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Let's say good bye to the Champion system, and hello to the Champion system.

  • UltimaJoe777
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    Am I the only one that doesn't give a rat's ass about who has how much CP regardless of any disadvantage I may or may not be at? I have like 40 and some have over 2000 and it doesn't bother me in the slightest so why does it bug so many others? C'mon people...
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Alucardo
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    Im one of the most loyal players, and can honsetly say that if I lose my 510 normal well earned cp, im quitting for good.
    There is another and way better solution than yours, and that is to make the cp stats and passive useless, but fun, like mounts, costumes and some housing decoration. Basicly everything that have nothing to do with the end game gamebreaking character stats for pvp and pve leaderboards.
    There was another solution written above by someone else instead of just wiping everything to zero. People with more than 360 points would have their points dropped to 360, then the rest goes into the CP currency you can use to buy items with. So you're not losing all those points you worked for - you're still getting them back in some form.
  • Xantaria
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    This with a CP hardcap of around 600 sounds like the best suggestion so far. I would loose 500+ CP but knowing everybody does and it would bring more balance to the game I wouldn't mind at all. With your idea those CP wouldn't even be useless if you can exchange them for a different currency.
    Edited by Xantaria on October 14, 2015 8:48AM
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
    World First Tick-Tock Tormentor

    Proud Member of the Council of Exploiters.
  • Alucardo
    Alucardo
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    Am I the only one that doesn't give a rat's ass about who has how much CP regardless of any disadvantage I may or may not be at? I have like 40 and some have over 2000 and it doesn't bother me in the slightest so why does it bug so many others? C'mon people...
    Even some with higher numbers don't enjoy it. They just want balanced fights where it's all about skill and not how many points you have.
    It'd be nice to have a duel without someone asking me first, "Yo dawg. How many CPs u got?". I understand not everyone cares, but there's a pretty big majority that do and how game breaking it can be.
  • OrphanHelgen
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    Alucardo wrote: »
    Im one of the most loyal players, and can honsetly say that if I lose my 510 normal well earned cp, im quitting for good.
    There is another and way better solution than yours, and that is to make the cp stats and passive useless, but fun, like mounts, costumes and some housing decoration. Basicly everything that have nothing to do with the end game gamebreaking character stats for pvp and pve leaderboards.
    There was another solution written above by someone else instead of just wiping everything to zero. People with more than 360 points would have their points dropped to 360, then the rest goes into the CP currency you can use to buy items with. So you're not losing all those points you worked for - you're still getting them back in some form.

    Sorry m8, i just woke up and have not gotten the time to read others suggestion.
    Yes that sound like an good idea, exept those items I buy for the cp money, will proborly be outdated after a patch

    To add some things to my suggestion about cp giving you completely useless stuff. More bank space for example. And the 120 passive could be that you are allowed to have a stack of 300 instead of 200 or something. Theese are nice bonuses but in pvp or the leaderboards, everyone are exactly the same.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Alucardo
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    Xantaria wrote: »
    this with a CP hardcap of around 600 sounds like the best suggestion so far.
    True. As long as the rest was in place, and it didn't exceed 600, I'd be completely happy with that. Really wouldn't like to see it go any higher though or it begins to defeat the object, but 600 is a fair number. Can't imagine too many players would have over that anyway, so we're definitely affecting less people!
  • UltimaJoe777
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    Alucardo wrote: »
    Am I the only one that doesn't give a rat's ass about who has how much CP regardless of any disadvantage I may or may not be at? I have like 40 and some have over 2000 and it doesn't bother me in the slightest so why does it bug so many others? C'mon people...
    Even some with higher numbers don't enjoy it. They just want balanced fights where it's all about skill and not how many points you have.
    It'd be nice to have a duel without someone asking me first, "Yo dawg. How many CPs u got?". I understand not everyone cares, but there's a pretty big majority that do and how game breaking it can be.

