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Convert to Imperial Style, and more!

Strider_Roshin
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Right now if you purchased the imperial edition you can convert any piece of equipment that you own into the imperial style. Why is such as awesome feature limited to just the imperial style?

If they were to do this with every motif that you have learned, and make "convert to" a drop down menu that would create so much more customization in the game, and remove the burden of being stuck with a drop set style that you don't care for.
  • Tryxus
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    Yeah, would be amazing if we could convert everything to Glass style for instance, would leave all the actual Glass crafters out of a job
    "Stand strong, stay true and shelter all."
    Tryxus - Guardian of the Green - Warden - PC/EU
  • Uncle_Voodoo
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    I wouldn't even mind if they made you use a style stone and maybe a little gold for a "style conversion kit". This game really needs more customization with armor style.
  • Strider_Roshin
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    Tryxus wrote: »
    Yeah, would be amazing if we could convert everything to Glass style for instance, would leave all the actual Glass crafters out of a job

    Sigh... I said motifs that you have learned, you will be able to convert to. So no this would not put people with the knowledge of glass out of a job. What this will allow is for people who prefer the effects of a drop set to be able to change the look to their preferred motif. Another circumstance where this would be helpful is say you are unable to make a particular craft set due to a lack of traits, but your buddy is able to; however your buddy is an Argonian and only knows the Argonian motif, but you want to rock the glass motif that you spent the money to learn. If you could just convert it this will eliminate this complication.
    Edited by Strider_Roshin on October 17, 2015 4:34PM
  • Strider_Roshin
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    I wouldn't even mind if they made you use a style stone and maybe a little gold for a "style conversion kit". This game really needs more customization with armor style.

    Oh it should definitely consume a style stone, no doubt. Gold though? Meh. Honestly though I'd be a happy camper regardless if they would just implement this into the game.
  • Nighn_9
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    I've always thought this would be a great idea. Hopefully one day they may consider it, but more than likely they will not :/
    NA / PC
    November Beta 2013
    WEBSITE LINK MY TWITCH
    WEBSITE LINK MY YOUTUBE
  • Hermod
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    What the game needs is "Convert to my Racial Style"
    There is only one principle of war and that's this. Hit the other fellow, as quickly as you can, as hard as you can, where it hurts him most, when he ain't lookin'

    William Slim
  • k9mouse
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    No Thanks! Bad Idea! I enjoy crafting and worked (still is working) very hard to be the best craft. This idea will destroy the crafting in the game.
    Nighn_9 wrote: »
    I've always thought this would be a great idea. Hopefully one day they may consider it, but more than likely they will not :/

    If ZOS is smart, they will NOT add this to the ESO.

  • Sotha_Sil
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    By the way, you cannot convert all dropped sets from vet dungeons. So what about they fix this feature first to apply to all sets ? A feature we paid for full price.
    Edited by Sotha_Sil on October 17, 2015 5:03PM
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • TheShadowScout
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    What the game needs is a "reforge/reswe/recarve" to any larened style function in our crafting stations. Should take quite a bit of resources, and have a destruction chance like temper improvements (which can be raised by using more resources), and maaaaybe even require some extra rare transformative ingredient... but it ought to be available.

    For justice, and our gear appereance costomization needs!

    That certainly would make the different styles more attractive to collect as well, which may even lead more people to shelling out for the crown store stylebooks... -continues dangling the notion of profit on a string in front of the ZOS suits-
  • Strider_Roshin
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    Nighn_9 wrote: »
    I've always thought this would be a great idea. Hopefully one day they may consider it, but more than likely they will not :/

    Hopefully they will
    k9mouse wrote: »
    No Thanks! Bad Idea! I enjoy crafting and worked (still is working) very hard to be the best craft. This idea will destroy the crafting in the game.
    Nighn_9 wrote: »
    I've always thought this would be a great idea. Hopefully one day they may consider it, but more than likely they will not :/

    If ZOS is smart, they will NOT add this to the ESO.

