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Is It Just Me, Or?

Molag_Crow
Molag_Crow
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In PvP, even with 50% less damage taken, it still feels like we take a lot of damage, sometimes even a little too much damage to even react fast enough?

Hmmmm....
Wonder-gif.gif
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  • Enemy-of-Coldharbour
    Enemy-of-Coldharbour
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    Yeah, those macro attacks can really sting...

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  • Molag_Crow
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    Well yeah, I imagine it's worse on PC with the use of macros, but I'm talking about on console where you can't macro. :\
    Edited by Molag_Crow on October 23, 2015 11:32PM
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  • Korah_Eaglecry
    Korah_Eaglecry
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    Its the lag.
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  • sadownik
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    Well yeah, I imagine it's worse on PC with the use of macros, but I'm talking about on console where you can't macro. :\

    You can ofc mate dont be naive. Proper controller and its done.
  • Keepercraft
    Keepercraft
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    I'm thinking about that, did ZOS will fix that macros issue in combat mechanics. :P
    images.jpg
    Edited by Keepercraft on October 23, 2015 11:45PM
    Still waiting for Sithis.
  • SirAndy
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    I'm still getting hit with the occasional 15k+ single damage bonanza.
    So if the 50% reduction holds true, that would have been a 30k+ hit before the update.
    wacko.gif

    PS: And i'm not even talking about an ultimate here ...
  • Alucardo
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    I logged Haderus for the first time and took 3 12k ice comets to the face. Logged off and went back to BwB where that sh*t doesn't exist.
  • Keepercraft
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    SirAndy wrote: »
    I'm still getting hit with the occasional 15k+ single damage bonanza.
    So if the 50% reduction holds true, that would have been a 30k+ hit before the update.
    wacko.gif

    PS: And i'm not even talking about an ultimate here ...
    Its was a single attack (from FTC combat log) or sum off it on end?
    Still waiting for Sithis.
  • lolo_01b16_ESO
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    Before the patch I was build for sustain and killed my enemies when they run out of stamina. With 50% less damage this doesn't work anymore, so I changed 1h+shield for bow and stamina reg for weapon damage.
    Not sure if that was the intention of the patch, but that way I now have higher burst damage than I had in 1.6.
  • SirAndy
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    SirAndy wrote: »
    I'm still getting hit with the occasional 15k+ single damage bonanza.
    So if the 50% reduction holds true, that would have been a 30k+ hit before the update.
    wacko.gif

    PS: And i'm not even talking about an ultimate here ...
    Its was a single attack (from FTC combat log) or sum off it on end?
    FTC, single attack ...
    dry.gif
  • i3ig_Gun
    i3ig_Gun
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    Its just you.
    XBOX ONE - NA
    GT: i3ig Gun
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  • Wollust
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    You people will be happy when the damage is so low everyone needs a zerg to kill another person right? :smile:

    The reason certain abilities/people are hitting hard is because of

    1. higher stacking of weapon/spell damage and offensive stats possible,
    2. new meta builds for high damage giving up on everything but damage.
    Edited by Wollust on October 24, 2015 12:08AM
    Susano'o

    Zerg Squad
  • Thrasher91604
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    Do you think ZOS had an intention, except to try to equalize PvP over CP VR levels?

    It's just a big experiment, actually.
    Edited by Thrasher91604 on October 24, 2015 12:12AM
  • i3ig_Gun
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    I joke....

    Im super tanky bro like spell and physical cap, and I fell like sometimes I get hit by a truck by almost every class...
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    GT: i3ig Gun
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  • i3ig_Gun
    i3ig_Gun
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    It might be because I have 0% Crit resistance, because im all PvE
    XBOX ONE - NA
    GT: i3ig Gun
    Legion of Many - Daggerfall Covenant
  • Keepercraft
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    Wollust wrote: »
    You people will be happy when the damage is so low everyone needs a zerg to kill another person right? :smile:

    The reason certain abilities/people are hitting hard is because of

    1. higher stacking of weapon/spell damage and offensive stats possible,
    2. new meta builds for high damage giving up on everything but damage.

    Now they have zerg and power + lags. :P
    Still waiting for Sithis.
  • Reznique
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    Agree- lag and macro
  • Malmai
    Malmai
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    Scripts!
  • Molag_Crow
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    i3ig_Gun wrote: »
    Its just you.

    Looks like it isn't. :)
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  • Molag_Crow
    Molag_Crow
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    sadownik wrote: »
    Well yeah, I imagine it's worse on PC with the use of macros, but I'm talking about on console where you can't macro. :\

    You can ofc mate dont be naive. Proper controller and its done.

    Interesting.. but even with macros, what will that achieve? the damage of almost any ability still seems pretty insane.
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    Be your true, authentic self.

  • Keepercraft
    Keepercraft
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    sadownik wrote: »
    Well yeah, I imagine it's worse on PC with the use of macros, but I'm talking about on console where you can't macro. :\

    You can ofc mate dont be naive. Proper controller and its done.

    Interesting.. but even with macros, what will that achieve? the damage of almost any ability still seems pretty insane.

