FuzzyDuck79 wrote: »Fed up with posts like this one. This is how the game keeps being nerfed. Complain that people are using a tactic/build/skill you don't like, to try to change the game. IC is PvE and PvP. Expect mobs and players to attack you. Also if you don't aggro the mob it will stay on the person it's chasing. Personally I wouldn't have stood around to let them do it in the first place.
The only part of this I agree with is NBs using bosses like pets. Cloak should not deaggro bosses. However, I am okay with attacking people that are fighting NPCs. That is part of IC. Arrange your build to handle it or form a small group.Indeed, the one time you probably don't want your set proccing on you. The main issue here though is unchanged, that being that it shouldn't be possible to claim a kill by waiting for NPCs to wear down your target and then tossing out a single attack to get their Stones.timidobserver wrote: »Yeah, legit. Dragging a boss over after failing to kill OP 2v1, then waiting until the boss had pretty much nuked them before hitting with a tiny amount of damage to get the "killing blow"...If you can't see the problem here you're either blind or also enjoy being lazy and getting Stones for pretty much 0% effort.They got you legit. you should have had eyes open for bosses m8, thats on you.
Food on them taking you outHope it was AD lol, great stone stealing.
Which is OP's main issue - people putting 0% effort into earning the Stones. I don't care who you are, you should only get Stones from someone if YOU did more damage than any NPCs that you may or may not have dragged over to do the work for you.
This is what people are failing to understand. It's not that other players are killing us that's making us PO'ed, it's the fact that there are a lot of people are using cheap, underhanded, lazy tactics such as what OP described. Wanna drag a boss over to someone? Go right ahead, but then actually WORK to take out that person, instead of waiting from a safe distance doing jack all until the person has a sliver of HP remaining and then going "hurr durr tiem 4 stones lol" and doing barely any damage to get the killing blow.
It's not good game design, it only promotes laziness.
The Phoenix set screwed the OP over more than the boss. As far as I can tell from the recap, the boss got the first killing blow. The ganker got the post Phoenix killing blow.
I know on PC they closed...Azura's Star, iirc?...and replaced it with the new gated access campaign. I thought this would have been done for console too, but it sounds like it might just be a PC thing =/.RAGUNAnoOne wrote: »I think it's pretty idiotic that someone can land even the weakest of Light attacks, and so long as it's the "killing blow", that person gets pretty much all the Stones you've managed to gather. They really do need to make it so that enemies only get the Stones if they do more damage than any NPCs or something. Otherwise this sort of behavior is only going to continue.
Anymore I just go to IC on Axe, when EP has access. It's much less of a headache that way.
Does the PS4 even have the axe campaign? I never seen it on my list.
@CrowsDescend that was a cowardly move and judging by the low damage he did you could have demolished him easily had he not done that. I don't know what is worse this or sewer spawn camping.
Which is stupid imo. How can you adequately test gated access on only one platform and not the others?
CrowsDescend wrote: »FuzzyDuck79 wrote: »Fed up with posts like this one. This is how the game keeps being nerfed. Complain that people are using a tactic/build/skill you don't like, to try to change the game. IC is PvE and PvP. Expect mobs and players to attack you. Also if you don't aggro the mob it will stay on the person it's chasing. Personally I wouldn't have stood around to let them do it in the first place.
- I didn't stand around with my arms up like "Here I am! come and get me!" as I was killing a group of 7+ NPCs as it happened.
- I'm a Templar; we don't have the mobility to just run away from 7+ mobs, 2 NB's and a boss, since Mist Form got heavily nerfed.
- I'm not asking for nerfs or anything, I'm asking why do these kind of players even get rewarded when they make 0 effort. If you can't see that, then your opinion is pretty much invalid in this topic's discussion.
FuzzyDuck79 wrote: »CrowsDescend wrote: »FuzzyDuck79 wrote: »Fed up with posts like this one. This is how the game keeps being nerfed. Complain that people are using a tactic/build/skill you don't like, to try to change the game. IC is PvE and PvP. Expect mobs and players to attack you. Also if you don't aggro the mob it will stay on the person it's chasing. Personally I wouldn't have stood around to let them do it in the first place.
