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Put an end to ZERGS!

ZigaZuzek
ZigaZuzek
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I am getting seriously tired of zergs and insanely huge groups in Cyrodiil and especially Imperial City (IC should be small scale combat only). Developers NEED TO discourage people from grouping up in huge groups. This is really ruining the quality of pvp in this game. IT IS A BIG ISSUE.

My suggestions are as follows:
  • Reduce overall damage done by each member added to the group. The bigger the group gets, the less damage should the group output.
  • Reduce overall healing done and received in a huge group. The bigger the group, the harder it should be to heal within it.
  • Increase the resource cost of skills by each member added to the group.
  • Reduce the overall group size.
And please note that I don't just mean people within the same group. All of the above should apply even to stacked non-grouped players (combining two groups together on a field etc.)

There is some logic behind all this. Fighting in a huge group would mean space limitation to maneuver - you would not be able to do your best probably since it would be too chaotic. Also healing should be reduced since healers need to heal more targets at once. It should also cost way more magicka to heal more targets.
Guilds:„„„„„ ● Hodor ● The Wabbajack ●
Main: Vraan - EP, Nord, Dragonknight DD/Tank
Alts: Saves-Many-Lives (EP, Argonian, Templar Healer), Nevos Salvani (EP, Dunmer, Sorcerer DD), Al-Jabbar (EP, Redguard, Templar DD), Do'Purr (EP, Khajit, Nightblade DD), Smargroth (AD, Altmer, Sorcerer DD)

  • BRogueNZ
    BRogueNZ
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    Seems all the 1 v1 warriors and the glorified gank groups are sick of 'zergs' anyone would think theyre playing an MMO or sumthin
  • Levo18
    Levo18
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    The classes arent made for 1v1 and such. Its too unbalanced. and pvp in cyrodiil is a war not a little skirmish its army vs army
  • Korah_Eaglecry
    Korah_Eaglecry
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    WoW is that a way -->

    Seriously. No amount of complaining is going to change the Large Scale PvP from being Large Scale PvP. Maybe, maybe if youre lucky and ZOS thinks theres enough of a demographic there. They may give you small man arenas. But it aint gonna be for a while. The next three DLCs have already been laid out. And unless theyre going to shock us with a PvP Arena in Thieves Guild or Dark Brotherhood. Youre going to be in for a long wait.

    It might just be time to take your gaming experience elsewhere. Atleast until ZOS decides to do something...if anything at all.
    Edited by Korah_Eaglecry on October 25, 2015 2:04AM
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  • ZigaZuzek
    ZigaZuzek
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    Levo18 wrote: »
    The classes arent made for 1v1 and such. Its too unbalanced. and pvp in cyrodiil is a war not a little skirmish its army vs army

    I didn't even mention 1vs1 in my post.

    I agree with you that Cyrodiil is also army vs army BUT:
    • A big army is way clumsier to move around, therefore big groups should move slower.
    • Huge amount of soldiers on one spot would have problems getting into sneak. In this game, you can hide the whole server population on one tiny spot. Bigger groups should be easier to spot or detect.

    Please don't get me wrong. I am not trying to kill group play - far from that! All I am suggesting is that huge groups need to have some kind of penalites that make sense.
    Edited by ZigaZuzek on October 25, 2015 2:23AM
    Guilds:„„„„„ ● Hodor ● The Wabbajack ●
    Main: Vraan - EP, Nord, Dragonknight DD/Tank
    Alts: Saves-Many-Lives (EP, Argonian, Templar Healer), Nevos Salvani (EP, Dunmer, Sorcerer DD), Al-Jabbar (EP, Redguard, Templar DD), Do'Purr (EP, Khajit, Nightblade DD), Smargroth (AD, Altmer, Sorcerer DD)

  • Korah_Eaglecry
    Korah_Eaglecry
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    ZigaZuzek wrote: »
    Levo18 wrote: »
    The classes arent made for 1v1 and such. Its too unbalanced. and pvp in cyrodiil is a war not a little skirmish its army vs army

    I didn't even mention 1vs1 in my post.

