Maintenance for the week of September 8:
• PC/Mac: No maintenance – September 8
• PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT) https://forums.elderscrollsonline.com/en/discussion/682784

V16 mats still rare as rocking horse poop in Orsinium compared to V14 mats.

  • Rex-Umbra
    Rex-Umbra
    ✭✭✭✭✭
    ✭✭
    I thought I read Cyrodiil will have v15-16 nodes next update, true false?
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Xendyn
    Xendyn
    ✭✭✭✭✭
    ✭✭
    Iluvrien wrote: »

    (Original quote in context is still present in this thread, in case anyone want to check that I haven't edited or intentionally misquoted).

    Emphasis mine. I have to wonder, when did this change?

    That's an easy answer.
    When the Crown store and the marketing bean-counters in monkey suits took over.
    I don't blame our Devs so much for this. They are the creative and technical aspects of the game and they have to take orders from above. So certain aspects of the game are going to be designed to herd us toward the store per those orders and to make as much $$ as possible for short term profit.

    I'm waiting to see what's in these Orsinium Supply packages shown in datamining here.

    elderscrolls.net/2015/10/06/14851-tes-online-budushhee-magazina-tovarov-za-krony-patch-2-2-0/

    If those turn out to be mats, my last wish in this game will be to get those suits out in Cyro and give them a good beating.
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • angelyn
    angelyn
    ✭✭✭✭
    Xiana wrote: »
    Can we geta zenimax comment here? Prove the people who say you won't touch a crafting thread wrong.

    This whole topic is still subject of testing on PTS. They are collecting feedback about this here: http://forums.elderscrollsonline.com/en/discussion/222451/official-feedback-thread-for-crafting-node-scaling

    Don't expect any official comments regarding the test version outside the PTS forum.
    The only official response on the PTS thread that I know of, is one that was posted in german forums, and a kind poster(ie not ZOS) translated it and posted it for us. The ZOS comment didn't clarify anything, but only caused further confusion and questions. :o A clarification was asked for, but so far , none was provided. I check both threads regularly. I wouldn't mind which thread got a response that our feedback is being listened to. Just be happy to hear that it is being listened to. :#

    I created this thread to raise awareness in the wider community (not just those on PTS), since i believed it was such an integral part of the game, that a wider section of the community would benefit from seeing incoming changes and voice feedback.Of course if we do get an official response , I'll be sure to include it here, so that the members of the wider community who have voiced their concerns, can know that their feedback is being listened to.
    Edited by angelyn on October 13, 2015 3:32PM
  • pelennor_fields
    pelennor_fields
    ✭✭✭
    MSchroeder wrote: »
    Rest assured we’ve heard the complaints! We have a change coming in for 2.2.2 (that is, next PTS) that will do the following:
    • Increase the number of top-tier material nodes you see in battle-leveled areas.
    • Change Writs to use the penultimate materials as well as the ultimate materials.

    When this reaches PTS, we’d like you all to take a fresh look at the nodes and writs, and give us your feedback again.

    ZOS post to this thread -http://forums.elderscrollsonline.com/en/discussion/comment/2342808#Comment_2342808
    Edited by pelennor_fields on October 13, 2015 7:57PM
  • Iluvrien
    Iluvrien
    ✭✭✭✭✭
    ✭✭
    MSchroeder wrote: »
    Rest assured we’ve heard the complaints! We have a change coming in for 2.2.2 (that is, next PTS) that will do the following:
    • Increase the number of top-tier material nodes you see in battle-leveled areas.
    • Change Writs to use the penultimate materials as well as the ultimate materials.

    When this reaches PTS, we’d like you all to take a fresh look at the nodes and writs, and give us your feedback again.

    ZOS post to this thread -http://forums.elderscrollsonline.com/en/discussion/comment/2342808#Comment_2342808

    If they actually make the change then that will be a significant step forward. Changes to both nodes and writs? Nice.

