I don't think that would happen. Essentially all the people without Imperial City would have a disadvantage that others would get for having IC = pay2win essentially
I don't think that would happen. Essentially all the people without Imperial City would have a disadvantage that others would get for having IC = pay2win essentially
not quite, if done right can just aid cyro but not actually help it win, for example own arena district? beef up cyro guards by double, own garden? spawn more guards, own market? change teleport to keep from 50% to 40%, stuff like that yaknow? they help but no way win the camp
silky_soft wrote: »Never, IC is behind a paywall.
Shouldn't even be part of cyro.
I don't think that would happen. Essentially all the people without Imperial City would have a disadvantage that others would get for having IC = pay2win essentially
I don't think that would happen. Essentially all the people without Imperial City would have a disadvantage that others would get for having IC = pay2win essentially
not quite, if done right can just aid cyro but not actually help it win, for example own arena district? beef up cyro guards by double, own garden? spawn more guards, own market? change teleport to keep from 50% to 40%, stuff like that yaknow? they help but no way win the camp
It would still be an advantage that is barred behind a pay wall.
silky_soft wrote: »Never, IC is behind a paywall.
Shouldn't even be part of cyro.I don't think that would happen. Essentially all the people without Imperial City would have a disadvantage that others would get for having IC = pay2win essentiallyI don't think that would happen. Essentially all the people without Imperial City would have a disadvantage that others would get for having IC = pay2win essentially
not quite, if done right can just aid cyro but not actually help it win, for example own arena district? beef up cyro guards by double, own garden? spawn more guards, own market? change teleport to keep from 50% to 40%, stuff like that yaknow? they help but no way win the camp
It would still be an advantage that is barred behind a pay wall.
These are all logical fallacies perpetuated by people who don't have IC.
One, the pay wall is equally accessible by each faction. All three factions have enough players that approximately the same % of each population has access. The fighting in IC has been rather even as well. This is not an issue.
Second, the objectives in IC could be fashioned in such a way that they contribute strongly to the campaign without actually being necessary to win it, and in such a way that they can be contested or negated without actually entering IC. I have proposed elsewhere that percentage campaign point gain amplification objectives be implemented in IC. These would increase the passive gains from Cyrodiil objectives without actually contributing flat points themselves. Each faction would have to have Cyrodiil objectives in order to gain IC campaign points, and players without the IC "paywall" would be able to contest IC objectives by taking Cyrodiil objectives -- the actual source of campaign points -- while the other faction is occupied with IC.
silky_soft wrote: »Never, IC is behind a paywall.
Shouldn't even be part of cyro.I don't think that would happen. Essentially all the people without Imperial City would have a disadvantage that others would get for having IC = pay2win essentiallyI don't think that would happen. Essentially all the people without Imperial City would have a disadvantage that others would get for having IC = pay2win essentially
not quite, if done right can just aid cyro but not actually help it win, for example own arena district? beef up cyro guards by double, own garden? spawn more guards, own market? change teleport to keep from 50% to 40%, stuff like that yaknow? they help but no way win the camp
It would still be an advantage that is barred behind a pay wall.
These are all logical fallacies perpetuated by people who don't have IC.
One, the pay wall is equally accessible by each faction. All three factions have enough players that approximately the same % of each population has access. The fighting in IC has been rather even as well. This is not an issue.
Second, the objectives in IC could be fashioned in such a way that they contribute strongly to the campaign without actually being necessary to win it, and in such a way that they can be contested or negated without actually entering IC. I have proposed elsewhere that percentage campaign point gain amplification objectives be implemented in IC. These would increase the passive gains from Cyrodiil objectives without actually contributing flat points themselves. Each faction would have to have Cyrodiil objectives in order to gain IC campaign points, and players without the IC "paywall" would be able to contest IC objectives by taking Cyrodiil objectives -- the actual source of campaign points -- while the other faction is occupied with IC.
If you put special amplifiers behind pay walls then it is considered an advantage. You argument that people on all sides have equal access (source?) is like saying, "Well it's not unfair that I can buy this Overpowered weapon, because everyone else who bought it is as strong as me."A "fair" microtransaction (or even not so micro) is one that does not offer a competitive advantage unless a similar advantage could of been gotten with a reasonable amount of time, effort, and/or skill otherwise.
IC wasn't a huge mistake. Scrapping District Control was the mistake, and it can be rectified.bob.ellisonb16_ESO wrote: »Just let IC die, it was a huge mistake.
silky_soft wrote: »Never, IC is behind a paywall.
Shouldn't even be part of cyro.
IC wasn't a huge mistake. Scrapping District Control was the mistake, and it can be rectified.bob.ellisonb16_ESO wrote: »Just let IC die, it was a huge mistake.
silky_soft wrote: »Never, IC is behind a paywall.
Shouldn't even be part of cyro.
+1. Let's get the whole thing in the rear view mirror asap
I don't think that would happen. Essentially all the people without Imperial City would have a disadvantage that others would get for having IC = pay2win essentially
not quite, if done right can just aid cyro but not actually help it win, for example own arena district? beef up cyro guards by double, own garden? spawn more guards, own market? change teleport to keep from 50% to 40%, stuff like that yaknow? they help but no way win the camp
It would still be an advantage that is barred behind a pay wall.
nimander99 wrote: »If it were accessible to all (i.e free) then adding objectives would be feasible. At this point a game within a game (District Control) is the best thing to do but it may be too late. Guess that'll teach us all not to gripe about a concept prior to its release
RDMyers65b14_ESO wrote: »Actually, this was addressed recently in one of the PVP threads.
http://forums.elderscrollsonline.com/en/discussion/comment/2378572#Comment_2378572
A shame there's no plans for it. Hopefully since it was mostly developed already they can spend a few weeks some time to finish it off.ZOS_BrianWheeler wrote: »Your requests for a capturable district [...] has not fallen on def ears, however there are no plans to change that at this time.
Is it on the horizon at least? It needs to be... I've made posts in other forums making suggestions, but I figure this would be the best place to come to to get in front of devs involved in future content.
A shame there's no plans for it. Hopefully since it was mostly developed already they can spend a few weeks some time to finish it off.ZOS_BrianWheeler wrote: »Your requests for a capturable district [...] has not fallen on def ears, however there are no plans to change that at this time.
Is it on the horizon at least? It needs to be... I've made posts in other forums making suggestions, but I figure this would be the best place to come to to get in front of devs involved in future content.
Out of curiousity, what were some of these suggestions? If you want the developers to read your constructive feedback and solutions I think it would be a good idea to put them in this post aswell.