kendellking_chaosb14_ESO wrote: »The discrepancy between impluse and steel tornado is too great. The area area of effect for impluse is 113.097 m^2. Compare this to the area of effect for steel tornado being 490.874 m^2. The fact that the stamina area of effect is well over four times the area of the magicka area of effect is highly imbalanced.
It's not just the area.
It benefits from:
1. Better stamina wpn dmg stacking (med armor +12% and various set bonuses.)
2. Execute passive in DW skill line
3. Increased dmg to rooted or stunned enemies.
Pre 1.7 I was seeing 10k crits on a regular basis (yes, sharpened bug). Now it's less... But not too much less because stats are so high.
First off I agree something needs to be about Steel Tornado groups. However I miss your points.
1. Weapon Damage stack? You mean doing more damage same way Magicka lets you Stack Spell Penetration. Light Armor passive, CP perk, Weapon passive from Destro the line with Impulse and a weapon trait. Ignoring so much of my spell resistance increases your attacking damage. Same stacking same result different forms.
2.This is valid, I have made the same point.
3. This point would make sense IF the power applied any of those which it doesn't and if they are just spamming Steel Tornado and nothing else but buffs which it what is happening then they are not CCing you.
Again I agree Steel Tornado or more so the mind set that it gives players is the same as Impulse the power and the mind set need to be fixed or we will be right back here again with the next AoE train power.
mike.gaziotisb16_ESO wrote: »kendellking_chaosb14_ESO wrote: »All very true but at a few points. For one can you not buff your armor within the same tree? If you get the same amount of base armor and spell resistance for an armor piece then buffing your resistance to magic or elemental damage by 25% or your armor by 25% will have the same increase. The question here is if Stamiba builds and Tanks can take this perk to shield them better from magic why can't casters do the same?
Not sure what you're you're trying to say here. You are countering your own argument. Magic damage is mitigated better by everyone. Hence why having stamina DDs in a train makes it more efficient since physical damage is mitigated a lot less. Also you are making some wrong assumptions about how these passives work, I would advise you to either read up a bit or test them if you are interested
The rest of your point is that stamina should hit harder overall, again with some wrong assumptions about regen rates and resource pools, which can perhaps be debated.
But overall I can't justify the fact that you have a skill with 12m AoE and double execute bonus when combined with the weapon damage/physical mitigation situation we described.
kendellking_chaosb14_ESO wrote: »mike.gaziotisb16_ESO wrote: »kendellking_chaosb14_ESO wrote: »All very true but at a few points. For one can you not buff your armor within the same tree? If you get the same amount of base armor and spell resistance for an armor piece then buffing your resistance to magic or elemental damage by 25% or your armor by 25% will have the same increase. The question here is if Stamiba builds and Tanks can take this perk to shield them better from magic why can't casters do the same?
Not sure what you're you're trying to say here. You are countering your own argument. Magic damage is mitigated better by everyone. Hence why having stamina DDs in a train makes it more efficient since physical damage is mitigated a lot less. Also you are making some wrong assumptions about how these passives work, I would advise you to either read up a bit or test them if you are interested
The rest of your point is that stamina should hit harder overall, again with some wrong assumptions about regen rates and resource pools, which can perhaps be debated.
But overall I can't justify the fact that you have a skill with 12m AoE and double execute bonus when combined with the weapon damage/physical mitigation situation we described.
I don't see how you come to that conclusion if I raised my armor by 25% it would mitigate the same amount of damage as if I buff my magic resistance by 25%.
If you have 1000 armor from a piece of armor buffing your armor or spell resistance by 25% would be increase of the same value no matter which one you buff. I find both to be equally weak and reduce the cost of blocking by 25% and the rest is for buffing healing.
Choosing not to buff against armor by 25% is not the fault of anyone. For my stamina build blocking a casters with 25% cost reduction to blocking is miles better then the the reduction to damage.
kendellking_chaosb14_ESO wrote: »mike.gaziotisb16_ESO wrote: »kendellking_chaosb14_ESO wrote: »All very true but at a few points. For one can you not buff your armor within the same tree? If you get the same amount of base armor and spell resistance for an armor piece then buffing your resistance to magic or elemental damage by 25% or your armor by 25% will have the same increase. The question here is if Stamiba builds and Tanks can take this perk to shield them better from magic why can't casters do the same?