- I didn't stand around with my arms up like "Here I am! come and get me!" as I was killing a group of 7+ NPCs as it happened.
- I'm a Templar; we don't have the mobility to just run away from 7+ mobs, 2 NB's and a boss, since Mist Form got heavily nerfed.
- I'm not asking for nerfs or anything, I'm asking why do these kind of players even get rewarded when they make 0 effort. If you can't see that, then your opinion is pretty much invalid in this topic's discussion.
They got rewarded by you being in a PvP zone with all those stones on you. YOU rewarded THEM. And it was easy for them to do... just let you aggro the boss/mobs they pull. Sounds to me like you made yourself a target and they had a good score. They didn't even have to fight much...

RAGUNAnoOne wrote: »I know on PC they closed...Azura's Star, iirc?...and replaced it with the new gated access campaign. I thought this would have been done for console too, but it sounds like it might just be a PC thing =/.RAGUNAnoOne wrote: »I think it's pretty idiotic that someone can land even the weakest of Light attacks, and so long as it's the "killing blow", that person gets pretty much all the Stones you've managed to gather. They really do need to make it so that enemies only get the Stones if they do more damage than any NPCs or something. Otherwise this sort of behavior is only going to continue.
Anymore I just go to IC on Axe, when EP has access. It's much less of a headache that way.
Does the PS4 even have the axe campaign? I never seen it on my list.
@CrowsDescend that was a cowardly move and judging by the low damage he did you could have demolished him easily had he not done that. I don't know what is worse this or sewer spawn camping.
Which is stupid imo. How can you adequately test gated access on only one platform and not the others?
no azuras star is still up as of yesterday, perhaps the PS4 patch will change that.
FuzzyDuck79 wrote: »I don't support anything. All I'm saying is that if you wanna be in a PvP zone fighting 7+ mobs, with 3k TV on you, don't be surprised if you get attacked and lose those stones. How you get attacked and by what is irrelevent. Personally I wouldn't be fighting 7+ mobs in a PvP zone to start with. I wouldn't have 3k TV on me to lose. I wouldn't aggro the mob being pulled towards me. I wouldn't be standing around as it's being pulled towards me. I wouldn't whinge on the forums that players killed me in a lazy way and I let them do it. All I'm saying is its a PvP/PvE area... so anything goes, including being attacked by players and mobs. Oh if you want strictly PvP they have a place for that - it's called Cyrodiil. I also fail to see what "bad" PvP is. Is there some regulation on what PvP should be?
I never said it wasn't okay to fight someone who was already fighting mobs. In fact:timidobserver wrote: »The only part of this I agree with is NBs using bosses like pets. Cloak should not deaggro bosses. However, I am okay with attacking people that are fighting NPCs. That is part of IC. Arrange your build to handle it or form a small group.Indeed, the one time you probably don't want your set proccing on you. The main issue here though is unchanged, that being that it shouldn't be possible to claim a kill by waiting for NPCs to wear down your target and then tossing out a single attack to get their Stones.timidobserver wrote: »Yeah, legit. Dragging a boss over after failing to kill OP 2v1, then waiting until the boss had pretty much nuked them before hitting with a tiny amount of damage to get the "killing blow"...If you can't see the problem here you're either blind or also enjoy being lazy and getting Stones for pretty much 0% effort.They got you legit. you should have had eyes open for bosses m8, thats on you.
Food on them taking you outHope it was AD lol, great stone stealing.
Which is OP's main issue - people putting 0% effort into earning the Stones. I don't care who you are, you should only get Stones from someone if YOU did more damage than any NPCs that you may or may not have dragged over to do the work for you.
This is what people are failing to understand. It's not that other players are killing us that's making us PO'ed, it's the fact that there are a lot of people are using cheap, underhanded, lazy tactics such as what OP described. Wanna drag a boss over to someone? Go right ahead, but then actually WORK to take out that person, instead of waiting from a safe distance doing jack all until the person has a sliver of HP remaining and then going "hurr durr tiem 4 stones lol" and doing barely any damage to get the killing blow.