    As it seems that the EU character copy will happen soon, I look forward to seeing what the changes look like myself.
    Edited by Iluvrien on October 13, 2015 10:51PM
  • GTech_1
    GTech_1
    ✭✭✭✭
    Xendyn wrote: »
    I'm waiting to see what's in these Orsinium Supply packages shown in datamining here.

    elderscrolls.net/2015/10/06/14851-tes-online-budushhee-magazina-tovarov-za-krony-patch-2-2-0/

    If those turn out to be mats, my last wish in this game will be to get those suits out in Cyro and give them a good beating.

    I believe I saw these on the PTS.
    If I remember correctly, those supply packages contain crown potions, crown food, crown repair kits, crown soul gems, and xp scrolls.
    I believe the small package has 1 of each, the large package has 5 of each.
    I'll confirm this as soon as I finish downloading the PTS patch.
  • angelyn
    angelyn
    ✭✭✭✭
    Iluvrien wrote: »
    MSchroeder wrote: »
    Rest assured we’ve heard the complaints! We have a change coming in for 2.2.2 (that is, next PTS) that will do the following:
    • Increase the number of top-tier material nodes you see in battle-leveled areas.
    • Change Writs to use the penultimate materials as well as the ultimate materials.

    When this reaches PTS, we’d like you all to take a fresh look at the nodes and writs, and give us your feedback again.

    ZOS post to this thread -http://forums.elderscrollsonline.com/en/discussion/comment/2342808#Comment_2342808

    If they actually make the change then that will be a significant step forward. Changes to both nodes and writs? Nice.

    As it seems that the EU character copy will happen soon, I look forward to seeing what the changes look like myself.

    Agree, definitely a step in the right direction. :# Still think all nodes in Orsinium should drop highest materials since we can farm void stuff in 3 other zones. ( They could convert the void nodes into V15/V16 nodes).

    The thing is, I think ZOS have shot themselves in the foot by making mats so rare in IC. If they want to address all this community feedback about crafting turning into grinding, they would probably need to increase drops in IC.

    A little bit of work/time consuming /monotonous activities is bearable (already in the form of latest motifs to appear in cash store/the fact that you need 10× as many mats for V16), knowing that your goal of creating armour is likely to happen in a month. However, as soon as all of crafting is turned into that (multiple layers of time consuming/monotonous/activities), and the goal isn't achievable in under a year it turns to "grind".

    Isn't having the latest motifs so hard to obtain, and having V16 take 10× more items considered as enough "work" for crafters to be able to get armour? Why do they have to add additional layers of work to crafting so that the entire experience becomes an overall grind?

    Just boggles the mind. :p All these extra layers of RNG/time consuming frustration doesn't make me feel rewarded when I'm finally able to craft something...this psychology may work on some people..but, from the feedback in these threads, it also doesn't work on the majority of crafters either.

    Also ZOS- If V15/V16 raw materials appear in crown store, I'll consider cancelling sub and uninstalling.

    Edited by angelyn on October 14, 2015 10:19AM
  • Marrtha
    Marrtha
    ✭✭✭✭
    angelyn wrote: »
    Iluvrien wrote: »
    MSchroeder wrote: »
    Rest assured we’ve heard the complaints! We have a change coming in for 2.2.2 (that is, next PTS) that will do the following:
    • Increase the number of top-tier material nodes you see in battle-leveled areas.
    • Change Writs to use the penultimate materials as well as the ultimate materials.

    When this reaches PTS, we’d like you all to take a fresh look at the nodes and writs, and give us your feedback again.

    ZOS post to this thread -http://forums.elderscrollsonline.com/en/discussion/comment/2342808#Comment_2342808

    If they actually make the change then that will be a significant step forward. Changes to both nodes and writs? Nice.

    As it seems that the EU character copy will happen soon, I look forward to seeing what the changes look like myself.

    Agree, definitely a step in the right direction. :# Still think all nodes in Orsinium should drop highest materials since we can farm void stuff in 3 other zones. ( They could convert the void nodes into V15/V16 nodes).

    The thing is, I think ZOS have shot themselves in the foot by making mats so rare in IC. If they want to address all this community feedback about crafting turning into grinding, they would probably need to increase drops in IC.

    A little bit of work/time consuming /monotonous activities is bearable (already in the form of latest motifs to appear in cash store/the fact that you need 10× as many mats for V16), knowing that your goal of creating armour is likely to happen in a month. However, as soon as all of crafting is turned into that (multiple layers of time consuming/monotonous/activities), and the goal isn't achievable in under a year it turns to "grind".

