Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

ESO PvP is just zergs now

briandivisionb16_ESO
briandivisionb16_ESO
✭✭✭✭
Just in the last week:
How to find PvP action in cyrodiil?
http://forums.elderscrollsonline.com/en-GB/discussion/comment/2373367#Comment_2373367
Anti-zerg Mechanics for each class
http://forums.elderscrollsonline.com/en-GB/discussion/comment/2373213#Comment_2373213
Do you think there should be an AoE cap?
http://forums.elderscrollsonline.com/en-GB/discussion/comment/2371713#Comment_2371713
Constructive criticism! PvP is lacking
http://forums.elderscrollsonline.com/en-GB/discussion/comment/2369480#Comment_2369480
Nerf Zerg damage and healing exponentially
http://forums.elderscrollsonline.com/en-GB/discussion/comment/2369146#Comment_2369146
The State of PvP
http://forums.elderscrollsonline.com/en-GB/discussion/comment/2368130#Comment_2368130
Siege weapons - very weak
http://forums.elderscrollsonline.com/en-GB/discussion/comment/2367408#Comment_2367408
Myth AoE Cap
http://forums.elderscrollsonline.com/en-GB/discussion/comment/2363460#Comment_2363460
So, about zerging...
http://forums.elderscrollsonline.com/en-GB/discussion/225471/so-about-zerging
Steel Tornado Train
http://forums.elderscrollsonline.com/en-GB/discussion/comment/2360281#Comment_2360281
Constructive Criticism About Ultimate Gain In PvP.
http://forums.elderscrollsonline.com/en-GB/discussion/comment/2360393#Comment_2360393
What happened to pvp?
http://forums.elderscrollsonline.com/en-GB/discussion/comment/2358676#Comment_2358676
My idea to stop zerging
http://forums.elderscrollsonline.com/en-GB/discussion/comment/2356459#Comment_2356459

dt0u0Q7.png

I only post here because I want my interest in your game to rekindle.
The AoE cap stacks with battle-leveling. This means groups of 6+ gain a daft 75% damage reduction.
DId you just drop IC and give up on PvP?
If your group is bigger than 6 members gain 75% damage reduction.

Write this on the back of your box and see how many sales you get!

You won't get any new PvP players until this archaic AoE crap is fixed.
I for one won't resub until:
1.) You fix lag.
2.) You remove AOE caps we voted against.
3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • phairdon
    phairdon
    ✭✭✭✭✭
    ✭✭
    Cyrodiil is an alliance war, designed for large scale battles. Not bragging rights about whom is the best 1v1 or 1v5. My 2 cents worth.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • apostate9
    apostate9
    ✭✭✭✭✭
    Did you realy just make this same thread again?

    LOL
    Edited by apostate9 on October 28, 2015 11:32PM
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    LOL.

    You don't need skill to defeat a zerg of anything.

    You need a competent and patient leader and people willing to follow simple instruction. There isn't one zerg that I have run into while leading a team that I can't just utterly break into pieces and demoralize within 20 minutes.
    Edited by usmcjdking on October 28, 2015 10:19PM
    0331
    0602
  • BippNasty
    BippNasty
    ✭✭
    Ya man you ever think that thats exactly what they made cyrodil for? It's meant for large warfare. You can have very large warfare without large groups of people.
  • THEDKEXPERIENCE
    THEDKEXPERIENCE
    ✭✭✭✭✭
    ✭✭✭✭
    usmcjdking wrote: »
    LOL.

    You don't need skill to defeat a zerg of anything.

    You need a competent and patient leader and people willing to follow simple instruction. There isn't one zerg that I have run into while leading a team that I can't just utterly break into pieces and demoralize within 20 minutes.

    I don't know who you are, but I'd like an invite to your guild please. This person is 100% correct.
    Edited by THEDKEXPERIENCE on October 28, 2015 10:22PM
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    usmcjdking wrote: »
    LOL.

    You don't need skill to defeat a zerg of anything.

