CrowsDescend wrote: »In PvP, even with 50% less damage taken, it still feels like we take a lot of damage, sometimes even a little too much damage to even react fast enough?
Hmmmm....
React faster.
CrowsDescend wrote: »You people will be happy when the damage is so low everyone needs a zerg to kill another person right?
The reason certain abilities/people are hitting hard is because of
1. higher stacking of weapon/spell damage and offensive stats possible,
2. new meta builds for high damage giving up on everything but damage.
I like the way we can actually do damage to players now, but what I'm talking about is about the moments where you're being pounded so hard that not even block or your heals will work, and I can't blame it all on lag. I don't know, it seems fishy.
You're 1 v 3+-ing players, you're blocking correctly, keeping buffs up, stunning the odd enemy, healing and then BOOM, just when you think you're doing fine, you go from like 90% to 0% health in a second.
You're right though, it's all this spell/wep damage stacking... ah well.
joshdm2001_ESO wrote: »CrowsDescend wrote: »You people will be happy when the damage is so low everyone needs a zerg to kill another person right?
The reason certain abilities/people are hitting hard is because of
1. higher stacking of weapon/spell damage and offensive stats possible,
2. new meta builds for high damage giving up on everything but damage.
I like the way we can actually do damage to players now, but what I'm talking about is about the moments where you're being pounded so hard that not even block or your heals will work, and I can't blame it all on lag. I don't know, it seems fishy.
You're 1 v 3+-ing players, you're blocking correctly, keeping buffs up, stunning the odd enemy, healing and then BOOM, just when you think you're doing fine, you go from like 90% to 0% health in a second.
You're right though, it's all this spell/wep damage stacking... ah well.
It's not fishy. It's gold vr 16 + min maxing, CPs, and an OP burst skill combo (e.g. Wrecking blow). Aggregate all those factors together under the current system and skills are still hitting for outrageous numbers. The power gap between casual players and hard core gamers is growing. Which leads to higher burst on lesser equipped and or weaker players.
CrowsDescend wrote: »
Yep. That makes sense tbh, a lot more sense than most of these other comments anyway.
Enemy-of-Coldharbour wrote: »Yeah, those macro attacks can really sting...