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Put an end to ZERGS!

  • RatedChaotic
    RatedChaotic
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    5 vs 5 defending/attacking a keep doesn't sound fun to me. When its zerg vs zerg. Now thats where the fun is. Just my thoughts.
    Edited by RatedChaotic on October 25, 2015 6:45AM
  • Reavyne
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    Sigh they put in a massive army vs army open pvp player changeable zone....and you are complaining that its to big?

    yea just leave plox this is stupid lol.
  • DannyLV702
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    I have never seen a problem with zergs. I mean......we're at war lol And that's coming from the guy with the weakest alliance always losing the war in Cyrodiil because we never have enough numbers
  • UltimaJoe777
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    DannyLV702 wrote: »
    I have never seen a problem with zergs. I mean......we're at war lol And that's coming from the guy with the weakest alliance always losing the war in Cyrodiil because we never have enough numbers

    Harsh lol but at least on PS4 NA each faction has a campaign they dominate. DC tends to own BWB, AD Haderus, and EP... I forget, if anything lol

    Inb4 Danny is saying EP is the weakest alliance lol
    Edited by UltimaJoe777 on October 25, 2015 6:56AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • MisterBigglesworth
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    They just need to revert the changes they made to their netcode in patch 1.2.3

    http://www.uesp.net/wiki/Online:Patch/1.2.3

    ^ this...

    This is where it all started falling apart...
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • DannyLV702
    DannyLV702
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    DannyLV702 wrote: »
    I have never seen a problem with zergs. I mean......we're at war lol And that's coming from the guy with the weakest alliance always losing the war in Cyrodiil because we never have enough numbers

    Harsh lol but at least on PS4 NA each faction has a campaign they dominate. DC tends to own BWB, AD Haderus, and EP... I forget, if anything lol

    Inb4 Danny is saying EP is the weakest alliance lol

    It's ridiculous how bad we get spanked lol. I keep reading all these posts from PC players complaining about EP dominating excessively, and here I am thinking wtf nah you wrong lol
  • Mettaricana
    Mettaricana
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    Reduce all exp gold and item drop rates by 10% per player past 12 while in ic it'll help deter zerg farming groups a little more
  • UltimaJoe777
    UltimaJoe777
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    DannyLV702 wrote: »
    DannyLV702 wrote: »
    I have never seen a problem with zergs. I mean......we're at war lol And that's coming from the guy with the weakest alliance always losing the war in Cyrodiil because we never have enough numbers

    Harsh lol but at least on PS4 NA each faction has a campaign they dominate. DC tends to own BWB, AD Haderus, and EP... I forget, if anything lol

    Inb4 Danny is saying EP is the weakest alliance lol

    It's ridiculous how bad we get spanked lol. I keep reading all these posts from PC players complaining about EP dominating excessively, and here I am thinking wtf nah you wrong lol

    Well on PS4 NA BWB is usually controlled by DC but not completely. They just tend to own more than AD and EP and they usually always have most of the Elder Scrolls. EP goes for Emperor every chance they get while AD goes for the Scrolls. Lots of tug-o-war though that's for sure lol

    Haderus on the other hand we keep EP pushed back to their gate and DC is barely ever present. They do however start taking everything once AD simmers down only to have it taken back again later on when AD is online again.
    Edited by UltimaJoe777 on October 25, 2015 7:02AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • RatedChaotic
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    Id rather zerg it up than see 50 people standing taking turns dueling infront of the arena steps like I just did. Wheres that boss? lol
  • ladyonthemoon
    ladyonthemoon
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    What is a zerg?
  • UltimaJoe777
    UltimaJoe777
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    What is a zerg?

    Half of a Zoidberg.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • AshTal
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    I agree something needs to be done I am not against big groups but when it's just a mass of people spamming steel tornado and bat swarm it generates huge lag and removes any skill often I suspect that these are bots all marcoing abilities ARE attacks should only be able to damage a player once ever x seconds so if 20 people spam it I should only be hit once
  • Knootewoot
    Knootewoot
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    Solution @Zos:

    PATCH NOTES

    Stealth:

    Stealthed players are no longer invisible in PvP. Instead their alliance markers are not visible and players cannot distinquish them friend or foe until they are up close.