    You need a competent and patient leader and people willing to follow simple instruction. There isn't one zerg that I have run into while leading a team that I can't just utterly break into pieces and demoralize within 20 minutes.

    I don't know who you are, but I'd like an invite to your guild please. This person is 100% correct.

    Hey man.

    I'm on DC, PC - NA. I very, very infrequently lead PVP groups anymore (TBH it just got a little boring and it doesn't generate much AP), but every now and then I step up to the plate and dominate maps.

    @usmcjdking
    0331
    0602
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    usmcjdking wrote: »
    LOL.

    You don't need skill to defeat a zerg of anything.

    You need a competent and patient leader and people willing to follow simple instruction. There isn't one zerg that I have run into while leading a team that I can't just utterly break into pieces and demoralize within 20 minutes.

    I've been in the receiving end of that kind of treatment more than once; it's not just this^ guy that can do it.

    Zergs are often PvP newbies and lower level characters. They're scrubs that feel better in a pack because you die slower. (And yes, that includes me.) Problem is it's hard to find a way to learn not to be a scrub without joining a hardcore PvP guild.
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    All I'm going to say is the bigger the zerg, the easier it is to handle. You don't beat a clumped mass of AOE bombs by going head on into it. You don't do it by stealth "flanking" into failure thanks to the excessive TTK. And you certainly don't do it with "everyone on crown". These are the signs of a bad leader who is operating in nothing more than a zerg him/herself.

    The bigger the zerg, the slower they are. For instance, let's say I'm DC and EP has us pushed all the way to Glade and they are sieging us at Glade with our offensive objective being Ales. I notice there are quite a few pugs as well to defend so I give myself a time estimate of 20-25 minutes before the pugs reach their threshold for proper defense.

    I've got a group of 12. What do I do? I go to Bleaker's first. It'll be undefended or so lightly defended it won't matter because the entire EP zerg is IVO Ales/Glade and have zero reason to be at Bleaker's. Either way, front door it then snag Chalman mine.

    Then I ride clean past Chalman straight to Arrius. I've got 10 minutes to blow this keep, but I really only need 5, which will probably be undefended for 3-4 minutes as stragglers went to Chalman. Side siege inner, front door outer. Doneski. I'm utilizing my group's superior speed and trusting the ability of my team to complete the missions I assign them, or do their best to.

    So Arrius is ours and I've alerted the ENTIRE EP FACTION to my presence. The zerg is now under the impression that other EP groups/pugs are unable to deal with out advance and will be in a heightened state of confusion. At this point you play my favorite game "Pick-a-keep" and go blow it to pieces. I don't actually want to take this keep, just destroy as many walls as possible. I just want as much EP here as possible so I can bloodport my ass back to DC and go snag the now lightly defended Ales.
    0331
    0602
  • Powtreeman
    Powtreeman
    ✭✭✭
    This thread is ridiculous. You think 1 person should be able to kill 30 players?
    PvP in ESO was meant for large groups.
    If you just buff solo player damage everyone will go solo and then this change would become useless.

    Play a different game that has ideas closer to yours. Otherwise jump in threads and vote for an arena for 1v1 like everyone else.
  • Tavore1138
    Tavore1138
    ✭✭✭✭✭
    ✭✭
    It is raid vs raid warfare style PvP not some sort of duelling for honour deal - the group that organises best is probably going to win and while simple numbers are important they are not everything - I have been in teams of 8 that have taken out raids of 24 and raids of 24 that have melted to better organised groups of 8... more than that the PvP is about capturing objectives, a small smart team can simply out manoeuvre a 'zerg' and win the objectives while losing encounters.

    I won't deny that running solo is less satisfying than it was 6 months ago unless you are well above average skill levels or very good at mobility and evasion... but small well coordinated groups can still be very effective.

    I'm not denying that certain things still need adjusting - I suspect they always will as new equipment and skills create unforeseen synergies but this game is designed for groups to play together, to come up with combinations of skills and tactics that allow them to beat other teams and simply railing against it is missing that point.
  • Lnin0
    Lnin0
    ✭✭✭
    Its the lag that always kills me, not the zerg ;)
  • DenMoria
    DenMoria
    ✭✭✭✭✭
    I thought Cyrodil was all about Zergs and IC has morphed from PvP to massive Zerg fest.