    A simple solution is if you just want a clean fun duel with someone to have them and you take off all their CPs and redistribute them later if they so desire. Long as both players seek the same thing neither should want to cheat by not removing their points. Only costs 3k to redistribute so not a big deal plus a bit of a gold sink.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • werghon
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    this reset of championpoints should according to you happend like once every year or so?
  • Alucardo
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    A simple solution is if you just want a clean fun duel with someone to have them and you take off all their CPs and redistribute them later if they so desire. Long as both players seek the same thing neither should want to cheat by not removing their points. Only costs 3k to redistribute so not a big deal plus a bit of a gold sink.
    Only? Man, I never have over 400 gold because I'm always buying stones, siege, mats, reskills.
    And what if you run into someone outside of a duel? I smashed a 1v2 in 20 seconds and felt pretty good. One of them whispered me and asked why I didn't take any damage, so we started talking about CPs. He only had 20 and his friend had none. Did I feel good about that fight after I found out? No.
  • Alucardo
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    werghon wrote: »
    this reset of championpoints should according to you happend like once every year or so?
    Definitely not. It's a once-off reset to wipe the slate clean and fix the CP system from the beginning.
    Edited by Alucardo on October 14, 2015 8:57AM
  • UltimaJoe777
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    Oh yeah almost forgot I'm pretty sure I heard Zenimax state they will work on a non-CP campaign or few for future release. Slipped my mind lol so hang in there everyone!
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Alucardo
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    Oh yeah almost forgot I'm pretty sure I heard Zenimax state they will work on a non-CP campaign or few for future release. Slipped my mind lol so hang in there everyone!
    I also heard someone mention they backed away from this idea. Too many rumours and not enough direct communication from ZOS :(
  • Elektrakosh
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    I wouldn't give a hoot if it got a complete overhaul. I have 2 cp. Even with this so called enlightenment I couldn't catch up if I tried. I have no desire to play Cadwell's Silver and Gold. It's just too repetitive.

    After beating the main game, I felt a sense of achievement. Yay, I kicked Molag in the Bals! Then having to wait for Orsinium and go through silver and Gold? No. I have no motivation.

    They could scrap the lot as far as I'm concerned. Simple levelling would have been better.
    Argonian Painted-By-Elements -Pure Sorceress- Daggerfall Covenant. V1 I hate recipes!
    Altmer Elekwen aka The Pale Lady -Sorceress- Aldmeri Dominion. Vampire Lvl 8
    EU/UK. Xbox One.
    Gtag: Elektra K Otana.

  • UltimaJoe777
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    Alucardo wrote: »
    Oh yeah almost forgot I'm pretty sure I heard Zenimax state they will work on a non-CP campaign or few for future release. Slipped my mind lol so hang in there everyone!
    I also heard someone mention they backed away from this idea. Too many rumours and not enough direct communication from ZOS :(

    Pretty sure I heard them mention it on a Live. I think it was the last one about Orsinium.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Dymence
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    This is not really a solution. It's another band-aid fix.

    The way they've done it now is putting a cap to 501 and creating a catch-up mechanic so people can get to the cap faster. You gain points extremely slowly after 500, but once they move the cap upwards, the catch up system will move along with it. I think this is fine, and it will bring balance.

    What about your suggestion? Everyone will be wiped to 0. It will be equal, and everyone will have to start earning up towards a cap. But what you forget is that it won't be equal. It will never be equal.

    You will then eventually be at the 360 cap, or 600 cap whichever you want to roll with, and then a new player joins the game. What then? Then you have the same situation as you have right now.

    I'm pretty sure it won't get any better than the cap + catch up system they've introduced now. At least I personally can't come up with anything better myself. All I know is that your idea won't change anything on the long run. Only for the short term.
  • Banroc
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    Simply way would be to apply cp only to the characters that earned them and not account wide no need for a new non vet server it may even encourage new players to stay ....
    We would not see players with stupidly high cp watching streamers and dumping cp points into fotm builds and running around claiming to be the best telling others to L2 play ;)
    Some will say i quit but they would quit anyway over something else and we would probably see more rejoin if ZOS addressed Cp properly

    Easiest way but ZOS dont do easy they knee jerk band aid
    Edited by Banroc on October 14, 2015 10:46AM
  • TequilaFire
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    Reset everything I don't care if you are bad now you will still be bad.
    Ridiculous idea.
    For the record I have just under 300 CP.
    One lemming told another lemming it was bad and all the lemmings follow.
  • Xantaria
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    Dymence wrote: »
    This is not really a solution. It's another band-aid fix.

