You need to play sorc to shield stack. The 50% blanket nerf made it impossible for other classes to use shields for protection, since they either scale of health (templar + DK) or no class shield at all (NB).
If you run a normal magicka build on a VR16 templar you get like 3k Sun Shield. That's almost gone in one light attack. If you want Sun Shield to be useful on a templar you need a max health/troll build, which prevents you from playing any normal role, like healing or dps'ing with other skills.
In comparison, my magicka sorcs Hardened Ward is almost 10k, enough to eat a Wrecking Blow, because scaling of max magicka.
But stamina builds use the shield breaker set now, destroying shield stackers (in this case sorcs) in a couple of seconds.
The shield stacking issue is really polarized. Either kills you extremely fast, because of a 5 piece set bonus or makes you super tanky, in light armor while maintaining high dmg.
Templars in small scale are kinda doomed to die, since no mobility, no shield, no escapes, no special defence other than smart heals. Doesn't really matter if you wear heavy armor when you cant kite for ***. Best advice for your friend is grouping with a stamina build that gives him Retreating Maneuvre, so he can keep up when stuff goes bad, LoS and kite.
Wait... DoTs do nothing to someone with a shield up? If that is true then I don't even know what to say, someone should be fired. Lots of people should be fired.
Well honestly, shields making you crit immune is reason enough for people to be fired. I would love to hear the logic behind that.
Wait... DoTs do nothing to someone with a shield up? If that is true then I don't even know what to say, someone should be fired. Lots of people should be fired.
Well honestly, shields making you crit immune is reason enough for people to be fired. I would love to hear the logic behind that.
Wait... DoTs do nothing to someone with a shield up? If that is true then I don't even know what to say, someone should be fired. Lots of people should be fired.
Well honestly, shields making you crit immune is reason enough for people to be fired. I would love to hear the logic behind that.
Septimus_Magna wrote: »Because shields cannot crit when you cast them, if shield would be critable they should also be able to crit when you cast them.Wait... DoTs do nothing to someone with a shield up? If that is true then I don't even know what to say, someone should be fired. Lots of people should be fired.
Well honestly, shields making you crit immune is reason enough for people to be fired. I would love to hear the logic behind that.
Damage can crit (if you dont block) and heals also have a chance to crit so the difference is the same.
willymchilybily wrote: »Septimus_Magna wrote: »Because shields cannot crit when you cast them, if shield would be critable they should also be able to crit when you cast them.Wait... DoTs do nothing to someone with a shield up? If that is true then I don't even know what to say, someone should be fired. Lots of people should be fired.
Well honestly, shields making you crit immune is reason enough for people to be fired. I would love to hear the logic behind that.
Damage can crit (if you dont block) and heals also have a chance to crit so the difference is the same.
lol come on that's nonsense, you can cast it out of combat until it crits, and with >50% Crit chance you would be back to 1.6 shields. Its a damage mitigation method. And the only one immune to critical strikes.
Thats like saying immovable or other armor buffs can crit and give more mitigation than stated. Suddenly immovable give 7.5k not 5k resistance. or my dodge chance with shuffle/double take can suddenly be 30% instead of 20%.
its a shield/damage mitigation not a heal compare like for like, dont be ridiculous. on a side note i think crit-able shields would have been fine if over spill was fixed. or if stacking was addressed instead of crit being possible also fine. but the battle spirit nerf just polarized more the difference between good shields and bad shields. but we have what we have. battle spirit and shield breaker. so crit on shields isnt necessary, but immunity to soeme debuffs is questionable.
dylanjaygrobbelaarb16_ESO wrote: »ya, it sucks. they really need to make all shields scale off of health. also make it so they take dots; it sucks pretty hard that everyone has to use the same few direct damage skills because everyone is running around immune to dots with their stupid shields.
dylanjaygrobbelaarb16_ESO wrote: »ya, it sucks. they really need to make all shields scale off of health. also make it so they take dots; it sucks pretty hard that everyone has to use the same few direct damage skills because everyone is running around immune to dots with their stupid shields.
i disagree... magicka users naturally will have lower health in order to favor max magicka, and the same goes for stamina DPS builds... making any shields scale from health essentially means they are only good for tanks with 30k+ health OR they are only useful in cyrodill...
atm, health scaling shields are worthless. i dont even use igneous on my DK tank anymore. what they NEED to do is allow the resource that powers the shield (stamina for bone shield, magicka for various class shields and annulment) scale from that resource... or even better, to have some base value that is a % of total health and THEN scale the shield up from there based on the resource used...
just throwing this out there... bone shield from undaunted... 30% max health shield is the shield currently - with my suggestion, have it be maybe 20-25% shield based on total health and then have another 20-25% stamina possible. This makes the standard shield go from 10k (based on 30k health, 15k stamina) to 6k or 6.5k shield + 3 to 3.75k = 9 to 10.25k... so relatively close, but it means that a stamina DPS with 20k health and 20k stamina would have a 6k total shield in today's environment to 6k + 4-5k = 10-11k shield for a DPS. so the shield would be equally important to a tank as it would be to a DPS, and you might start seeing shields being used more universally in both PVE and PVP (which also makes shieldbreaker more interesting).
for magicka builds, something like annulment or one of the sorc/DK/templar shields would be similar... let's take a 16k health templar with 35k magicka. you are talking about a blazing shield with 3.2-4k + 7-8.75k = 11-12.75k shield... which btw is almost the same strength as bone shield in my calculation above.
if ZOS is going to make changes, how about something more logical than just NERF IT! or HEALTH SCALING! (which makes all shields crap and not worth a slot on your bar).