    Wasn't that the point?
  • briandivisionb16_ESO
    briandivisionb16_ESO
    ✭✭✭✭
    woxJYcJ.jpg


    This. This right here is my line in the sand.
    100+ days played in game time. Stopped playing when realising it is all zerg now.

    I am done. Throw this thread to the trash, if you want, whichever mod comes across it.
    But in doing so know I'm right. Know the PvP is going to trash. And know the company you work for really doesn't care.
    Don't make a damned PvP game if you aren't going to look after the PvP.


    Orken Elvenplower *OUT*
    Edited by briandivisionb16_ESO on October 28, 2015 11:14PM
    If your group is bigger than 6 members gain 75% damage reduction.

    Write this on the back of your box and see how many sales you get!

    You won't get any new PvP players until this archaic AoE crap is fixed.
    I for one won't resub until:
    1.) You fix lag.
    2.) You remove AOE caps we voted against.
    3.) 12 months have passed (this is how long we've waited for you to 'get with it')[/b]
  • Orchish
    Orchish
    ✭✭✭✭✭
    phairdon wrote: »
    Cyrodiil is an alliance war, designed for large scale battles. Not bragging rights about whom is the best 1v1 or 1v5. My 2 cents worth.

    Designed for large scale battles that their servers cannot handle.
  • Ffastyl
    Ffastyl
    ✭✭✭✭✭

    Different game advice that still applies to ESO. I think we are in a state of TTK that is too high. Before implementing any of the crazy ideas we see on the forums the Battle Spirit buff and/or other abilities need to be tweaked to a middle ground between 1.6 and 2.1. The TTK in 1.6 was a good one for the game, barring the two prevalent outlier cases of the Sharpened bug and Light Armor being overnerfed.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

    PC NA
    Daggerfall Covenant

    Ffastyl - Level 50 Templar
    Arturus Amitis - Level 50 Nightblade
    Sulac the Wanderer - Level 50 Dragonknight
    Arcturus Leland - Level 50 Sorcerer
    Azrog rus-Oliphet - Level 50 Templar
    Tienc - Level 50 Warden
    Aldmeri Dominion
    Ashen Willow Knight - Level 50 Templar
    Champion Rank 938

    Check out:
    Old vs New Intro Cinematics


    "My strength is that I have no weaknesses. My weakness is that I have no strengths."
    Member since May 4th, 2014.
  • CavalierPrime
    CavalierPrime
    ✭✭✭✭
    Zerg is a real life military tactic. Sometimes it works, like the Normandy Invasion. Sometimes they dont work, like the Zulu's learned from the Brits. Dont get mad. Become one with the zerg. Let the zerg's love flow through you.
  • iliatha
    iliatha
    ✭✭✭
    has been like this since release.. still hoping they will do some changes in terms of group sizes and stuff. but yea.. :/
    Edited by iliatha on October 28, 2015 11:21PM
  • Zorrashi
    Zorrashi
    ✭✭✭✭✭
    So "true" PvP only applies to small-scale PvP? Such a statement will likely not garner mass praise given the narrow view.

    It's totally fine to want small scale PvP. You can demand things like an arena, a new PvP (sub)zone, dueling, etc. You can even demand a bit more viability to small groups in Cyrodil. But it is not ok to completely overhaul the PvP zone to favor only small scale PvP at a whim just because it is not to your preference.

    A ton of people came to this game because they wanted large scale PvP and this game delivers that by promoting AvA (zergs) in Cyrodil. It is exactly the type of large warfare PvP many players wanted and was advertised.
  • Molag_Crow
    Molag_Crow
    ✭✭✭✭✭
    ✭✭
    Zerg is a real life military tactic. Sometimes it works, like the Normandy Invasion. Sometimes they dont work, like the Zulu's learned from the Brits. Dont get mad. Become one with the zerg. Let the zerg's love flow through you.

