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Give me reasons, why you want veteran ranks gone...

  • UrQuan
    UrQuan
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    temjiu wrote: »

    Champion Points are an account-wide, alt-friendly form of progression. Why do you think Veteran Ranks are either better or needed as well?

    I think this is really the most relevant point so far in the thread.

    Pro-CP players have given plenty of reasons (whether you accept them or not) as to why VR should go away. But the reality of it is this:

    VR IS GOING AWAY.

    The question should actually be, "Give us players who are supporting what Xen is currently doing good reasons why the VR system should stay."

    I have yet to see anything from that side of the field except reasons against CP instead of for VR. Give us some good reasons why we should keep your antiquated VR system?
    To me the reasons to keep the VR system revolve largely around the fact that it's not broken like it used to be (albeit still too grindy for some people - I find it's OK personally, but I could see why some would feel that way), and around the shear difficulty of removing it.

    Some of the things that need to be very carefully considered when removing vet ranks:
    • Skill/attribute points earned per vet rank: what will happen with the ones people already earned? Will they lose them? If so, how will they be kept from being pissed off? If not, will newer players be able to get those skill/attribute points? If so, how? If not, how will they ever "catch up" with those players who were VR16 before vet ranks were removed?
    • Itemization: will all of the tiers of crafting mats & equipment VR1-16 be combined into one tier? If so, what will happen with the existing items, and how will the crafting skills be changed to reflect the new scale of tiers? If not, what will distinguish one tier from the next? Will every single crafting skill need to be completely overhauled?
    • Scaling: how will dungeons and similar instances be scaled? Will it be based on CPs? If so, how will the scaling be different for a level 10 with 501 CPs compared to a level 50 with 501 CPs, or a level 50 with no CPs?

    I'm sure there are other concerns too, that's just what immediately comes to mind. I'm not saying these things can't be overcome, I'm just saying that it's a lot of work to do so, and requires a lot of careful balancing to do it right. So I'm concerned that it's too much effort for little reward, and a significant risk of screwing up so that game balance is worse than ever.
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  • DenMoria
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    But I don't want it gone.

    There are that many people that want it gone?

    I mean, honestly, it's just leveling after level 50. What do they want, just to level?

    Oh well... to each his own.
  • Shadesofkin
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    Aside from the obvious silver and gold feedback...removing the vet ranks opens up the whole game.
    -There is no need for a leveling system that breaks away from the normal levels but also is broken away from the champion system which provides a much longer growth opportunity without making new players feel confused.

    -The dungeons are consolidated into a dungeon so that the devs can focus on more content and not so much on a normal and a harder version of each dungeon but instead, they can offer CP scaling to dungeons. This also helps the grouping tools.

    -for those who make alts, it provides opportunities to start-over but not start from scratch so to speak.

    -It offers friends who may join an experienced friend to catch up reasonably fast or allows the friend who has played for a long time to re-roll and be more viable and helpful to the new friends

    -PvP is streamlined and no longer separated by Vet and Non-vet campaigns

    -The overall design of new DLC is immediately available to all vs the dev team spending extra time trying to create content for normal and vet or picking one over the other

    -Lastly...vet never did anything that helped the game out....its only added gaps and time syncs in order to delay a person from reaching max level while dlc was being worked on.

    Ayep.
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  • Sagatho
    Sagatho
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    i dont know if they are good or bad, im VR1 right now and im making Silver quests, the only thing that i want to by removed is the Champion Point without a CAP, this make a pain in the ass for casual player who only play some hours in the week and they give a huge advantage to hard cores players and more in the pvp part.

    if they remove VR what is going to by the requierements to gear you up??

    remove VR and you will by lvl 51, 52, 53, is the same thing for me....
  • Geemarc
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    I posted this in another topic but will re-post it here as this seems more active.

    The only people that want VR ranks removed are the people that are hoping it will make levelling quicker. If they remove veteran ranks completely and just leave levels 1-50, the time it takes to level a new character would be ridiculous (7 hours at present). How would they then reward people that have already levelled to veteran 16 on one or more characters? They cant reward champion points with a the new cap system as people will most likely just hit the cap or be placed over it.

    If they do not remove veteran levels and just rename them levels 50-65, I don't see the point as its just giving them a new name.

