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Proposal on how to rework the CP system without seasonal caps:
The first step would be: Hardcap the whole CP system at 900CP. This should not be increased ever - so even a maxed out player (highly unlikely) still has to make decisions regarding passives. Then remove enlightenment from the game.
The second thing would be a different XP curve:
1 to 100 CP are 50.000 XP each
101 to 200 CP are 100.000 XP each
201 to 300 PC are 150.000 XP each
301 to 400 CP are 200.000 XP each
401 to 500 CP are 600.000 XP each
501 to 600 CP are 1.800.000 XP each
601 to 700 CP are 3.600.000 XP each
701 to 800 CP are 5.400.000 XP each
801 to 900 CP are 10.800.000 XP each
Now convert the champion XP every player got under the old system into the new one.
An Example:
In the old system the XP required to reach the cap of 3600CP was 1.440.000.000. Now it would require someone 2.270.000.000 XP to reach the cap of 900.
Someone with 100CP in the old system would now have 350CP.
Someone with 1000CP in the old system would now have 630CP.
This is undeniably still an advantage for a player with very high time investment but instead of having 10 times the championpoints the "grinder" does not even have double the CP of a normal player.
For someone pickung up on the game it would mean by the time they reach V16 they would have 186CP to spend instead of 34.
What do you guys/girls think?
I´ll add a few thoughts on passives later as they´re currently greatly unbalanced.
Edited by Derra on October 23, 2015 12:54PM <Noricum>
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Derra - DC - Sorc - AvA 50
Derrah - EP - Sorc - AvA 50