    Big numbers !
    Still waiting for Sithis.
  • Molag_Crow
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    Wollust wrote: »
    You people will be happy when the damage is so low everyone needs a zerg to kill another person right? :smile:

    The reason certain abilities/people are hitting hard is because of

    1. higher stacking of weapon/spell damage and offensive stats possible,
    2. new meta builds for high damage giving up on everything but damage.

    I like the way we can actually do damage to players now, but what I'm talking about is about the moments where you're being pounded so hard that not even block or your heals will work, and I can't blame it all on lag. I don't know, it seems fishy.

    You're 1 v 3+-ing players, you're blocking correctly, keeping buffs up, stunning the odd enemy, healing and then BOOM, just when you think you're doing fine, you go from like 90% to 0% health in a second.

    You're right though, it's all this spell/wep damage stacking... ah well.
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    Be your true, authentic self.

  • Molag_Crow
    Molag_Crow
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    i3ig_Gun wrote: »
    It might be because I have 0% Crit resistance, because im all PvE

    I wear 4 Phoenix that you buy with the trait "resist to crits by 250 (legendary)" and I'm still being blown up so I don't know what it is haha
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  • Wollust
    Wollust
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    Wollust wrote: »
    You people will be happy when the damage is so low everyone needs a zerg to kill another person right? :smile:

    The reason certain abilities/people are hitting hard is because of

    1. higher stacking of weapon/spell damage and offensive stats possible,
    2. new meta builds for high damage giving up on everything but damage.

    I like the way we can actually do damage to players now, but what I'm talking about is about the moments where you're being pounded so hard that not even block or your heals will work, and I can't blame it all on lag. I don't know, it seems fishy.

    You're 1 v 3+-ing players, you're blocking correctly, keeping buffs up, stunning the odd enemy, healing and then BOOM, just when you think you're doing fine, you go from like 90% to 0% health in a second.

    You're right though, it's all this spell/wep damage stacking... ah well.

    Well there could be multiple reasons for this. Let me name some.

    1. the usual 39k stamins 4.5k weapondamage. Hurts. Has its downsides though.
    2. You are a vampire. Camouflaged hunter and silver shards can hurt hard. I can kill a vampire with one heavy attack and a surprise attack without him knowing what happened. He will instantly drop dead. 40k damage in a split second. With 3.3k weapondamage and 29k stamina. Now imagine someone doing this with way higher stats.
    3. health desync. And this one happens quite often especially against multiple enemies. Basically, if you are getting a lot of damage in a short time, your healthbar or the game itself doesn't properly register it. Leads to the fact that your health drops from pretty high to zero in a split second. Often to be seem when multiple people snipe one target and/through buggy guard eclipse.

    But let me tell you something. Further nerfing of the damage at this point wouldn't help anyone. Except the huge zergs with the aoe mitigations. The damageoutput right now for the majority of the abilities is actually in s quite balanced state.
    Susano'o

    Zerg Squad
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Seriously why doesn't zenimax just give everyone identical stats in PvP and even more so remove their equipment and give them PvP equivalent gear, they could say you have to wear the offical soliders uniform and use the official equipment to partake in the war.

    Only things that would matter are class differences and whether or not your a vampire or werewolf, other then that everything would be balanced so if an enemy player can hit u for 20k there should be no reason you cant do the same to him.

    Things like Levelling and getting gear can all be for PvE, If you don't like PvE then clearly you don't like playing the game as 95% of the game is PvE and if people complain about not being able to use their gear in PvP then obviously they don't the game to be balanced besides if they want to use their earned gear they can use their gear in the same place they earned it....in PvE.
    Edited by TX12001rwb17_ESO on October 24, 2015 2:23AM
  • Molag_Crow
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    @Wollust, uhhhhhh, yeah.. about that... I kinda cursed Vampirism the other day... :(

    I wanted to see if it was really because of all the fighter's guild abilities and the fire damage (even with like 47 cp points into less fire dmg taken) but I was kinda wrong.. I'm sick of broken mist form to be honest.

    I don't want damage nerfed btw... I am just wondering if it isn't just me but you're so right about health desync, it's a pain!
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  • Molag_Crow
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    Tbh though, I'm basing this mostly off of 1v(x) fights. I enjoy getting into unorganized duels against 2+ players, so maybe I'm wasting my time making topics about this and that, since the game obviously wasn't designed for 1 vs multiple targets in PvP, due to health desyncs, lag, CC immunity not working properly when more than 1 CC's applied, etc.

    :#
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  • GreySix
    GreySix
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    Yes.

    It's just you.
    Crotchety Old Man Guild

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  • SirAndy
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    Seriously why doesn't zenimax just give everyone identical stats in PvP and even more so remove their equipment and give them PvP equivalent gear, they could say you have to wear the offical soliders uniform and use the official equipment to partake in the war.
    Only things that would matter are class differences and whether or not your a vampire or werewolf, other then that everything would be balanced so if an enemy player can hit u for 20k there should be no reason you cant do the same to him.
    ...
    Think about the outrage if your actual skill as a player would decide how well you do in PvP instead of how much more time you spent in front of the screen (level, gear grinding, CPs).

    Can you imagine the $hit$torm that would create?
    shades.gif
  • TheBull
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    In PvP, even with 50% less damage taken, it still feels like we take a lot of damage, sometimes even a little too much damage to even react fast enough?

    Hmmmm....
    Wonder-gif.gif

    React faster.
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