    Isn't having the latest motifs so hard to obtain, and having V16 take 10× more items considered as enough "work" for crafters to be able to get armour? Why do they have to add additional layers of work to crafting so that the entire experience becomes an overall grind?

    Just boggles the mind. :p All these extra layers of RNG/time consuming frustration doesn't make me feel rewarded when I'm finally able to craft something...this psychology may work on some people..but, from the feedback in these threads, it also doesn't work on the majority of crafters either.

    Also ZOS- If V15/V16 raw materials appear in crown store, I'll consider cancelling sub and uninstalling.

    Post this into the official PTS thread too! If you haven't already.. :cookie:
    Use @Marrtha when replying!
  • Visemere
    Visemere
    ✭✭
    i agree passives should be needed, this stops farm bots and sellers, and rewards those who skill into the relevant line.

    what i dont want is, to grind nodes for 400 hours and still not be able to craft a set of freaking armor for my level, that seems count intuative, it should be a guaranteed drop, why else would you mine a "specific" node and get something else? makes no sense.
    Visemere - VR16 Argonian Templar - PS4 EU Dagger Fall Covenant
  • PBpsy
    PBpsy
    ✭✭✭✭✭
    ✭✭✭
    Visemere wrote: »
    i agree passives should be needed, this stops farm bots and sellers, and rewards those who skill into the relevant line.

    what i dont want is, to grind nodes for 400 hours and still not be able to craft a set of freaking armor for my level, that seems count intuative, it should be a guaranteed drop, why else would you mine a "specific" node and get something else? makes no sense.

    You do not get something else. The nodes can spawn either as V12 or V15 nodes with the proportion heavily weighted towards the V12 nodes. You will always get V15 mats from the V15 nodes though.
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • Nénlindë
    Nénlindë
    ✭✭✭
    Zenimax? ... echo....echo....echo..
    Charmander
    every time
    nothing ever beats charmander
  • Nénlindë
    Nénlindë
    ✭✭✭
    :(
    Charmander
    every time
    nothing ever beats charmander
  • SeptimusDova
    SeptimusDova
    ✭✭✭✭✭
    No answer
  • Evergnar
    Evergnar
    ✭✭✭✭✭
    Wait, wait, wait. Isn't it a good thing to need the passives to get the new v16 mats? Won't that prevent everyone from running around picking up mats they can't craft with to sell or horde and trade? Doesn't doing it this way also eliminate people running around, collecting the mats and sending them to alts for crafting? Personally, I will be nabbing all the wood, ore, cloth, and runes I can on my main and crafting up a storm.

    What takes longer: Leveling a V16 character or leveling a couple crafting skill lines?
    Iluvrien wrote: »
    Sadly, I suspect that ZOS won't touch this thread for the same reason they aren't touching the other "why did you add contrived grinds to crafting" threads:

    1) If they deny it, they are proven to be lying by anyone who can do basic mathematics. They look bad.
    2) If they don't deny it, it is obvious that they are then favouring crown store sales over actual player enjoyment. They look bad.

    The only real way out of this is "Wow! We didn't see how the current spawn tables would end up affecting writs! We'd better change that!"... they look mildly daft for not having a full grasp, but it is a complex system and they might be able to explain it away if they change the VR16 material spawn rates. Their problem goes away, they are seen to be responsive to the needs of the players (rather than their faceless accounting exec) and the crafters heave a sigh of relief until the next issue appears over the horizon...

    ... I just wish I had any hope left that they would try it.

    It's very sad to watch the game go down this road. Seen it before but was hoping beyond hope it was a "bug" :'(
  • SeptimusDova
    SeptimusDova
    ✭✭✭✭✭
    this like the in game pop up adds that are coming back. A real deal breaker
  • angelyn
    angelyn
    ✭✭✭✭
    Don't forget that they have heard out feedback and responded in the PTS thread, which @pelennor_fields kindly copied in here for us:

    MSchroeder wrote: »
    Rest assured we’ve heard the complaints! We have a change coming in for 2.2.2 (that is, next PTS) that will do the following:
    • Increase the number of top-tier material nodes you see in battle-leveled areas.
    • Change Writs to use the penultimate materials as well as the ultimate materials.

