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Let's say good bye to the Champion system, and hello to the Champion system.

  • QuebraRegra
    QuebraRegra
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    dday3six wrote: »
    Issue is some players got ESO+ to farm CP, they've bought EXP Scrolls to farm CP. It's a hard sell to trade a permanent bonus that affects gameplay for something that is likely to only be cosmetic or temporary.

    Companies do it all the time and say STFU to their user base *coughBungie*coughDestiny*

    I'll admit I like the OP's idea.

  • QuebraRegra
    QuebraRegra
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    Alucardo wrote: »
    Oh yeah almost forgot I'm pretty sure I heard Zenimax state they will work on a non-CP campaign or few for future release. Slipped my mind lol so hang in there everyone!
    I also heard someone mention they backed away from this idea. Too many rumours and not enough direct communication from ZOS :(

    They said they would... it would have been easy to implement, and at least on test basis would have showed what the communities preferences are. Instead let's just have another dmg nerf. :(

  • nimander99
    nimander99
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    *Throws fruit and rotten veggies*
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • AlnilamE
    AlnilamE
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    And at what pace would one earn these 360 points?

    What they could probably do, it multiply everybody's stats by 10 again so that they can lower the returns after a certain point to less than 0.1% per point. That way it would have more diminishing returns, and hopefully people would complain less.

    Though I'm not holding my breath on the complaining less...
    The Moot Councillor
  • Kammakazi
    Kammakazi
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    nah
  • Kammakazi
    Kammakazi
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    Banroc wrote: »
    Simply way would be to apply cp only to the characters that earned them and not account wide no need for a new non vet server it may even encourage new players to stay ....
    We would not see players with stupidly high cp watching streamers and dumping cp points into fotm builds and running around claiming to be the best telling others to L2 play ;)
    Some will say i quit but they would quit anyway over something else and we would probably see more rejoin if ZOS addressed Cp properly

    Easiest way but ZOS dont do easy they knee jerk band aid


    nah
    Alucardo wrote: »
    Im one of the most loyal players, and can honsetly say that if I lose my 510 normal well earned cp, im quitting for good.
    There is another and way better solution than yours, and that is to make the cp stats and passive useless, but fun, like mounts, costumes and some housing decoration. Basicly everything that have nothing to do with the end game gamebreaking character stats for pvp and pve leaderboards.
    There was another solution written above by someone else instead of just wiping everything to zero. People with more than 360 points would have their points dropped to 360, then the rest goes into the CP currency you can use to buy items with. So you're not losing all those points you worked for - you're still getting them back in some form.


    nah
    I think every 100 points above 500 should be tradeable for 500 crowns

    nah
    Alucardo wrote: »
    Am I the only one that doesn't give a rat's ass about who has how much CP regardless of any disadvantage I may or may not be at? I have like 40 and some have over 2000 and it doesn't bother me in the slightest so why does it bug so many others? C'mon people...
    Even some with higher numbers don't enjoy it. They just want balanced fights where it's all about skill and not how many points you have.
    It'd be nice to have a duel without someone asking me first, "Yo dawg. How many CPs u got?". I understand not everyone cares, but there's a pretty big majority that do and how game breaking it can be.

    A simple solution is if you just want a clean fun duel with someone to have them and you take off all their CPs and redistribute them later if they so desire. Long as both players seek the same thing neither should want to cheat by not removing their points. Only costs 3k to redistribute so not a big deal plus a bit of a gold sink.


    nah
    As a person who has around 180 CP I believe that any player who has acquired over 400 CP should be awarded with crowns or 3 months of membership for compensation alongside of having their CP turned into the champion point pay system you spoke about @Alucardo

    I believe that any player that grinds ( I don't care how no life you went to go for it ) they should be entitled to some big rewards. I'm not saying that anyone with over 400 CP no life grinded it unless you play'd console with a fresh start but nevertheless these are my opinions regarding your idea.


    nah
    drogon1 wrote: »
    Easier solution. Mitigate the effects of the CP system for PvP by 80% or simply remove it entirely from PvP.

    Then expand the skill and alliance war ranks to expand PvP progression.

    I like the CP system (disclaimer: have about 190 CP right now), but as an element of PvE progression.

    nah
  • LegacyDM
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    Implement your idea and a cp currency conversion like eve online.
    Edited by LegacyDM on October 14, 2015 6:37PM
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • dodgehopper_ESO
    dodgehopper_ESO
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    I think they could just as easily reinstate Soft Caps into the game, create tiers of Champion Point levels such that it gets progressively harder to earn points, but people on the lower tiers earn them significantly faster. They should also have a cap on usable Points based on seasons. Finally, they might stand to add another star in each constellation in order to create even more diverse options and fill in the gaps on ideas they might have missed. Its not a bad system in and of itself, it just needs a little tlc.

    I think the bigger balance problem is in relation to the Health vs. Magicka/Stamina concern. Magicka/Stamina scale your damage output, shield sizes and heals. Health is more or less a lifeless stat. Health needs to scale certain melee abilities, which include but shouldn't be necessarily limited to blocking, sprinting, cc-break, light and heavy melee attacks, bashing, rolling, and the tank effects of powers (magnitude of shields, magnitude of Armor/SR, Healing Received, etc.).
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
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    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • NobleNerd
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    PBpsy wrote: »
    Farorin wrote: »
    I don't even care what they do or don't do, but something really needs to be done to fix this problem.