    The amount of work that would be required to completely remove veteran levels and then rebalance the game (zones, gear, crafting, etc) is a complete waste of time and resources. This kind of game overhaul reminds me of Star Wars Galaxies, when they do remove veteran levels I fear the people that were campaigning for their removal will regret it.

    The simplest way would be to remove Cadwell quest lock and battle level all the Cadwell Silver and Gold zones. Keep veteran levels as they are or even rename them 50-65 if they have too. This would make the levelling process much more enjoyable without the need to completely change the game.
  • brandon
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    Runaan wrote: »
    ... because you people are driving me crazy about how badly you want it gone. Is it because you wanna max out your characters and vet. ranks are a blockade to you? Is there even any serious or at least understandable reason to undergo this significant change? IMO VR are a cool feature, nice change compared to other MMOs that only have regular levels.

    I need to get this frustration of mine out as it has been around for too long, many people simply going with the herd and just shouting "REMOVE VET RANKS OMFG" while they usually can't justify their "own" opinion on their own.

    For quite some time, it has been just somewhat of a rumour, this removing of VR. But recently when I saw ZOS' confirmation that they are working on it and do have it planned, it made me post this thread. One question popped in my head.

    Why?

    Us, those who don't want VR removed want to hear clear and justifiable reasons, that are reasonable enough for us to go with it, either from ZOS or some other hardheaded players, that surely have enough to say to this topic (even though they might've already said enough).

    edit: Just to clear things out, as I was reading through the posts, I was being looked at as the one, who wants them removed. That is not the case. I want Veteran Ranks to stay and I like them as they are.

    I agree with you Runaan. I actually like the veteran ranks and am pretty annoyed that they are getting removed. Sometimes I really dislike MMO players because most of them seem to just want to hit max level in 1 day and then complain about how there isn't anything to do.
  • Hand_Bacon
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    I like this post as it clearly outlines some good thoughts, but I have some questions.
    Aside from the obvious silver and gold feedback...removing the vet ranks opens up the whole game.
    -There is no need for a leveling system that breaks away from the normal levels but also is broken away from the champion system which provides a much longer growth opportunity without making new players feel confused.
    Are vet levels really confusing or is it that vet along with champ leveling is confusing? How about AP, Champ and Vet leveling? If any of these things are too confusing then the game is probably not for them. I don't know many mmo's, successful ones, that don't feature multiple leveling opportunities.
    -The dungeons are consolidated into a dungeon so that the devs can focus on more content and not so much on a normal and a harder version of each dungeon but instead, they can offer CP scaling to dungeons. This also helps the grouping tools.

    So its sort of the same, but different due to the criteria just changing. Is that semantics or substance?
    -for those who make alts, it provides opportunities to start-over but not start from scratch so to speak.
    Already accomplished with the addition of Champ points, right?
    -It offers friends who may join an experienced friend to catch up reasonably fast or allows the friend who has played for a long time to re-roll and be more viable and helpful to the new friends
    Champ points and well...in game experience also helps? I mean, you know things as in where to go, what to do etc... as to cut down on confusion for the friend.
    -PvP is streamlined and no longer separated by Vet and Non-vet campaigns
    Is it then separated by Champ point scaling as you see the need for with dungeons or all together? Daoc had everyone together for everything other than low level bgs, so I have no problem with this.

    -The overall design of new DLC is immediately available to all vs the dev team spending extra time trying to create content for normal and vet or picking one over the other
    What do you see as rewards for experiencing new content? Is it new and better gear, a masked leveling system by itself, or just more pretty trees to see?
    -Lastly...vet never did anything that helped the game out....its only added gaps and time syncs in order to delay a person from reaching max level while dlc was being worked on.
    I can see vet levels seeming hollow at times, especially if you've already experience optional questing content, but wouldn't that be a good place to add in more DLC? If its just pretty trees and things to do without character development, just fluff up the vet levels.

    Since it appears vet levels will be removed regardless, it would be interesting to see just what is imagined in its place. I'd like to see real examples of how this would play out without diverting the game away from a character progression mmo.

