Veteran Darkshade

jakeedmundson
jakeedmundson
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I have not been able to beat this dungeon.... different groups... different times (from vet1 to vet16) and still no success. :neutral:
Getting frustrated that every tank build (and many dps builds) you see out there says you should wear the engine guardian helm...
How did they get this helm?? Any time i attempt this with a group... we cannot even beat grobull. every other boss in there i have no problem.. except for the engine guardian (which i haven't been able to get to yet)

I've looked up different guides... and it seems like we're applying the correct methods...
Basically i tank as many of the adds (especially the large ones) in a big circle to keep moving away from the AoE of Grobull.
When someone has meteor (or other powerful aoe ult) we group them all, cc them, and drop them...
but on the 3rd or 4th time around... we can't keep up with the adds and get overwhelmed. Dps dies, healer dies, I die. (we tried 4 times last night)

Is there something we are missing here? or is it a dps issue?
I'm vet 16 tanking... healer is 13 templar... dps is 13 sorc and a 12 stam dk. (lead was set on vet12)

Getting super annoyed with not being able to finish this dungeon :neutral:
CP690
Lv 50 Dunmer DragonKnight Tank/Dps
Lv 50 Altmer Sorcerer Dps
Lv 50 Breton Templar Healer/Dps
Lv 50 Altmer Nightblade Dps
Lv 50 Redguard Sorcerer Dps
PS4 - DC
vSOHM - vAAHM - vHRC - vMA Flawless

My version of a Heavy Attack Sorc build
https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Elara_Northwind
    Elara_Northwind
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    My group and I used to do this dungeon a thousand times a day (or so it felt at the time) because somebody in our guild wanted the helm so much, but he was really unlucky and took weeks for him to get it :lol: We never use a tank for the boss here, Our tank goes dps and we attack boss when he is green, whilst I power heal the group, ranged attack from afar when he is red and get away from him when he goes white, and obviously kill adds super fast as soon as they spawn. Once you manage to beat him first time, the second time will be much easier! :smile: I also find that putting on a damage shield from time to time helps, because the lighting on the ground really hurts.
    Edited by Elara_Northwind on October 14, 2015 1:35PM
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

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  • Elara_Northwind
    Elara_Northwind
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    Oh, I just re-read and saw you meant the big netch boss? We don't use tank for him either... Our tank goes full dps on both this boss and the engine guardian in Darkshade. We all stick close together and move around the outside of the room killing adds and then all (including me, the healer) hit him with our hardest skills when he is down, and make sure to not get under boss, dodge rolling if the red appears under your feet :smile: I think all staying close is important (at least thats how our group does it) so nobody gets swamped by adds, they die faster, and its easier to heal :wink: If you play on PC EU, you are welcome to join our group sometime to go and finish it :smile:
    Edited by Elara_Northwind on October 14, 2015 1:56PM
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • rb2001
    rb2001
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    If I could draw a picture directly here I would, but anyway, for Grobull, what you want to do is the following:

    General Points

    -as said above, drop the idea of tanking the adds here, as there are too many
    -all of you need to DPS except the healer
    -do tank the larger netchlings, as they are few, and they stun others (healer or glass canon DPS gets stunned usually means failure in this when there are enough ads)
    -to repeat, one group member dropping usually means failure, so if someone is repeatedly dropping, you need to figure out how to help that not happen (whether that means healer focus on him, he stays out of red, or he gets replaced)
    -movement is key
    -staying as a tight cluster is key

    Strategy

    -tank will draw aggro of boss and large netchlings, as those come
    -everyone will "swirl" around the boss and keep drawing the adds in a tight circle around the boss, but far enough outside his red aoe (if anyone gets hit by that, it's game over for the attempt)
    -healer (and this is my role) will keep dropping Healing Springs (whichever morph) on the ground where they see the adds and group are going to be
    -keep moving in circles away from the adds, while tank should be using Encase/Root, whatever root he has to keep them locked down and DPSing them with the DPS
    -stay in a tight unit so healer can heal themselves and all you efficiently, just keep circling around and killing adds with strongest aoe everyone has
    -when enough adds die and boss drops, everyone including healer should be dropping a high damage ultimate on him (save them for this)
    -healer is your friend; we can heal you through insane damage as long as we have magicka and tank is rooting regularly the adds (and we have magicka as long as we are healing efficiently, which is when everyone is standing together)
  • jakeedmundson
    jakeedmundson
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    Thanks for the info!!

