LBxFinalDeath wrote: »Do you even use werewolf, I'm curious?
The only people who think the ultimate cost isn't insane are people who have no intention to ever actually play as a werewolf.
Even if you go through with all of that Werewolf and you think the 300 ultimate which is most likely the most high cost ultimate in the game is balanced werewolf is STILL not balanced in comparison to Vampirism, Vampires get a ton more positives and useful skills without losing access to their normal skills yet still are able to become as tanky as werewolves even with the most recent "buff"
Werewolf doesn't even get the sneak speed buff while sneaking despite them being considered the "Ultimate Hunters"
LBxFinalDeath wrote: »I did get what you said and it still doesn't make Werewolf seem anymore balanced.
Yes Vampire is meant for solo play but it works wonders in group play as well.
Clouding Swarm while spamming steel tornado in the middle of a enemy group while your friendlies are fighting = GG
You're saying Werewolf is meant for group play and isn't for solo play at all which in of itself means its not nearly as balanced as you seem to think it is unless you want to say Vampires aren't balanced since they can excel at either with not nearly as much difficulty.
On the Ultimate Hunter part I was speaking more of the normal form since every lorebook suggests that Lycanthropy grants werewolves even in their normal forms grand bonuses that can turn the dullest person into an excellent hunter/laborers due to reflexes, strength (to a lesser degree this than the others) and senses being enhanced.
That kind of leads me to think werewolves should get the sneak speed buff Vampires have but that may just be me.
LBxFinalDeath wrote: »So what you're saying is easy stuff Werewolf but end-game stuff go Vampire?
Thats hardly balanced.
people should only really go for WW if they mainly do PvE Soloable Stuff or if they got a nice Group with WW's, thats the most effective way to use it.
LBxFinalDeath wrote: »Once again being forced to do something doesn't = balanced.
From a pvp perspective and based on classes:
1) Nightblade - still excels as vamp with cloak / stealthy ganker style
2) sorc - no reason to be vamp
3) Dk and Templar - used to be good for mobility with elusive mist but not quite so much anymore
Unless you play a nightblade, there really isn't much use in going vamp.
PhatGrimReaper wrote: »From a pvp perspective and based on classes:
1) Nightblade - still excels as vamp with cloak / stealthy ganker style
2) sorc - no reason to be vamp
3) Dk and Templar - used to be good for mobility with elusive mist but not quite so much anymore
Unless you play a nightblade, there really isn't much use in going vamp.
Sorry man, I have to disagree.... I recently got vampire again on my templar for PVP and haven't once regretted it. The undeath passive and sneak speed is enough to make worth while..... the Regen buff & Bats is the gravy. That Undeath passive lets you survive just a little longer and drop dat clutch Barrier yo.
SleepyTroll wrote: »Are you serious the 25% damage from fire is hardly noticeable now.
"The whole reason to take vamp is for regen and now I have to give up a slot for an extra whopping 10% regen? Whoppie."
This is why its like that now....
there's even freaking Vampire tanks now.
This tradeoff is you die slower to everything else and you get batswarm and mist form (and some bonus regen if you slot them) + sneak speed
PhatGrimReaper wrote: »From a pvp perspective and based on classes:
1) Nightblade - still excels as vamp with cloak / stealthy ganker style
2) sorc - no reason to be vamp
3) Dk and Templar - used to be good for mobility with elusive mist but not quite so much anymore
Unless you play a nightblade, there really isn't much use in going vamp.
Sorry man, I have to disagree.... I recently got vampire again on my templar for PVP and haven't once regretted it. The undeath passive and sneak speed is enough to make worth while..... the Regen buff & Bats is the gravy. That Undeath passive lets you survive just a little longer and drop dat clutch Barrier yo.
kendellking_chaosb14_ESO wrote: »This tradeoff is you die slower to everything else and you get batswarm and mist form (and some bonus regen if you slot them) + sneak speed
Most vampires I have grouped with don't even use the powers mist is not going to save you I can and will snare and root you in mist meaning you go no where or full heavy attacks to return some stamina while you can attack back. Bats is a good ultimate for everyone that AoE spams but the healing one is weaker then other healing Ultimates and seeing as most Nightblades like me use mark on every Nightblade and Vampire just incase they Claok or Clouding Bats.
I use it for the Sneak speed penalty being removed I just that Undeath cause I have to the the turn other players passive.
joshdm2001_ESO wrote: »Seriously though. The penalties for being a vampire are still way to harsh for the reward.
1. Stages 2-4. Your health regenerates a whopping 25,50,75% slower! Although, your Vampirism abilities cost 20,40,60% less health to cast. This is fairly dumb considering We only get 2 skills. Drain essence and mist form. Really? We all know the problems with mist form, and drain essence is meh. Hardly anyone uses this skill cause it's a 3 sec channel that locks you in place. So, I gotta be bogged down with feeding every 30 min to stay in stage 1 for this crap? Might as well just remove the stage penalties. Most people who use mist form aren't hurting for resources to the point they need to be in stages 2-4. These skills don't justify the penalties.
2. Extra fighters guild and fire damage. 25% fire damage and fighter guild undead damage for what? Just because I can sneak a little faster? I can go in stealth a tiny bit faster at night? How is this valuable in pvp or pve? With all the counters to sneak this is way over the top. Not to mention trying to do a trial as a vamp is just painful and I want to whack my head against the wall. In pvp people are wrecking vamps with dawn beaker of smiling, camo hunter, silver bolts, and fire skills. also I have to give up slots for fire resistance?
3. Vampire slot for extra regen. Really? The whole reason to take vamp is for regen and now I have to give up a slot for an extra whopping 10% regen? Whoppie.
I'm not sure what you are thinking Zos but these penalties are whacked for what we get. Maybe if we had the speed boosts fom days of old. I don't want to point out Wherewolf and am in no way calling for a nerf but they get a ton more skills and get crazy stamina regen passive. The new meta is to be a stamina Wherewolf build. Either tone down the vamp penalties or give us something meaningful to actually compensate for such harsh penalties.
So really it comes down to harsh penalties for lackluster skills, lackluster sneak bonus, and lackluster regens that werewolves get passively. Only good skill we get is an ultimate but I have to give up the mighty meteor. The game has come a long way since launch and the penalties may have sounded good back then under a different meta. Times have changed and it's time to seriously revamp the vamp.
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