    #AlmostGood@ESO
  • Garwulf
    Garwulf
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    Doing the same thing over and over again is not neccesarily enjoyable. Doing the main part of the game to level 50 once was enjoyable, doing it up to 8 times is just plain boring. Then we have Cadwells silver and Gold.
    Currently it is easy to get to VR16 today than it was to get to VR12 under the old system. However that is not the problem.
    Cadwells Silver and Gold were not interesting doing them the first time. Just a lot of quests with no interconnecting story line. Doing them more than once is essentially punishment. Combined with the punishing VR sytem (original, not current) it is no wonder people left in droves.
    So whilst the VR system is not the real problem with this game and fixing it is as easy as making the levels to VR16 more progressive along the lines of 1 to 50, the inherent problems with game design will haunt us until the game dies it's miserable and lingering death.

    In other words we are aguing that putting more sauce on nasty tasting food wil lmake it taste better. Might as well eat the sauce......
    .
    Edited by Garwulf on October 28, 2015 8:21PM
  • Van_0S
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    It brings out levelisum( like if in GRP all are vr 16 and 1 player is vr 1 then that will be taken out first by an enemy faction or he will be just be kicked out from the GRP)

    Leveling to vr 16 is no simple task, its tedious and time consuming.

    Once, a player reaches vr 16 then he can craft legendary set to be more powerfull. But again, he as to level (which takes like forever).

    Which brings jealousy and fustration. The game is meant to be enjoyed not to be forced.
    Edited by Van_0S on October 28, 2015 8:19PM
  • Hand_Bacon
    Hand_Bacon
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    It brings out levelisum( like if in GRP all are vr 16 and 1 player is vr 1 then that will be taken out first by an enemy faction or he will be just be kicked out from the GRP)

    Leveling to vr 16 is no simple task, its tedious and time consuming.

    Once, a player reaches vr 16 then he can craft legendary set to be more powerfull. But again, he as to level (which takes like forever).
    I can understand what you're saying, but that is kind of the nature of a character progression based game isn't it? What would be the vision for the game without levels or further progression? I can see the pvp side of things taking center stage, but without an element of risk/reward for a faction or character progression what would the point be other than taunting your dead opponent and forum/twitter screenshots? Plenty of FPS's for that sort of thing.

    Which brings jealousy and fustration. The game is meant to be enjoyed not to be forced.

    I always thought jealousy and frustration were secondary or even tertiary emotions that are due to deeper core issues, but can be triggered by any number of things. I don't mean to downplay or marginalize one's feelings, but this is a game and nobody is forcing anyone to do anything or feel any particular way.

    #AlmostGood@ESO
  • NewBlacksmurf
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    Hand_Bacon wrote: »
    I like this post as it clearly outlines some good thoughts, but I have some questions.
    Aside from the obvious silver and gold feedback...removing the vet ranks opens up the whole game.
    -There is no need for a leveling system that breaks away from the normal levels but also is broken away from the champion system which provides a much longer growth opportunity without making new players feel confused.
    Are vet levels really confusing or is it that vet along with champ leveling is confusing? How about AP, Champ and Vet leveling? If any of these things are too confusing then the game is probably not for them. I don't know many mmo's, successful ones, that don't feature multiple leveling opportunities.
    -The dungeons are consolidated into a dungeon so that the devs can focus on more content and not so much on a normal and a harder version of each dungeon but instead, they can offer CP scaling to dungeons. This also helps the grouping tools.

    So its sort of the same, but different due to the criteria just changing. Is that semantics or substance?
    -for those who make alts, it provides opportunities to start-over but not start from scratch so to speak.
    Already accomplished with the addition of Champ points, right?
    -It offers friends who may join an experienced friend to catch up reasonably fast or allows the friend who has played for a long time to re-roll and be more viable and helpful to the new friends
    Champ points and well...in game experience also helps? I mean, you know things as in where to go, what to do etc... as to cut down on confusion for the friend.
    -PvP is streamlined and no longer separated by Vet and Non-vet campaigns
    Is it then separated by Champ point scaling as you see the need for with dungeons or all together? Daoc had everyone together for everything other than low level bgs, so I have no problem with this.

    -The overall design of new DLC is immediately available to all vs the dev team spending extra time trying to create content for normal and vet or picking one over the other
    What do you see as rewards for experiencing new content? Is it new and better gear, a masked leveling system by itself, or just more pretty trees to see?
    -Lastly...vet never did anything that helped the game out....its only added gaps and time syncs in order to delay a person from reaching max level while dlc was being worked on.
    I can see vet levels seeming hollow at times, especially if you've already experience optional questing content, but wouldn't that be a good place to add in more DLC? If its just pretty trees and things to do without character development, just fluff up the vet levels.