It's not good game design, it only promotes laziness.
The Phoenix set screwed the OP over more than the boss. As far as I can tell from the recap, the boss got the first killing blow. The ganker got the post Phoenix killing blow.
FuzzyDuck79 wrote: »I don't support anything. All I'm saying is that if you wanna be in a PvP zone fighting 7+ mobs, with 3k TV on you, don't be surprised if you get attacked and lose those stones. How you get attacked and by what is irrelevent. Personally I wouldn't be fighting 7+ mobs in a PvP zone to start with. I wouldn't have 3k TV on me to lose. I wouldn't aggro the mob being pulled towards me. I wouldn't be standing around as it's being pulled towards me. I wouldn't whinge on the forums that players killed me in a lazy way and I let them do it. All I'm saying is its a PvP/PvE area... so anything goes, including being attacked by players and mobs. Oh if you want strictly PvP they have a place for that - it's called Cyrodiil. I also fail to see what "bad" PvP is. Is there some regulation on what PvP should be?
exeeter702 wrote: »But in all seriousness, you can't have your cake and eat it.
You grew complacent in a pvp zone that is and should always be considered unsafe. Those 2 players may have very well acknowledged they couldn't take you out nornally, so they used the environment against you "fight smarter not harder" is a mantra I live by when it comes to pvp in video games, plain and simple.
Mechanically speaking yeah, getting a tickle off and receiving full credit for the kill sucks but adversely doing all the work and not getting the killing blow sucks just ad much, this is the only compromise ZOS is willing to make.
As far as I'm concerned, picking a campaign with minimal or zero opposition, finding a safe uncontested area to farm freely makes you equally as much of an opportunist as the guys that gamed the environment against you. And how the hell are you so oblivious to your surroundings that you did not notice the boss before he was pulled into your conal effect, seriously.
I never said it wasn't okay to fight someone who was already fighting mobs. In fact:timidobserver wrote: »The only part of this I agree with is NBs using bosses like pets. Cloak should not deaggro bosses. However, I am okay with attacking people that are fighting NPCs. That is part of IC. Arrange your build to handle it or form a small group.Indeed, the one time you probably don't want your set proccing on you. The main issue here though is unchanged, that being that it shouldn't be possible to claim a kill by waiting for NPCs to wear down your target and then tossing out a single attack to get their Stones.timidobserver wrote: »Yeah, legit. Dragging a boss over after failing to kill OP 2v1, then waiting until the boss had pretty much nuked them before hitting with a tiny amount of damage to get the "killing blow"...If you can't see the problem here you're either blind or also enjoy being lazy and getting Stones for pretty much 0% effort.They got you legit. you should have had eyes open for bosses m8, thats on you.
Food on them taking you outHope it was AD lol, great stone stealing.
Which is OP's main issue - people putting 0% effort into earning the Stones. I don't care who you are, you should only get Stones from someone if YOU did more damage than any NPCs that you may or may not have dragged over to do the work for you.
This is what people are failing to understand. It's not that other players are killing us that's making us PO'ed, it's the fact that there are a lot of people are using cheap, underhanded, lazy tactics such as what OP described. Wanna drag a boss over to someone? Go right ahead, but then actually WORK to take out that person, instead of waiting from a safe distance doing jack all until the person has a sliver of HP remaining and then going "hurr durr tiem 4 stones lol" and doing barely any damage to get the killing blow.
It's not good game design, it only promotes laziness.
The Phoenix set screwed the OP over more than the boss. As far as I can tell from the recap, the boss got the first killing blow. The ganker got the post Phoenix killing blow.
Wanna drag a boss over to someone? Go right ahead, but then actually WORK to take out that person, instead of waiting from a safe distance doing jack all until the person has a sliver of HP remaining and then going "hurr durr tiem 4 stones lol" and doing barely any damage to get the killing blow.