    So i need to focus on more of a hybrid build?
    Drop the second bar of S&B and pick up a bow? (that's the only ranged thing i could do for the last boss anyway)

    Also... would i need different gear then? different cp allocation?
    My damage and crit chance would be pretty low overall if i just put a bow on and used the skills.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • jakeedmundson
    jakeedmundson
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    also.. i only have 100 cp... so i don't have tons to work with
    Edited by jakeedmundson on October 14, 2015 2:11PM
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Infinite12
    Infinite12
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    If you're only looking to get the helm, skip grobull. You don't have to kill him to get to the final boss. When I've gone helm farming in darkshade, the only boss we fight (besides the final one) is the boss in the middle that you HAVE to fight to open the door behind him (can't remember his name). Then we sneak past grobull and go right to the final boss. Though now they've changed it and you HAVE to fight all the dwarven enemies to get into the final boss chamber so that's a bit of a *** but still, if you're going after the helm, skip grobull IMO it's not worth the effort.
    [GT: INFINITE12] XB1 I NA I DC PRIMARILY I
    My Characters
    Ragnhild VR16 Nord DK I 2h/Bow (PVP) or 2h/Dual Wield (PVE)
    Nakothre VR7 Khajiit I Dual Wield/2H (PVP)
    Infinitesmo VR16 Imperial NB I 2h/Bow (PVP)

    Tip: If you don't like funerals don't kick sand in a ninja's face
  • jakeedmundson
    jakeedmundson
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    Infinite12 wrote: »
    If you're only looking to get the helm, skip grobull. You don't have to kill him to get to the final boss. When I've gone helm farming in darkshade, the only boss we fight (besides the final one) is the boss in the middle that you HAVE to fight to open the door behind him (can't remember his name). Then we sneak past grobull and go right to the final boss. Though now they've changed it and you HAVE to fight all the dwarven enemies to get into the final boss chamber so that's a bit of a *** but still, if you're going after the helm, skip grobull IMO it's not worth the effort.

    ... That doesn't work either
    We've tried skipping him and going to the end... door is closed and we can't get in.
    we killed every other thing in that place besides grobull.
    so unless we completely missed how to get in that door... i think we have to kill him.
    Edited by jakeedmundson on October 14, 2015 2:51PM
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Dagoth_Rac
    Dagoth_Rac
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    Thanks for the info!!

    So i need to focus on more of a hybrid build?
    Drop the second bar of S&B and pick up a bow? (that's the only ranged thing i could do for the last boss anyway)

    Also... would i need different gear then? different cp allocation?
    My damage and crit chance would be pretty low overall if i just put a bow on and used the skills.

    For Grobull, Steel Tornado from the dual wield line is great for AoE DPS on the netch adds. You do not need to be great DPS. Just essentially increase from 2 DPS in your group to 2.5 DPS. There is basically a tipping point here where you reach enough DPS to keep netch adds from overwhelming the group. Even a little extra DPS from the tank, if it keeps you above that tipping point, can make a huge difference.

    Also, if you get cc'ed by the lightning, break free ASAP. If you are under Grobull, get out from under her ASAP. Be proactive about that. If she teleports on top of you, she is gonna drop that nasty AoE. Don't wait for the red circle. Always get clear of her if you are under her. If you are pinned in by adds, dodge roll through them so you have more flexibility to move if Grobull teleports on top of you. A Master Restoration Staff to restore stamina or a Templar throwing spear shards is very helpful here, so group has enough stamina to break CC and dodge roll when needed.