    Since it appears vet levels will be removed regardless, it would be interesting to see just what is imagined in its place. I'd like to see real examples of how this would play out without diverting the game away from a character progression mmo.

    1.Vet is confusing when you start discussing it with others in game...and on the forums with or without CP considerations.
    Maybe its not confusing but that people have a couple different thoughts of what they are and how they work which some ppl are right, some are partially right and other are flat our wrong which contributes to confusion.

    2. the dungeons already scale so it simplifies due to the comments in #1 and the upcoming grouping tools changes announced on PTS and the last ESO Live.

    3. yes already accomplished with CP's
    4. yes and yes

    5. I hope they don't use CPs to separate anything and just allow CP's to be added bonus. Its a mega server so if the original idea is for us to play together and be at war....put as many of us together as reasonably possible. (With logical considerations of course but not CP separation)

    6. New content....without VR's Id hope that ZOS would being able to offer more motif, areas, quests, trials, PvP modes, leader-board, armor and weapon artwork and even to go back and adjust old content to make it viable. I'm motivated by new items, motif and zones personally along with PvE events of any type as long as they aren't solo only.

    7. The Vet zones shouldn't go away and yes there is so much more they can do with these areas. I have to admit that i don't dislike the vet zones for PvE but I do dislike how the silver and gold zones aren't optional and then how Craglorn is opened at VR1 but not doable until a lot later in VR progression.

    -I just imagine that the mats, gear and anything past level 49 will move to an open space.
    Open space would mean that at level 50 mats and items are universal and the mats are no longer level bound.

    I'd really love to see all mats not be level bound and the amount of mats align with levels so for instance, a level 4 item now would be viable for a level VR16 today but instead of 6 - 14 mats, it would require 100 or so. That doesn't make sense right now but just throwing ideas out.

    Ideally tho the vet parts of the game would just go away and the difficulty would at first align with CP's in our understanding but the catch-up system pushes everyone high enough for that to be of no concern.

    -PC (PTS)/Xbox One: NewBlacksmurf
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  • Hand_Bacon
    Hand_Bacon
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    NewBlackSmurf, I could get behind most of that. I guess this is Z's time to step up and shine by coming up with something new yet comfortable on many fronts. Will they knock it out of the park or pull a Casey At Bat?

    I'm cheering for the batter, but know the odds are with the pitcher...
    #AlmostGood@ESO
  • NewBlacksmurf
    NewBlacksmurf
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    Hand_Bacon wrote: »
    NewBlackSmurf, I could get behind most of that. I guess this is Z's time to step up and shine by coming up with something new yet comfortable on many fronts. Will they knock it out of the park or pull a Casey At Bat?

    I'm cheering for the batter, but know the odds are with the pitcher...
    I know this isn't the pitcher you mean....but just for smiles...i had to.

    We will see what comes of this all...they're a good bunch but sometimes I think they have too many intelligent ppl working on one project.
    frabz-OH-CRAP-Kyle-is-coming-to-Canada-gimme-another-pitcher-3f1269.jpg
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • vaagventje17eb17_ESO
    Gidorick wrote: »
    SO remove vr ranks, and what raise levels?

    this wont jsut stop at level 50 the game then, then it wil become level 60-70 or wel if you look at how much xp, i should be levle 150 ish, that we all go up to, and stil just as long of a grind, the difference between a level 50, adn a vr 16, are you really complaining in here that a better gear and higher levelr player, wins over a level 50 player? are you kidding me? why would anybody levle higher, if it wouldnt give you a advantage? and wel saying progres should stop so people can catch up, wel... what about the player who did put time in to the game? who are maxed? they just need to wait so all the slow pokes or as said "casuals" ( not my words but mentiond often here) can keep up? that is unfair again to the higher players who did put there time and effort in, find a solution that benefits everyone, and not just the low levels, or the high levels., or the more or the less cp player. and iam sure zeni wil try to listen

    Exactly @vaagventje17eb17_ESO I outlined how the XP works out here : http://forums.elderscrollsonline.com/en/discussion/174148/level-50-80-vr-1-16-replacement-a-new-ish-concept

    Pretty much, it works out to 30 more levels.

    ty for showing this, and nice, somebody worked it out, but still my question here is, instead of having vr levels, is having normal levels that much better?