    I agree with you that Cyrodiil is also army vs army BUT:
    • A big army is way clumsier to move around, therefore big groups should move slower.
    • Huge amount of soldiers on one spot would have problems getting into sneak. In this game, you can hide the whole server population on one tiny spot. Bigger groups should be easier to spot or detect.

    Please don't get me wrong. I am not trying to kill group play - far from that! All I am suggesting is that huge groups need to have some kind of penalites that make sense.

    You seriously arent trying to compare real world issues of militaries to in game where the primary goal is fun are you?
    Penniless Sellsword Company
    Captain Paramount - Jorrhaq Vhent
    Korith Eaglecry * Enrerion Aedihle * Laerinel Rhaev * Caius Berilius * Seylina Ithvala * H'Vak the Grimjawl
    Tenarei Rhaev * Dazsh Ro Khar * Yynril Rothvani * Bathes-In-Coin * Anaelle Faerniil * Azjani Ma'Les
    Aban Shahid Bakr * Kheshna gra-Gharbuk * Gallisten Bondurant * Etain Maquier * Atsu Kalame * Faulpia Severinus
    What is better, to be born good, or to overcome your evil nature through great effort? - Paarthurnax
  • ZigaZuzek
    ZigaZuzek
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    You seriously arent trying to compare real world issues of militaries to in game where the primary goal is fun are you?

    Well being overrun 24 vs 1 is not exactly fun either. And zergs also cause major lag.
    Guilds:„„„„„ ● Hodor ● The Wabbajack ●
    Main: Vraan - EP, Nord, Dragonknight DD/Tank
    Alts: Saves-Many-Lives (EP, Argonian, Templar Healer), Nevos Salvani (EP, Dunmer, Sorcerer DD), Al-Jabbar (EP, Redguard, Templar DD), Do'Purr (EP, Khajit, Nightblade DD), Smargroth (AD, Altmer, Sorcerer DD)

  • Sav72
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    ummm, maybe you should try Pac Man.
    Savoifair, EP NB

    If you break something, you can glue it back together and fix it, but, it will always be broken...

  • PURPLE245
    PURPLE245
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    i have so many friends who started playing eso and quit within a month because of zergs we have all played in a large group we hated it made the game fells so easy all we was doing was spamming aoe zerging takes no skill its just spam heals and aoe so large groups we hated for that and playing in a group 2-4 its just pointless because you run tooo far just to run into a zerg and die even if you don't try fight people there what are you supposed to do go stealth and watch? there for i could not care for cyro at all or zergs let people do that if they wonna do zerg on zerg let them do that thats where lag let them have it but why don't zos give the people who what kisy 5v5 4v4 3v3 2v2 1v1 actually do that its cant be hard to make a arena people who want small scale pvp we dont care how the arena is as long a its small scale and and has some kind of match making so we cant get destroyed but a bunch of people who cant play the game just spam one button just annoyed me the fast most of the people i have played wit hhave quite because the devs think people actually give a crap about 20 hours of questing my brother loves skyrim 4000+ hours he cant stand eso questing at all a solo arena ZOS are you actually tying to loose players..... just let zos carry on with that the are doin and let them kill off there own game..... i mean even if not arena make people actually spread out in cyro make objective all around the map or some events thinks to make all players run around the map and split up the players in cyro not just having all the players see a keep under attack and just run there so everyone is all at that one keep actually give people are reason so split up
    Edited by PURPLE245 on October 25, 2015 3:16AM
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  • ZigaZuzek
    ZigaZuzek
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    I can't believe there are people that actually support zergs, which are clearly ruining this game. If nothing else, they cause some serious lag. Well, I guess bad players must be able to finish their content too somehow. >:)

    Anyway, whoever agrees with me please do me a favor and write some in-game feedback tickets about solving the zerg issue.
    Edited by ZigaZuzek on October 25, 2015 3:20AM
    Guilds:„„„„„ ● Hodor ● The Wabbajack ●
    Main: Vraan - EP, Nord, Dragonknight DD/Tank
    Alts: Saves-Many-Lives (EP, Argonian, Templar Healer), Nevos Salvani (EP, Dunmer, Sorcerer DD), Al-Jabbar (EP, Redguard, Templar DD), Do'Purr (EP, Khajit, Nightblade DD), Smargroth (AD, Altmer, Sorcerer DD)