    The way they've done it now is putting a cap to 501 and creating a catch-up mechanic so people can get to the cap faster. You gain points extremely slowly after 500, but once they move the cap upwards, the catch up system will move along with it. I think this is fine, and it will bring balance.

    It will bring balance to those who started playing with 1.6 or earlier (and keep playing) but new playes will still need ages to catch up even with the catch-up system. This will keep away new players from the game as soon as they realize that they cannot keep up with players with a far higher CP level. Requirements for top guilds in PvE will be rising, PvP will get more and more unbalanced towards new players every day so that even mechanically excellent new players will not be able to compete. New players will be extremely demotivated after realizing other people are beating them in PvE and PvP just because they spent more time with skillless activities such as grinding trolls.



    Edited by Xantaria on October 14, 2015 11:48AM
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
    World First Tick-Tock Tormentor

    Proud Member of the Council of Exploiters.
  • Alucardo
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    Dymence wrote: »
    This is not really a solution. It's another band-aid fix.

    The way they've done it now is putting a cap to 501 and creating a catch-up mechanic so people can get to the cap faster. You gain points extremely slowly after 500, but once they move the cap upwards, the catch up system will move along with it. I think this is fine, and it will bring balance.
    It's definitely not the worst idea they've ever had. But you actually get slowed down around the 350 mark, then even more at 501. For some, this "catch up" mechanic actually works out to be even worse.
    Dymence wrote: »
    What about your suggestion? Everyone will be wiped to 0. It will be equal, and everyone will have to start earning up towards a cap. But what you forget is that it won't be equal. It will never be equal.

    You will then eventually be at the 360 cap, or 600 cap whichever you want to roll with, and then a new player joins the game. What then? Then you have the same situation as you have right now.
    With the low hard cap, the intention of never raising it again and a faster way to achieve CPs, you will never be that far behind someone again. Not like it is now.
    Dymence wrote: »
    I'm pretty sure it won't get any better than the cap + catch up system they've introduced now. At least I personally can't come up with anything better myself. All I know is that your idea won't change anything on the long run. Only for the short term.
    As I said, the catch up mechanic won't work for everybody. Starting fresh gives ZOS the opportunity to rebuild it and start again. The fact that they are allowing people to continually earn CPs past the cap means there is intentions to raise it even higher. How far will they go? A new player could enter with zero CPs and fight hordes of people with 1k+. With a low cap that will never happen. Also, with the faster way to achieve CPs they can catch up even quicker.
  • Dymence
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    Alucardo wrote: »
    Dymence wrote: »
    I'm pretty sure it won't get any better than the cap + catch up system they've introduced now. At least I personally can't come up with anything better myself. All I know is that your idea won't change anything on the long run. Only for the short term.
    As I said, the catch up mechanic won't work for everybody. Starting fresh gives ZOS the opportunity to rebuild it and start again. The fact that they are allowing people to continually earn CPs past the cap means there is intentions to raise it even higher. How far will they go? A new player could enter with zero CPs and fight hordes of people with 1k+. With a low cap that will never happen. Also, with the faster way to achieve CPs they can catch up even quicker.

    How far will they go? 3600 CP, probably.

    What you didn't realize is that, as the cap raises and the difference between 0 and cap increases, the catch up mechanic starting at 0 will have a much greater effect than it has currently. At least this is what one would logically assume, looking at the way it's being done now. That's what I hope from this system.
  • terrordactyl1971
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    I think every 100 points above 500 should be tradeable for 500 crowns
  • MaxwellC
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    As a person who has around 180 CP I believe that any player who has acquired over 400 CP should be awarded with crowns or 3 months of membership for compensation alongside of having their CP turned into the champion point pay system you spoke about @Alucardo

    I believe that any player that grinds ( I don't care how no life you went to go for it ) they should be entitled to some big rewards. I'm not saying that anyone with over 400 CP no life grinded it unless you play'd console with a fresh start but nevertheless these are my opinions regarding your idea.
    不動の Steadfast - Unwavering
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    l
  • danno8
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    Strong diminishing returns. Forget caps. As people go higher they essentially cap themselves. Crazy grinders can grind and grind, but they will end up getting tiny increases at exponential cost while those below them have an easier time exponentially. It encourages just playing the game and taking points as they come.