    If they are smart they WILL add this to ESO. This won't affect crafters at all. If you don't have the motif knowledge, you can't convert it to that motif, and will still have to rely on others to craft it for you if you want that particular look.
  • Strider_Roshin
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    Sotha_Sil wrote: »
    By the way, you cannot convert all dropped sets from vet dungeons. So what about they fix this feature first to apply to all sets ? A feature we paid for full price.

    Hopefully they'll give us the option to in the future.
  • Strider_Roshin
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    What the game needs is a "reforge/reswe/recarve" to any larened style function in our crafting stations. Should take quite a bit of resources, and have a destruction chance like temper improvements (which can be raised by using more resources), and maaaaybe even require some extra rare transformative ingredient... but it ought to be available.

    For justice, and our gear appereance costomization needs!

    That certainly would make the different styles more attractive to collect as well, which may even lead more people to shelling out for the crown store stylebooks... -continues dangling the notion of profit on a string in front of the ZOS suits-

    Honestly with how much more desirable drop sets are compared to crafted (not to mention less of a pain in the case of vr16 gear), I don't think it's even worth acquiring motifs anymore. I mean what's the point? Other than acquiring more useless achievement points.
  • Birdovic
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    I wouldnt even mind, dunno maybe new items for the crown store... 500 crowns for blue motif / 1000 crowns for purple motif / 2000 crowns for legendary motif to be availaible as a convert option
  • Artjuh90
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    this will give no reason to research traiths anymore that's why i'm against it
  • nimander99
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    It's actually a very limited feature, for instance you can't convert set items to Imperial style, I used it from level 1 to 10 then learned how pointless it actually is...
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • nimander99
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    Artjuh90 wrote: »
    this will give no reason to research traiths anymore that's why i'm against it

    ???

    An item's appearance has nothing to do with traiths brah...
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • DaveMoeDee
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    Tryxus wrote: »
    Yeah, would be amazing if we could convert everything to Glass style for instance, would leave all the actual Glass crafters out of a job

    Sigh... I said motifs that you have learned, you will be able to convert to. So no this would not put people with the knowledge of glass out of a job. What this will allow is for people who prefer the effects of a drop set to be able to change the look to their preferred motif. Another circumstance where this would be helpful is say you are unable to make a particular craft set due to a lack of traits, but your buddy is able to; however your buddy is an Argonian and only knows the Argonian motif, but you want to rock the glass motif that you spent the money to learn. If you could just convert it this will eliminate this complication.

    First, I don't care about people's "jobs". Whatever.

    Second, converting to Imperial binds the gear to your account. You can't trade it after that.
  • FriedEggSandwich
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    Right now if you purchased the imperial edition you can convert any piece of equipment that you own into the imperial style. Why is such as awesome feature limited to just the imperial style?

    If they were to do this with every motif that you have learned, and make "convert to" a drop down menu that would create so much more customization in the game, and remove the burden of being stuck with a drop set style that you don't care for.

    I wish this was true. As someone else pointed out, you can't convert all pieces of armour to imperial style; with some pieces you just don't get the option. Like my epaulettes of arch mage, I just have to put up with the stupid breton style that hovers 10" off your shoulders. I much prefer the imperial epaulettes but I guess I'm out of luck. Not sure if this is intended by zos or whether it's just an oversight, but it's annoying. I don't even use the feature that much cos I can craft in imperial style and the only pieces I like the style of are epaulettes, breeches and gloves. The one time I would like to use the feature and I can't. Grrr.
    PC | EU
  • k9mouse
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    DaveMoeDee wrote: »
    Tryxus wrote: »
    Yeah, would be amazing if we could convert everything to Glass style for instance, would leave all the actual Glass crafters out of a job

    Sigh... I said motifs that you have learned, you will be able to convert to. So no this would not put people with the knowledge of glass out of a job. What this will allow is for people who prefer the effects of a drop set to be able to change the look to their preferred motif. Another circumstance where this would be helpful is say you are unable to make a particular craft set due to a lack of traits, but your buddy is able to; however your buddy is an Argonian and only knows the Argonian motif, but you want to rock the glass motif that you spent the money to learn. If you could just convert it this will eliminate this complication.