  • Artemisshrikes
    Artemisshrikes
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    ZigaZuzek wrote: »
    I can't believe there are people that actually support zergs, which are clearly ruining this game. If nothing else, they cause some serious lag. Well, I guess bad players must be able to finish their content too somehow. >:)

    Anyway, whoever agrees with me please do me a favor and write some in-game feedback tickets about solving the zerg issue.

    zergs have been around since the creation of all mmos
    VR 16 Dragonknight Sarenvog (AD, Former Emperor)
  • BRogueNZ
    BRogueNZ
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    ZigaZuzek wrote: »
    I can't believe there are people that actually support zergs, which are clearly ruining this game. If nothing else, they cause some serious lag. Well, I guess bad players must be able to finish their content too somehow. >:)

    Anyway, whoever agrees with me please do me a favor and write some in-game feedback tickets about solving the zerg issue.

    Thing is an organized group of 12-24 is just getting called a zerg simply because they choose to be organized and optimized.

    The reality is the 3-4 man groups or whatever that some to wish to run around and only encounter similar size groups doesn't fit the scale of the battlefield nor can they expect to take objectives against defence. It just doesn't fit.

    I'm all for Arena's, personally I think they should turn the IC districts into group vs group (only) instanced battlegrounds (with or without NPC's) and perhaps leave the sewers for the pve crew.

    Expecting cryodil to change to suit smaller group game play removes the large scale battles which can actually be really fun.
    The fact that the servers fail to accommodate the very thing they sold the pvp side of the game on is not the fault of the players or the large groups.
  • Lava_Croft
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    Zergs themselves aren't the problem if ZOS removes the extra buffs they receive on top of their already superior amount of players. The game is designed for large groups and it should focus on large groups, but right now Cyrodiil PvP really only has place for large groups, leaving small scale players kind of bored.

  • Dreamo84
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    Damn armies!

    On D-Day *** raged about the Allies zerging. That's why he rage quit.
    Dream it, wish it, do it... or something...
  • Dreamo84
    Dreamo84
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    Why is the name of a German dictator censored? Zenimax trying to pretend the holocaust didn't happen?!

    /tinfoil hat
    Dream it, wish it, do it... or something...
  • Molag_Crow
    Molag_Crow
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    Brilliant suggestions and I don't care what people say, this needs to happen. If you disagree, then you simply can't PvP without the need of a group/zerg to basically do all the work for you. Let's just be honest, because it's true.

    More to your suggestions, In my opinion, they need to limit group size down to about 5 in Imperial City, and about 10 In Cyrodiil.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
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  • Gidorick
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    I agree zergs should be dissuaded. I think friendly fire and player to player collision may be the answer.
    What ESO really needs is an Auction Horse.
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  • Molag_Crow
    Molag_Crow
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    Levo18 wrote: »
    The classes arent made for 1v1 and such. Its too unbalanced. and pvp in cyrodiil is a war not a little skirmish its army vs army

    I'd actually say the opposite o.O It feels balanced 1v1, if the players use the correct class skills to combat the class they're dueling, and vise versa. Even small group PvP is so much fun, but once zergs come along it's all over. All the fun, gone. Poof!

    A zerg full of headless chickens waving forks around, critting over 9000 damage with a single button like "HI GUYS, JUST PASSING BY!!!! DON'T MIND US!! THIS IS HOW WE "PvP"

    PvP? more like ZvZ.

    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Dreamo84
    Dreamo84
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    The three factions could just come to an agreement about limiting battles to only reasonably sized groups evenly matched.
    Dream it, wish it, do it... or something...
  • Malanor
    Malanor
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    remove aoe cap ---> profit
    Though i suppose ZOS never removes any thing that was introduced.
  • UltimaJoe777
    UltimaJoe777
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    Alright ya'll this whole complaining about zergs thing is really getting ridiculous. I understand how you feel from a PvP perspective but you need to realize just what large-scale PvP actually stands for in this game.

