RinaldoGandolphi wrote: »
All these topics on zergs lately, were relaly big on irony around here.....
Not direct at you OP just saying in general, just observing has been very interesting.....
please carry on
Valindor Magnus wrote: »I would just like to point out the current meta is just a natural evolution of combat in cyrodiil. The minute the first guild wiped an opposing guild with steel tornado spam in 1.6 the guild that was crushed by it changed their builds to match it. Same thing with proxy det, barrier, and other common "Zerg" tools. Quite frankly I think no matter what happens the meta will always evolve into something ugly because everyone pushes each other to further extremes in order to min max their efficiency in group/Zerg play. Not trying to defend this balled up aoe style of play I'm simply stating that this meta was only natural given the skills and mechanics that this game operates on. This meta exists not only because zos has, either knowingly or out of ignorance, given zergs tools to succeed but also because we as players push efficiency to the extreme out of competition. I see all three factions complain about zergging but all three factions still do it. We can't just expect zos to solve the issues of a meta that we took part in creating. We as players are going to have to make changes as well. Didn't some old wrinkly fella once say be the change you want to see in the world?
Valindor Magnus wrote: »@dodgehopper_ESO
"In all seriousness though, asking players in a huge battlefield to all 'play nice' just seems futile. What are you going to cry to momma if the other side doesn't agree to play with whatever you feel is fair? "
I guess what I was trying to convey wasn't very clear, I'm saying that it is in fact because of this very attitude that there is little that can be done about the current state of "zergs." I'm not saying it's wrong for players to try and one up each other by min maxing more or stacking more people. I'm just saying that it's a natural thing to do. And I'm certainly not asking for all things to be equal. And in regards to your last statement in your first paragraph, it has absolutely everything to do with the players as well as how zos programs the game. Only blaming zos for the way "zergs" play is just being ignorant. Even if there are "op" or broken mechanics that favor stacking and spamming aoe it's the player that chooses to play that way.
Valindor Magnus wrote: »Player collision would be sick, I can just see people running over other people with their horses. But I don't think the ups would outweigh the downs for something like that. While I do agree there should be a minimum sort of regulation like in your basketball analogy, I also don't want to see changes that just completely discourage full raid parties seizing keeps together. A lot of these changes I see people suggesting, I feel like, would almost force people to not run in groups due to too extreme penalties. It's easy to suggest a change that may or may not have the intended effect but it's important to look at what other effects it will have.
Even guild groups need to realize that whether you run 12 or 24, when you reach the critical mass of having enough players that know what they're doing, other groups and random pugs will gravitate towards your objective and then you yourself become the zerg. All alliances are guilty of it, including your own guild Jules. Just because you may have 16 in group, when another group of 16 or 24 stealth bombs a group of 12 at the same time as your group, the 16 man group - even though medium-sized, has now been absorbed into the 'zerg'.
Frankly, everyone needs to stop throwing the word around. Populations will never be balanced across the three alliances, nor will they be balanced across the various timezones, or campaigns. Some nights your alliance will have more numbers and enough good players and dominate, other nights you won't. Groups should do what they can to avoid stacking obscene numbers, but other than that - what else should be expected? Players can demand and hope for their perfect pvp environment all they like, but it will never be perfect for everyone. Tonight's david is tomorrow's goliath, and then maybe he's back to david the following day.
To be honest, the only thing I can see being successful is for there to be one competitive campaign where pvp happens, but even then, one side will always have a stronger night-time presence, or a better density of good players, and things will never be perfectly balanced. This would also make queues a nightmare.
I mean, how long have discussions like this been going on? Maybe Cyrodiil just by design needs to BE large groups fighting large groups? Maybe the devs need to (scratch that 'maybe', they NEED to) rethink their opposition to an arena so small groups can fight small groups, and we don't have to keep bickering about an impossible to achieve balance that frankly is never going to happen. Not to sound defeatist, but given what's come out of ZOS since launch, who here ACTUALLY thinks they're going to implement mechanics that strikes the right balance between small, medium, large, and zerg pvp all in one place? I'm just wondering if maybe people need to cut their losses and focus all of their efforts on pushing the devs for a 'new' place where small vs small and medium vs medium pvp is the paradigm, rather than trying to make small pvp successful in a place that's designed to house large pvp.
Maybe I've just lost my faith in the devs and the rest of you haven't, but I just don't see the changes people keep asking for becoming a reality or having the effect they want them to.
