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Daedric Tomb

Chims
Chims
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Does anyone use tomb over minefield? I am wondering which would be better for a pet based build?
  • Asmael
    Asmael
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    5 mines instead of 3 = 66% increase in potential damage compared to Daedric tomb's 3 mines.

    If that's for PvP, go for minefield.

    If that's for PvE... minefield is still probably better.
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  • Oh_Skrivva
    Oh_Skrivva
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    I wish their was a really cool use of mines for pve but sadly it's not really useful. I suppose maybe using mines in pve if you were soloing around and had a tough area to get pass and setting up mines before you pulled enemies towards you to trip the mines or what not. Although Minefield in pvp is handy though. Tombs on the other hand has no use for pve or pvp. Wish they could revamp this skill or at least make a new morph to replace Tombs. Maybe they can give it a similar effect of eruption from the dk skill line but with a sorcerer twist. Maybe like the attack the niche does when it hovers above you than drops that big aoe but instead of it coming from above its from the ground since the skill is called mines. Idk, just throwing something out there.
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  • Chims
    Chims
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    yeah i figured minefield was better but I just wanted to check.
  • Waffennacht
    Waffennacht
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    I don't know what they be saying. I'm a sorc, I've faced sorcs, and I lol at minefield, as do most players.

    It's like "k, I'll just keep ranging you..." or "3 secs to set up? Good thing we are fighting over here now"

    I find minefield worthless. I've watched many sorcs use it against me just to stop wasting resources on it.

    I run tomb. I run it just like frags. It's an instant semi ranged move. If you are content setting them on the ground and waiting then you just aren't as offensive as I am.

    Its my own opinion, but I would feel the fool if a daedric minefield actually hit me. I mean, if I just gotta, I'll streak over.
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  • Merlin13KAGL
    Merlin13KAGL
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    Situational, depending on what you're using it for, to be honest.

    If it's for area deniability, minefield - you're covered 360 degrees.

    Tomb can be nice though, for charging enemies. Minefield, people will generally not trigger more than one once they realize they're there.

    Tomb is instant and straight lined, so time it right and they can eat all three. You can also drop them on top of an already CC'd enemy, and depending on the environment, they're likely to eat at least two of them.

    In the grand scheme of things, the cost will prevent you from using either on a regular basis. It make a big difference if you're solo or grouped and if you're in wide-open Cyrodiil or the tight corners of IC.

    Morph only respecs are cheap. Try them both, see which fits your style better.
    Just because you don't like the way something is doesn't necessarily make it wrong...

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  • dodgehopper_ESO
    dodgehopper_ESO
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    The minefield can be nice from a tanking perspective in pve, or at least it use to be.
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  • Merlin13KAGL
    Merlin13KAGL
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    Side note: It would be cool and more use-worthy if they'd make the damage go up the longer the mine(s) remained untriggered...
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • Cathexis
    Cathexis
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    You can use tomb more readily as a heal (8% health per mine + instant cast in front of you), but the magicka cost is stupid high. I'd use it if they dropped the magicka cost to like 1/4 of what it is.
    Edited by Cathexis on October 27, 2015 7:07PM
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  • Nestor
    Nestor
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    I have used both, and never for PvP. However, for PvE, its great to use if you can use the mobs tactics to your favor. When I used Minefield, I would move up to the mobs just outside of aggro range, then drop the mines. Then back up and fire a ranged attack once they were activated, kited the mobs across the mines. So, it's all in how you use it.

    I recently changed the morph to the 3 that activate immediately and I think I like that better. Reason, the mobs coming after you have to cross 3 of them, and you don't have to wait for them to activate.

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  • Cathexis
    Cathexis
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    Nestor wrote: »
    I have used both, and never for PvP. However, for PvE, its great to use if you can use the mobs tactics to your favor. When I used Minefield, I would move up to the mobs just outside of aggro range, then drop the mines. Then back up and fire a ranged attack once they were activated, kited the mobs across the mines. So, it's all in how you use it.

    I recently changed the morph to the 3 that activate immediately and I think I like that better. Reason, the mobs coming after you have to cross 3 of them, and you don't have to wait for them to activate.

    I've seen it used as an escape tool. When you are running away planting 3 down as you run makes it hard for anything to follow you.
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  • Dyride
    Dyride
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    Just give Stam Sorcs Daedric Tomb and Crystal blast, mkay. Bye Thanks.
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    1. Merlin13KAGL
      Merlin13KAGL
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      Nestor wrote: »
      I have used both, and never for PvP. However, for PvE, its great to use if you can use the mobs tactics to your favor. When I used Minefield, I would move up to the mobs just outside of aggro range, then drop the mines. Then back up and fire a ranged attack once they were activated, kited the mobs across the mines. So, it's all in how you use it.

      I recently changed the morph to the 3 that activate immediately and I think I like that better. Reason, the mobs coming after you have to cross 3 of them, and you don't have to wait for them to activate.
      Indeed. One of those not readily obvious things people often miss is that you're not obligated to stand in the middle of them.

      One other advanced tidbit, if you jam them in a corner, it still has to plant all 3/5 mines, so you'll end up with about 3 of them overlapping for a nice punch.

      Regarding Keeps and Outposts, plant it up above the overhang and you can often get a couple of them to land below, for the battering ram greeting party. ;)
      Dyride wrote: »
      Just give Stam Sorcs Daedric Tomb and Crystal blast, mkay. Bye Thanks.
      All it takes is four skill points.

      Stam Sorc still = Sorc, so you already have access to them @Dyride, "mkay?" Everything does not have to have a stamina morph.


      Just because you don't like the way something is doesn't necessarily make it wrong...

      Earn it.

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    2. Erock25
      Erock25
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      There are a lot of people in here not realizing that A.) that the passive heal from mines has a cooldown around 1 sec so you will not get healed multiple times if someone walks into all of your mines at once and B.) bosses and perhaps all mobs in PVE now have a cooldown where they won't take damage from multiple mines. If you cast minefield and walk a boss through it, he will only take damage from ONE mine depending on how fast he moves through the minefield. This especially makes Daedric Tomb crappy because it used to be easy to guarantee a 3 hit on a boss but now that is useless.
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    3. Septimus_Magna
      Septimus_Magna
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      Daedric Minefield is good for pvp, the mines hit hard, root your enemy and the timer is pretty long.
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