Are you happy with the state of Templar right now?

  • dodgehopper_ESO
    dodgehopper_ESO
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    Tandor wrote: »
    Reverb wrote: »
    Flameheart wrote: »
    Come to PvE and heal VR16 gold dungeons. You will "love" how you are needed there :-)

    Nobody is questioning the effectiveness of Tempar as a PVE heal+buff bot. But that build doesn't translate to pvp anymore. At all. There are a few people that will make it work, but for most, it means keeping your healer for dungeons and using a different toon for pvp.

    Who wants to play a game where all you do is heal dungeons over and over again.

    Healers?

    Seriously, MMOs are full of players who have clerics, priests, etc whose job is to heal in group dungeons and raids, it's all they do and they love doing it. If ZOS created such a pure healing class in ESO there'd be no shortage of such characters rolled up. I'm willing to bet they'd find their place in PvP too, but then again there are MMOs where it's perfectly normal for players to run separate characters or builds for PvP and PvE.

    This is not what we were offered when we started ESO. Its like saying Nightblades shouldn't be able to tank (yet they're awesome at it).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    <And plenty more>
  • Soris
    Soris
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    Asmael wrote: »
    I have tried a stamplar.

    Seriously, it's all about *buff up* -> charge -> jabs jabs jabs jabs jabs jabs jabs jabs -> *buff up* -> jabs jabs *opponent tries to flee* -> charge -> jabs jabs jabs jabs jabs jabs -> Executioner.

    To prevent unrecoverable brain damage, I deleted him.

    Just pick Rally / Biting Jabs / Executioner / Vigor / [Crit rush / Toppling charge] and you got your build. Nothing else needed.

    to be honest, you just described all stamina builds - just substitute jabs with another spammable like wrecking blow or surprise attack.

    you forgot to add meteor to your rotation...

    but really, having a snare would certainly help with them moving out of jab range. but that's maybe just for duels...

    The current meta, magic builds have more utility than stamina builds for all classes.
    Magic templar is same again. All you do is jabby jabs jabs jabs jabs jabs.. Freaking jabs are everywhere man.. I can not get myself free from it and I think I'm gonna vomit all around if I see more jabby jabs. You literally can not avoid using it because there is nothing else even half as effective.
    Welkynd [Templar/AD/EU]
  • BRogueNZ
    BRogueNZ
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    Pretty happy. I heal and hurt. I die yet live and learn.
  • Minno
    Minno
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    Currently exploring a build using only fire dmg (on the expectation that the player base has most of their champion points in Hardy due to magicka NB and ultis and vamps)

    Still finding a way to offset the gimped state of destro. Just need nirn staff to test my current stat placement (never had it before).

    But my second bar is my "escape"; sword and board with channeled focus, elude, purifying ritual, and bol.
    You'd be surprised how many skills get negated when you use purifying ritual. That plus immovable pots or shuffle is the templars escape (embrace the circle spam ;) )

    They could use some work, but the options are there.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Vyle_Byte
    Vyle_Byte
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    I agree OP.

    My first main was a templar, this was back when temps were really ***, at the beginning of the game. While I do think since then, they have come a long way... they are still further behind then any other class. The lack of AOE, CC and an escape is still hurting us.

    I love playing magic builds. I'm not a stamina person, no matter what the *** they do to my classes I'm not turning stam. Ill leave the game before I am forced to play how they seem to want. But, damn.. I am sick to death of biting jabs and I hate radiant destruction so much it hardly ever gets slotted, I'm sorry but that is just a *** skill. But honestly, what else do we have? Our skills are LACKLUSTER. And with all other changes made they just keep running us into the ground.

    I'm not saying there aren't things wrong with other classes, bc there are. I know magicka DKs are slowly falling into this crap trap with us. Hell, maybe its just all magic build period, idk. I have a v16 sorc that feels like a bad ass ( and no I don't shield stack like most lol) and I haven't play a nightblade but I surely get wrecked by them lol!

    ZOS, seriously. You guys always take it too far. First magic is OP, so you change stuff around and then stamina is OP. You just keep messing. You've tweaked too far man. Too far. I'm sure its a pain in the rear to balance but come on! Its been 1.5 yrs of you guys messing with our builds just to have more unbalanced classes.

