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My last appeal to ZOS: Make your game easier, let every gamer take part in content!

  • Frenkthevile
    Frenkthevile
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    BuggeX wrote: »
    wow 2.0 enought said,

    and btw, since i am italian, i like to be a Berlusconi Mafioso which controll the market -.-

    edit: molag Kena set is just crap for pvp, increast cost is never good in pvp
    soulders can be optain even by silver chest.

    01-how-about-no-bear.jpg

    +1
  • Khenarthi
    Khenarthi
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    I have accepted the fact that I am not awesome enough to do all content. But that's fine, and it's ok that people who have faster reflexes, better builds, and more time to spend, to get shinier stuff. As long as I am having fun doing the content I can play without frustration, it's all good.

    If the great players stop feeling motivated to play because everything is too easy, ESO will lose players.
    PC-EU
  • Flameheart
    Flameheart
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    I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.

    Was a good training for the upcoming solo arena.
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • DaveMoeDee
    DaveMoeDee
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    The game needs both easy content and very difficult content. This has nothing to do with whether someone is "casual" or not. It all depends on the skill level of the player, not the hours they put in.
  • Van_0S
    Van_0S
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    BuggeX wrote: »
    wow 2.0 enought said,

    and btw, since i am italian, i like to be a Berlusconi Mafioso which controll the market -.-

    edit: molag Kena set is just crap for pvp, increast cost is never good in pvp
    soulders can be optain even by silver chest.

    01-how-about-no-bear.jpg

    +1

    -1 :trollface:
  • Shunravi
    Shunravi
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    Flameheart wrote: »
    I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.

    Was a good training for the upcoming solo arena.

    It's a fun place.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Flameheart
    Flameheart
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    Shunravi wrote: »
    Flameheart wrote: »
    I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.

    Was a good training for the upcoming solo arena.

    It's a fun place.

    As I was there in group at V14 I thought by me, how was Zenimax able to totally screw up that incredible awesome looking zone and their instances by scaling the difficulty wrong and placing crap loot there ?

    At V16 I realized I was wrong, it was meant as a V16 solo challenge...seriously, it was major fun to do that, alone Rhani'Za was a blast...and without group pressure I was able to appreciate the gorgeous dungeon grafics and light effects at last.

    Edited by Flameheart on October 23, 2015 3:01PM
    Sometimes the prey turns and nips us... it's a small thing.

    So let the snow flakes and unicorns dance alone until they melt or vanish from existence, we will finish up with those smart enough to stay in the glowing circle of love.