Not sure what you're you're trying to say here. You are countering your own argument. Magic damage is mitigated better by everyone. Hence why having stamina DDs in a train makes it more efficient since physical damage is mitigated a lot less. Also you are making some wrong assumptions about how these passives work, I would advise you to either read up a bit or test them if you are interested
The rest of your point is that stamina should hit harder overall, again with some wrong assumptions about regen rates and resource pools, which can perhaps be debated.
But overall I can't justify the fact that you have a skill with 12m AoE and double execute bonus when combined with the weapon damage/physical mitigation situation we described.
I don't see how you come to that conclusion if I raised my armor by 25% it would mitigate the same amount of damage as if I buff my magic resistance by 25%.
If you have 1000 armor from a piece of armor buffing your armor or spell resistance by 25% would be increase of the same value no matter which one you buff. I find both to be equally weak and reduce the cost of blocking by 25% and the rest is for buffing healing.
Choosing not to buff against armor by 25% is not the fault of anyone. For my stamina build blocking a casters with 25% cost reduction to blocking is miles better then the the reduction to damage.
Joy_Division wrote: »kendellking_chaosb14_ESO wrote: »mike.gaziotisb16_ESO wrote: »kendellking_chaosb14_ESO wrote: »All very true but at a few points. For one can you not buff your armor within the same tree? If you get the same amount of base armor and spell resistance for an armor piece then buffing your resistance to magic or elemental damage by 25% or your armor by 25% will have the same increase. The question here is if Stamiba builds and Tanks can take this perk to shield them better from magic why can't casters do the same?
Not sure what you're you're trying to say here. You are countering your own argument. Magic damage is mitigated better by everyone. Hence why having stamina DDs in a train makes it more efficient since physical damage is mitigated a lot less. Also you are making some wrong assumptions about how these passives work, I would advise you to either read up a bit or test them if you are interested
The rest of your point is that stamina should hit harder overall, again with some wrong assumptions about regen rates and resource pools, which can perhaps be debated.
But overall I can't justify the fact that you have a skill with 12m AoE and double execute bonus when combined with the weapon damage/physical mitigation situation we described.
I don't see how you come to that conclusion if I raised my armor by 25% it would mitigate the same amount of damage as if I buff my magic resistance by 25%.
If you have 1000 armor from a piece of armor buffing your armor or spell resistance by 25% would be increase of the same value no matter which one you buff. I find both to be equally weak and reduce the cost of blocking by 25% and the rest is for buffing healing.
Choosing not to buff against armor by 25% is not the fault of anyone. For my stamina build blocking a casters with 25% cost reduction to blocking is miles better then the the reduction to damage.
It is much easier to increase your spell resistance thru the champion system than it is to try an mitigate physical damage.
The is one single star for spell resist. Zero restrictions. For armor, I have to pick as specific type, which *only* effects that type (i.e. if you wear 5 light and 2 heavy, the light armor passive only modify the 5 light) and you have to wear 5 pieces of it to even get the bonus in the first place.
Also there is a star that reduces elemental damage and magic. There is no star that reduces physical damage.
Whoever devised the champion system was a fan of stamina builds.
Aside from the champion system, because harness magicka is a great skill because it scales of magicka. Bone shield is a meh skill because it scales off health.
The game offers more tools to deal with magic threats than physical ones.
mike.gaziotisb16_ESO wrote: »kendellking_chaosb14_ESO wrote: »mike.gaziotisb16_ESO wrote: »kendellking_chaosb14_ESO wrote: »All very true but at a few points. For one can you not buff your armor within the same tree? If you get the same amount of base armor and spell resistance for an armor piece then buffing your resistance to magic or elemental damage by 25% or your armor by 25% will have the same increase. The question here is if Stamiba builds and Tanks can take this perk to shield them better from magic why can't casters do the same?
Not sure what you're you're trying to say here. You are countering your own argument. Magic damage is mitigated better by everyone. Hence why having stamina DDs in a train makes it more efficient since physical damage is mitigated a lot less. Also you are making some wrong assumptions about how these passives work, I would advise you to either read up a bit or test them if you are interested
The rest of your point is that stamina should hit harder overall, again with some wrong assumptions about regen rates and resource pools, which can perhaps be debated.
But overall I can't justify the fact that you have a skill with 12m AoE and double execute bonus when combined with the weapon damage/physical mitigation situation we described.
I don't see how you come to that conclusion if I raised my armor by 25% it would mitigate the same amount of damage as if I buff my magic resistance by 25%.
