
CrowsDescend wrote: »Well yeah, I imagine it's worse on PC with the use of macros, but I'm talking about on console where you can't macro.

Its was a single attack (from FTC combat log) or sum off it on end?I'm still getting hit with the occasional 15k+ single damage bonanza.
So if the 50% reduction holds true, that would have been a 30k+ hit before the update.
PS: And i'm not even talking about an ultimate here ...
You people will be happy when the damage is so low everyone needs a zerg to kill another person right?
The reason certain abilities/people are hitting hard is because of
1. higher stacking of weapon/spell damage and offensive stats possible,
2. new meta builds for high damage giving up on everything but damage.
CrowsDescend wrote: »Well yeah, I imagine it's worse on PC with the use of macros, but I'm talking about on console where you can't macro.
You can ofc mate dont be naive. Proper controller and its done.
CrowsDescend wrote: »CrowsDescend wrote: »Well yeah, I imagine it's worse on PC with the use of macros, but I'm talking about on console where you can't macro.
You can ofc mate dont be naive. Proper controller and its done.
Interesting.. but even with macros, what will that achieve? the damage of almost any ability still seems pretty insane.
You people will be happy when the damage is so low everyone needs a zerg to kill another person right?
The reason certain abilities/people are hitting hard is because of
1. higher stacking of weapon/spell damage and offensive stats possible,
2. new meta builds for high damage giving up on everything but damage.
It might be because I have 0% Crit resistance, because im all PvE
CrowsDescend wrote: »You people will be happy when the damage is so low everyone needs a zerg to kill another person right?
The reason certain abilities/people are hitting hard is because of
1. higher stacking of weapon/spell damage and offensive stats possible,
2. new meta builds for high damage giving up on everything but damage.
I like the way we can actually do damage to players now, but what I'm talking about is about the moments where you're being pounded so hard that not even block or your heals will work, and I can't blame it all on lag. I don't know, it seems fishy.
You're 1 v 3+-ing players, you're blocking correctly, keeping buffs up, stunning the odd enemy, healing and then BOOM, just when you think you're doing fine, you go from like 90% to 0% health in a second.
You're right though, it's all this spell/wep damage stacking... ah well.
Think about the outrage if your actual skill as a player would decide how well you do in PvP instead of how much more time you spent in front of the screen (level, gear grinding, CPs).TX12001rwb17_ESO wrote: »Seriously why doesn't zenimax just give everyone identical stats in PvP and even more so remove their equipment and give them PvP equivalent gear, they could say you have to wear the offical soliders uniform and use the official equipment to partake in the war.
Only things that would matter are class differences and whether or not your a vampire or werewolf, other then that everything would be balanced so if an enemy player can hit u for 20k there should be no reason you cant do the same to him.
...
CrowsDescend wrote: »In PvP, even with 50% less damage taken, it still feels like we take a lot of damage, sometimes even a little too much damage to even react fast enough?
Hmmmm....