    Selissi - CP 1k+ Redguard Stamina Nightblade (Ebonheart Pact)
    Silmerel - CP 1k+ Breton Magicka Templar (Ebonheart Pact)
    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Victus
    Victus
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    That's an emphatic NO THANKS for me.
    Edited by Victus on October 23, 2015 1:29PM
    Throm the First - Redguard Dragon Knight - Daggerfall Covenant
    vanquishguild.com
  • Reznique
    Reznique
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    This is how you turn an MMO into Sims 5
  • tordr86b16_ESO
    tordr86b16_ESO
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    Just wait for the new DLC will you? If the new LFG tool is working as it should then more people will have access to the content.
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    1. You will make MORE **$$ money $$** if you make the game "easy going", that includes: not-so-complicated IC/gold-dungeons, better undaunted (gold) boss drop chances for helmets, etc etc..
    You allready have a chance to get monster sets whithout doing hardmodes and you get the new v15 sets from doing normal wgt/icp. To me this seems enough. If someone manages to complete vet icp multiple times I'm not jealous, I'll accept that he's better than me and got slightly better gear as reward.
    --> PvP is much more interesting if PvP stays full of players, who are consciuous that "they have more or less the same chances" (combat the real "sources" of 1/2-shot builds, your 50% less damage does not help!)
    I totally agree with this. I feel like the latest changes are the worst that could happen to pvp. I allways tried to play a sustain based character, that wins because of supperior ressource management. But since the patch I didn't get that build working. So I changed 1h+shield for bow and stamina reg for weapon damage and even if it feels cheesy to kill people in 2sec, at least I have a chance to win fights again.
    2. You will please more players, if you keep this game interesting for random groups, that do not use TeamSpeak (!), I mean the guys that do not spend more than 2 hours in the game every day. Actually, especially IC-dungeons are not doable for random groups. That content of the game should not be suited just for powergamers but for everybody. Normal mode should be "easy mode", while in gold mode errors should not lead to instant death. You can still keep it difficult by less penalizing of player errors.
    Isn't that allready the case? Most silver pledges can be completed with any random group as long as there is at least one person who can heal a bit. WGT and ICP have some interessting mechanics, but if you take your time to figure them out and have a proper group set up (tank + healer + 2 dd) they are doable for most groups. Most vet dungeons require a certain ammount of dps to be completed, but it's not too high and all mechanics are duable without ts once everyone in the group knows about them. Vet wgt and icp are hard and probably nearly impossible without ts unless you've allready done it with the same group, but I don't see a problem. Getting the best dungeon gear should require some effort, just as many good crafted gear (Karganac's Hope / Armour Master) requires effort and patiance.
    3. Put VR 15 and 16 Items together, as it has been the TRADITION in Eso before 1.7 / to have easily obtainable and farmable item sets THAT can compete with "raid dungeon stuff". Not long ago, I could buy a full purple item set for 10k from any crafter. Doing that raised my interest in the game much more, as I was able to play with set-combinations, etc... That way of optimizing your character was a part of the ESO-game experience and because of the affordability it was accessible to everybody, even the ones without much gold /or/ time /or/ connections in the game.
    --> Getting VR 16 items (and all relative goodies), instead, is a pain in the A... There is also a consistent gap between players who own VR 16 items + glyphs and sets as Molag Kena for PvP and players who use VR 14 armors. (That gap was not existant before, when comparing vr12- to vr14 items). The reason lies also in the new golde4 n-gylphs, why did you change them!
    I personally like that change. Previously most crafting materialy had a very low value, so I often sold them to npcs. Now I can earn more money and sell them to other players if I get materials of a type that I don't need.
    4. Bring real auction houses in the game. The current guild-based system lead to "Berlusconi players" controlling the markets, or lets call them Donald-Trump players. They can dictate prices, as well as they do apply market-control (complicated topic, I'll not explain it). Often they lead the trading guilds, with all consequences! (less well game experience)
    I do not want other players (powergamers) that control their own auction houses (often they make arbitrary decisions, or guild-rules, etc.)!
    Not going to talk about your political statements, but I don't see a problem when someone decides to play this game as a economy simulation. I mean in previous TES games you even had a skill line for trading.
    5. Reduce the PvE-powergamer/guild content to raid-dungeons, as it has been before the introduction of IC! Actually, the game has too many areas which are described as "too difficult"...! (not good!) Do not give that many goodies just to powergamers (if you want to continue to be a pvp-based game..), that goodies are Molag-Kena set, golden glyphs, etc. You know what I mean!
    Hm, lets see which goodies "powergamers" get:
    - v16 Jewelery: Obtained by doing veteran dungeons, killing npcs in IC or trading with other players => everyone can get them
    - v16 crafted gear: No crafting material requires you to complete any difficult content => everyone can get them
    - v16 monster sets: shoulders from silver or gold pledges, head from vet dungeons => everyone can get shoulders, many can get the head
    - v16 telvar stone gear: can be bought with stones or from other players => everyone can get them
    - v16 IC dungeon gear: require you to do vet wgt or icp, but you don't need to complete them. You don't even need to kill the first boss => many can get them

    => So nearly everyone can get every v16 gear (apart from Molag Kena and Lord Warden head) if he has enough patience or gold.
  • Vyle_Byte
    Vyle_Byte
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    OLIVI3R wrote: »
    This is how you turn an MMO into Sims 5

    Nah, we'd need housing for that :lol:

    Member of the Old Guard
    Mother of the Byte Family
    Vyle Byte||Ivana Byte||Vyible Byte||Hakate Vampler Former EMPRESS BWB||Haan Zolo {Retired} (He swung first)||Lunari ||Wardyn Chalyk Tahno||Dirti Dianah||Bonnie||
    Viva la Byte
  • timidobserver
    timidobserver
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    I agree with this thread. I'd like to be able to clear vet wgt in 15 seconds with a single ability use.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Shunravi
    Shunravi
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    Flameheart wrote: »
    Shunravi wrote: »
    Flameheart wrote: »
    I soloed lower and upper Craglorn instances with my V16 Nightblade in V16 equip (needed the shards and the achievements, in addition I hate unexplored stuff on my map) with the exception of Shadar's Tear (had that already and I doubt it would be possible) and Serpent's Nest (can't get the three-Lamias-Boss killed) and the trials of course. Did not try Spellscar solo, because I already had the achievement from that.

