GreenSoup2HoT wrote: »There is no cap. I have 90% critical chance with a 1.9x critical multiplier and 3100 weapon damage.For anyone who wants to know how to achieve this. You need to be a nightblade with twice born.
Are you assuming that 1.9x multiplier by adding all of your sources of CHD together? Or is that actually tested non crit to crit damage? Many sources of CHD are applied to the base 50% instead of adding a flat value, meaning they're half of what they state. For example, on live Elfborn/Precise strikes apply to the 50% Crit amp, meaning if you have 100 into them for 25% CHD, it's only .25 x .5, which is .125 or 12.5 CHD. (This is getting fixed when Orsinium goes live, thankfully)GreenSoup2HoT wrote: »There is no cap. I have 90% critical chance with a 1.9x critical multiplier and 3100 weapon damage.For anyone who wants to know how to achieve this. You need to be a nightblade with twice born. With twice born and all divines you get about 18% crit chance and damage. Then slot Expert Hunter and use most of your assassination ability's in 7 medium. 2 Daggers with precise as well.
However this build shines once a certain gear set becomes live from the next DLC coming in November. This build will not be great until it is available.
I'll plan on making a mean critical build soon.
Gilliamtherogue wrote: »Are you assuming that 1.9x multiplier by adding all of your sources of CHD together? Or is that actually tested non crit to crit damage? Many sources of CHD are applied to the base 50% instead of adding a flat value, meaning they're half of what they state. For example, on live Elfborn/Precise strikes apply to the 50% Crit amp, meaning if you have 100 into them for 25% CHD, it's only .25 x .5, which is .125 or 12.5 CHD. (This is getting fixed when Orsinium goes live, thankfully)GreenSoup2HoT wrote: »There is no cap. I have 90% critical chance with a 1.9x critical multiplier and 3100 weapon damage.For anyone who wants to know how to achieve this. You need to be a nightblade with twice born. With twice born and all divines you get about 18% crit chance and damage. Then slot Expert Hunter and use most of your assassination ability's in 7 medium. 2 Daggers with precise as well.
However this build shines once a certain gear set becomes live from the next DLC coming in November. This build will not be great until it is available.
I'll plan on making a mean critical build soon.
DannyLV702 wrote: »GreenSoup2HoT wrote: »There is no cap. I have 90% critical chance with a 1.9x critical multiplier and 3100 weapon damage.For anyone who wants to know how to achieve this. You need to be a nightblade with twice born.
You're clearly OP. Someone come nerf this guy nao
GreenSoup2HoT wrote: »Gilliamtherogue wrote: »Are you assuming that 1.9x multiplier by adding all of your sources of CHD together? Or is that actually tested non crit to crit damage? Many sources of CHD are applied to the base 50% instead of adding a flat value, meaning they're half of what they state. For example, on live Elfborn/Precise strikes apply to the 50% Crit amp, meaning if you have 100 into them for 25% CHD, it's only .25 x .5, which is .125 or 12.5 CHD. (This is getting fixed when Orsinium goes live, thankfully)GreenSoup2HoT wrote: »There is no cap. I have 90% critical chance with a 1.9x critical multiplier and 3100 weapon damage.For anyone who wants to know how to achieve this. You need to be a nightblade with twice born. With twice born and all divines you get about 18% crit chance and damage. Then slot Expert Hunter and use most of your assassination ability's in 7 medium. 2 Daggers with precise as well.
However this build shines once a certain gear set becomes live from the next DLC coming in November. This build will not be great until it is available.
I'll plan on making a mean critical build soon.
Yeah, im just adding all the multipliers i got at the moment. 10% from nightblade passive, 20% from shadow mundus and 10% in CP. Not sure how they all calculate together. It's easier to say it this way. Since im a console player, information about what is additive or multiplicative is not on the tool tips. So i might assume it is additive since there is no critical damage value anywhere.
What do you mean this is getting fixed in Orsinium? Are you implying that the values are additive in live? Which mean's critcal build's will be less effective next dlc?DannyLV702 wrote: »GreenSoup2HoT wrote: »There is no cap. I have 90% critical chance with a 1.9x critical multiplier and 3100 weapon damage.For anyone who wants to know how to achieve this. You need to be a nightblade with twice born.
You're clearly OP. Someone come nerf this guy nao
Far from op. I just run a crit build. If anything im probably under-powered since i cant crit Sorc's. I just wanted to let op know that there really is no limits.
GreenSoup2HoT wrote: »Thanks for the numbers. @willymchilybily
I really like having high crit chance + damage. On my build i run Forward Momentum so i can still use double take in stealth. The crit heals from Vigor and HoT from momentum is good enough for me. Hopefully there isnt to much change to crit builds next DLC.

GreenSoup2HoT wrote: »
Yeah, im just adding all the multipliers i got at the moment. 10% from nightblade passive, 20% from shadow mundus and 10% in CP. Not sure how they all calculate together. It's easier to say it this way. Since im a console player, information about what is additive or multiplicative is not on the tool tips. So i might assume it is additive since there is no critical damage value anywhere.
What do you mean this is getting fixed in Orsinium? Are you implying that the values are additive in live? Which mean's critcal build's will be less effective next dlc?