If you have 1000 armor from a piece of armor buffing your armor or spell resistance by 25% would be increase of the same value no matter which one you buff. I find both to be equally weak and reduce the cost of blocking by 25% and the rest is for buffing healing.
Choosing not to buff against armor by 25% is not the fault of anyone. For my stamina build blocking a casters with 25% cost reduction to blocking is miles better then the the reduction to damage.
You haven't studied that Champion System enough buddy.
Armor and Spell resistance are similar. The Champion system allows you to raise both equally via passives. Hardy and Elemental Defender passives allow you to reduce incoming spell damage by 25% before it even hits your spell resistance mitigation. It even applies on Wards for example.
I'll remove Battler Spirit from the equation so as not to confuse you. If I have a 10k crystal frag tooltip and I'm firing that a target that has 100 CPs into Hardy and is hard capped at spell resistance that Frag will be mitigated first by Hardy
10k * 0.75= 7.5k ... then again by spell res another 50% ....7.5k * 50% = 3.75k
On the other hand a 10k wrecking blow can only get mitigated by armor so it would be 10k * 50% = 5k against a target hard capped on armor. There is no way to mitigate that WB before it hits my armor resistance, like I can do against the frag.
Do you get it now?
I mentioned this a couple nights ago when I was killed by a pair of nightblades who were spamming ambush on me, one of them happened to be Emperor who got the killing blow. What was interesting to me was the fact that the non-emperor Stamina Nightblade hit me for a 5700 Damage ambush while the Magicka Nightblade Emperor hit me for a 3400 damage Lotus Fan which was also the killing blow. There was 3 other ambush/lotus fans before that all with similar numbers. That stamina nightblade was consistently hitting much harder than the magicka nightblade emperor.
And that's my core problem I know I'm not the only 5l 2h casters and I can take a lot of damage, heal and shield up with zero problems. True I don't hit as hard as my stamina builds but I can outlast them with ease fights where they would die my casters stay up longer and even win.
mike.gaziotisb16_ESO wrote: »And that's my core problem I know I'm not the only 5l 2h casters and I can take a lot of damage, heal and shield up with zero problems. True I don't hit as hard as my stamina builds but I can outlast them with ease fights where they would die my casters stay up longer and even win.
This I'm afraid is very very subjective and based on your opinion.
I know many very capable stamina players who can outlast magicka builds and 1vX with relative ease. It's all on the handler.
Despite that deviation, that still doesn't detract from my argument that Steel Tornado is too strong as a PBAoE for the all the reasons already mentioned. Stamina builds don't need still tornado to be a 12m double execute to be competitive. They would still do fine with 8m range.
mike.gaziotisb16_ESO wrote: »And that's my core problem I know I'm not the only 5l 2h casters and I can take a lot of damage, heal and shield up with zero problems. True I don't hit as hard as my stamina builds but I can outlast them with ease fights where they would die my casters stay up longer and even win.
This I'm afraid is very very subjective and based on your opinion.
I know many very capable stamina players who can outlast magicka builds and 1vX with relative ease. It's all on the handler.
Despite that deviation, that still doesn't detract from my argument that Steel Tornado is too strong as a PBAoE for the all the reasons already mentioned. Stamina builds don't need still tornado to be a 12m double execute to be competitive. They would still do fine with 8m range.
Where the hell did you quote that from? I can't find my post containing it and am wondering at the context or even the patch I quoted it in haha. My Sorc hits like a damn truck right now and would ace my NB easily.
Teargrants wrote: »
Outside of those specific problems, there were fun fights to be had all over the place. Cyrodiil was very active during those eras.
Now? Pop balance is garbage most of the time. The only fights to be had are occasional zergs bashing into each other. Double+ scroll runs are the norm rather than the exception. The sewers are mostly just pve'rs grinding and occasionally getting ganked by pvp'ers. The city itself is pointless. ZOS, rather than address OP skills, blanket nerfed everything, and in the process, fixed nothing.
Yeah, it's the worst. Not that it's always been sunshine and roses, but this is as bad as it's been.
I'd trade Cyrodiil now, for Cyrodiil in any of those eras in a second.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »And that's my core problem I know I'm not the only 5l 2h casters and I can take a lot of damage, heal and shield up with zero problems. True I don't hit as hard as my stamina builds but I can outlast them with ease fights where they would die my casters stay up longer and even win.
This I'm afraid is very very subjective and based on your opinion.
I know many very capable stamina players who can outlast magicka builds and 1vX with relative ease. It's all on the handler.