    You don't get 75% less damage taken IRL.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • apostate9
    apostate9
    ✭✭✭✭✭
    woxJYcJ.jpg


    This. This right here is my line in the sand.
    100+ days played in game time. Stopped playing when realising it is all zerg now.

    I am done. Throw this thread to the trash, if you want, whichever mod comes across it.
    But in doing so know I'm right. Know the PvP is going to trash. And know the company you work for really doesn't care.
    Don't make a damned PvP game if you aren't going to look after the PvP.


    Orken Elvenplower *OUT*

    So much rage. Cn I have your stuff?
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    Zerg is a real life military tactic. Sometimes it works, like the Normandy Invasion. Sometimes they dont work, like the Zulu's learned from the Brits. Dont get mad. Become one with the zerg. Let the zerg's love flow through you.

    You don't get 75% less damage taken IRL.

    You also don't respawn, or farm gear or have champion points.

    What's your point?
    0331
    0602
  • EvilWaterman
    I don't speak nerd, what is a zerg?
    Edited by EvilWaterman on October 29, 2015 12:05AM
  • Korah_Eaglecry
    Korah_Eaglecry
    ✭✭✭✭✭
    ✭✭✭✭
    usmcjdking wrote: »
    All I'm going to say is the bigger the zerg, the easier it is to handle. You don't beat a clumped mass of AOE bombs by going head on into it. You don't do it by stealth "flanking" into failure thanks to the excessive TTK. And you certainly don't do it with "everyone on crown". These are the signs of a bad leader who is operating in nothing more than a zerg him/herself.

    The bigger the zerg, the slower they are. For instance, let's say I'm DC and EP has us pushed all the way to Glade and they are sieging us at Glade with our offensive objective being Ales. I notice there are quite a few pugs as well to defend so I give myself a time estimate of 20-25 minutes before the pugs reach their threshold for proper defense.

    I've got a group of 12. What do I do? I go to Bleaker's first. It'll be undefended or so lightly defended it won't matter because the entire EP zerg is IVO Ales/Glade and have zero reason to be at Bleaker's. Either way, front door it then snag Chalman mine.

    Then I ride clean past Chalman straight to Arrius. I've got 10 minutes to blow this keep, but I really only need 5, which will probably be undefended for 3-4 minutes as stragglers went to Chalman. Side siege inner, front door outer. Doneski. I'm utilizing my group's superior speed and trusting the ability of my team to complete the missions I assign them, or do their best to.

    So Arrius is ours and I've alerted the ENTIRE EP FACTION to my presence. The zerg is now under the impression that other EP groups/pugs are unable to deal with out advance and will be in a heightened state of confusion. At this point you play my favorite game "Pick-a-keep" and go blow it to pieces. I don't actually want to take this keep, just destroy as many walls as possible. I just want as much EP here as possible so I can bloodport my ass back to DC and go snag the now lightly defended Ales.

    This right here.

    The idea that the only tactic in this game is to go head on with another group of PvPers in a Large Scale setting is just absurd and a failure on the part of said player to be more imaginative and see the bigger picture.

    Every time Ive jumped into PvP and saw that my Faction was getting facerolled at a Keep. I immediately grouped up with a small group of players and took off for a Keep deep within enemy territory and began to wreak havoc on their transitus network. And every time it absolutely turned the tide of the battle. Suddenly the enemy Team couldnt get reinforcements up to the fight. Suddenly they were dispersed into different Keeps farther back because the Transitus Network was down all along the route. My Faction was then in a prime position to use less players than they normally took to over run a single Keep. So in no time, with walls already prepped for their arrival, they were able to knock out Keep after Keep with their momentum. And by the time the enemy Faction was able to mount a response my Faction was on the offensive.