    First, I don't care about people's "jobs". Whatever.

    Second, converting to Imperial binds the gear to your account. You can't trade it after that.

    To some of us -- Learning high end crafting styles is OUR END GAME CONTENT. Why would ZOS take that away from the crafter community? Being able to craft for others, gives crafting (and the crafter) meaning. Having an option in a menu system will take away from that aspect. ZOS already screwed the crafter community once by offering the new DLC style just a week after it come out. Do you want ZOS to that again to the crafters and their play style? How would you feel like if someone is asking ZOS to take away your play style and put it in a menu system?
    Edited by k9mouse on October 17, 2015 8:16PM
  • Valrien
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    k9mouse wrote: »
    DaveMoeDee wrote: »
    Tryxus wrote: »
    Yeah, would be amazing if we could convert everything to Glass style for instance, would leave all the actual Glass crafters out of a job

    Sigh... I said motifs that you have learned, you will be able to convert to. So no this would not put people with the knowledge of glass out of a job. What this will allow is for people who prefer the effects of a drop set to be able to change the look to their preferred motif. Another circumstance where this would be helpful is say you are unable to make a particular craft set due to a lack of traits, but your buddy is able to; however your buddy is an Argonian and only knows the Argonian motif, but you want to rock the glass motif that you spent the money to learn. If you could just convert it this will eliminate this complication.

    First, I don't care about people's "jobs". Whatever.

    Second, converting to Imperial binds the gear to your account. You can't trade it after that.

    To some of us -- Learning high end crafting styles is OUR END GAME CONTENT. Why would ZOS take that away from the crafter community? Being able to craft for others, gives crafting (and the crafter) meaning. Having an option in a menu system will take away from that aspect. ZOS already screwed the crafter community once by offering the new DLC style just a week after it come out. Do you want ZOS to that again to the crafters and their play style? How would you feel like if someone is asking ZOS to take away your play style and put it in a menu system?

    I don't think you understand what the OP is asking for here. Let me try to explain

    Steps:
    1. Learn "x" Motif (let's say Glass)
    2. Make "y"-styled gear (let's say Dunmer)
    3. Put on Dunmer gear, realize you don't like it
    4. Right click Dunmer gear, convert it to the Glass style that you learned earlier.

    If collecting motifs truly is your endgame content, then there's no reason why you wouldn't want to be able to take any gear you have, and convert it to a style you know how to make.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Callous2208
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    I fully support this idea. My poor Nord is never seen without his Nedic costume, for the simple fact of how ridiculous he looks with mismatched crafted and dungeon gear.
  • Katahdin
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    Valrien wrote: »
    k9mouse wrote: »
    DaveMoeDee wrote: »
    Tryxus wrote: »
    Yeah, would be amazing if we could convert everything to Glass style for instance, would leave all the actual Glass crafters out of a job

    Sigh... I said motifs that you have learned, you will be able to convert to. So no this would not put people with the knowledge of glass out of a job. What this will allow is for people who prefer the effects of a drop set to be able to change the look to their preferred motif. Another circumstance where this would be helpful is say you are unable to make a particular craft set due to a lack of traits, but your buddy is able to; however your buddy is an Argonian and only knows the Argonian motif, but you want to rock the glass motif that you spent the money to learn. If you could just convert it this will eliminate this complication.

    First, I don't care about people's "jobs". Whatever.

    Second, converting to Imperial binds the gear to your account. You can't trade it after that.