    For the last boss, tank can use melee DPS on sphere adds. In some ways, the sphere adds are more dangerous than the final boss. Final boss is a rather long, annoying fight, but not too hard as long as you stay together and keep distance from boss. The sphere adds, though? They can be really dangerous, especially if they build up. A DK in group to pull all the spheres in with his chains, then group can AoE them down together is nice.

    Note that there is a large army of dwemer constructs between Grobull and final boss. They are not really a boss, but it is a big fight. You do not need to fight the whole army. Just pull one mob from edge of army. Some, but not all, constructs will come to your group. From that point, the constructs will come in waves. Again, it is a big AoE fight where you need enough DPS to finish off enemies before you get overwhelmed. Watch out for steam breath and spin attack from the big constructs (telegraphed by red areas on ground) and the ground wave attack from the spheres (no red line associated with this, just need to keep an eye out for it).
  • jakeedmundson
    jakeedmundson
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    I really appreciate all the info! and i'm on ps4 btw... so unfortunately i can't join you in darkshade @SadieJoan

    but honestly.... sad puppy time :(
    I just don't like the idea of the tank having to "help" the dps... not only can we hardly block anymore... now we get to use more valuable stamina to dps?
    i have to sacrifice health, resistance, and certain buffs so i can use different gear and stamina for dps and magicka to heal myself.

    healer gets to heal... just drop ultimate for damage and if resources allow, throw some ranged dps.
    dps gets to dps... thats it (but apparently never enough to do the job in this game)
    tank has to get aggro and keep it away from heals and dps, heal self, kite boss and adds, not die... and help dps?
    no wonder there are so few tanks anymore... the job sucks in end game :neutral:

    again, i really am grateful for the information... but to respec (again) and make/find/buy new armor (again) and new glyphs (again) isn't the direction i'm willing to go to be a tank. If i respec it will be for a dps setup.
    They have the funnest job and apparently the easiest job in the game because you're expected to not be able to kill things.
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Shunravi
    Shunravi
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    This is usually how it goes with me... Run in unprepared and wonder wtf is going on.

    https://youtu.be/3qL2VtP1qDs
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Cuyler
    Cuyler
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    Tank can tank...healer can heal. It's a dps issue that they aren't killing him or the adds fast enough. With only two dps my groups usually can shave 80% of his health in the first drop. This way there is only two rounds of adds. He dies on the second drop.

    If dps is really good...you can kill him the first time he drops. If dps isn't good then:

    1: tank the medium sized adds only and taunt boss when possible.
    2: dps, key: don't block the small adds! save the stamina to break free when rooted. Aoe non-stop until the boss drops. Heavy dps on boss when he drops, EVERYONE ulti bomb. Rinse repeat
    3: healer, healing springs the dps who should be relatively close. The tank should be taking minimal damage.

    Final boss you CANT tank so have tank go dps there. All dps should be ranged. Adds come out during blue phase (lighting). If a DK is there have them use chains to pull them together.
    During poison phase (green) everyone should be close enough to the healer for the healing springs circle. Its a long fight and important to have sustain and just hang in there till he dead.
    Edited by Cuyler on October 14, 2015 3:59PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • rb2001
    rb2001
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    Honestly, in ESO the "holy trinity" idea is lessened.


    What kind of warrior would you be if all you could do is stand there and take hits?

    What use is a healer who can't defend herself when she's cornered?


    ESO has somewhat more realistic action-based real-time combat, where the tank can never be expected to grab every mob at all times. It's sort of a mess, like real combat is. Real combat isn't choreographed, and while strategy is made, it all comes down to individual members doing things well, and reacting to the situation when it comes down to it.


    Please don't think of your tank as just a meat shield in ESO, as this will hold you back.

