UltimaJoe777 wrote: »It is not impossible for them to get Major Expedition but I understand how you feel. However, I like to think the fact they prefer to be heavily armored based on the fact they are technically both "Knights" leaves them less mobile lol
Also Sorcerers should technically not be so mobile, barring teleportation. Nightblades, on the other hand, should.
Just goes to show not every game sticks entirely to traditional logic in some ways but does in others lol
UltimaJoe777 wrote: »It is not impossible for them to get Major Expedition but I understand how you feel. However, I like to think the fact they prefer to be heavily armored based on the fact they are technically both "Knights" leaves them less mobile lol
Also Sorcerers should technically not be so mobile, barring teleportation. Nightblades, on the other hand, should.
Just goes to show not every game sticks entirely to traditional logic in some ways but does in others lol
Cmon man! you basically just said sorcs should be less mobile and NBs should be the only truly mobile class? That doesn't make sense especially given the cloak factor. I like to run my DK as a medium armor build. Why should it be reserved to heavy armor?
UltimaJoe777 wrote: »UltimaJoe777 wrote: »It is not impossible for them to get Major Expedition but I understand how you feel. However, I like to think the fact they prefer to be heavily armored based on the fact they are technically both "Knights" leaves them less mobile lol
Also Sorcerers should technically not be so mobile, barring teleportation. Nightblades, on the other hand, should.
Just goes to show not every game sticks entirely to traditional logic in some ways but does in others lol
Cmon man! you basically just said sorcs should be less mobile and NBs should be the only truly mobile class? That doesn't make sense especially given the cloak factor. I like to run my DK as a medium armor build. Why should it be reserved to heavy armor?
It's based on who the classes truly represent. Dragonknights are warriors, drawing from the power of dragons themselves to aid them in combat. Templars are Holy Knights, Paladins if you will, and are armed with both light and might. Sorcerers on the other hand are supposed to be frail wizards that rely on magic for battlefield prowess, including mobility, thus making their ability to use teleportation spells their primary mobility (yes this isn't a thing in TES I am speaking generally and traditionally lol). Last are the Nightblades. Rangers... Archers... Thieves, Assassins, even Ninjas. All of those are professions that rely on mobility and cunning to outwit and overpower their foe.
So in short I was speaking from a bio standpoint lol
How would you guys feel if they added major expedition to a dragon knight and Templar ability?
Nightblades have double take
Sorcerers have boundless storm
Both are very good in their own ways. That said, sorcerers have bolt escape and nightblades have cloak w/ concealed weapon options.
The options for DK and temp include elusive mist and retreating maneuvers, one of which requires vampirism and is buggy atm.
I have recently started playing both the Templar and a DK. I main a Sorc and a NB. I see the deficiencies with mobility. Would this help? I think it would be a start.
Thanks for the feedback.
How would you guys feel if they added major expedition to a dragon knight and Templar ability?
Nightblades have double take
Sorcerers have boundless storm
Both are very good in their own ways. That said, sorcerers have bolt escape and nightblades have cloak w/ concealed weapon options.
The options for DK and temp include elusive mist and retreating maneuvers, one of which requires vampirism and is buggy atm.
I have recently started playing both the Templar and a DK. I main a Sorc and a NB. I see the deficiencies with mobility. Would this help? I think it would be a start.
Thanks for the feedback.
You missed some things.
1. Movement potions are available for all classes as well. With a cooldown of 45 seconds and Major Expedition for 50 seconds (V 15 potions) you can get quite some stuff done if you're only lacking movement.
2. Templars have charge, and DKs have dragon leap, which adds at least 'some' moveability. Of course, compared to cloak or bolt escape, all of that is a bit underwhelming, but it shouldn't be left out in a thread like that.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »It is not impossible for them to get Major Expedition but I understand how you feel. However, I like to think the fact they prefer to be heavily armored based on the fact they are technically both "Knights" leaves them less mobile lol
Also Sorcerers should technically not be so mobile, barring teleportation. Nightblades, on the other hand, should.
Just goes to show not every game sticks entirely to traditional logic in some ways but does in others lol
Cmon man! you basically just said sorcs should be less mobile and NBs should be the only truly mobile class? That doesn't make sense especially given the cloak factor. I like to run my DK as a medium armor build. Why should it be reserved to heavy armor?
It's based on who the classes truly represent. Dragonknights are warriors, drawing from the power of dragons themselves to aid them in combat. Templars are Holy Knights, Paladins if you will, and are armed with both light and might. Sorcerers on the other hand are supposed to be frail wizards that rely on magic for battlefield prowess, including mobility, thus making their ability to use teleportation spells their primary mobility (yes this isn't a thing in TES I am speaking generally and traditionally lol). Last are the Nightblades. Rangers... Archers... Thieves, Assassins, even Ninjas. All of those are professions that rely on mobility and cunning to outwit and overpower their foe.