    To some of us -- Learning high end crafting styles is OUR END GAME CONTENT. Why would ZOS take that away from the crafter community? Being able to craft for others, gives crafting (and the crafter) meaning. Having an option in a menu system will take away from that aspect. ZOS already screwed the crafter community once by offering the new DLC style just a week after it come out. Do you want ZOS to that again to the crafters and their play style? How would you feel like if someone is asking ZOS to take away your play style and put it in a menu system?

    I don't think you understand what the OP is asking for here. Let me try to explain

    Steps:
    1. Learn "x" Motif (let's say Glass)
    2. Make "y"-styled gear (let's say Dunmer)
    3. Put on Dunmer gear, realize you don't like it
    4. Right click Dunmer gear, convert it to the Glass style that you learned earlier.

    If collecting motifs truly is your endgame content, then there's no reason why you wouldn't want to be able to take any gear you have, and convert it to a style you know how to make.

    Exactly this, You would need to know the motif already to be able to do it. If you already know the motif you arent going to ask someone to make items in the style for you anyway. And if it is implemented like Imperial, any converted items become account bound which can not be sold.
    Beta tester November 2013
  • Vulsahdaal
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    Im thinking it might be a nice idea and could be available for weapons and shield as well.
    But just make it so an item can not be converted until :

    A.) You know the motif you are converting to, and have the correct stone needed.

    B.) you reach level 50 in that particular craft the item belongs to (Blacksmithing for heavy armor, Clothing for Med and light etc ) it could be sort of a reward for reaching 'expert/master' level.

    C.) you have already researched whatever traits are on the piece you are converting.

    It would give you an ability to change the look of your armor to something you like better, and at the same time would not be unfair to crafters I believe..
    Edited by Vulsahdaal on October 17, 2015 8:59PM
  • k9mouse
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    Valrien wrote: »
    k9mouse wrote: »
    DaveMoeDee wrote: »
    Tryxus wrote: »
    Yeah, would be amazing if we could convert everything to Glass style for instance, would leave all the actual Glass crafters out of a job

    Sigh... I said motifs that you have learned, you will be able to convert to. So no this would not put people with the knowledge of glass out of a job. What this will allow is for people who prefer the effects of a drop set to be able to change the look to their preferred motif. Another circumstance where this would be helpful is say you are unable to make a particular craft set due to a lack of traits, but your buddy is able to; however your buddy is an Argonian and only knows the Argonian motif, but you want to rock the glass motif that you spent the money to learn. If you could just convert it this will eliminate this complication.

    First, I don't care about people's "jobs". Whatever.

    Second, converting to Imperial binds the gear to your account. You can't trade it after that.

    To some of us -- Learning high end crafting styles is OUR END GAME CONTENT. Why would ZOS take that away from the crafter community? Being able to craft for others, gives crafting (and the crafter) meaning. Having an option in a menu system will take away from that aspect. ZOS already screwed the crafter community once by offering the new DLC style just a week after it come out. Do you want ZOS to that again to the crafters and their play style? How would you feel like if someone is asking ZOS to take away your play style and put it in a menu system?

    I don't think you understand what the OP is asking for here. Let me try to explain

    Steps:
    1. Learn "x" Motif (let's say Glass)
    2. Make "y"-styled gear (let's say Dunmer)
    3. Put on Dunmer gear, realize you don't like it
    4. Right click Dunmer gear, convert it to the Glass style that you learned earlier.

    If collecting motifs truly is your endgame content, then there's no reason why you wouldn't want to be able to take any gear you have, and convert it to a style you know how to make.

    To me, it still seems unfair for one fact: skill points.
    Let me Explain:
    You have a Dunmer who had research all the traits, max out all the crafting trees (aka level 50) -- so now you got your little (bad idea) menu system that you wanted. Now you say, I can respect and get back all my skill points and I still want my menu system.

    Meanwhile, a Real Crafter (a char who still have to spend a ton of skill points on crafting skill lines in the expense of passives and combat skills) still be "limited" compare someone who can respect and still can "craft (aka use the menu system).