    GG.
    Member of the Old Guard
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  • Elara_Northwind
    Elara_Northwind
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    I am VERY happy with magic templar in PvP right now. Sure, I would be even happier if we had an escape, and toppling charge bugs out about 50% of the time which is a pain, but apart from that I have no complaints! I do lots of damage and am super survivable! Its my favourite class, I <3 it! :smile:
    Edited by Elara_Northwind on October 13, 2015 2:40PM
    Sorcerer, Templar, Wolf Collector, Housing Addict!

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  • jhharvest
    jhharvest
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    SadieJoan wrote: »
    I am VERY happy with magic templar in PvP right now. … I do lots of damage and am super survivable! Its my favourite class, I <3 it! :smile:
    Wow. That's interesting. I feel like temps are in a difficult position along with magicka DKs in that they can't both be survivable /and/ deal a lot of damage. You have to stack magicka and spell power for damage, but you have no escapes so you will not be survivable. I'd be really interested to know what you run.
  • SneaK
    SneaK
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    I think the Magicka Templar is doing alright. The nerf to elusive mist hurts pretty bad but all in all, I am able hold to my own.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Elara_Northwind
    Elara_Northwind
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    The lack of escape is a pain, If I see a zerg charging towards me, I pretty much know I will be trampled because I am so SLOW and have to wait for a nb in my group to come and res me when they have passed :lol: But I can easily survive and do decent damage against 2-4 enemy players, even when I find myself alone. I use 1h and shield, and tbh I don't think I would be as survivable without them, and I heal allot, which pisses people off royaly when they think they have almost got me and then I shoot back up to full health with a couple of waves of my hand behind my trusty shield :lol: My boyfriend plays as magic nb and doesn't do even a fraction of the damage that my templar does :blush:
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • Joy_Division
    Joy_Division
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    I'm happy that my Templar is not a DK.

    I find that this class has *a lot* of flaws the jab-jab-jab-jab-jab-jab covers up. If ... ehem ... when ZoS nerfs puncturing sweeps, templars are going to be in a lot of trouble. They don't have a good damage shield, their primary ranged attack has a cast-time, they do not have another spam damage option, their signature defensive skill is useless in the AvA format, and they do not have the mobility to fight any other way than jab-jab-jab-jab-jab. Jesus Beam isn't even all that good anymore since it is a DPS loss unless your opponent is under 15% health.

    But as the class at least has a functional gap-closer and self heal, that's miles ahead of the DK.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Alcast
    Alcast
    Class Representative
    PvP:
    Stamina templar is 100% useless in pvp atm.
    Magicka Templar is in a good state atm (for healing) apart from having no real burst

    PvE:
    Both are in a good spot atm
    Edited by Alcast on October 13, 2015 7:46PM
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  • Solariken
    Solariken
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    In theory, magicka Templars should really effective in PvP (even though the stamina raw damage numbers are better, as they should be). However, the reason magicka Templar DPS sucks nuts in PvP right now because almost everyone has a boatload of CP in "Hardy" which reduces magic damage taken by a hefty percentage. You can thank ZOS for including such ridiculous game-breaking passives.
  • dodgehopper_ESO
    dodgehopper_ESO
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    I'm happy that my Templar is not a DK.

    I find that this class has *a lot* of flaws the jab-jab-jab-jab-jab-jab covers up. If ... ehem ... when ZoS nerfs puncturing sweeps, templars are going to be in a lot of trouble. They don't have a good damage shield, their primary ranged attack has a cast-time, they do not have another spam damage option, their signature defensive skill is useless in the AvA format, and they do not have the mobility to fight any other way than jab-jab-jab-jab-jab. Jesus Beam isn't even all that good anymore since it is a DPS loss unless your opponent is under 15% health.

    But as the class at least has a functional gap-closer and self heal, that's miles ahead of the DK.

    Its not really a true self heal though is it. I've always wished Templars had a choice between a pure self heal (guaranteed heal to self morph) or a morph that heals whoever is in need, thus catering to the Tank and Healer options for the class. I've said this a long time. Its among many things I envy with the DK.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Joy_Division
    Joy_Division
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    I'm happy that my Templar is not a DK.

    I find that this class has *a lot* of flaws the jab-jab-jab-jab-jab-jab covers up. If ... ehem ... when ZoS nerfs puncturing sweeps, templars are going to be in a lot of trouble. They don't have a good damage shield, their primary ranged attack has a cast-time, they do not have another spam damage option, their signature defensive skill is useless in the AvA format, and they do not have the mobility to fight any other way than jab-jab-jab-jab-jab. Jesus Beam isn't even all that good anymore since it is a DPS loss unless your opponent is under 15% health.