    1. Cyrodiil is under siege from all 3 alliances which means it is war. War means armies, armies means zerging. Zerging is just a silly gamer code for legions of players working together, and in a war setting it is perfectly valid.

    2. The Imperial City is in complete and utter chaos from the Daedric invasion. On top of that Battle Spirit does not influence NPCs thus making them potentially stronger than players. To overpower said NPCs the player must be immensely strong and not many have reached that level yet. To counter this disadvantage players group together and zerg the NPCs. If a player from an enemy faction happens to be where the group goes then it's fair game. After all, the Imperial City is literally the heart of Cyrodiil and the location of the Ruby Throne, which the factions are fighting for control over.

    Don't like these reasons that actually validate zerging? Don't go to Cyrodiil. Simple as that. Don't like that answer either? Play a game with small-scale PvP then which by the way isn't coming to this game anytime in the near future and maybe then some. Sorry to burst your little I-play-only-to-fight-other-people bubbles but The Elder Scrolls is not some ragtag MMO that exists only to please. It follows its own agenda and does its best to ensure the game's mechanics stay within its lore at the very least.


    In short you can complain about zerging all you want but nothing is ever going to change the fact it can be done. Refer to what I posted above for the reasons.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Mettaricana
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    Limit party size to 4 players ? So they can't stay as coordinated I know even in 12-24man groups we have those few who wander off get lost and killed. Also in slight defense of zerging its a friggan war no war was won by a standalone soldier or mercenary medieval war was even more zergy in pvp like cyrodil and ic I expect nothing less than an army. I admit zerging gets boring and repetitive but can only limit so much before you scare off the player base.. if they add a solo arena for pvp or maybe a 4v4 group arena pvp I'd be in heaven and ic and cyrodiil can have its zergs lol
  • UltimaJoe777
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    Limit party size to 4 players ? So they can't stay as coordinated

    That is completely counter-intuitive to an effective legion of soldiers. I've honestly seen more sh*t fall from a bull's rear...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Alucardo
    Alucardo
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    I hate zergs more the next person, but reducing someone's stats just because they outnumber you is not the way to go. I'd probably quit if they pulled that kind of crap.
    Dynamic ulti gain. Do it. Bring it back to lyfes.
  • Van_0S
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    Why not allow faction truce with its bonus but after 2 days that alliance cannot make a truce.
  • UltimaJoe777
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    Why not allow faction truce with its bonus but after 2 days that alliance cannot make a truce.

    Yeah don't see that happening. It just plain would not work, period.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • teladoy
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    This is a zerg pvp game, like it or go Play wow bgs.
  • Artemisshrikes
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    teladoy wrote: »
    This is a zerg pvp game, like it or go Play wow bgs.

    wow is also a zerg game
    VR 16 Dragonknight Sarenvog (AD, Former Emperor)
  • Sharee
    Sharee
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    How about this: as you start being outnumbered in a fight, your group (or just yourself if you are solo) gains extra damage resistance. The resistance will be proportional to how much outnumbered you are, and will cap out at some value.

    Examples:
    1v1 = no extra resistance
    1v2 = 20% extra resistance
    1v3 = 35% extra resistance
    1v4 = 50% extra resistance, and caps there
    1v10 = 50% extra resistance

    5v10 = 20% extra resistance
    9v10 = 2% extra resistance

    etc. The actual values are just examples of course and can be adjusted up or down.

    This would help being outnumbered to a certain extent, while not affecting even matchups.
  • UltimaJoe777
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    When we get small-scale PvP I am sure everyone will enjoy it thoroughly. This is large-scale though so they're not going to do anything to stop zerging. Sorry if I sound like a broken record but it is the truth and is so unless Zenimax says otherwise.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • phairdon
    phairdon
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    When we get small-scale PvP I am sure everyone will enjoy it thoroughly. This is large-scale though so they're not going to do anything to stop zerging. Sorry if I sound like a broken record but it is the truth and is so unless Zenimax says otherwise.

    Glad I'm not the only thinking this way.
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