    To me, that still does not seem fair to the real crafters out there who want to craft for others. I am still not convinced this is a fair or a good idea due to the skill points issue.

    The only way to make it fair: One must know all the triats, all the styles, and must spend (and keep) the skill points into the max out level 50 crafting trees. aka that char must be a "real" crafter before they person can use a menu system to change the sytles of the armor via a menu system. One can NOT respect out of the crafting to use the menu system -- ie one must use spend and keep the skill points in the crafting trees.
    Edited by k9mouse on October 17, 2015 11:14PM
  • Prof_Bawbag
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    Well, considering how much The Imperial, Glass and Dwemer motifs are in the CS, those 3 should at least have the option to convert (the items would become bound). Not the in-game ones, just the CS versions. Basically just how the in-game Imperial motif doesn't allow this function. The rest, well, they cost nowhere near what those 3 aforementioned motifs cost so not really fussed about those. After all, I purchased the imperial edition for £10 less than what the they're asking just for the motif. Those should come with extra perks.
    Edited by Prof_Bawbag on October 18, 2015 12:26AM
  • k9mouse
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    Well, considering how much The Imperial, Glass and Dwemer motifs are in the CS, those 3 should at least have the option to convert. Not the in-game ones, just the CS versions. Basically just how the in-game Imperial motif doesn't allow this function. The rest, well, they cost nowhere near what those 3 aforementioned motifs cost. After all, I purchased the imperial edition for £10 less than what the they're asking just for the motif. Those should come with extra perks.

    .. better if one earn them by playing the game. Are you saying you want a pay to win and you want to pay to get out of playing ESO? You got your "extra perk" if got the Imperial Edition (I do have it also), then one can convert the style to Imperial. That is all the perk one needs, IMHO.
  • Artjuh90
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    nimander99 wrote: »
    Artjuh90 wrote: »
    this will give no reason to research traiths anymore that's why i'm against it

    ???

    An item's appearance has nothing to do with traiths brah...

    actually alot. if you can convert any armor/weapon you loot and convert it in the style you want. why would you want to research every item 9x (max amount's of traits). you just go loot items in and not research them.
    cause for style you only need a motif

    Edited by Artjuh90 on October 18, 2015 12:30AM
  • Vulsahdaal
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    Well, considering how much The Imperial, Glass and Dwemer motifs are in the CS, those 3 should at least have the option to convert (the items would become bound). Not the in-game ones, just the CS versions. Basically just how the in-game Imperial motif doesn't allow this function. The rest, well, they cost nowhere near what those 3 aforementioned motifs cost so not really fussed about those. After all, I purchased the imperial edition for £10 less than what the they're asking just for the motif. Those should come with extra perks.

    I believe some of the crown store motifs do have an extra perk. Certain ones you find (I believe the above mentioned Dwemer is one of them), you have to wait until you have I think its 8+ skill points invested into metalworking, tailoring etc to use them, but the crown store versions one can learn and use right away without the skill points. Cant say I considered this to be fair either..

    Edited by Vulsahdaal on October 18, 2015 1:06AM
  • Katahdin
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    k9mouse,

    You do know that anyone that has the motif whether they purchased it from the crown store or found it in game, has to invest skill points into the crafting lines in order to be able to craft the high level armor? Why wouldnt they?

    So this proposal would allow anyone who KNOWS the motif already to convert a picked up item to the style that they ALREADY KNOW and it would be account bound. It doesnt hurt you as a crafter one iota and allows the anyone that KNOWS THE MOTIF ALREADY to use that style if they happen to pick up an item with stats they can use. In fact as a crafter that KNOWS THE MOTIF, you can do it too.

    Anyone that KNOWS THE MOTIF ALREADY doesnt need to buy armor from you or any other crafter because they can make it for themselves.
    .
    Beta tester November 2013
  • Hiero_Glyph
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    You should at least able to convert bound items. It would not hurt other crafters but would allow players to customize any gear they use. Monster sets and unique styles would be excluded of course.
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