    yes oke vr levels take longer, and this way it seems slower to go up, but then again, you are supose to reach v1, when you excit coldharbour, so that is 50 levels, then you go true 2 of the same size areas as you cam in from, so lest say 40 levels each(not counting coldharbour ofc the 2nd and 3th time, since that is 1x only) so the progres from v1 to v5 should be as long as your first 40 levels,m logicly speaking, for the overall progres in the game, then go to the next area, at v5, to v10, another 40 levels, since its teh same size area, 3x same size, 3x of the first levels of xp, so what iam hearing mostly is, people want new levels, so they level up more frequent, and its more indusing to there rewarded feeling, while some people just see a goal to go to v16, some people want ot do it with smaller steps, becasue they feel vet levels are to long. i cant understand this, but the other reasons i can barly understand that people tell me, i dont mind at all if i have vet levels, normal levels, or if they gonan call it omgwtfbbq levels, levels are levels, xp is xp, doesnt really mater how you call it, or in how many steps you put it, the end goal wil stay as far away from you as it was, it wil just be 30 steps more from 50-80 then instead of v1-v16, it wil still take the same time, be the same stuff, its just a name that is changing, so i dont see how it wil make any difference.

    and ty again for actualy doing the math, also can you explain to me what the exact problem is beyond the fact vr levels take a while longer then normal levels?

    and honestly, i dotn want to go to a wow based gamestyle, where they now reach waht? level 120? i dont know or care, but that is way to many levels to pound true in my opinion, that makes the bar look to high again, and less endicing, sure levels wil go faster, but there wil be more, time=same.

    or am i missing something?



  • majorperib14_ESO
    majorperib14_ESO
    Soul Shriven
    "i don't have time or patience to level" really? then why the hell are you playing a mmo?
    Edited by majorperib14_ESO on October 28, 2015 8:53PM
  • Tannakaobi
    Tannakaobi
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    Runaan wrote: »
    ... because you people are driving me crazy about how badly you want it gone. Is it because you wanna max out your characters and vet. ranks are a blockade to you? Is there even any serious or at least understandable reason to undergo this significant change? IMO VR are a cool feature, nice change compared to other MMOs that only have regular levels.

    I need to get this frustration of mine out as it has been around for too long, many people simply going with the herd and just shouting "REMOVE VET RANKS OMFG" while they usually can't justify their "own" opinion on their own.

    For quite some time, it has been just somewhat of a rumour, this removing of VR. But recently when I saw ZOS' confirmation that they are working on it and do have it planned, it made me post this thread. One question popped in my head.

    Why?

    Us, those who don't want VR removed want to hear clear and justifiable reasons, that are reasonable enough for us to go with it, either from ZOS or some other hardheaded players, that surely have enough to say to this topic (even though they might've already said enough).

    edit: Just to clear things out, as I was reading through the posts, I was being looked at as the one, who wants them removed. That is not the case. I want Veteran Ranks to stay and I like them as they are.


    It's not the Veteran ranks that are the problem, it's the lazy storytelling that goes with them. I want a free to roam Tamriel, what I mean by this is I want to see other factions outside Cyrodiil, I don't want to be following a quest line that goes against EVERYTHING that my character is. Why would I work for Queen Ayrenn when I could put my knife through her eye and end the war right there right then.

    VR's are an illusion to bypass the lack of content, nothing more. I will ask you why do you want them to stay when they go against everything that ESO is? Not to mention the grind and the fact that in order to be competitive in Cyrodiil you will need to be a traitor to your own faction not once but twice. It is beyond stupid and really does ruin any immersion this game offered. That's an Elder Scrolls game by the way.

    Frankly I am amazed that you need to ask Why, but that's just my opinion.
  • phillyproduct
    phillyproduct
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    Vet levels give ZOS a mechanism for stealing all of our gear just to make us grind for the same gear at a higher level just to stay competitive.

    They do these gear grinds to cover up the fact that they are trying to pad their content and make it last longer by using meaningless carrot chasing.

    Removing vet levels would remove this terrible tool that brought us the most boring gear ever (agility/willpower/endurance).