    Collision:

    Players can no longer stack on eachother. Player collision prevenst this. In order to not get stuck or surrounded by other players, pushing into another friendly player for more then 1.5 seconds makes you walk through him.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Olysja
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    ZigaZuzek wrote: »
    ...

    i agree with this cutieeeeee.

    rly pissed off about this tard pvp.
    Are you a perfect russian woman? add me-> @Olysja (✿☯‿☯✿)
    (EU)(EP) Olysja / Hortensius Capitolinus
    (EU)(DC) My Heart for Cuties
    (EU)(AD) City light painted girl
  • GreenSoup2HoT
    GreenSoup2HoT
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    Zos envisions game to be 100 vs 100 combat with huge battles...

    Community insists the game is about 1v1 / 1vX / Small Group Game play and complains on the forums about Zergs and balance issues outside of Zergs...

    Zergs are fine. Its the AOE gap / Dynamic Ult gen that we need. Then Zergs will be tolerable.

    I bought this game for the big siege battles. Not 1v1/X. I love Zerg pvp, especially jumping into tons of people and wiping them. However the game now favors numbers to much. We need those 2 things listed above to tolerate Zergs and gain more skill in group coordination. Not this 1v1 me ***.
    Edited by GreenSoup2HoT on October 25, 2015 8:12AM
    PS4 NA DC
  • Olysja
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    ....

    big battles are fine, zos was made this game for way over a 100v100. 1000v1000 it was and even more, but cause they went for *** server it became impossible : ) the problem now is not the 1000v1000 or 100v100 is the 20vX, and those 20 tards stacking on one point and lagging out the server doesn't gives a *** fun to all the rest of the campaign's players. the suggested options by Vraan are for fix this kind of shitpvp and make it a decent one. slacking of arena and small scaled pvp is a totally different thing.

    Are you a perfect russian woman? add me-> @Olysja (✿☯‿☯✿)
    (EU)(EP) Olysja / Hortensius Capitolinus
    (EU)(DC) My Heart for Cuties
    (EU)(AD) City light painted girl
  • Van_0S
    Van_0S
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    .....:trollface:
    Edited by Van_0S on October 25, 2015 8:34AM
  • Preyfar
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    IC's update encourages zergs, however. With the reduced TTK, the mentality of bigger groups sticking closer together is more important now than it was previously. It's why you'll see blobs of 30+ players swarming in and around themselves dropping AOEs by the dozen. It's insanely effective, and it burns through most things it touches. Especially with templars everywhere, you can clean house.

    I'm not a fan of it, but IC encourages blobbing more than ever. The counters to stop blobs have also been reduced. Siege's damage got a 50% nerf, and AOEs do less damage individually. Unless the bob gets sloppy or makes mistakes, they're harder to break now than they were before.
  • LBxFinalDeath
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    An easy way to fix Zergs is if they make it so your movement speed is dropped depending on the amount of friendlies nearby.

    Like default horse speed if they are on horseback and walking speed if surrounded by a ton of friendlies.

    It'd be amount of friendlies nearby based, not group based...otherwise you'd have a ton of 5 man groups all running together just to bypass the negatives.

    It'd also cut down on the range of gap closers which if they had a system like I mentioned earlier it'd be what every member of the zerg would use to get close to the small groups so it'd only make sense to cut down on the max range of gap closers for the zergers.

    This would give ppl time to get away from the Zergs who would otherwise 100% roflstomp.

    This wouldn't kill zergs for the zerg lovers since you'll still rek everyone you catch without any risk of yourself dying but it would also make it less rage inducing for the small groups since they'll have a fair chance of being able to get away.
    Edited by LBxFinalDeath on October 25, 2015 8:58AM
  • usmcjdking
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    The game already has a natural zerg hard counter: Siege.

    It's just been gimped by how utterly simple it is to deal with (Rapids, Purge, Cleansing Ritual).
    0331
    0602
  • Sausage
    Sausage
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    Why you play "zerg" game, theres tons of balanced PVP games out there, and trust me when I say, they arent any better in the long run, balanced PVP is boring fast too, but I agree this game might need another anti-zerg measure of course fix Campaign population is one too, easy fix what Ive suggested is to offer Transfer to Low Pop Alliance and give Crowns for it. Also Ive suggested, underdogs could summon some Flying Dragon or Beast and it would start to rip the zerg apart.