Even guild groups need to realize that whether you run 12 or 24, when you reach the critical mass of having enough players that know what they're doing, other groups and random pugs will gravitate towards your objective and then you yourself become the zerg. All alliances are guilty of it, including your own guild Jules. Just because you may have 16 in group, when another group of 16 or 24 stealth bombs a group of 12 at the same time as your group, the 16 man group - even though medium-sized, has now been absorbed into the 'zerg'.
Frankly, everyone needs to stop throwing the word around. Populations will never be balanced across the three alliances, nor will they be balanced across the various timezones, or campaigns. Some nights your alliance will have more numbers and enough good players and dominate, other nights you won't. Groups should do what they can to avoid stacking obscene numbers, but other than that - what else should be expected? Players can demand and hope for their perfect pvp environment all they like, but it will never be perfect for everyone. Tonight's david is tomorrow's goliath, and then maybe he's back to david the following day.
To be honest, the only thing I can see being successful is for there to be one competitive campaign where pvp happens, but even then, one side will always have a stronger night-time presence, or a better density of good players, and things will never be perfectly balanced. This would also make queues a nightmare.
I mean, how long have discussions like this been going on? Maybe Cyrodiil just by design needs to BE large groups fighting large groups? Maybe the devs need to (scratch that 'maybe', they NEED to) rethink their opposition to an arena so small groups can fight small groups, and we don't have to keep bickering about an impossible to achieve balance that frankly is never going to happen. Not to sound defeatist, but given what's come out of ZOS since launch, who here ACTUALLY thinks they're going to implement mechanics that strikes the right balance between small, medium, large, and zerg pvp all in one place? I'm just wondering if maybe people need to cut their losses and focus all of their efforts on pushing the devs for a 'new' place where small vs small and medium vs medium pvp is the paradigm, rather than trying to make small pvp successful in a place that's designed to house large pvp.
Maybe I've just lost my faith in the devs and the rest of you haven't, but I just don't see the changes people keep asking for becoming a reality or having the effect they want them to.
Valindor Magnus wrote: »Would also like to address this suggestion of increasing siege damage. If siege damage is increased enough to be effective against zergs then what's gonna stop solo players from using it against other small man groups? I don't think the solution is as simple as just giving anyone and everyone a way of destroying a large group of enemies. Any change that makes killing enemies easier just means more horse simulator online. It's a tough balance act of keeping everyone happy and quite frankly is pretty much impossible at this point.
I'd be happy with a major speed debuff for people who clump together. I think it's doable. I don't mind the zerg being strong defensively and offensively, but strong AND fast is too much.
"Swarm" would be a better term for zerg IMHO. At least pinpoint its main disruptive effect.
RinaldoGandolphi wrote: »
All these topics on zergs lately, were relaly big on irony around here.....
Not direct at you OP just saying in general, just observing has been very interesting.....
please carry on
This might be because nobody apart from the people playing in these grps enjoys them. With more campaigns open and people more spread out these grps are actually all thats left in cyrodiil to encounter on a regular basis.
People cry out because they don´t have fun anymore.
Actually I think a big part of that is due to ZOS changes to discourage any sort of solo playstyle. They just nerf everything that enables players to 1v1 and 1vX. Hell i think one of the main factors even is the nerf to stealth ganking. People can´t do that anymore without extreme investments buildwise.
There is no incentive for players to try to do anything alone or on smaller grps. Therefor they don´t do that anymore and everything that´s left is a playstyle not enjoyed by many.
I´m all for big zergs when everyone is spread out and the game can handle it. I hate 24man blobs stacking up on crown eating everyone in their path like the hungry caterpillar <(because in the end this won´t evolve into something nice).
Teargrants wrote: »WTB player collision, pst offers.
Darnathian wrote: »I'd be happy with a major speed debuff for people who clump together. I think it's doable. I don't mind the zerg being strong defensively and offensively, but strong AND fast is too much.
"Swarm" would be a better term for zerg IMHO. At least pinpoint its main disruptive effect.
NO. No artificial mechanics. That is just as bad. Just remove caps and restore dynamic ultimate and lets see what happens. Then adjust.
Darnathian wrote: »Teargrants wrote: »WTB player collision, pst offers.
Ya me too. But add more calculations to the server? No thank you
I'll take friendly player collision griefing over Cyrodiil lag any day.Darnathian wrote: »Teargrants wrote: »WTB player collision, pst offers.
Ya me too. But add more calculations to the server? No thank you
If there was friendly player collision the griefing would be REAL.