There was another solution written above by someone else instead of just wiping everything to zero. People with more than 360 points would have their points dropped to 360, then the rest goes into the CP currency you can use to buy items with. So you're not losing all those points you worked for - you're still getting them back in some form.OrphanHelgen wrote: »Im one of the most loyal players, and can honsetly say that if I lose my 510 normal well earned cp, im quitting for good.
There is another and way better solution than yours, and that is to make the cp stats and passive useless, but fun, like mounts, costumes and some housing decoration. Basicly everything that have nothing to do with the end game gamebreaking character stats for pvp and pve leaderboards.
Even some with higher numbers don't enjoy it. They just want balanced fights where it's all about skill and not how many points you have.UltimaJoe777 wrote: »Am I the only one that doesn't give a rat's ass about who has how much CP regardless of any disadvantage I may or may not be at? I have like 40 and some have over 2000 and it doesn't bother me in the slightest so why does it bug so many others? C'mon people...
There was another solution written above by someone else instead of just wiping everything to zero. People with more than 360 points would have their points dropped to 360, then the rest goes into the CP currency you can use to buy items with. So you're not losing all those points you worked for - you're still getting them back in some form.OrphanHelgen wrote: »Im one of the most loyal players, and can honsetly say that if I lose my 510 normal well earned cp, im quitting for good.
There is another and way better solution than yours, and that is to make the cp stats and passive useless, but fun, like mounts, costumes and some housing decoration. Basicly everything that have nothing to do with the end game gamebreaking character stats for pvp and pve leaderboards.
True. As long as the rest was in place, and it didn't exceed 600, I'd be completely happy with that. Really wouldn't like to see it go any higher though or it begins to defeat the object, but 600 is a fair number. Can't imagine too many players would have over that anyway, so we're definitely affecting less people!this with a CP hardcap of around 600 sounds like the best suggestion so far.
Even some with higher numbers don't enjoy it. They just want balanced fights where it's all about skill and not how many points you have.UltimaJoe777 wrote: »Am I the only one that doesn't give a rat's ass about who has how much CP regardless of any disadvantage I may or may not be at? I have like 40 and some have over 2000 and it doesn't bother me in the slightest so why does it bug so many others? C'mon people...
It'd be nice to have a duel without someone asking me first, "Yo dawg. How many CPs u got?". I understand not everyone cares, but there's a pretty big majority that do and how game breaking it can be.
Only? Man, I never have over 400 gold because I'm always buying stones, siege, mats, reskills.UltimaJoe777 wrote: »A simple solution is if you just want a clean fun duel with someone to have them and you take off all their CPs and redistribute them later if they so desire. Long as both players seek the same thing neither should want to cheat by not removing their points. Only costs 3k to redistribute so not a big deal plus a bit of a gold sink.
I also heard someone mention they backed away from this idea. Too many rumours and not enough direct communication from ZOSUltimaJoe777 wrote: »Oh yeah almost forgot I'm pretty sure I heard Zenimax state they will work on a non-CP campaign or few for future release. Slipped my mind lol so hang in there everyone!
I also heard someone mention they backed away from this idea. Too many rumours and not enough direct communication from ZOSUltimaJoe777 wrote: »Oh yeah almost forgot I'm pretty sure I heard Zenimax state they will work on a non-CP campaign or few for future release. Slipped my mind lol so hang in there everyone!
This is not really a solution. It's another band-aid fix.
The way they've done it now is putting a cap to 501 and creating a catch-up mechanic so people can get to the cap faster. You gain points extremely slowly after 500, but once they move the cap upwards, the catch up system will move along with it. I think this is fine, and it will bring balance.
It's definitely not the worst idea they've ever had. But you actually get slowed down around the 350 mark, then even more at 501. For some, this "catch up" mechanic actually works out to be even worse.This is not really a solution. It's another band-aid fix.
The way they've done it now is putting a cap to 501 and creating a catch-up mechanic so people can get to the cap faster. You gain points extremely slowly after 500, but once they move the cap upwards, the catch up system will move along with it. I think this is fine, and it will bring balance.
With the low hard cap, the intention of never raising it again and a faster way to achieve CPs, you will never be that far behind someone again. Not like it is now.What about your suggestion? Everyone will be wiped to 0. It will be equal, and everyone will have to start earning up towards a cap. But what you forget is that it won't be equal. It will never be equal.
You will then eventually be at the 360 cap, or 600 cap whichever you want to roll with, and then a new player joins the game. What then? Then you have the same situation as you have right now.
As I said, the catch up mechanic won't work for everybody. Starting fresh gives ZOS the opportunity to rebuild it and start again. The fact that they are allowing people to continually earn CPs past the cap means there is intentions to raise it even higher. How far will they go? A new player could enter with zero CPs and fight hordes of people with 1k+. With a low cap that will never happen. Also, with the faster way to achieve CPs they can catch up even quicker.I'm pretty sure it won't get any better than the cap + catch up system they've introduced now. At least I personally can't come up with anything better myself. All I know is that your idea won't change anything on the long run. Only for the short term.
As I said, the catch up mechanic won't work for everybody. Starting fresh gives ZOS the opportunity to rebuild it and start again. The fact that they are allowing people to continually earn CPs past the cap means there is intentions to raise it even higher. How far will they go? A new player could enter with zero CPs and fight hordes of people with 1k+. With a low cap that will never happen. Also, with the faster way to achieve CPs they can catch up even quicker.I'm pretty sure it won't get any better than the cap + catch up system they've introduced now. At least I personally can't come up with anything better myself. All I know is that your idea won't change anything on the long run. Only for the short term.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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I don't even care what they do or don't do, but something really needs to be done to fix this problem.
Who would have thought that this system was going to turn into literally one of the worst things for the game's long term life and health?