    Your tank needs to be able to self-heal and dish out good damage, too.


    My healer needs to be able to stand her ground (she isn't a glass canon), and she also needs to be able to dish out damage.


    The Champion System as well basically funnels all players towards getting better at everything. It feels wrong at first if you were trained by other (lesser) MMO systems, but in reality ESO is closer to where a modern MMO should be.


    A test you can perform to validate your build is heading into a group dungeon alone. If you have basically zero chance against the intro room mob trash packs, then you might ask why you're failing. It's all about balance. My healer can almost solo Wayrest sewers, and I kept doing that and tinkering and going "okay, what do I need?".

    Once you can feel more capable in the more extreme end of the challenge, with a group things become fairly comfortable.
    Edited by rb2001 on October 14, 2015 3:53PM
  • jakeedmundson
    jakeedmundson
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    rb2001 wrote: »
    Honestly, in ESO the "holy trinity" idea is lessened.


    What kind of warrior would you be if all you could do is stand there and take hits?

    What use is a healer who can't defend herself when she's cornered?


    ESO has somewhat more realistic action-based real-time combat, where the tank can never be expected to grab every mob at all times. It's sort of a mess, like real combat is. Real combat isn't choreographed, and while strategy is made, it all comes down to individual members doing things well, and reacting to the situation when it comes down to it.


    Please don't think of your tank as just a meat shield in ESO, as this will hold you back.

    Your tank needs to be able to self-heal and dish out good damage, too.


    My healer needs to be able to stand her ground (she isn't a glass canon), and she also needs to be able to dish out damage.


    The Champion System as well basically funnels all players towards getting better at everything. It feels wrong at first if you were trained by other (lesser) MMO systems, but in reality ESO is closer to where a modern MMO should be.


    A test you can perform to validate your build is heading into a group dungeon alone. If you have basically zero chance against the intro room mob trash packs, then you might ask why you're failing. It's all about balance. My healer can almost solo Wayrest sewers, and I kept doing that and tinkering and going "okay, what do I need?".

    Once you can feel more capable in the more extreme end of the challenge, with a group things become fairly comfortable.

    It's hard to understand why only the healer and tank are expected to take multiple jobs and the dps only need to focus on 1 thing.
    Question though... doesn't spell damage, spell crit rating, and magicka pool help healers with dps? They should automatically have decent amounts in these categories if they heal, right? (i'm not being a smart a$$... honestly asking)
    i'm assuming their set bonuses might be slightly different for healing compared to dps though.
    A tank needs health and resistance to survive. But we also need magicka to use our buffs and heals. AND we need stamina to block, break free, and taunt. Also... none of the tanking gear adds to weapon damage, weapon crit, or stamina pools.
    I really agree that each class and job should be self reliant... but i always hear the opposite side of it too about "its an MMO, you have to rely on your group members"

    I do understand (and like) the idea of being well rounded... but if its dependent on the champion system i'm in trouble with only 100 CP. (not sure how people have 300+ on console already)
    i'm somewhere in the middle of casual and hardcore... i play a lot but i don't do anything competitively. (like pvp)

    The problem i keep running into is...
    If i try to do more dps... i end up having something like.. 22kish health with food but a large enough stamina pool to help dps and something close to 15-20k resistances. Then i have a hard time staying alive in a lot of vet dungeon scenarios.

    If i stick with tanking only.. i have 30k health and 30k resistances but little dps/stamina pool. (around 17k stam) And i'm stuck in the place i am now :neutral:
    CP690
    Lv 50 Dunmer DragonKnight Tank/Dps
    Lv 50 Altmer Sorcerer Dps
    Lv 50 Breton Templar Healer/Dps
    Lv 50 Altmer Nightblade Dps
    Lv 50 Redguard Sorcerer Dps
    PS4 - DC
    vSOHM - vAAHM - vHRC - vMA Flawless

    My version of a Heavy Attack Sorc build
    https://forums.elderscrollsonline.com/en/discussion/294724/magicka-sorc-heavy-attack-build-homestead-ready/p1?new=1
  • Elara_Northwind
    Elara_Northwind
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    rb2001 wrote: »
    Honestly, in ESO the "holy trinity" idea is lessened.