    Was a good training for the upcoming solo arena.

    It's a fun place.

    As I was there in group at V14 I thought by me, how was Zenimax able to totaly screw up that incredible awesome looking zone and their instances by scaling the difficulty wrong and placing crap loot there ?

    At V16 I realized I was wrong, it was meant as a V16 solo challenge...seriously, it was major fun to do that, alone Rhani'Za was a blast...and without group pressure I was able to appreciate the gorgeous dungeon grafics and light effects at last.

    I soloed in there from v9-v14....


    Ok, ill shut up now.

    Edited by Shunravi on October 23, 2015 1:50PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Asherons_Call
    Asherons_Call
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    I'm sorry OP but this game is far from being too hard. I guess I have the advantage of being able to contrast and compare ESO to games over the past 16 years like Asherons call, Star Wars galaxies, Everquest, world of Warcraft, dark age of Camelot, and final fantasy 11. As time goes on, games have gotten progressively easier. It's a disturbing trend but impossible to refute. There was a day when quest givers had no arrows above their heads and you just had to "figure it out" or ask the community on how to complete a quest. In FFXI you had to have a full party to kill a single mob. In early Asherons call you had to invent your spells using a multitude of reagents (before addons), etc
  • Flaminir
    Flaminir
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    I agree with this thread. I'd like to be able to clear vet wgt in 15 seconds with a single ability use.

    I'm afraid they already fixed the 'Trap Beast' bug that let you practically do that! ;o)
    GM of the Unholy Legacy
    PC/EU/EP
  • ladyonthemoon
    ladyonthemoon
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    For what I've seen in one week of playing (2 or three hours a day, at times I can avoid the other players), this game doesn't need to be simplified, it needs players that pay attention and do not rush/are not in a hurry.

    By the way, "my last appeal do ZoS", before what? You stop playing?
    Edited by ladyonthemoon on October 23, 2015 2:28PM
  • timidobserver
    timidobserver
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    Flaminir wrote: »
    I agree with this thread. I'd like to be able to clear vet wgt in 15 seconds with a single ability use.

    I'm afraid they already fixed the 'Trap Beast' bug that let you practically do that! ;o)

    Not fast enough. I want to press nova one time and complete the entire dungeon.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • BeardLumber
    BeardLumber
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    We need more challenges in this game !
    -nope-6164.jpg


    /stuck
    Heals Please
    PC Master Race
  • Helgi_Skotina
    Helgi_Skotina
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    No nothing should be easy. Who wants an easy life - ends up under the bridge. Best rewards only for the best players, all others should have what they deserve.
  • Artjuh90
    Artjuh90
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    funny to see people in this post calling them casuals with vet 16's and lvl 5 on forum. they are the true casuals
  • Joy_Division
    Joy_Division
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    This post must be a joke. I mean, has the OP even done the Wayrest daily since 1.6 released?
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • ItsRejectz
    ItsRejectz
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    Please ZOS ignore this topic and make the game significantly harder. Its about time we have chalenging content
    Xbox EU - GT: o69 Woody 69o

    VR16 Sorc: Vlad V Impaler
    VR16 Sorc: Yes it's Woody
    VR16 NB: Prince of Wallachia
    VR16 Templar: Sir Lancelot the Brave
    VR16 DK: I'm Better Than You


  • Sausage
    Sausage
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    If people get things too easily, forum is full of post about how easy its to get everything. There needs to be long-term goals and short-term goals and balance it right, what ESO currently have and does. Ive been thinking now CP is capped and most likely to be the short-term goal, I think we should go with some gear-upgrades for the future as long-term goal, every upgrade takes weeks or months to get and gives only minor-advantage.

    Also challenging content is a must too, otherwise people whine it too. I dont personally want to see this game never turning into AOE-blast fest.
    Edited by Sausage on October 23, 2015 2:46PM
  • CavalierPrime
    CavalierPrime
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    I didnt even read this thread beyond the title, but I must say equipping hard to get items and stunting in public is my favorite way to spend time in Tamriel. My daily routine goes:
    1) Horse upgrade
    2) Six Craglorn Writs
    3) Posing in public
    4) Daily Vet Pledge
    5) Buy underpriced items from traders and resell them
    6) Posing in public
    7) Log off
  • Malmai
    Malmai
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    Flameheart wrote: »
    The only major difficult 4-men-group content are the two new IC instances. Otherwise Archives and Hel Ra on normal mode are easy as cake. Sanctum is doable, the only major difficult boss there is the first one, Mantikor.