    Last not least, Rift did balanced PVP just a couple year back and players didnt care a thing about it, actually it became somekind of self-destructible spiral what took the game down. I would love to if Zen removed all skill/class changes from patch notes to see how it goes like that, players doesnt need to know whats nerfed/buffed.
    Edited by Sausage on October 25, 2015 9:39AM
  • Muizer
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    Knootewoot wrote: »
    Solution @Zos:

    Collision:

    Players can no longer stack on eachother. Player collision prevenst this. In order to not get stuck or surrounded by other players, pushing into another friendly player for more then 1.5 seconds makes you walk through him.

    There's a reason they left collision out and I think it's because performance would take a huge hit. However, as an approximation of the effect I agree it is quite sensible to give a speed debuff to people who clump together in large numbers (whether grouped or not).

    I don't mind large groups being powerful. I think the people who are clamouring for ways for individuals or small groups to actually take on and beat zergs head on are totally barking up the wrong tree.

    I do mind the fact that the safety in numbers does not come with any of the drawbacks such a tactic has in real life. We already have no friendly fire, but for large groups to move as fast and flexible as individuals or small groups is a bigger problem.

    Let the large group keep it sheer firepower, but It really should be possible for individuals or small groups to see a large group coming from miles off and to engage and disengage or avoid it alltogether.

    Please stop making requests for game features. ZOS have enough bad ideas as it is!
  • Lava_Croft
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    Sharee wrote: »
    How about this: as you start being outnumbered in a fight, your group (or just yourself if you are solo) gains extra damage resistance. The resistance will be proportional to how much outnumbered you are, and will cap out at some value.

    Examples:
    1v1 = no extra resistance
    1v2 = 20% extra resistance
    1v3 = 35% extra resistance
    1v4 = 50% extra resistance, and caps there
    1v10 = 50% extra resistance

    5v10 = 20% extra resistance
    9v10 = 2% extra resistance

    etc. The actual values are just examples of course and can be adjusted up or down.

    This would help being outnumbered to a certain extent, while not affecting even matchups.
    Nearly impossible to implement properly and reliably, completely ignoring how insanely broken it sounds.
  • ladyonthemoon
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    What is a zerg?
    Half of a Zoidberg.
    You didn't need to post if you don't know the answer yourself. So, what is a zerg?

  • Tryxus
    Tryxus
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    What is a zerg?
    Half of a Zoidberg.
    You didn't need to post if you don't know the answer yourself. So, what is a zerg?

    Ever played Starcraft?
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • ladyonthemoon
    ladyonthemoon
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    Tryxus wrote: »
    What is a zerg?
    Half of a Zoidberg.
    You didn't need to post if you don't know the answer yourself. So, what is a zerg?

    Ever played Starcraft?
    No. Never played any mmo until now.

  • Tryxus
    Tryxus
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    Tryxus wrote: »
    What is a zerg?
    Half of a Zoidberg.
    You didn't need to post if you don't know the answer yourself. So, what is a zerg?

    Ever played Starcraft?
    No. Never played any mmo until now.

    Right...

    Google it then: Starcraft + Zerg

    And be enlightened *_*
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • ladyonthemoon
    ladyonthemoon
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    Tryxus wrote: »
    Tryxus wrote: »
    What is a zerg?
    Half of a Zoidberg.
    You didn't need to post if you don't know the answer yourself. So, what is a zerg?

    Ever played Starcraft?
    No. Never played any mmo until now.

    Right...

    Google it then: Starcraft + Zerg

    And be enlightened *_*
    Thank you, that'll teach me not to trust a community.

  • Tryxus
    Tryxus
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    Tryxus wrote: »
    Tryxus wrote: »
    What is a zerg?
    Half of a Zoidberg.
    You didn't need to post if you don't know the answer yourself. So, what is a zerg?

    Ever played Starcraft?
    No. Never played any mmo until now.

    Right...

    Google it then: Starcraft + Zerg

    And be enlightened *_*
    Thank you, that'll teach me not to trust a community.

    Well, I could've also copy pasted it from the urban dictionary but I wanted to sound like the cool wise sage...
    Kinda like Master Roshi :p
    HEH!

    And I quote:
    "Nowadays term zerg is used in mmo games to describe force consisted of large group of lower level players (often with only basic equipment) who use numbers rather then strategy to defeat the enemy, therefore requiring no skill. This tactics is commonly known as zerging"
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • JMadFour
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    Plenty of games have tiny arena team deathmatch pvp. players in those games beg for large scale open-world PVP.

    this game gives us large-scale open world pvp. its players beg for tiny arena team deathmatch.

    go figure.
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