    What kind of warrior would you be if all you could do is stand there and take hits?

    What use is a healer who can't defend herself when she's cornered?


    ESO has somewhat more realistic action-based real-time combat, where the tank can never be expected to grab every mob at all times. It's sort of a mess, like real combat is. Real combat isn't choreographed, and while strategy is made, it all comes down to individual members doing things well, and reacting to the situation when it comes down to it.


    Please don't think of your tank as just a meat shield in ESO, as this will hold you back.

    Your tank needs to be able to self-heal and dish out good damage, too.


    My healer needs to be able to stand her ground (she isn't a glass canon), and she also needs to be able to dish out damage.


    The Champion System as well basically funnels all players towards getting better at everything. It feels wrong at first if you were trained by other (lesser) MMO systems, but in reality ESO is closer to where a modern MMO should be.


    A test you can perform to validate your build is heading into a group dungeon alone. If you have basically zero chance against the intro room mob trash packs, then you might ask why you're failing. It's all about balance. My healer can almost solo Wayrest sewers, and I kept doing that and tinkering and going "okay, what do I need?".

    Once you can feel more capable in the more extreme end of the challenge, with a group things become fairly comfortable.

    It's hard to understand why only the healer and tank are expected to take multiple jobs and the dps only need to focus on 1 thing.
    Question though... doesn't spell damage, spell crit rating, and magicka pool help healers with dps? They should automatically have decent amounts in these categories if they heal, right? (i'm not being a smart a$$... honestly asking)
    i'm assuming their set bonuses might be slightly different for healing compared to dps though.
    A tank needs health and resistance to survive. But we also need magicka to use our buffs and heals. AND we need stamina to block, break free, and taunt. Also... none of the tanking gear adds to weapon damage, weapon crit, or stamina pools.
    I really agree that each class and job should be self reliant... but i always hear the opposite side of it too about "its an MMO, you have to rely on your group members"

    I do understand (and like) the idea of being well rounded... but if its dependent on the champion system i'm in trouble with only 100 CP. (not sure how people have 300+ on console already)
    i'm somewhere in the middle of casual and hardcore... i play a lot but i don't do anything competitively. (like pvp)

    The problem i keep running into is...
    If i try to do more dps... i end up having something like.. 22kish health with food but a large enough stamina pool to help dps and something close to 15-20k resistances. Then i have a hard time staying alive in a lot of vet dungeon scenarios.

    If i stick with tanking only.. i have 30k health and 30k resistances but little dps/stamina pool. (around 17k stam) And i'm stuck in the place i am now :neutral:

    My healer does actually do pretty high damage too :smiley: she has 2 sets of clothes, one for dps/pvp, and one for healing, and my vet8 DK is mainly dps so has lots of stamina and weapon damage, but he can tank really well too if I put him some health enchanted heavy armour, though not sure what he will be like at it at vet 16.. Will have to wait and see! But I think it is possible to do both.
    Edited by Elara_Northwind on October 14, 2015 4:43PM
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • Infinite12
    Infinite12
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    When I do darkshade, I don't use a tank. I go 3 dps and a healer. I run it on vet and v16 every time. Tank really isn't needed in this dungeon
    [GT: INFINITE12] XB1 I NA I DC PRIMARILY I
    My Characters
    Ragnhild VR16 Nord DK I 2h/Bow (PVP) or 2h/Dual Wield (PVE)
    Nakothre VR7 Khajiit I Dual Wield/2H (PVP)
    Infinitesmo VR16 Imperial NB I 2h/Bow (PVP)

    Tip: If you don't like funerals don't kick sand in a ninja's face
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