Despite that deviation, that still doesn't detract from my argument that Steel Tornado is too strong as a PBAoE for the all the reasons already mentioned. Stamina builds don't need still tornado to be a 12m double execute to be competitive. They would still do fine with 8m range.
Where the hell did you quote that from? I can't find my post containing it and am wondering at the context or even the patch I quoted it in haha. My Sorc hits like a damn truck right now and would ace my NB easily.
Something got really screwed with the tags XD
That's a quote from @kendellking_chaosb14_ESO from above, not from you!
EDIT: I though you play S&B on your NB? Put on a shield breaker set, slot defensive posture (in case your sorc decides to go into overload spam) and reverberating bash for the heal debuff and just keep applying pressure with double anim cancel of la+surprise attack+bash. It would take a very good sorc to work his way out of that one. Not impossible mind you, but the odds are stacked very much against that sorc.
MountainHound wrote: »There are things you can do to negate damage of ST. I'll allow you all to look at your skill lines, CP and armour trait choices to work it out.
"O NOES I CANT HAVE MY PREFERRED TRAIT COS I GETS STEEL TORNADOES!"
MountainHound wrote: »Maybe this is why I don't *** about it as I do what is done to me if it is OP? I mean, I stopped playing my Magika DK as it got nerfed, but instead of bitching about it on the forums I adapted.
MountainHound wrote: »No I adapted and moved on as crying on the forums isn't going to convert the changes back?
dwemer_paleologist wrote: »GuyNamedSean wrote: »I play PvP daily on Xbox and have not once seen this occur. Mind explaining what's so great about a group using Steel Tornado? I haven't touched the skill since the update because my new character doesn't use Dual Wield.
i agree with you, i play PC and i basicly live in cryodiil and im in cryodiil on a constant basis and i myself have never seen what this thread topic is describing.
vamp_emily wrote: »dwemer_paleologist wrote: »GuyNamedSean wrote: »I play PvP daily on Xbox and have not once seen this occur. Mind explaining what's so great about a group using Steel Tornado? I haven't touched the skill since the update because my new character doesn't use Dual Wield.
i agree with you, i play PC and i basicly live in cryodiil and im in cryodiil on a constant basis and i myself have never seen what this thread topic is describing.
I think the poster woke up from a bad dream and posted this. I too play PvP and never see this.
vamp_emily wrote: »dwemer_paleologist wrote: »GuyNamedSean wrote: »I play PvP daily on Xbox and have not once seen this occur. Mind explaining what's so great about a group using Steel Tornado? I haven't touched the skill since the update because my new character doesn't use Dual Wield.
i agree with you, i play PC and i basicly live in cryodiil and im in cryodiil on a constant basis and i myself have never seen what this thread topic is describing.
I think the poster woke up from a bad dream and posted this. I too play PvP and never see this.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »And that's my core problem I know I'm not the only 5l 2h casters and I can take a lot of damage, heal and shield up with zero problems. True I don't hit as hard as my stamina builds but I can outlast them with ease fights where they would die my casters stay up longer and even win.
This I'm afraid is very very subjective and based on your opinion.
I know many very capable stamina players who can outlast magicka builds and 1vX with relative ease. It's all on the handler.
Despite that deviation, that still doesn't detract from my argument that Steel Tornado is too strong as a PBAoE for the all the reasons already mentioned. Stamina builds don't need still tornado to be a 12m double execute to be competitive. They would still do fine with 8m range.
Where the hell did you quote that from? I can't find my post containing it and am wondering at the context or even the patch I quoted it in haha. My Sorc hits like a damn truck right now and would ace my NB easily.
Something got really screwed with the tags XD
That's a quote from @kendellking_chaosb14_ESO from above, not from you!
EDIT: I though you play S&B on your NB? Put on a shield breaker set, slot defensive posture (in case your sorc decides to go into overload spam) and reverberating bash for the heal debuff and just keep applying pressure with double anim cancel of la+surprise attack+bash. It would take a very good sorc to work his way out of that one. Not impossible mind you, but the odds are stacked very much against that sorc.
dwemer_paleologist wrote: »GuyNamedSean wrote: »I play PvP daily on Xbox and have not once seen this occur. Mind explaining what's so great about a group using Steel Tornado? I haven't touched the skill since the update because my new character doesn't use Dual Wield.
i agree with you, i play PC and i basicly live in cryodiil and im in cryodiil on a constant basis and i myself have never seen what this thread topic is describing.