I said that in one of my posts earlier. I very clearly said that it's not getting attacked or even ganked that's the problem. The problem is people who will wait out of the "danger zone" for you to have just a tiny bit of HP left, then fire off some weak attack to get the "killing blow" and get pretty much all your Stones for 0% effort. Are you honestly saying that's good game design? It rewards the people who do nothing and punishes the people who are actually out questing or grinding mobs or doing whatever it is that they do to earn their Stones.
That's why I'm saying enemy players should only get Stones from you if they do more damage than any mobs or bosses you might be fighting. You might say "oh but what if the mob/boss does 51% damage, then I don't get the Stones", but the simple way around that is to find people are aren't currently fighting anything. It would actually encourage people to travel around and not just lurk in one spot with a lot of traffic ninja-murdering people who take on the mobs.
timidobserver wrote: »The only issue in this thread that I agree on is the ability to drag and drop bosses with cloak. There isn't really a counter to that unless you also happen to be a NB. I think bosses should see through cloak and disregard it entirely.
BalticBlues wrote: »The IC is the worst DLC I've bought this year.
It is only about grinding, ganking and zerging.
All PvP players I know are already back in Cyrodiil
where you can find real gameplay instead of the IC nonsense.
For crafters, I really hope that Orsisium will fix the mess,
making V15/V16 mats available with reasonable fun again.
Cannot agree with this more!
I came back to ESO when IC was released just to want to quit againand even though Orsinium seems cool, how am I gonna do anything alone when my gear is still rank 14 and I can't craft because I don't have the time to grind??
BalticBlues wrote: »The IC is the worst DLC I've bought this year.
It is only about grinding, ganking and zerging.
All PvP players I know are already back in Cyrodiil
where you can find real gameplay instead of the IC nonsense.
For crafters, I really hope that Orsisium will fix the mess,
making V15/V16 mats available with reasonable fun again.
Cannot agree with this more!
I came back to ESO when IC was released just to want to quit againand even though Orsinium seems cool, how am I gonna do anything alone when my gear is still rank 14 and I can't craft because I don't have the time to grind??
Mellly!!!!Same here, I am just coming back now and am SOOO facked xD We can Grind Together!
FuzzyDuck79 wrote: »I don't support anything. All I'm saying is that if you wanna be in a PvP zone fighting 7+ mobs, with 3k TV on you, don't be surprised if you get attacked and lose those stones. How you get attacked and by what is irrelevent. Personally I wouldn't be fighting 7+ mobs in a PvP zone to start with. I wouldn't have 3k TV on me to lose. I wouldn't aggro the mob being pulled towards me. I wouldn't be standing around as it's being pulled towards me. I wouldn't whinge on the forums that players killed me in a lazy way and I let them do it. All I'm saying is its a PvP/PvE area... so anything goes, including being attacked by players and mobs. Oh if you want strictly PvP they have a place for that - it's called Cyrodiil. I also fail to see what "bad" PvP is. Is there some regulation on what PvP should be?
No. What you're saying is "Hi, I'm a NB with cloak so I never have to fight 7 mobs + boss with 3k stones on me".
That's what I'm getting out of it. Because if you didn't have escape+mobility you would respond the way you're doing right now, assuming it's so easy to avoid NPC's aggro.
Yes, it is a PvP zone and of course everything goes. You can also run around with 30+ people and spam Steel Tornado, that's also fine in a PvP zone. Doesn't mean it's right or good for the community or popularity and playability of the DLC.
We're still allowed to have a discussion about the things we feel could improve IC. Like making it more appealing to players that aren't NB gankers or into running in PvE trains. We should be allowed to do that, without being called whiners.
CrowsDescend wrote: »FuzzyDuck79 wrote: »I don't support anything. All I'm saying is that if you wanna be in a PvP zone fighting 7+ mobs, with 3k TV on you, don't be surprised if you get attacked and lose those stones. How you get attacked and by what is irrelevent. Personally I wouldn't be fighting 7+ mobs in a PvP zone to start with. I wouldn't have 3k TV on me to lose. I wouldn't aggro the mob being pulled towards me. I wouldn't be standing around as it's being pulled towards me. I wouldn't whinge on the forums that players killed me in a lazy way and I let them do it. All I'm saying is its a PvP/PvE area... so anything goes, including being attacked by players and mobs. Oh if you want strictly PvP they have a place for that - it's called Cyrodiil. I also fail to see what "bad" PvP is. Is there some regulation on what PvP should be?