    We used to have 15+ endgame jewelry sets and now we have 3. ZOS hasn't updated trials, DSA or the PvP elite gear vendor to VR16 just to keep everyone grinding those same boring three sets. Now they have even less motivation to update the older content because orsinium is coming to the preplanned rescue with new gear and some marketer is telling zos to stall the updates to the old jewelry wont act as a conflict of interest.

    TL;DR: Vet Levels are used for two things only. Padding thin content, and grabbing gear. Both are bad for the game. Remove Vet levels.

    Begins slow clap
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    Dark elf sorc ebonheart
    Orc templar
    Dark elf Dragon knight
    Redguard warden

    Vet CoA saved the day https://www.youtube.com/watch?v=S616Dhc2Yu4
  • Islyn
    Islyn
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    Tannakaobi wrote: »
    VR's are an illusion to bypass the lack of content, nothing more.

    No, locking areas to lvl is that.

    The should just unlock Silver and Gold or whatever.

    There is LOADS of content but let's face it, most people are quite literally too lazy to do it all and only do main story stuff, then try to grind and get bored of that too then complain.

    I have ENOUGH v14s on NA gotten when it was actually hard, to know what I am talking about and I am not putting anyone down.

    I am saying: This here, is not a grind and removing vet ranks is just pointless busywork when there are other things devs could be doing. Like MORE CONTENT. :)
    Member of the Old Guard - Closed Betas 2013
  • notimetocare
    notimetocare
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    Lazy people want them removed. Why should we have to level to get better gear? I demand it all at lvl 10 and just have it scale with me!
  • Shadesofkin
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    Islyn wrote: »
    Tannakaobi wrote: »
    VR's are an illusion to bypass the lack of content, nothing more.

    No, locking areas to lvl is that.

    The should just unlock Silver and Gold or whatever.

    There is LOADS of content but let's face it, most people are quite literally too lazy to do it all and only do main story stuff, then try to grind and get bored of that too then complain.

    I have ENOUGH v14s on NA gotten when it was actually hard, to know what I am talking about and I am not putting anyone down.

    I am saying: This here, is not a grind and removing vet ranks is just pointless busywork when there are other things devs could be doing. Like MORE CONTENT. :)

    I also fought my way to VR14 on multiple toons before there were champion points or before soft caps were removed. But I don't think we're ever going to agree. That being said, I don't want them to be removed because I'm lazy, I really think it will be healthier for the game.

    Ah well. This has been a fun distraction.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Uber_Lord
    Uber_Lord
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    Im VR16 and I honestly see no difference. VR16 or level 100 whats the difference? Those 2 words Veteran Rank are quite gimmicky and meaningless. I suposse to look cool for the kids? Same goes with HP and damage increase in tenths of thousands? What's the purpose? To look silly and "cool" for the kids? What's next 400,000 Health and 100k DPS?
    I much more prefered the smaller stat numbers back then. Keep it simple, stupid!
    Why do somethings for no functional reason?
    Edited by Uber_Lord on October 28, 2015 9:27PM
  • Tannakaobi
    Tannakaobi
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    Islyn wrote: »
    Tannakaobi wrote: »
    VR's are an illusion to bypass the lack of content, nothing more.

    No, locking areas to lvl is that.

    The should just unlock Silver and Gold or whatever.

    There is LOADS of content but let's face it, most people are quite literally too lazy to do it all and only do main story stuff, then try to grind and get bored of that too then complain.

    I have ENOUGH v14s on NA gotten when it was actually hard, to know what I am talking about and I am not putting anyone down.

    I am saying: This here, is not a grind and removing vet ranks is just pointless busywork when there are other things devs could be doing. Like MORE CONTENT. :)

    How is repeating the same quests that I already done on my main not a grind? Laziness has absolutely nothing to do with it. Not wanting to quest is not laziness any more than not wanting to PVP is. An MMO should be built around lore, and ensuring that your players are doing what they want to be doing. VR breaks both. I don't want to go through another factions quests on a character. If I want to go through the story of another faction I will roll an alt and do so.

    I would love VR if they were factionless area's with no repeating other faction storylines, but they're not and therefore are out of place.

    You are so wrong to say it's down to laziness, you simply can't look beyond your own playstyle and accept that other people want different things out of an MMO. It's the epitome of tunnel vision. I also leveled characters through the early months and it was a pointless grind that ruined any interest I had in Alts playing through quests. It's ONLY saving grace was the difficulty of combat, oh but they ruined that.

