I am getting seriously tired of zergs and insanely huge groups in Cyrodiil and especially Imperial City (IC should be small scale combat only). Developers NEED TO discourage people from grouping up in huge groups. This is really ruining the quality of pvp in this game. IT IS A BIG ISSUE.
My suggestions are as follows:
- Reduce overall damage done by each member added to the group. The bigger the group gets, the less damage should the group output.
- Reduce overall healing done and received in a huge group. The bigger the group, the harder it should be to heal within it.
- Increase the resource cost of skills by each member added to the group.
- Reduce the overall group size.
And please note that I don't just mean people within the same group.
All of the above should apply even to stacked non-grouped players (combining two groups together on a field etc.)
There is some logic behind all this. Fighting in a huge group would mean space limitation to maneuver - you would not be able to do your best probably since it would be too chaotic. Also healing should be reduced since healers need to heal more targets at once. It should also cost way more magicka to heal more targets.
Guilds: ● Hodor ● The Wabbajack ●
Main: Vraan - EP, Nord, Dragonknight DD/Tank
Alts: Saves-Many-Lives (EP, Argonian, Templar Healer), Nevos Salvani (EP, Dunmer, Sorcerer DD), Al-Jabbar (EP, Redguard, Templar DD), Do'Purr (EP, Khajit, Nightblade DD), Smargroth (AD, Altmer, Sorcerer DD)