So in short I was speaking from a bio standpoint lol
I made a very legitimate post, its something that could help remedy issues with mobility for the other two classes. They still don't have cloak or bolt.... Given the 'play how you want' motto, you are far off.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »It is not impossible for them to get Major Expedition but I understand how you feel. However, I like to think the fact they prefer to be heavily armored based on the fact they are technically both "Knights" leaves them less mobile lol
Also Sorcerers should technically not be so mobile, barring teleportation. Nightblades, on the other hand, should.
Just goes to show not every game sticks entirely to traditional logic in some ways but does in others lol
Cmon man! you basically just said sorcs should be less mobile and NBs should be the only truly mobile class? That doesn't make sense especially given the cloak factor. I like to run my DK as a medium armor build. Why should it be reserved to heavy armor?
It's based on who the classes truly represent. Dragonknights are warriors, drawing from the power of dragons themselves to aid them in combat. Templars are Holy Knights, Paladins if you will, and are armed with both light and might. Sorcerers on the other hand are supposed to be frail wizards that rely on magic for battlefield prowess, including mobility, thus making their ability to use teleportation spells their primary mobility (yes this isn't a thing in TES I am speaking generally and traditionally lol). Last are the Nightblades. Rangers... Archers... Thieves, Assassins, even Ninjas. All of those are professions that rely on mobility and cunning to outwit and overpower their foe.
So in short I was speaking from a bio standpoint lol
I made a very legitimate post, its something that could help remedy issues with mobility for the other two classes. They still don't have cloak or bolt.... Given the 'play how you want' motto, you are far off.
Um, you did catch the part where I summarized what I said as "a bio standpoint" right? Bio as in biography, history, lore, that sort of thing. What I said basically has nothing to do with how it is in this game but just from how the classes themselves are depicted. Of course it doesn't apply to this game simply because there are at least quite a few factors that pardon this game from such tradition.
2. Templars have charge, and DKs have dragon leap, which adds at least 'some' moveability. Of course, compared to cloak or bolt escape, all of that is a bit underwhelming, but it shouldn't be left out in a thread like that.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »It is not impossible for them to get Major Expedition but I understand how you feel. However, I like to think the fact they prefer to be heavily armored based on the fact they are technically both "Knights" leaves them less mobile lol
Also Sorcerers should technically not be so mobile, barring teleportation. Nightblades, on the other hand, should.
Just goes to show not every game sticks entirely to traditional logic in some ways but does in others lol
Cmon man! you basically just said sorcs should be less mobile and NBs should be the only truly mobile class? That doesn't make sense especially given the cloak factor. I like to run my DK as a medium armor build. Why should it be reserved to heavy armor?
It's based on who the classes truly represent. Dragonknights are warriors, drawing from the power of dragons themselves to aid them in combat. Templars are Holy Knights, Paladins if you will, and are armed with both light and might. Sorcerers on the other hand are supposed to be frail wizards that rely on magic for battlefield prowess, including mobility, thus making their ability to use teleportation spells their primary mobility (yes this isn't a thing in TES I am speaking generally and traditionally lol). Last are the Nightblades. Rangers... Archers... Thieves, Assassins, even Ninjas. All of those are professions that rely on mobility and cunning to outwit and overpower their foe.
So in short I was speaking from a bio standpoint lol
I made a very legitimate post, its something that could help remedy issues with mobility for the other two classes. They still don't have cloak or bolt.... Given the 'play how you want' motto, you are far off.
Um, you did catch the part where I summarized what I said as "a bio standpoint" right? Bio as in biography, history, lore, that sort of thing. What I said basically has nothing to do with how it is in this game but just from how the classes themselves are depicted. Of course it doesn't apply to this game simply because there are at least quite a few factors that pardon this game from such tradition.
Let us be specific for a moment. So in a biographic sort of way, sorcerers should never bother to play a stamina build no?
This man here talking good snip, give him some skooma.UltimaJoe777 wrote: »It is not impossible for them to get Major Expedition but I understand how you feel. However, I like to think the fact they prefer to be heavily armored based on the fact they are technically both "Knights" leaves them less mobile lol
Also Sorcerers should technically not be so mobile, barring teleportation. Nightblades, on the other hand, should.
Just goes to show not every game sticks entirely to traditional logic in some ways but does in others lol
Dude, don't be that guy, m'kay? "Play how you want" does not mean you should have all unique abilities on every single class. It means you can build your character on your own from the possibilities the class grants you. That's the reason why classes actually exist.I made a very legitimate post, its something that could help remedy issues with mobility for the other two classes. They still don't have cloak or bolt.... Given the 'play how you want' motto, you are far off.
This man here talking good snip, give him some skooma.UltimaJoe777 wrote: »It is not impossible for them to get Major Expedition but I understand how you feel. However, I like to think the fact they prefer to be heavily armored based on the fact they are technically both "Knights" leaves them less mobile lol
Also Sorcerers should technically not be so mobile, barring teleportation. Nightblades, on the other hand, should.