    Edit: and by the way, when I say remove faction quests I mean by replacing it with new content that is relevant to my faction.
    Edited by Tannakaobi on October 28, 2015 9:38PM
  • AshTal
    AshTal
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    So I never have to do Cadwell Silver and Gold ever again on any new character.
  • Islyn
    Islyn
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    Uber_Lord wrote: »
    Im VR16 and I honestly see no difference. VR16 or level 100 whats the difference? Those 2 words Veteran Rank are quite gimmicky and meaningless. I suposse to look cool for the kids? Same goes with HP and damage increase in tenths of thousands? What's the purpose? To look silly and "cool" for the kids? What's next 400,000 Health and 100k DPS?
    I much more prefered the smaller stat numbers back then. Keep it simple, stupid!
    Why do somethings for no functional reason?

    Yeah exactly exactly!

    I only think it will take SO MUCH TIME for something that won't really matter - i don't actually care what my lvls are called and people Keep Thinking I am putting it down because of them.

    I am just saying: Omg - bugs, lag, loadscreen, bugs and content. Then totally pointless at this point, changes.
    Member of the Old Guard - Closed Betas 2013
  • Joonagi
    Joonagi
    Soul Shriven
    What is veteran ranks? :open_mouth:
  • Islyn
    Islyn
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    AshTal wrote: »
    So I never have to do Cadwell Silver and Gold ever again on any new character.

    But you would still have to lvl no matter what and how else will you?

    What do you think is going to happen?

    You don't have to do those now, if you are glad to never go there and grind in IC.
    Member of the Old Guard - Closed Betas 2013
  • Islyn
    Islyn
    ✭✭✭✭✭
    Tannakaobi wrote: »
    Islyn wrote: »
    Tannakaobi wrote: »
    VR's are an illusion to bypass the lack of content, nothing more.

    No, locking areas to lvl is that.

    The should just unlock Silver and Gold or whatever.

    There is LOADS of content but let's face it, most people are quite literally too lazy to do it all and only do main story stuff, then try to grind and get bored of that too then complain.

    I have ENOUGH v14s on NA gotten when it was actually hard, to know what I am talking about and I am not putting anyone down.

    I am saying: This here, is not a grind and removing vet ranks is just pointless busywork when there are other things devs could be doing. Like MORE CONTENT. :)

    How is repeating the same quests that I already done on my main not a grind? Laziness has absolutely nothing to do with it. Not wanting to quest is not laziness any more than not wanting to PVP is. An MMO should be built around lore, and ensuring that your players are doing what they want to be doing. VR breaks both. I don't want to go through another factions quests on a character. If I want to go through the story of another faction I will roll an alt and do so.

    I would love VR if they were factionless area's with no repeating other faction storylines, but they're not and therefore are out of place.

    You are so wrong to say it's down to laziness, you simply can't look beyond your own playstyle and accept that other people want different things out of an MMO. It's the epitome of tunnel vision. I also leveled characters through the early months and it was a pointless grind that ruined any interest I had in Alts playing through quests. It's ONLY saving grace was the difficulty of combat, oh but they ruined that.

    Edit: and by the way, when I say remove faction quests I mean by replacing it with new content that is relevant to my faction.

    Sorry you misunderstand me I think.

    People have to level no matter how they do it or what the levels are called.

    You will not just POOF to max and getting CP is the same difference as anything else.

    The LORE is in the QUESTING (seriously?) and you can grind.

    Also I don't have one playstyle. I do all the things.

    Getting rid of VR Levels will not magically make a load of new content. You will still be left with grind, quest or pvp. There's no 4th way.

    NOT removing VR levels and creating instead more content will create more content.
    Edited by Islyn on October 28, 2015 9:47PM
    Member of the Old Guard - Closed Betas 2013
  • Islyn
    Islyn
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    Joonagi wrote: »
    What is veteran ranks? :open_mouth:

    Just the name of lvls after 50, goes currenly to v1, v2 etc max being v16 at present.

    Member of the Old Guard - Closed Betas 2013
  • Corellon Thromorin
    Corellon Thromorin
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    I dislike the veteran rank icon.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Eh I really could care less as long as I keep my attribute and skill points and if removing vet rank increases the level cap that just means more attribute points and skill points. Who doesn't want that.
    New Content will bring locations with more skyshards and more skyshards = more skillpoints

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