RAGUNAnoOne wrote: »I also don't want PvP justice systems I can just see the "guards" being trollish and patrolling every single location with rubbish waiting for a low level to mess up then killing them and ending the show with a gang teabagging
What about burying stolen items in a chest that will become clean after a time and has a chance to be found by other players?
Riko_Futatabi wrote: »
The idea that creeps into peoples minds that player "Guards" or "Enforcers" will be able to hang around certain areas and kill low level players simply for the fun of it is an absolutely ridiculous way to think of how this system will work. I don't know how it will work, but I'm pretty sure they won't make it like Cyrodiil and Imperial City, where by default you can just attack anyone. Certain conditions would have to be met. So please calm down and don't panic when you see the words PvP and Justice System in the same sentence.
What about burying stolen items in a chest that will become clean after a time and has a chance to be found by other players?
GuyNamedSean wrote: »I wouldn't mind it if there was a heat system involved where petty criminals couldn't be attacked but hardcore ones could. Or if crimes were split into two categories where criminals could get missions to rob select locations and guards could get missions to defend such locations.
TieFighter wrote: »make it illegal to even look in a container!!
Some of that stuff will probably be in the second justice system update.
I'm worried that PvP justice won't be opt-outable, I hate PvP so that'd lock me out of the justice system I've been enjoying for months ._.
What about burying stolen items in a chest that will become clean after a time and has a chance to be found by other players?