    All of this QQ about Zergs makes me think that either Players who used to run the show back in the day, that knew how to disrupt the enemy teams, are no longer playing. Or have, for no fathomable reason, given up the tactic and just want to go head on with others when there is no benefit to it. The complaints and demands by particular PvPers on these forums just make me think they have no clue how to play on a bigger scale and instead of learning to fight large numbers with denying the enemy freedom of movement they just want to steamroll large groups for an ego boost. To complain about a Zerg Tactic being unimaginative and skillless while demanding that a small group spearheading a Zerg and using the same 'skillless' abilities on the Zerg to break them up is just down right hypocritical and gut wrenchingly laughable.
    Edited by Korah_Eaglecry on October 29, 2015 12:21AM
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    I don't speak nerd, what is a zerg?

    A mass group of people hugging together.

    Many buffs & heals have no target cap.

    They aren't many AOE attacks that DON'T have a 6 target target cap. So if you are in a large group, you mitigate damage by the target cap reaching it's limit before you are hit with damage.
    0331
    0602
  • Evergnar
    Evergnar
    ✭✭✭✭✭
    Zergs? Zergs? This aint nothing compared to first days of ESO. Back then there weren't zergs there was THE ZERG for each faction numbering 50-100. This was why forward camps were introduced to spread players out across the map.
  • Zorrashi
    Zorrashi
    ✭✭✭✭✭
    usmcjdking wrote: »
    All I'm going to say is the bigger the zerg, the easier it is to handle. You don't beat a clumped mass of AOE bombs by going head on into it. You don't do it by stealth "flanking" into failure thanks to the excessive TTK. And you certainly don't do it with "everyone on crown". These are the signs of a bad leader who is operating in nothing more than a zerg him/herself.

    The bigger the zerg, the slower they are. For instance, let's say I'm DC and EP has us pushed all the way to Glade and they are sieging us at Glade with our offensive objective being Ales. I notice there are quite a few pugs as well to defend so I give myself a time estimate of 20-25 minutes before the pugs reach their threshold for proper defense.

    I've got a group of 12. What do I do? I go to Bleaker's first. It'll be undefended or so lightly defended it won't matter because the entire EP zerg is IVO Ales/Glade and have zero reason to be at Bleaker's. Either way, front door it then snag Chalman mine.

    Then I ride clean past Chalman straight to Arrius. I've got 10 minutes to blow this keep, but I really only need 5, which will probably be undefended for 3-4 minutes as stragglers went to Chalman. Side siege inner, front door outer. Doneski. I'm utilizing my group's superior speed and trusting the ability of my team to complete the missions I assign them, or do their best to.

    So Arrius is ours and I've alerted the ENTIRE EP FACTION to my presence. The zerg is now under the impression that other EP groups/pugs are unable to deal with out advance and will be in a heightened state of confusion. At this point you play my favorite game "Pick-a-keep" and go blow it to pieces. I don't actually want to take this keep, just destroy as many walls as possible. I just want as much EP here as possible so I can bloodport my ass back to DC and go snag the now lightly defended Ales.

    This right here.

    The idea that the only tactic in this game is to go head on with another group of PvPers in a Large Scale setting is just absurd and a failure on the part of said player to be more imaginative and see the bigger picture.

    Every time Ive jumped into PvP and saw that my Faction was getting facerolled at a keep I immediately grouped up with a small group of players and took off for a Keep deep within enemy territory and began to wreak havoc on their transitus network. And every time it absolutely turned the tide of the battle. Suddenly the enemy Team couldnt get reinforcements up to the fight. Suddenly they were dispersed into different Keeps farther back because the Transitus Network was down all along the route. My Faction was then in a prime position to use less than they normally took to over run numerous Keeps. And by the time the enemy Faction was able to mount a response my Faction was on the offensive.

    All of this QQ about Zergs makes me think that either Players who used to run the show back in the day that knew how to disrupt the enemy teams are no longer playing or have, for no fathomable reason, given up the tactic and just want to go head on with others when there is no benefit to it. The complaints and demands by particular PvPers on these forums just make me think they have no clue how to play on a bigger scale and instead of learning to fight large numbers with denying the enemy freedom of movement they just want to steamroll large groups for an ego boost.

