being Ales. I notice there are quite a few pugs as well to defend so I give myself a time estimate of 20-25 minutes before the pugs reach their threshold for proper defense.
I've got a group of 12. What do I do? I go to Bleaker's first. It'll be undefended or so lightly defended it won't matter because the entire EP zerg is IVO Ales/Glade and have zero reason to be at Bleaker's. Either way, front door it then snag Chalman mine.
Then I ride clean past Chalman straight to Arrius. I've got 10 minutes to blow this keep, but I really only need 5, which will probably be undefended for 3-4 minutes as stragglers went to Chalman. Side siege inner, front door outer. Doneski. I'm utilizing my group's superior speed and trusting the ability of my team to complete the missions I assign them, or do their best to.
So Arrius is ours and I've alerted the ENTIRE EP FACTION to my presence. The zerg is now under the impression that other EP groups/pugs are unable to deal with out advance and will be in a heightened state of confusion. At this point you play my favorite game "Pick-a-keep" and go blow it to pieces. I don't actually want to take this keep, just destroy as many walls as possible. I just want as much EP here as possible so I can bloodport my ass back to DC and go snag the now lightly defended Ales.
I know this may be hard to believe, but knowingly contributing to the death of a zerg can be fun. It is very much similar to how you killing another player is fun to you. All that differs is the type of approach.usmcjdking wrote: »All I'm going to say is the bigger the zerg, the easier it is to handle. You don't beat a clumped mass of AOE bombs by going head on into it. You don't do it by stealth "flanking" into failure thanks to the excessive TTK. And you certainly don't do it with "everyone on crown". These are the signs of a bad leader who is operating in nothing more than a zerg him/herself.
The bigger the zerg, the slower they are. For instance, let's say I'm DC and EP has us pushed all the way to Glade and they are sieging us at Glade with our offensive objective being Ales. I notice there are quite a few pugs as well to defend so I give myself a time estimate of 20-25 minutes before the pugs reach their threshold for proper defense.
I've got a group of 12. What do I do? I go to Bleaker's first. It'll be undefended or so lightly defended it won't matter because the entire EP zerg is IVO Ales/Glade and have zero reason to be at Bleaker's. Either way, front door it then snag Chalman mine.
Then I ride clean past Chalman straight to Arrius. I've got 10 minutes to blow this keep, but I really only need 5, which will probably be undefended for 3-4 minutes as stragglers went to Chalman. Side siege inner, front door outer. Doneski. I'm utilizing my group's superior speed and trusting the ability of my team to complete the missions I assign them, or do their best to.
So Arrius is ours and I've alerted the ENTIRE EP FACTION to my presence. The zerg is now under the impression that other EP groups/pugs are unable to deal with out advance and will be in a heightened state of confusion. At this point you play my favorite game "Pick-a-keep" and go blow it to pieces. I don't actually want to take this keep, just destroy as many walls as possible. I just want as much EP here as possible so I can bloodport my ass back to DC and go snag the now lightly defended Ales.
So you're avoiding fights, doing horse simulator and PvDoor. I dont know a single guy who thinks that's "wiping zergs".
Yes, you're outsmarting stupid slow zerglings as far as objectives goes, but is it fun? Is the guys in your group having fun? Who the hell enjoys riding around and taking undefended keeps? You make 0 AP and get 0 good action.
I enjoyed PvDoor maybe first weeks of ESO back in 2014, when I still cared about the scoring and siege fights felt new and immersive. Now, I rather carve my own eyes out.
All that tactical work and the reward is seeing it flipped back again few hours later, when the zergs night shift starts. I get why you stopped leading raids
usmcjdking wrote: »All I'm going to say is the bigger the zerg, the easier it is to handle. You don't beat a clumped mass of AOE bombs by going head on into it. You don't do it by stealth "flanking" into failure thanks to the excessive TTK. And you certainly don't do it with "everyone on crown". These are the signs of a bad leader who is operating in nothing more than a zerg him/herself.
The bigger the zerg, the slower they are. For instance, let's say I'm DC and EP has us pushed all the way to Glade and they are sieging us at Glade with our offensive objective being Ales. I notice there are quite a few pugs as well to defend so I give myself a time estimate of 20-25 minutes before the pugs reach their threshold for proper defense.
I've got a group of 12. What do I do? I go to Bleaker's first. It'll be undefended or so lightly defended it won't matter because the entire EP zerg is IVO Ales/Glade and have zero reason to be at Bleaker's. Either way, front door it then snag Chalman mine.
Then I ride clean past Chalman straight to Arrius. I've got 10 minutes to blow this keep, but I really only need 5, which will probably be undefended for 3-4 minutes as stragglers went to Chalman. Side siege inner, front door outer. Doneski. I'm utilizing my group's superior speed and trusting the ability of my team to complete the missions I assign them, or do their best to.
So Arrius is ours and I've alerted the ENTIRE EP FACTION to my presence. The zerg is now under the impression that other EP groups/pugs are unable to deal with out advance and will be in a heightened state of confusion. At this point you play my favorite game "Pick-a-keep" and go blow it to pieces. I don't actually want to take this keep, just destroy as many walls as possible. I just want as much EP here as possible so I can bloodport my ass back to DC and go snag the now lightly defended Ales.
So you're avoiding fights, doing horse simulator and PvDoor. I dont know a single guy who thinks that's "wiping zergs".
Yes, you're outsmarting stupid slow zerglings as far as objectives goes, but is it fun? Is the guys in your group having fun? Who the hell enjoys riding around and taking undefended keeps? You make 0 AP and get 0 good action.
I enjoyed PvDoor maybe first weeks of ESO back in 2014, when I still cared about the scoring and siege fights felt new and immersive. Now, I rather carve my own eyes out.
All that tactical work and the reward is seeing it flipped back again few hours later, when the zergs night shift starts. I get why you stopped leading raids