I think everyone uses ST if that's part of their build. The aspect that everyone can at least agree with is when an ability is so widely used it should be looked at. Impulse was the meta almost a year ago. Everyone rolled magic builds and everyone spammed it. It became a one button blob mechanic. ST is in the same boat now so when will it be nerfed? All I'm doing is pointing out the obvious you can ignore it if you like but its on the block, as a magic build player I'm just waiting for the axe to swing.
When they add CP to reduce Physical damage.
There is no need to nerf Steel Tornado.
spenc_cathb16_ESO wrote: »I think everyone uses ST if that's part of their build. The aspect that everyone can at least agree with is when an ability is so widely used it should be looked at. Impulse was the meta almost a year ago. Everyone rolled magic builds and everyone spammed it. It became a one button blob mechanic. ST is in the same boat now so when will it be nerfed? All I'm doing is pointing out the obvious you can ignore it if you like but its on the block, as a magic build player I'm just waiting for the axe to swing.
When they add CP to reduce Physical damage.
There is no need to nerf Steel Tornado.
It's still a higher overall area, AND has an execute. Are you suggesting we beef up impulse?
Because even with CP mitigating some of the damage, it still has two huge benefits over BIS magicka AOE.
of course there is: it's spammed as aoe exec by every no skill wb unable to make kills otherwise.
except no other aoe is an exec
aoe execute exactly... so why not improve pulsar with aoe execute AND 12m radius... oh wait... it's been nerfed to 6m in order to limit aoz stack abuses steel tornadoe is allowing now... steel tornadoe lagtrains for the win ^^
I agree... it was sarcasm... but steel tornadoe sure needs a nerf.
Lava_Croft wrote: »Except it has double the range of the Impulse everybody thought was so bad while still doing more damage than it too.I think everyone uses ST if that's part of their build. The aspect that everyone can at least agree with is when an ability is so widely used it should be looked at. Impulse was the meta almost a year ago. Everyone rolled magic builds and everyone spammed it. It became a one button blob mechanic. ST is in the same boat now so when will it be nerfed? All I'm doing is pointing out the obvious you can ignore it if you like but its on the block, as a magic build player I'm just waiting for the axe to swing.
When they add CP to reduce Physical damage.
There is no need to nerf Steel Tornado.
So just a few questions :
- why are all aoe zergballs now speciallized in steel tornadoe impact...
- why is it the aoe with the highest radius zone in the game, making any other aoe organization useless...
- why does it have an exec... it already does enough damage when aoe stacked in a warband, not to need exec at all...
It's completly unbalanced supporting no brain/no skill/one button team play.
It needs to be nerfed to 6m like pulsar and have exec suppressed...
Why does it do more damage? Leaving out the execute part.
mike.gaziotisb16_ESO wrote: »
Nope, that's not what I said. I just realised there's no point arguing balance with you, that's all.
spenc_cathb16_ESO wrote: »
spenc_cathb16_ESO wrote: »
I can understand and see increasing the range of it, but until they rework the other parts, nerfing individual abilities isn't balance.
mike.gaziotisb16_ESO wrote: »
Nope, that's not what I said. I just realised there's no point arguing balance with you, that's all.
Because nerfing an ability without looking at what's behind the ability that makes it so strong is logical, right?
I could use the same sentiment for you. Look at the forest, not the trees.

spenc_cathb16_ESO wrote: »
I can understand and see increasing the range of it, but until they rework the other parts, nerfing individual abilities isn't balance.
spenc_cathb16_ESO wrote: »
I can understand and see increasing the range of it, but until they rework the other parts, nerfing individual abilities isn't balance.
Hey sorry Takllin, but ZOS has already set the precedent for nerfing abilities Impulse being the best example which if you recall (and maybe you don't) but Impulse had the same aoe damage range and did almost twice the damage it does now before it was nerfed. Since ZOS has already nerfed abilities in the past there is no reason to believe they wont adjust ST now. All the conditions are the same as they were when the nerf bat swung on Impulse. Get ready its coming....
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »
Nope, that's not what I said. I just realised there's no point arguing balance with you, that's all.
Because nerfing an ability without looking at what's behind the ability that makes it so strong is logical, right?
I could use the same sentiment for you. Look at the forest, not the trees.
Lol. I can see the whole forest darling and only trolls are hiding in this one...
Hey sorry Takllin, but ZOS has already set the precedent for nerfing abilities Impulse being the best example which if you recall (and maybe you don't) but Impulse had the same aoe damage range and did almost twice the damage it does now before it was nerfed. Since ZOS has already nerfed abilities in the past there is no reason to believe they wont adjust ST now. All the conditions are the same as they were when the nerf bat swung on Impulse. Get ready its coming....
Oh I agree with you there is no logic in it. It all seems to be band-aide fixes when it comes to pvp anyways. Yeah I see a lot of better solutions but ZOS has never proven to the players they are willing to admit mistakes and revert changes back to pre conditions. Honestly Impulse should be reverted back to original form simply to counter the Weapon damage and ST blobs. But I do not expect that to happen. AOE caps should be removed entirely. But that wont happen either. It's sad but when ZOS has laid out their path and has proven what they are willing to do by what they have done you can expect the beast to act according to its nature.