I had 1.6k stones on me, not 3k.
I was on a campaign that is dominated by my own faction and barely ever has enemy players in it, and I've even farmed in the same place for over a month now, even with 4k stones on me at one time.
I'm not whining about losing 1.3k stones (80% of 1.6k) I'm asking why (in general) are players rewarded for "killing blows" that consist of the littlest of damage; 0 effort and 0 skill.
It's a cowardly way to "PvP" in fact, it's not even PvP. You keep bringing up PvP like as if I just lost in a PvP scenario, when I didn't, it mainly involved NPCs. How is that PvP?
Do you even know the definition of PvP? actually, don't answer that because you if you don't even understand my point then you won't understand my question.
BalticBlues wrote: »The IC is the worst DLC I've bought this year.
It is only about grinding, ganking and zerging.
All PvP players I know are already back in Cyrodiil
where you can find real gameplay instead of the IC nonsense.
For crafters, I really hope that Orsisium will fix the mess,
making V15/V16 mats available with reasonable fun again.
Cannot agree with this more!
I came back to ESO when IC was released just to want to quit againand even though Orsinium seems cool, how am I gonna do anything alone when my gear is still rank 14 and I can't craft because I don't have the time to grind??
Mellly!!!!Same here, I am just coming back now and am SOOO facked xD We can Grind Together!
@Islyn I AM CRYING RIGHT NOW ISSYYYYYY Hell yeah we will grind, once againAll of a sudden I feel like playing again.
Advice to everybody: get a friend!
FuzzyDuck79 wrote: »CrowsDescend wrote: »FuzzyDuck79 wrote: »I don't support anything. All I'm saying is that if you wanna be in a PvP zone fighting 7+ mobs, with 3k TV on you, don't be surprised if you get attacked and lose those stones. How you get attacked and by what is irrelevent. Personally I wouldn't be fighting 7+ mobs in a PvP zone to start with. I wouldn't have 3k TV on me to lose. I wouldn't aggro the mob being pulled towards me. I wouldn't be standing around as it's being pulled towards me. I wouldn't whinge on the forums that players killed me in a lazy way and I let them do it. All I'm saying is its a PvP/PvE area... so anything goes, including being attacked by players and mobs. Oh if you want strictly PvP they have a place for that - it's called Cyrodiil. I also fail to see what "bad" PvP is. Is there some regulation on what PvP should be?
I had 1.6k stones on me, not 3k.
I was on a campaign that is dominated by my own faction and barely ever has enemy players in it, and I've even farmed in the same place for over a month now, even with 4k stones on me at one time.
I'm not whining about losing 1.3k stones (80% of 1.6k) I'm asking why (in general) are players rewarded for "killing blows" that consist of the littlest of damage; 0 effort and 0 skill.
It's a cowardly way to "PvP" in fact, it's not even PvP. You keep bringing up PvP like as if I just lost in a PvP scenario, when I didn't, it mainly involved NPCs. How is that PvP?
Do you even know the definition of PvP? actually, don't answer that because you if you don't even understand my point then you won't understand my question.
So you made yourself a target by staying in the one same place for ages, collecting stones like a piggy bank. Some nightblades turn up, notice, then decide to use their environment to do the majority of the work for them using the skills available to them. Who used their brain and who didnt?
The biggest problem I see nowadays is that IC is completely dead. There is almost no way to find some PUG middle run. I did last one weeks ago. The only thing now is farming your own sewer area while encountering some enemy pvpers now and then who go there on purpose to find some pvp. That's ok, but I really like the idea that was brought up recently in Sypher's podcast that Zenimax needs to periodically create some events in these areas, but only in IC, but in all interesting areas in the game if they want to keep all their updates relevant for the future.