    When this reaches PTS, we’d like you all to take a fresh look at the nodes and writs, and give us your feedback again.

    ZOS post to this thread -http://forums.elderscrollsonline.com/en/discussion/comment/2342808#Comment_2342808

    Step in the right direction :#

  • angelyn
    angelyn
    ✭✭✭✭
    Another revelation, proving that ZOS are designing the game around maximising cash shop sales.
    So im just going through dev tracker wondering if zenimax is actually talking to us n i come across this
    Hallo,

    Lorbeeren lassen sich sich nicht verkaufen, handeln oder verschicken, weil wir uns die Option offen halten wollen, diese später auch im Kronen-Shop zu verkaufen. Um den Tausch von echtem Geld in Gold zu vermeiden, ist jeder Gegenstand im Kronen-Shop an das Konto gebunden.

    Bei den bisherigen Stilen wurde dies Problem so gelöst, dass man man im Spiel mehrere (handelbare) Splitter, Scherben oder Sonstiges sammeln musste, die sich dann zu einer (nicht-handelbarem) Handwerkszutat zusammen fügen ließen.
    Bei den Lorbeeren für den Söldner-Stil haben wir uns entschieden, eben diese Materialjagd nicht einzubauen, sondern die Handwerkszutat direkt zu vergeben. Sobald ihr ein Kapitel des Söldnerstil kennt, habt ihr bereits eine gute Chance, Lorbeeren zu finden - sie steigt nicht linear auf die 14 Kapitel verteilt an.
    Auch die Kapitel selbst sind einfach zu bekommen als z.B. diejenigen für Glasit.

    Which translates too:



    Hello there,

    Laurels can not sell, trade, or send, because we want to keep open the option to sell them later on Crown Store. In order to avoid the exchange of real money into gold, every object in the Crown Store is linked to the account.

    In previous styles, this problem has been solved so that you had to collect more (tradable) splinters, shards or anything else in the game, which then could be put together to a (non-tradable) Craft ingredient.
    The credit for the mercenary-style we have chosen, these same material hunting not installed, but to forgive the craft ingredient directly. Once you learn one chapter of mercenary style, you already have a good chance of finding laurels - it does not increase linearly to 14 chapters distributed to.
    The chapters themselves are easy to get as example those for Glasit.


    I could be wrong but you guys tell me what you think...


    http://forums.elderscrollsonline.com/en/discussion/225386/zenimax-admits-that-new-crafting-material-is-bound-because-they-want-it-in-the-crown-store#latest
    Edited by angelyn on October 20, 2015 4:53PM
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    As easy as Glass?

    Since I've gotten NO drops for glass, that doesn't seem "easy" to me.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Ourorboros
    Ourorboros
    ✭✭✭✭✭
    ✭✭
    newtinmpls wrote: »
    As easy as Glass?

    Since I've gotten NO drops for glass, that doesn't seem "easy" to me.

    I think something got lost in the translation. Pretty sure she meant the Mercenary chapters will be much easier to get compared with Glass. Thus, it should be relatively easy to increase laurel drops by finding more chapters.

    Oh, well, I haven't done many dungeons. Now I have a crafting motive to do them. :o
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • LegacyDM
    LegacyDM
    ✭✭✭✭✭
    Probably will get flamed for this but I don't understand the point of this thread. Why is it a big deal that it takes a long time to get vr 16 mats? If you farm IC mobs and deconstruct while saving up TV stones it doesn't seem unreasonable? I mean, IC has only been out for a over a month and people expect to have a full set of gold vr 16 gear? Do we really want the system made easier so that everyone and their grandmother has gold vr 16? Now, it makes crafters pick their Armor choices carefully and gives meaning back to the rarity of crafting. I actually agree with Zos approach in trying to make vr 16 gear rare and hard to get.