Just goes to show not every game sticks entirely to traditional logic in some ways but does in others lol
Well jokes aside yes id like some kind of mobility for my dk. When I run in my small group of 5 and we run into a huggeeee Zerg by chance. My nb friends cloak and run. My sorc friends bolt and run. Me and my templar friend stand there and get rekt.so yes SOME mobility would be nice. And no pots don't count.
Or for alternative reasoning; me is dk. Me has flappy wings. Why me no fly? Me want fly yes?
While I play DK, and the lack of mobility kind of sucks as you're left behind as fodder by your group, I pretty much agree wholeheartedly here.Dude, don't be that guy, m'kay? "Play how you want" does not mean you should have all unique abilities on every single class. It means you can build your character on your own from the possibilities the class grants you. That's the reason why classes actually exist.
While I play DK, and the lack of mobility kind of sucks as you're left behind as fodder by your group, I pretty much agree wholeheartedly here.Dude, don't be that guy, m'kay? "Play how you want" does not mean you should have all unique abilities on every single class. It means you can build your character on your own from the possibilities the class grants you. That's the reason why classes actually exist.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »It is not impossible for them to get Major Expedition but I understand how you feel. However, I like to think the fact they prefer to be heavily armored based on the fact they are technically both "Knights" leaves them less mobile lol
Also Sorcerers should technically not be so mobile, barring teleportation. Nightblades, on the other hand, should.
Just goes to show not every game sticks entirely to traditional logic in some ways but does in others lol
Cmon man! you basically just said sorcs should be less mobile and NBs should be the only truly mobile class? That doesn't make sense especially given the cloak factor. I like to run my DK as a medium armor build. Why should it be reserved to heavy armor?
It's based on who the classes truly represent. Dragonknights are warriors, drawing from the power of dragons themselves to aid them in combat. Templars are Holy Knights, Paladins if you will, and are armed with both light and might. Sorcerers on the other hand are supposed to be frail wizards that rely on magic for battlefield prowess, including mobility, thus making their ability to use teleportation spells their primary mobility (yes this isn't a thing in TES I am speaking generally and traditionally lol). Last are the Nightblades. Rangers... Archers... Thieves, Assassins, even Ninjas. All of those are professions that rely on mobility and cunning to outwit and overpower their foe.
So in short I was speaking from a bio standpoint lol
I made a very legitimate post, its something that could help remedy issues with mobility for the other two classes. They still don't have cloak or bolt.... Given the 'play how you want' motto, you are far off.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »It is not impossible for them to get Major Expedition but I understand how you feel. However, I like to think the fact they prefer to be heavily armored based on the fact they are technically both "Knights" leaves them less mobile lol
Also Sorcerers should technically not be so mobile, barring teleportation. Nightblades, on the other hand, should.
Just goes to show not every game sticks entirely to traditional logic in some ways but does in others lol
Cmon man! you basically just said sorcs should be less mobile and NBs should be the only truly mobile class? That doesn't make sense especially given the cloak factor. I like to run my DK as a medium armor build. Why should it be reserved to heavy armor?
It's based on who the classes truly represent. Dragonknights are warriors, drawing from the power of dragons themselves to aid them in combat. Templars are Holy Knights, Paladins if you will, and are armed with both light and might. Sorcerers on the other hand are supposed to be frail wizards that rely on magic for battlefield prowess, including mobility, thus making their ability to use teleportation spells their primary mobility (yes this isn't a thing in TES I am speaking generally and traditionally lol). Last are the Nightblades. Rangers... Archers... Thieves, Assassins, even Ninjas. All of those are professions that rely on mobility and cunning to outwit and overpower their foe.
So in short I was speaking from a bio standpoint lol
I made a very legitimate post, its something that could help remedy issues with mobility for the other two classes. They still don't have cloak or bolt.... Given the 'play how you want' motto, you are far off.
I think DKs and Templars are NOT suppose to be naturally mobile, class-wise. Or else what's the difference between classes? I think what you want is that every class should have the same abilities, where then is the diversity in that? You play a Templar, you know what you're class are, you learn to play around your class's (and race's) strengths and weaknesses. If you want mobility in Templars and DK, slot Rapid Maneuvers in your bars, or drink some potions, that's it. NB and Sorc classes don't have the burst heals that Templars have, nor are they as tanky as DKs should be. Or do you want NB's and Sorcs to have burst heals in their class abilities as well?
Templars and DKs do not need mobility neither high DPS because then what will be the difference with the other 2 classes. They need more survivability which is now lacking after the stamina regen nerf while blocking. And DKs need buff for their self heal.
I really cannot understand why when ZoS removed the miss chance from Templars and DKs, they didnt give them a skill with a dodge chance.Templars and DKs do not need mobility neither high DPS because then what will be the difference with the other 2 classes. They need more survivability which is now lacking after the stamina regen nerf while blocking. And DKs need buff for their self heal.
Yes but people seem to go full QQ whenever i try asking for a rework of dk/templar skillset.. So if thats not possible at least give us some mobility