No I am not talking about all the healing changes (IE healing reduction) but rather constantly being stuck in combat because of my heals. This happens all the time from small 2 or 3 man battles to large scale sieges. If I throw one heal out then I get stuck in combat for the next couple of minutes and while everyone else is heading off on their mounts I am stuck trying to keep up to them using the two feet I created at the start of the game! It is possible to be stuck having to run around for most of the night depending how often you need to heal, which can be a lot most nights! I do however get a chuckle out of it sometimes as I can see who the all the healers are ... we are the ones left running after the all the horses, cats and ugly two legged monsters!!
SeptimusDova wrote: »Try switching to a Different provider. The Templars union had many different health care plans to fit your budget and your needs.
Busy Schedule. Cannot take time to wait for self heals to quit. Then a Templar Health care plan is for you!!
Plans available at any guild Kiosk.
100 Percent discount if you bring Yarn.
I want to use rapid reg / mutagen when im on a mount
No I am not talking about all the healing changes (IE healing reduction) but rather constantly being stuck in combat because of my heals. This happens all the time from small 2 or 3 man battles to large scale sieges. If I throw one heal out then I get stuck in combat for the next couple of minutes and while everyone else is heading off on their mounts I am stuck trying to keep up to them using the two feet I created at the start of the game! It is possible to be stuck having to run around for most of the night depending how often you need to heal, which can be a lot most nights! I do however get a chuckle out of it sometimes as I can see who the all the healers are ... we are the ones left running after the all the horses, cats and ugly two legged monsters!!
No I am not talking about all the healing changes (IE healing reduction) but rather constantly being stuck in combat because of my heals. This happens all the time from small 2 or 3 man battles to large scale sieges. If I throw one heal out then I get stuck in combat for the next couple of minutes and while everyone else is heading off on their mounts I am stuck trying to keep up to them using the two feet I created at the start of the game! It is possible to be stuck having to run around for most of the night depending how often you need to heal, which can be a lot most nights! I do however get a chuckle out of it sometimes as I can see who the all the healers are ... we are the ones left running after the all the horses, cats and ugly two legged monsters!!
SeptimusDova wrote: »Does Silly putty bounce ?
This is the main when I ragequit PvP haha.
You would think it's getting lagged over by 50+ Steel Tornado's, but it's the stuck in combat bug.
Eventually I just cant take the slow walking miles behind everyone any more, I explode, curse, leave group and shut down the client.
Magicka templars having 0 mobility makes it even more frustrating.
Just saying, if you want to keep those healers in your group, dont ride away from them. Give them a private Rapid buff bot and make sure they're safe from all enemies in the back picking on lonely healers.
I doubt ZoS is ever going to fix this *** seriously, been going on for over a year.
No I am not talking about all the healing changes (IE healing reduction) but rather constantly being stuck in combat because of my heals. This happens all the time from small 2 or 3 man battles to large scale sieges. If I throw one heal out then I get stuck in combat for the next couple of minutes and while everyone else is heading off on their mounts I am stuck trying to keep up to them using the two feet I created at the start of the game! It is possible to be stuck having to run around for most of the night depending how often you need to heal, which can be a lot most nights! I do however get a chuckle out of it sometimes as I can see who the all the healers are ... we are the ones left running after the all the horses, cats and ugly two legged monsters!!
To be honest I have a solution, but you might not like it.
Just...don't heal.
FireCowCommando wrote: »No I am not talking about all the healing changes (IE healing reduction) but rather constantly being stuck in combat because of my heals. This happens all the time from small 2 or 3 man battles to large scale sieges. If I throw one heal out then I get stuck in combat for the next couple of minutes and while everyone else is heading off on their mounts I am stuck trying to keep up to them using the two feet I created at the start of the game! It is possible to be stuck having to run around for most of the night depending how often you need to heal, which can be a lot most nights! I do however get a chuckle out of it sometimes as I can see who the all the healers are ... we are the ones left running after the all the horses, cats and ugly two legged monsters!!
I'm assuming the bold part refers to the humanoids? My majestic Gaur gracefully struts his way across the battlefield.
To your gripe with the stuck in combat feature, Zenimax is unable to improve this aspect of game play design, and it will be in the game for its duration.
Comba should be as follow :
- If you light/heavy attack, bash, use/trigger a harmful skill (only first tic of dots are concerned), both you and the target(s) enter combat for 30 seconds.
- if you heal someone, you get the target combat timer if it's higher than yours.
This should avoid healers being stucked in combat for healing each other despite the fight is finished for long.
No I am not talking about all the healing changes (IE healing reduction) but rather constantly being stuck in combat because of my heals. This happens all the time from small 2 or 3 man battles to large scale sieges. If I throw one heal out then I get stuck in combat for the next couple of minutes and while everyone else is heading off on their mounts I am stuck trying to keep up to them using the two feet I created at the start of the game! It is possible to be stuck having to run around for most of the night depending how often you need to heal, which can be a lot most nights! I do however get a chuckle out of it sometimes as I can see who the all the healers are ... we are the ones left running after the all the horses, cats and ugly two legged monsters!!
To be honest I have a solution, but you might not like it.
Just...don't heal.
Comba should be as follow :
- If you light/heavy attack, bash, use/trigger a harmful skill (only first tic of dots are concerned), both you and the target(s) enter combat for 30 seconds.
- if you heal someone, you get the target combat timer if it's higher than yours.
This should avoid healers being stucked in combat for healing each other despite the fight is finished for long.
This is a pretty good idea!!
No I am not talking about all the healing changes (IE healing reduction) but rather constantly being stuck in combat because of my heals. This happens all the time from small 2 or 3 man battles to large scale sieges. If I throw one heal out then I get stuck in combat for the next couple of minutes and while everyone else is heading off on their mounts I am stuck trying to keep up to them using the two feet I created at the start of the game! It is possible to be stuck having to run around for most of the night depending how often you need to heal, which can be a lot most nights! I do however get a chuckle out of it sometimes as I can see who the all the healers are ... we are the ones left running after the all the horses, cats and ugly two legged monsters!!
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Just saying, if you want to keep those healers in your group, dont ride away from them. Give them a private Rapid buff bot and make sure they're safe from all enemies in the back picking on lonely healers. ...
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So the solution is to die?
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