Flameheart wrote: »Come to PvE and heal VR16 gold dungeons. You will "love" how you are needed there :-)
Nobody is questioning the effectiveness of Tempar as a PVE heal+buff bot. But that build doesn't translate to pvp anymore. At all. There are a few people that will make it work, but for most, it means keeping your healer for dungeons and using a different toon for pvp.
Who wants to play a game where all you do is heal dungeons over and over again.
Healers?
Seriously, MMOs are full of players who have clerics, priests, etc whose job is to heal in group dungeons and raids, it's all they do and they love doing it. If ZOS created such a pure healing class in ESO there'd be no shortage of such characters rolled up. I'm willing to bet they'd find their place in PvP too, but then again there are MMOs where it's perfectly normal for players to run separate characters or builds for PvP and PvE.
Magic templar is same again. All you do is jabby jabs jabs jabs jabs jabs.. Freaking jabs are everywhere man.. I can not get myself free from it and I think I'm gonna vomit all around if I see more jabby jabs. You literally can not avoid using it because there is nothing else even half as effective.twistedmonk wrote: »I have tried a stamplar.
Seriously, it's all about *buff up* -> charge -> jabs jabs jabs jabs jabs jabs jabs jabs -> *buff up* -> jabs jabs *opponent tries to flee* -> charge -> jabs jabs jabs jabs jabs jabs -> Executioner.
To prevent unrecoverable brain damage, I deleted him.
Just pick Rally / Biting Jabs / Executioner / Vigor / [Crit rush / Toppling charge] and you got your build. Nothing else needed.
to be honest, you just described all stamina builds - just substitute jabs with another spammable like wrecking blow or surprise attack.
you forgot to add meteor to your rotation...
but really, having a snare would certainly help with them moving out of jab range. but that's maybe just for duels...
The current meta, magic builds have more utility than stamina builds for all classes.
Wow. That's interesting. I feel like temps are in a difficult position along with magicka DKs in that they can't both be survivable /and/ deal a lot of damage. You have to stack magicka and spell power for damage, but you have no escapes so you will not be survivable. I'd be really interested to know what you run.I am VERY happy with magic templar in PvP right now. … I do lots of damage and am super survivable! Its my favourite class, Iit!
Joy_Division wrote: »I'm happy that my Templar is not a DK.
I find that this class has *a lot* of flaws the jab-jab-jab-jab-jab-jab covers up. If ... ehem ... when ZoS nerfs puncturing sweeps, templars are going to be in a lot of trouble. They don't have a good damage shield, their primary ranged attack has a cast-time, they do not have another spam damage option, their signature defensive skill is useless in the AvA format, and they do not have the mobility to fight any other way than jab-jab-jab-jab-jab. Jesus Beam isn't even all that good anymore since it is a DPS loss unless your opponent is under 15% health.
But as the class at least has a functional gap-closer and self heal, that's miles ahead of the DK.
dodgehopper_ESO wrote: »Joy_Division wrote: »I'm happy that my Templar is not a DK.
I find that this class has *a lot* of flaws the jab-jab-jab-jab-jab-jab covers up. If ... ehem ... when ZoS nerfs puncturing sweeps, templars are going to be in a lot of trouble. They don't have a good damage shield, their primary ranged attack has a cast-time, they do not have another spam damage option, their signature defensive skill is useless in the AvA format, and they do not have the mobility to fight any other way than jab-jab-jab-jab-jab. Jesus Beam isn't even all that good anymore since it is a DPS loss unless your opponent is under 15% health.
But as the class at least has a functional gap-closer and self heal, that's miles ahead of the DK.
Its not really a true self heal though is it. I've always wished Templars had a choice between a pure self heal (guaranteed heal to self morph) or a morph that heals whoever is in need, thus catering to the Tank and Healer options for the class. I've said this a long time. Its among many things I used to envy with the DK.
Currently exploring a build using only fire dmg (on the expectation that the player base has most of their champion points in Hardy due to magicka NB and ultis and vamps)
Still finding a way to offset the gimped state of destro. Just need nirn staff to test my current stat placement (never had it before).
But my second bar is my "escape"; sword and board with channeled focus, elude, purifying ritual, and bol.
You'd be surprised how many skills get negated when you use purifying ritual. That plus immovable pots or shuffle is the templars escape (embrace the circle spam)
They could use some work, but the options are there.
pkb16_ESO2 wrote: »My magika templar is extremely good in pvp in 1.6, and most seemed to suggest 1.7 they do even better. People get too pre occupied on min/maxing and builds blah blah.
But my basic variations.
Imperial, 5 heavy/2 light.
All attributes into magika, bar 10 in health.
Bar 1 sword and board.
Pierce armor
Heroic slash
Defensive posture
Rushed ceremony
Lingering ritual
Rememberance.
Bar 2 2 handed
Puncturing sweeps
Aurora javelin
Critical rush
Vigor
Rally
Empowering sweep.
Basically I pop vigor/rally, and go into my routine which is
Crit rush
Javelin
Crit rush
Wrecking blow/sweeps depending on if I need more dps or a bonus heal.
Then repeat. Most targets die quickly, anyone that tries to 1vx me I just focus the same routine, and swap to sword and board bar for defence whilst using a few heals, then swap back to dps.
Hasn't failed me yet, pve I've literially done the enite game with just puncturing sweeps.
Pvp it leaves me fairly high ranked in the leaderboards on a regular basis.I rarely die, gankers rarely kill me.
Wow must be one of the worst builds ever... hope you play in my campaign on opponents side
Wow another rude moron on these forums.
If its so bad I wonder why I consistently finish top 10 in the leaderboards....
Currently exploring a build using only fire dmg (on the expectation that the player base has most of their champion points in Hardy due to magicka NB and ultis and vamps)
Still finding a way to offset the gimped state of destro. Just need nirn staff to test my current stat placement (never had it before).
But my second bar is my "escape"; sword and board with channeled focus, elude, purifying ritual, and bol.
You'd be surprised how many skills get negated when you use purifying ritual. That plus immovable pots or shuffle is the templars escape (embrace the circle spam)
They could use some work, but the options are there.
Except that shield rushes or other gap closers halt your movement for a fraction of a second, even with immovable / retreating maneuver, which means you'll get zerged down anyway.