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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Hmm, I didn't even think about it somehow being the boss pulling me back. If that's what did it, I wonder if it's intentional for the banner bosses to be able to pull you back even if you're not considered in combat. Also, if that's what did it, then it definitely sounds like an exploit. I thought they just dragged the boss there to make it riskier for AD players coming out from the base to engage them...CrowsDescend wrote: »It sounds to me like they've found a sneaky way of killing players unfairly by using the boss, because the boss being there, aggroing everybody in its radius has most likely caused it to drag you back through the door like "Hey, you're supposed to be fighting me here!" ....
I bet those players have done it to a few others too. They seem to be onto something, enough for them to stay there, doing that.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
I definitely only hit E once though, because it did the animation right away...Had this happen before but it was lag + hitting E more than once. You go in and come right back out.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
That was the first thing I thought, but I didn't see any chain animation, chains didn't show up on my death recap, and don't they count as a CC? Because I didn't get CC'd - I just got slaughtered as I was desperately starting to run away. Maybe it was chains though.RAGUNAnoOne wrote: »How did that happen damn if you are already on the other side a boss shouldn't be able to do anything to you. sounds to me like a DK may have chained you at just the right moment when you where transitioning.
If it's true that the bosses prevent area travel (which I didn't know, but it would make sense), then I think this is probably what happened. Maybe I wasn't quite close enough to the boss for it to register right as I hit E, but he came close enough while I was still transitioning from one area to the other, and I ended up back outside.CaptainObvious wrote: »Yes. The boss prevents area travel. Especially fun when you get into the case where the area boss becomes immune to direct damage and can only be hit by AoE damage. I have seen that happen several times right outside base camp.
IMO, players that do that should get a month long vacation from IC. There are door locks that can actually be put to good use for a change.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
So I had something weird happen to me yesterday in Imperial City Sewers.
I was on the way back to base through the sewers after completing one of the district dailies, and I noticed someone saying in /zone that there were reds and a banner boss right outside the base entrance. Naturally I went into sneak mode as I approached, and saw that yes indeed, there was a group of reds running around out there battling any AD folks coming out from the base. They had clearly pulled the banner boss over there to add to the mayhem.
OK, no worries, I decided I'd wait for my opportunity to stealthily get past them to the door at a moment when they're on the other side of the room and there are no AOEs in the area around the door (engaging them would have been suicide, as there were far more of them than there were friendlies). I stayed in stealth waiting and watching for my opportunity.
I saw my chance, popped an invisibility pot, ran to the door and hit E to enter. My character's hand goes out, the door does it's opening animation, and the screen goes dark briefly before showing me on the other side of the door. I made it! Except that I only saw myself on the other side of the door for less than a second before I was suddenly back outside the base, whereupon I was no longer invisible, and I got swarmed by half a dozen enemy players, and killed before I could react.
So what the hell happened? I wouldn't mind if one of the enemy players spotted me with a detection pot or something and got me into combat before I entered the door - that was a risk I was aware of, and I was actually fully expecting it to happen. But that's not what happened. I wasn't in combat, there was no AOE on the door, and I actually got through to the other side before I was suddenly back in the thick of it.
It's not a big deal - I was only carrying a little under 200 stones at the time, so it's not like I'm out much. I'm just confused about how it happened.
Has anyone else had something like this happen?