    Remember the Chalamo!
  • eliisra
    eliisra
    ✭✭✭✭✭
    usmcjdking wrote: »
    All I'm going to say is the bigger the zerg, the easier it is to handle. You don't beat a clumped mass of AOE bombs by going head on into it. You don't do it by stealth "flanking" into failure thanks to the excessive TTK. And you certainly don't do it with "everyone on crown". These are the signs of a bad leader who is operating in nothing more than a zerg him/herself.

    The bigger the zerg, the slower they are. For instance, let's say I'm DC and EP has us pushed all the way to Glade and they are sieging us at Glade with our offensive objective being Ales. I notice there are quite a few pugs as well to defend so I give myself a time estimate of 20-25 minutes before the pugs reach their threshold for proper defense.

    I've got a group of 12. What do I do? I go to Bleaker's first. It'll be undefended or so lightly defended it won't matter because the entire EP zerg is IVO Ales/Glade and have zero reason to be at Bleaker's. Either way, front door it then snag Chalman mine.

    Then I ride clean past Chalman straight to Arrius. I've got 10 minutes to blow this keep, but I really only need 5, which will probably be undefended for 3-4 minutes as stragglers went to Chalman. Side siege inner, front door outer. Doneski. I'm utilizing my group's superior speed and trusting the ability of my team to complete the missions I assign them, or do their best to.

    So Arrius is ours and I've alerted the ENTIRE EP FACTION to my presence. The zerg is now under the impression that other EP groups/pugs are unable to deal with out advance and will be in a heightened state of confusion. At this point you play my favorite game "Pick-a-keep" and go blow it to pieces. I don't actually want to take this keep, just destroy as many walls as possible. I just want as much EP here as possible so I can bloodport my ass back to DC and go snag the now lightly defended Ales.

    So you're avoiding fights, doing horse simulator and PvDoor. I dont know a single guy who thinks that's "wiping zergs".

    Yes, you're outsmarting stupid slow zerglings as far as objectives goes, but is it fun? Is the guys in your group having fun? Who the hell enjoys riding around and taking undefended keeps? You make 0 AP and get 0 good action.

    I enjoyed PvDoor maybe first weeks of ESO back in 2014, when I still cared about the scoring and siege fights felt new and immersive. Now, I rather carve my own eyes out.

    All that tactical work and the reward is seeing it flipped back again few hours later, when the zergs night shift starts. I get why you stopped leading raids :grimace:
  • Zorrashi
    Zorrashi
    ✭✭✭✭✭
    eliisra wrote: »
    usmcjdking wrote: »
    All I'm going to say is the bigger the zerg, the easier it is to handle. You don't beat a clumped mass of AOE bombs by going head on into it. You don't do it by stealth "flanking" into failure thanks to the excessive TTK. And you certainly don't do it with "everyone on crown". These are the signs of a bad leader who is operating in nothing more than a zerg him/herself.

    The bigger the zerg, the slower they are. For instance, let's say I'm DC and EP has us pushed all the way to Glade and they are sieging us at Glade with our offensive objective being Ales. I notice there are quite a few pugs as well to defend so I give myself a time estimate of 20-25 minutes before the pugs reach their threshold for proper defense.

    I've got a group of 12. What do I do? I go to Bleaker's first. It'll be undefended or so lightly defended it won't matter because the entire EP zerg is IVO Ales/Glade and have zero reason to be at Bleaker's. Either way, front door it then snag Chalman mine.

    Then I ride clean past Chalman straight to Arrius. I've got 10 minutes to blow this keep, but I really only need 5, which will probably be undefended for 3-4 minutes as stragglers went to Chalman. Side siege inner, front door outer. Doneski. I'm utilizing my group's superior speed and trusting the ability of my team to complete the missions I assign them, or do their best to.

    So Arrius is ours and I've alerted the ENTIRE EP FACTION to my presence. The zerg is now under the impression that other EP groups/pugs are unable to deal with out advance and will be in a heightened state of confusion. At this point you play my favorite game "Pick-a-keep" and go blow it to pieces. I don't actually want to take this keep, just destroy as many walls as possible. I just want as much EP here as possible so I can bloodport my ass back to DC and go snag the now lightly defended Ales.