    However, I also agree with the premise that if the mats become available on crown store that would be a big problem.
    Legacy of Kain
    Vicious Carnage
    ¥ampire Lord of the South
  • OrphanHelgen
    OrphanHelgen
    ✭✭✭✭✭
    ✭✭
    Probably will get flamed for this but I don't understand the point of this thread. Why is it a big deal that it takes a long time to get vr 16 mats? If you farm IC mobs and deconstruct while saving up TV stones it doesn't seem unreasonable? I mean, IC has only been out for a over a month and people expect to have a full set of gold vr 16 gear? Do we really want the system made easier so that everyone and their grandmother has gold vr 16? Now, it makes crafters pick their Armor choices carefully and gives meaning back to the rarity of crafting. I actually agree with Zos approach in trying to make vr 16 gear rare and hard to get.

    However, I also agree with the premise that if the mats become available on crown store that would be a big problem.

    They gonna use the mats for writs as well.
    Im one of the players with all the time in the world.
    I still have not geared up all my characters, and the gap between vr15 gear with rekuta enchants and a vr16 gear with kuta enchants, are actually more noticable then you would think.
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Ourorboros
    Ourorboros
    ✭✭✭✭✭
    ✭✭
    Probably will get flamed for this but I don't understand the point of this thread. Why is it a big deal that it takes a long time to get vr 16 mats? If you farm IC mobs and deconstruct while saving up TV stones it doesn't seem unreasonable? I mean, IC has only been out for a over a month and people expect to have a full set of gold vr 16 gear? Do we really want the system made easier so that everyone and their grandmother has gold vr 16? Now, it makes crafters pick their Armor choices carefully and gives meaning back to the rarity of crafting. I actually agree with Zos approach in trying to make vr 16 gear rare and hard to get.

    However, I also agree with the premise that if the mats become available on crown store that would be a big problem.

    The bolded sentence is really the crux of it. Only players with a lot of time to invest will be able to get the mats in a relatively short time. It will take up to a year for casual players to accrue enough mats for v16 armor. This gives them a big incentive to spend in the crown store if the mats are there. ZOS is playing Russian roulette with the player base, and there may be more than one bullet in the gun. Can they survive financially without driving off loyal players?
    PC/NA/DC
    Breton Sorcerer Maester.White - BB meets GoT >Master Crafter< { 9 Traits completed 4/23/15 }
    TANSTAAFL--->There ain't no such thing as a free lunch.....Robert Heinlein
    Women and cats will do as they please, and men and dogs should relax and get used to the idea....Heinlein
    All those moments will be lost in time, like tears...in...rain. Time to die. "Blade Runner"
    ESO: the game you hate to love and love to hate....( >_<) May RNG be with you (*,_,*)
  • pelennor_fields
    pelennor_fields
    ✭✭✭
    The problem.. To rst
    Probably will get flamed for this but I don't understand the point of this thread. Why is it a big deal that it takes a long time to get vr 16 mats? If you farm IC mobs and deconstruct while saving up TV stones it doesn't seem unreasonable? I mean, IC has only been out for a over a month and people expect to have a full set of gold vr 16 gear? Do we really want the system made easier so that everyone and their grandmother has gold vr 16? Now, it makes crafters pick their Armor choices carefully and gives meaning back to the rarity of crafting. I actually agree with Zos approach in trying to make vr 16 gear rare and hard to get.

    However, I also agree with the premise that if the mats become available on crown store that would be a big problem.

    Yes - mats on the crown store would be a major problem. Also to restate what I have said before in the same thread the greatest threat in the face of crafters is the availability of the mats to play with different sets and styles and especially to fulfill writs. If the availability stays the same through November and writs are tied to the new materials it will become basically impossible to do writs. This - in addition to the fact that rewards are already so low.. i.e. glass scraps. I have done all my contracts for the last 5 days and have not gotten a single scrap. Imagine if I was doing one contract a month!

    Further - i am glad for V16 armor to be slightly more difficult to get - but at 4-6 hours a day (at least) I am definitely not a casual player -and I still don't have V16 legendary armor

    Drop rates and material availability need to change. The game content can occupy the players - not endless grinding and farming every night. I want to go enjoy dungeons, trials, and Cyrodiil pvp.. Instead i am farming IC every night for a month. Fix the availabilty of nodes, drops, and decons ZOS!! :(
Sign In or Register to comment.