    I think what ZoS is doing after 501 is very good, with a single CP costing millions of XP. If they added an additional 100,000xp per point after 500cp's by the time you get to 520 it would be over 2 million to get a single cp. 4 million at 540, 6 million at 560 etc... No need for a hard cap.
  • Spearshard
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    One of the biggest issue with the CP system has been the stacking power. The game has as on of the posters early stated, the game has always been about choice, we have to decide what we absolutely need in a build and sacrifice some things to get it. With the CP system you don't have to choose, and everything keeps stacking up and getting more and more powerful. Sure that, what is it, 10 hp, magica, stam you get for each point may not be much, but it adds up. Also the high percentages, such as added physical damage, added armor/spell penetration, added crit damage. Also, added damage for light and heavy attacks for each weapon type. While any one alone is not significant they keep adding up. You hit harder, penetrate more, and crit for higher damage, and even that light/heavy weave that usually gets added in hits for more. And that isn't even counting the passives. It wouldn't be as bad if you were permanent capped at what the op suggested, or the bonus for any star was capped at say 5%. I'm all for progression, I think the idea behind the system is fantastic, I lose focus without something to work towards, but the CP system was meant to give players aneed edge, not a gap.
  • Malmai
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    I agree people who had 1K CP points enjoyed enough...
  • Pallmor
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    Farorin wrote: »
    I don't even care what they do or don't do, but something really needs to be done to fix this problem.

    Who would have thought that this system was going to turn into literally one of the worst things for the game's long term life and health?

    [Raises hand]

    I hated the CP idea from the beginning. To me it was just a weird attempt to replace a Veteran Rank system that didn't need replacing.
  • drogon1
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    Easier solution. Mitigate the effects of the CP system for PvP by 80% or simply remove it entirely from PvP.

    Then expand the skill and alliance war ranks to expand PvP progression.

    I like the CP system (disclaimer: have about 190 CP right now), but as an element of PvE progression.
  • RatedChaotic
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    Fix the broken skills and passives. Would be my first choice.
  • Robbmrp
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    This sounds like a fantastic idea! The prospect of having 1/10th of the CP sounds a whole lot more feasible to me. Here's my thoughts on your other comments.

    Reset all CP: Yes.

    Give anyone CP to put in: No, the reason being, these points should be harder to get IMO. There's nothing wrong with the current rate at which CP is earned with enlightenment. If @ZOS wants to give those with VR levels 70 like before, that's fine but there's no reason someone should have more than that if this is put in. It should also take place as a base patch on the next DLC after Orsinium.

    Reduce CP %'s to 1/10th of the power also, so instead of having a maxed out 25% difference, go with 2.5% or maybe up to 10% MAX. Having this kind of a difference will impact how you damage/heal others but not as it is currently with someone at 25%.

    Once max CP is met, convert all other CP to another currency: I like this as well, by giving us the choice of what we can convert it to, will help us enjoy the game more. We should be able to convert to all currency types: Gold, AP or TV.

    NA Server - Kildair
  • Marcusito
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    "The game is broken".

    99 times out of a 100 it is not a macro, speed hack, CP differential, class imbalance, lag, broken game or whatever else the average player posts as what is wrong with the game today as the problem. The problem most of the time is the player or group of players.

    The game mechanics of ESO are more difficult to master than other MMOs and many that I see in PvE and PvP just don't get it. Example, watching a some cast a blockable, reflectable Ulimate on a group of players without putting a CC on target first. I see these mistakes all the time from those used to being able to just spam skills. This game takes research and practice to be good and even then you are always going to run into a better player. You have to react to specific abilities and counters from every class and in groups. I see so many fail on this and blame being outnumbered or some imaginary imbalance it is just lack of understanding what the other group or player is doing and how to counter it.

    I'm fine with a CP cap and catch up mechanic, even the cp costing more the higher you go, it will at least give the perception the playing field is level but then the blame of sub par play shifts to something else. Working on your builds, animation cancelling, synergy between you group is going to go a lot further in the long run. You can't patch poor play and there is so much of it out in the field today.
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