    So you're avoiding fights, doing horse simulator and PvDoor. I dont know a single guy who thinks that's "wiping zergs".

    Yes, you're outsmarting stupid slow zerglings as far as objectives goes, but is it fun? Is the guys in your group having fun? Who the hell enjoys riding around and taking undefended keeps? You make 0 AP and get 0 good action.

    I enjoyed PvDoor maybe first weeks of ESO back in 2014, when I still cared about the scoring and siege fights felt new and immersive. Now, I rather carve my own eyes out.

    All that tactical work and the reward is seeing it flipped back again few hours later, when the zergs night shift starts. I get why you stopped leading raids :grimace:
    I know this may be hard to believe, but knowingly contributing to the death of a zerg can be fun. It is very much similar to how you killing another player is fun to you. All that differs is the type of approach.
    Like a surprise attack, we did something they did not expect and they died because of that. And yes, people as a group do get kicks in knowing that they outsmarted the zerg even though it was PvDoor. It was a cause of much jubilation at launch when it was discovered it was a legitimate tactic.
  • usmcjdking
    usmcjdking
    ✭✭✭✭✭
    ✭✭✭
    eliisra wrote: »
    usmcjdking wrote: »
    All I'm going to say is the bigger the zerg, the easier it is to handle. You don't beat a clumped mass of AOE bombs by going head on into it. You don't do it by stealth "flanking" into failure thanks to the excessive TTK. And you certainly don't do it with "everyone on crown". These are the signs of a bad leader who is operating in nothing more than a zerg him/herself.

    The bigger the zerg, the slower they are. For instance, let's say I'm DC and EP has us pushed all the way to Glade and they are sieging us at Glade with our offensive objective being Ales. I notice there are quite a few pugs as well to defend so I give myself a time estimate of 20-25 minutes before the pugs reach their threshold for proper defense.

    I've got a group of 12. What do I do? I go to Bleaker's first. It'll be undefended or so lightly defended it won't matter because the entire EP zerg is IVO Ales/Glade and have zero reason to be at Bleaker's. Either way, front door it then snag Chalman mine.

    Then I ride clean past Chalman straight to Arrius. I've got 10 minutes to blow this keep, but I really only need 5, which will probably be undefended for 3-4 minutes as stragglers went to Chalman. Side siege inner, front door outer. Doneski. I'm utilizing my group's superior speed and trusting the ability of my team to complete the missions I assign them, or do their best to.

    So Arrius is ours and I've alerted the ENTIRE EP FACTION to my presence. The zerg is now under the impression that other EP groups/pugs are unable to deal with out advance and will be in a heightened state of confusion. At this point you play my favorite game "Pick-a-keep" and go blow it to pieces. I don't actually want to take this keep, just destroy as many walls as possible. I just want as much EP here as possible so I can bloodport my ass back to DC and go snag the now lightly defended Ales.

    So you're avoiding fights, doing horse simulator and PvDoor. I dont know a single guy who thinks that's "wiping zergs".

    Yes, you're outsmarting stupid slow zerglings as far as objectives goes, but is it fun? Is the guys in your group having fun? Who the hell enjoys riding around and taking undefended keeps? You make 0 AP and get 0 good action.

    I enjoyed PvDoor maybe first weeks of ESO back in 2014, when I still cared about the scoring and siege fights felt new and immersive. Now, I rather carve my own eyes out.

    All that tactical work and the reward is seeing it flipped back again few hours later, when the zergs night shift starts. I get why you stopped leading raids :grimace:

    I didn't get boring because of low ap gain. It got boring because it became way too easy. Add into too ez the fact that AP gain is miserable and I don't find it enjoyable.
    0331
    0602
  • MudcrabsRus
    MudcrabsRus
    ✭✭✭
    1v1s aren't hard to find... If worse comes to worse just message some random dude that killed you or vise versa for a rematch. People will except the offer most of the time, and their you have it...
    Easy ;)
Sign In or Register to comment.