    In compare to other MMOs I call this game not easy, but already average if not somewhat below average in difficulty. I am not a fan of too high difficulty too, although I was a socalled "progamer" in other MMOs (EQ, WoW, SWTOR...to call a few) a few years ago (age and job change a lot of things).

    I like it as it is, no need to make it even more easy. I did my first WGT veteran run a few weeks ago and I still freaking hate the planar inhibitor, but in the end she lied dead to my feet.

    The issue of this MMO is not, that it might be too difficult, the issue is, that a lot of players were solo players coming from the TES game sequels for example and had no MMO experience at all or a clue how that sort of games work. It's not my fault, that you were seduced by Zenimax and Bethesda to come to here.

    MMO means:

    -group playing
    -raids
    -teamwork
    -socializing
    -competition

    Btw...what superior raid loot do you mean ? All the drops from trials were and are utter crap drops. Some of the best "drops" in this game are still crafted V16 gear, which you are able to craft to your personal preferences (and I like that btw). It may last a while to get the materials for V16 gear, but it is doable by everyone, even solo. On the other side with crafted V16 gear you are completely competitive for the content.

    How can u compete if you got no end game gear HAHA cmon... 7k dps vs 20k dps...
    Edited by Malmai on October 23, 2015 2:44PM
  • Shunravi
    Shunravi
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    Malmai wrote: »
    Flameheart wrote: »
    The only major difficult 4-men-group content are the two new IC instances. Otherwise Archives and Hel Ra on normal mode are easy as cake. Sanctum is doable, the only major difficult boss there is the first one, Mantikor.

    In compare to other MMOs I call this game not easy, but already average if not somewhat below average in difficulty. I am not a fan of too high difficulty too, although I was a socalled "progamer" in other MMOs (EQ, WoW, SWTOR...to call a few) a few years ago (age and job change a lot of things).

    I like it as it is, no need to make it even more easy. I did my first WGT veteran run a few weeks ago and I still freaking hate the planar inhibitor, but in the end she lied dead to my feet.

    The issue of this MMO is not, that it might be too difficult, the issue is, that a lot of players were solo players coming from the TES game sequels for example and had no MMO experience at all or a clue how that sort of games work. It's not my fault, that you were seduced by Zenimax and Bethesda to come to here.

    MMO means:

    -group playing
    -raids
    -teamwork
    -socializing
    -competition

    Btw...what superior raid loot do you mean ? All the drops from trials were and are utter crap drops. Some of the best "drops" in this game are still crafted V16 gear, which you are able to craft to your personal preferences (and I like that btw). It may last a while to get the materials for V16 gear, but it is doable by everyone, even solo. On the other side with crafted V16 gear you are completely competitive for the content.

    How can u compete if you got no end game gear HAHA cmon... 7k dps vs 20k dps...

    Easily.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • FortheloveofKrist
    FortheloveofKrist
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    Casual player here, and I have to disagree. I'd rather never get through all the game content than beat it in a week and have nothing to do.

    At one time I thought the game was too hard also, but then I realized I was tanking for a Veteran Pledge gold key at City of Ash with a VR1 Vamp at Stage 4. Reaaaaallly smart.
  • Elijah_Crow
    Elijah_Crow
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    Please no. Just no. The game will be boring if there is no challenge and nothing to look forward to accomplishing. I've been behind the power curve and my group is just now getting content done like Veteran City of Ash and VDSA as many just recently hit cap.

    Most of the things we couldn't get done a few months back we can blow through in minutes. There is a progression to completing content and I would hate to see it changed.
  • Saturn
    Saturn
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    All of ESO is not supposed to cater to one group of people, if Hardcore players got their way everything would be super hard, if Casual players got their way everything would be super easy. The game has optional hardmodes and such for a reason, if you don't want the extra challenge you don't have to do it. I don't think anything ZOS is doing about difficulty is wrong. Plus, I wouldn't have been super excited the first time I beat Veteran Dragonstar Arena if I had done it on my first try. Making everything easy is a sure way to strip all the sense of victory from anything that is otherwise hard to accomplish.

    Just as an example I took the dictionary's first explanation for accomplishment:
    The act of accomplishing or the state of being accomplished; completion: The accomplishment of this task has taken months.
    Edited by Saturn on October 23, 2015 2:54PM
    "Madness is a bitter mercy, perhaps, but a mercy nonetheless."

    Fire and Ice
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