    But as the class at least has a functional gap-closer and self heal, that's miles ahead of the DK.

    Its not really a true self heal though is it. I've always wished Templars had a choice between a pure self heal (guaranteed heal to self morph) or a morph that heals whoever is in need, thus catering to the Tank and Healer options for the class. I've said this a long time. Its among many things I used to envy with the DK.

    Fixed that for you :wink:

    You are right and that would be an interesting option. Probably how they should have changed healing ritual.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Mr_Nobody
    Mr_Nobody
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    Im perfectly happy with the current state of my templarino. I would wish that Eclipse reflected channeled spells (it doesnt do that anymore), and that Jesus beam didnt break if u move sideways while attacking an enemy player / caster npc in Cyro.

    Reported these bugs the first week IC launched, none of them are fixed yet and i doubt they will be.

    ~ @Niekas ~




  • Docmandu
    Docmandu
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    Minno wrote: »
    Currently exploring a build using only fire dmg (on the expectation that the player base has most of their champion points in Hardy due to magicka NB and ultis and vamps)

    Still finding a way to offset the gimped state of destro. Just need nirn staff to test my current stat placement (never had it before).

    But my second bar is my "escape"; sword and board with channeled focus, elude, purifying ritual, and bol.
    You'd be surprised how many skills get negated when you use purifying ritual. That plus immovable pots or shuffle is the templars escape (embrace the circle spam ;) )

    They could use some work, but the options are there.

    Except that shield rushes or other gap closers halt your movement for a fraction of a second, even with immovable / retreating maneuver, which means you'll get zerged down anyway.
  • pkb16_ESO2
    pkb16_ESO2
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    zornyan wrote: »
    pkb16_ESO2 wrote: »
    zornyan wrote: »
    My magika templar is extremely good in pvp in 1.6, and most seemed to suggest 1.7 they do even better. People get too pre occupied on min/maxing and builds blah blah.

    But my basic variations.

    Imperial, 5 heavy/2 light.

    All attributes into magika, bar 10 in health.

    Bar 1 sword and board.

    Pierce armor
    Heroic slash
    Defensive posture
    Rushed ceremony
    Lingering ritual

    Rememberance.

    Bar 2 2 handed

    Puncturing sweeps
    Aurora javelin
    Critical rush
    Vigor
    Rally

    Empowering sweep.

    Basically I pop vigor/rally, and go into my routine which is

    Crit rush
    Javelin
    Crit rush
    Wrecking blow/sweeps depending on if I need more dps or a bonus heal.

    Then repeat. Most targets die quickly, anyone that tries to 1vx me I just focus the same routine, and swap to sword and board bar for defence whilst using a few heals, then swap back to dps.

    Hasn't failed me yet, pve I've literially done the enite game with just puncturing sweeps.

    Pvp it leaves me fairly high ranked in the leaderboards on a regular basis.I rarely die, gankers rarely kill me.

    Wow must be one of the worst builds ever... hope you play in my campaign on opponents side :)

    Wow another rude moron on these forums.

    If its so bad I wonder why I consistently finish top 10 in the leaderboards....

    Maybe because you play much more then the others, or maybe there are only 10 people in your campain...
    Sorry but its really a bad build. Try to make some duels with good players and you will notice it very fast.
    Focus on magicka or stamina not both. With that build you will run out of stam too fast and then a good player will kill you.
  • Minno
    Minno
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    Docmandu wrote: »
    Minno wrote: »
    Currently exploring a build using only fire dmg (on the expectation that the player base has most of their champion points in Hardy due to magicka NB and ultis and vamps)

    Still finding a way to offset the gimped state of destro. Just need nirn staff to test my current stat placement (never had it before).

    But my second bar is my "escape"; sword and board with channeled focus, elude, purifying ritual, and bol.
    You'd be surprised how many skills get negated when you use purifying ritual. That plus immovable pots or shuffle is the templars escape (embrace the circle spam ;) )

    They could use some work, but the options are there.

    Except that shield rushes or other gap closers halt your movement for a fraction of a second, even with immovable / retreating maneuver, which means you'll get zerged down anyway.

    I'd argue, if a zerg apears and you are caught off guard, there's nothing you can do anyway; melee or ranged.

    The combo is not perfect but when most are rolling NB, its nice to remove those healing debuffs to have a chance at escape and heal.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
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