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David v. Goliath - Why ESO will always be a numbers game

  • Ghost-Shot
    Ghost-Shot
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    Yonkit wrote: »
    Ghost-Shot wrote: »
    Hektik_V wrote: »
    Zheg wrote: »
    Alomar wrote: »
    Yonkit wrote: »
    Haxus+SWP= 8 player small man raids ftw!

    VE + K-Hole + LoM = Small 12 man raids! See the irony there?

    Except, out of those three guilds, no one makes BS claims about how many are actually in the group just because their fragile egos get hurt when the group wipes and it's easier to try and convince whoever you lost to that the other dead 16 reds that moved with the group and stealth bombed with the group didn't actually exist and it was a valiant effort for the 'small' man against the zerg.

    No guild I've ever talked to has accurately accounted for all of their numbers, plus other guilds, plus pugs. VE almost never accounts for total combatants, even when stacked with proper zerg guilds like NPK/CN.


    How could we stack with NPK/CN when we dont even play on the same server?

    6 weeks ago, 8 weeks ago, I dunno, when VE was still on Azura's and I could invisbat/tornado through whole raids, NPK/CN would occasionally run side by side with VE, though more often than not Bulb would ask them to fight in the south while we fought in the north of vice versa, but there were a lot of guilds running around AZ, most of them not NPK size, who would float in and out of combat near VE.

    Ohhh you mean like when we would ask them to go defend roe and we turn around and they were at black boot?
  • dodgehopper_ESO
    dodgehopper_ESO
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    Teargrants wrote: »
    Imdrefan wrote: »
    Darnathian wrote: »
    Teargrants wrote: »
    WTB player collision, pst offers.

    Ya me too. But add more calculations to the server? No thank you

    If there was friendly player collision the griefing would be REAL.
    I'll take friendly player collision griefing over Cyrodiil lag any day.

    And as I've suggested before there could be a mechanic in place to make the Tank a proper linebreaker. It could also be coded that people could shove/slip through each other, to avoid a Goon-type situation like I pointed out earlier.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
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