    Who would have thought that this system was going to turn into literally one of the worst things for the game's long term life and health?
    It was the first thing I thought when they first mentioned it. It was absolutely ridiculous from the start.

    Yes, yes it was.

    Funny thing is it is not like they didn't have other examples from previous MMO systems to guide them along into a better feature. This wasn't a completely new concept that they couldn't rely on other MMO developers and what they did in other games to give them a hint to how horrible this concept was.

    I really believe that ZOS never hired a single MMO developer to their team. So many stupid mistakes that are telltale signs of inexperienced employees in their field.
    BLOOD RAVENS GAMING
    ~a mature gaming community~
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  • ianshere82b14_ESO
    I knew the CP system was a problem but did not realize how big it was until reading this thread.

    It should be removed completely along with VR levels. Anyone who does not like it can leave.

    Combat should have skill involved, after all is that not how the game was designed? Why have red warnings if you dont have to move out of them?

    Once you can simply stand in every red area, solo MB, and never have to even think about any kind of encounter, where is the fun? (By the way, MB can currently be solod by these 2k+ CP players lol)

    These two systems are just dumb. You do not need to break the game to have progression - whoever convinced ZOS it was necessarry should run for president of the usa because you are one hell of a talker.
  • Xantaria
    Xantaria
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    I knew the CP system was a problem but did not realize how big it was until reading this thread.

    It should be removed completely along with VR levels. Anyone who does not like it can leave.

    Combat should have skill involved, after all is that not how the game was designed? Why have red warnings if you dont have to move out of them?

    Once you can simply stand in every red area, solo MB, and never have to even think about any kind of encounter, where is the fun? (By the way, MB can currently be solod by these 2k+ CP players lol)

    These two systems are just dumb. You do not need to break the game to have progression - whoever convinced ZOS it was necessarry should run for president of the usa because you are one hell of a talker.

    I can solo MB with ~300 CP. It's not hard. But your points are true.
    Xantaria - Lead of Chimaira
    Hardcore Progress PvE Player - Livestream - Youtube

    World First Dro-m'Athra Destroyer
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    Proud Member of the Council of Exploiters.
  • BlackEar
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    I like to say this every time it is brought up: Just remove it from PVP.

    This is the simplest and most effective solution and is what keeps the majority happy.

    Trial period in a Campaign would work. Just give a go ZOS! Just 1-2 months is all we need to prove it.
    Bjorn Blackbear - Master Angler - Collector - Black Market Mogul - Ebonheart Pact - Exterminatus - EU.

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  • hedna123b14_ESO
    hedna123b14_ESO
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    Alucardo wrote: »
    There have been a lot of threads regarding what people think should be done to the CP system. Catch-up mechanics, possible bandaid fixes, high CP hardcaps.
    But IMHO, there's only one way to fix it once and for all; reset and rebuild.
    Before you start throwing fruit at me (and most likely harder objects), hear me out. It's broken. There's nothing ZOS or anyone can do to fix it at this stage - it's too late. Mechanisms should have been put in place in the very beginning, but there wasn't.

    You'd be losing your points with my idea, and it's unfair because it's not our fault, I understand. I'd be losing points too, but I'd much prefer a more balanced endgame than what we have at the moment. Imagine a forum where people don't complain about this subject any more? Yeah, I think it'd be worth it.
    If you actually care about this game you'll keep reading my idea. If not, thank you for your time so far and feel free to comment how much you hate me for even suggesting this.

    - Reset points to zero
    - Hard cap points at 360
    - The points you lost in the reset can be spent at a Champion vendor to buy special items such as polymorphs, motifs, tri stat food/pots and other rare items.

    We've officially cleaned the slate, reimbursed people for their CPs (somewhat) and fixed the champion system. Now, some additional things need to happen once we're back to square one

    - Earning CPs should be easy no matter what you're doing. CPs should be acquired just as fast in PVP as it does grinding monsters all day.
    - Once you've reached the 360 hard cap (congrats!), your CPs are turned into a Champion currency instead (uh, CP coins or something?)
    - The Champion vendor has a conversion service, to convert your CP coins into other currencies. For example, 1 CP = X amount of TV stones. This gives you the ability to do more with your CPs and adds more goals once you've hit that cap.

    I know you guys are going to cringe at the idea of a reset - I do too, but I'm not happy with something so broken in the game I enjoy, and I'd be willing to sacrifice some virtual points for a balanced game. I believe there's no need for more than 360 points, and ensures people place their points strategically.
    Let's fix it, and do it right this time.

    Peace.

    The Champion Point System Is Not broken, Here Is What Is Broken - The Way You Earn CP. For example if I wanna get my fishing achievement I am going to go aND fish for a few hours, while another person is grinding and getting CP I get nothibg...why? Why not make every activity in the game (crafting, material gathering, fishing, etc) give experience, that way it would not encourage grinding but give people a way to make more CP per day. The current hard caps in place will ensure an equality playing field for those at cap. The catchup mechanic IS broken since it will take longer to get to cap once it goes through. If the catchup mechanic was altered in such a way as to not make it harder for those below the cap to catch up then the system would be perfect (as long as changes that I spoke of above are also implemented). With these changes the game should be pretty balanced. As for as inequality of gear and CP, it has to be there...that's capitalism, if everyone has the same stuff that's communism, and we all know how successful that system was...
  • NadiusMaximus
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    They should have stuck with the tried and true attribute point system of, oh, what's that game, had a few sequels? Elderscrolls? Yah, that's it.
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