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A thought regarding major expedition, DK and templar mobility issues, and the four classes

  • Hiero_Glyph
    Hiero_Glyph
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    Salmonoid wrote: »
    Nightblades and Sorcs have Damage and Mobility, Templars and DKs have limited mobility and can tank.

    (Templars can do as much burst as Nightblades though so there is that too)

    Stop trying to make every class the same, I'm sick of seeing the same thread every few days.


    You obviously have no idea what balance and variety is.

    I'm sorry but if a Templar is doing as much burst DPS as a NB then either 1) the other player is afk and not dodging any of the channeled attacks, or 2) the NB is built poorly.

    I do not feel that a mobility skill is needed for either the Templar or DK but ZOS needs to give them back skills that allow them to stand their ground and make getting in their face less than desirable. Previously, both classes had such skills in the form of Ash Cloud and Blinding Light; these skills have since been nerfed/removed. As a result there is an obvious gap in the classes' designs, especially when you look at the current speed of the meta (both in terms of movement and burst DPS).

    I see no reason to make all classes the same but every class should have options and right now NB and Sorc are top tier since they have the most (best?) options available to them.
    Edited by Hiero_Glyph on October 28, 2015 1:54PM
  • Armitas
    Armitas
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    What we lacked in mobility we made up for in defense and healing...however all that got nerfed to heck. Now lacking what made us viable we certainly have a need for major expedition. However I would rather have sorc/nbs remain the mobile class and DK/temp be restored to the defense and healing class.
    Edited by Armitas on October 28, 2015 2:06PM
    Retired.
    Nord mDK
  • blabafat
    blabafat
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    Templars and DKs should not have any mobility

    The complaints from DKs are lack of survivability. Nobody complained about lack of mobility when DKs were strong, tanky, and could hold their ground, like they were designed. With dragon blood being weak, dynamic ultimate generation being gone, they have lost this tankiness.

    Templars are balanced for the most part. I've said a few changes that they need in another thread, and I don't think class mobility is necessary. I MAIN a Templar.


    Not every class should have everything, otherwise there would be no classes. There are plenty of ways to get mobility.

    - Bow (Hasty Retreat)
    - Dual Wield (Quick Cloak - AMAZING skill)
    - Vampire (Mist Form)
    - Rapid Maneuvers


    Some people may argue that DKs and Templars are forced to use vampire, bow, dual wield, or maneuvers. Well...Magicka NBs and Sorcerers are forced to use a resto staff for reliable healing too.

    Giving DKs mobility is not the solution. Making them more tanky is.
    Fire Cloak - VR12 DK - Nord - EP
    Ámeer - VR15 Templar - Imperial - AD
    The Mágician - VR16 Templar - Imperial DC
    Magíc - VR16 DK - Dark Elf - DC
    Àmeer - VR16 Templar - High Elf - DC
    ámeer - VR16 Templar - High Elf - AD
    Æ ámeer - VR16 Templar - High Elf - EP
    Ameer Flow - Level 34 Nightblade - High Elf - EP


    Youtube:
    https://youtube.com/channel/UCFNmXCgmTVo-T-p1BIVLxbQ
  • Armitas
    Armitas
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    Vangy wrote: »
    That is a mystery for them to solve. Also I have been hearing rumors of a DK rework coming up. Not sure how true it is but hopefully they dont break my dk even more =(

    Well if we go off past experience they will fix the DK by giving molten armaments a 1second cast time along with the current full heavy attack requirement.
    Edited by Armitas on October 28, 2015 2:05PM
    Retired.
    Nord mDK
  • Vangy
    Vangy
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    Armitas wrote: »
    Vangy wrote: »
    That is a mystery for them to solve. Also I have been hearing rumors of a DK rework coming up. Not sure how true it is but hopefully they dont break my dk even more =(

    Well if we go off past experience they will fix the DK by giving molten armaments a 1second cast time along with the current full heavy attack requirement.

    =(

    That being said, my stam dk does use molten armaments in PVE. Very nice to set up dots and alternate between WB and fully charged heavy attack. Allowed me to drop stam regen to 740 and pick up 35k stam and 3.4 k weapon damage unbuffed. Hits like a truck and ulti charges really fast thanks to those heavies.

    In pvp however me is a sad, flappy wing DK who cant fly =(
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • willymchilybily
    willymchilybily
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    Should DK + Templar have a class speed boost, i dont think they need it in their class, but they do need to have ACCESS to a working magicka based major expidition buff that is not dependant on contracting vampirism. even if it cant be used whilst actively engaging in combat (attacking)

    There are generic mobility speed boosts in trees that are accessed by all. I disagree with the view speed boost is unique to night blade or sorc some are claiming in this thread. id say it is better to say combat movement speed/mechanics are unique to these classes. shadowy image, double take, bolt, boundless storm

    And why are some people discussing generic non lore related stereotypical arch types and derailing the thread without one whit of ZOS moderator. or referencing gap closers that require a target to activate? Sorry @Rayste your thread is derailed, ill say my 2 cents then leave instead or risking unkind words to other members of this community.

    retreating manuevers is a great stamina movment boost, but is limited by ending when you engage in combat. and mist form doesnt allow you to engage in combat. That is the sacrifice, that is the way to keep the advantage of Combat movement boosts to those other classes.

    But the fact mist form is nerfed to useless and there are no magicka based movement speed boost granting major expidition is unfair and needs addressing. magicka eg. non tanky play style non tanky set up.
    Edited by willymchilybily on October 28, 2015 3:49PM
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • MuddledMuppet
    MuddledMuppet
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    I love to be as mobile as possible in games, no matter what the game, but always, something has to be sacrificed for it.

    All of my NB's are vamp, two run with concealed weapon and the speedy dodge morph (forget the name lol, mirage?) and their sneak speed is as fast as most players run speed. I give up three skill slots and expose myself to more potential dmg from fire for this.

    I rolled with 3 different NB's and a stamina sorc (waaaaay before these were 'meta') precisely beacuse they appeared to have great mobility. Without wishing to sound argumentative, didn't you look over the class skills of templar/DK before choosing to go with them?

    One of my all time favourite games (now sadly defunct) was a relatively little known game, Gotham City Impostors, for me that game had a perfect balance in the way it handled speed. Small characters were fastest, huge chars lumbered around, and their health pools reflected this, (as did their targetability). Little speedies could and were frequently one shotted from fatties spamming RPG's, but man it was satisfying taking down those salad dodgers!

    I'd love to see some similar concept in ESO (tho I know it would never happen) where armour weight actually had an impact on movement speed, but, make it dangerous to play for mobility!

    I'd love to see some of this style of gameplay in ESO, high risk but immense satisfaction when it comes off

    https://www.youtube.com/watch?v=saJ4v-WpRNo
  • Orchish
    Orchish
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    Bashev wrote: »
    Templars and DKs do not need mobility neither high DPS because then what will be the difference with the other 2 classes. They need more survivability which is now lacking after the stamina regen nerf while blocking. And DKs need buff for their self heal.

    Exactly. I don't need mobility on my DK. I just want my Dragon blood to flipping work in PvP.
  • Kammakazi
    Kammakazi
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    Add Major Expedition to:

    Sun Shield or Restoring Aura (And both of its morphs)

    &

    Dragon's Blood or Obsidian Shield

    Problem solved.
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