I Think I'm Officially Done With Imperial City...

  • FuzzyDuck79
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    Fed up with posts like this one. This is how the game keeps being nerfed. Complain that people are using a tactic/build/skill you don't like, to try to change the game. IC is PvE and PvP. Expect mobs and players to attack you. Also if you don't aggro the mob it will stay on the person it's chasing. Personally I wouldn't have stood around to let them do it in the first place.
  • gen_reynard2050
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    tumblr_m70oga8OGO1rt166j.gif
    "What the lion cannot manage to do, the fox can".
  • Molag_Crow
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    Fed up with posts like this one. This is how the game keeps being nerfed. Complain that people are using a tactic/build/skill you don't like, to try to change the game. IC is PvE and PvP. Expect mobs and players to attack you. Also if you don't aggro the mob it will stay on the person it's chasing. Personally I wouldn't have stood around to let them do it in the first place.
    1. I didn't stand around with my arms up like "Here I am! come and get me!" as I was killing a group of 7+ NPCs as it happened.
    2. I'm a Templar; we don't have the mobility to just run away from 7+ mobs, 2 NB's and a boss, since Mist Form got heavily nerfed.
    3. I'm not asking for nerfs or anything, I'm asking why do these kind of players even get rewarded when they make 0 effort. If you can't see that, then your opinion is pretty much invalid in this topic's discussion.
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  • gen_reynard2050
    gen_reynard2050
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    maybe the enemy NB has analysis tat 2 of them cant against you... becoz they saw your templar too OP to tank all the mobs... then they decided to pull a boss see if you still can hold the challenge or not... somehow enemy miss clicking...there you go... RIP.. Positive thinking... you are too OP... haha
    Edited by gen_reynard2050 on October 13, 2015 6:06PM
    "What the lion cannot manage to do, the fox can".
  • timidobserver
    timidobserver
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    Arunei wrote: »
    Arunei wrote: »
    Hope499 wrote: »
    They got you legit. you should have had eyes open for bosses m8, thats on you.

    Food on them taking you out :) Hope it was AD lol, great stone stealing.
    Yeah, legit. Dragging a boss over after failing to kill OP 2v1, then waiting until the boss had pretty much nuked them before hitting with a tiny amount of damage to get the "killing blow"...If you can't see the problem here you're either blind or also enjoy being lazy and getting Stones for pretty much 0% effort.

    Which is OP's main issue - people putting 0% effort into earning the Stones. I don't care who you are, you should only get Stones from someone if YOU did more damage than any NPCs that you may or may not have dragged over to do the work for you.

    This is what people are failing to understand. It's not that other players are killing us that's making us PO'ed, it's the fact that there are a lot of people are using cheap, underhanded, lazy tactics such as what OP described. Wanna drag a boss over to someone? Go right ahead, but then actually WORK to take out that person, instead of waiting from a safe distance doing jack all until the person has a sliver of HP remaining and then going "hurr durr tiem 4 stones lol" and doing barely any damage to get the killing blow.

    It's not good game design, it only promotes laziness.

    The Phoenix set screwed the OP over more than the boss. As far as I can tell from the recap, the boss got the first killing blow. The ganker got the post Phoenix killing blow.
    Indeed, the one time you probably don't want your set proccing on you. The main issue here though is unchanged, that being that it shouldn't be possible to claim a kill by waiting for NPCs to wear down your target and then tossing out a single attack to get their Stones.
    The only part of this I agree with is NBs using bosses like pets. Cloak should not deaggro bosses. However, I am okay with attacking people that are fighting NPCs. That is part of IC. Arrange your build to handle it or form a small group.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • gen_reynard2050
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    actually I wish can buy and setup some bear traps around my farming areas.. to prevent enemy ganking..
    "What the lion cannot manage to do, the fox can".
  • RAGUNAnoOne
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    Arunei wrote: »
    Arunei wrote: »
    I think it's pretty idiotic that someone can land even the weakest of Light attacks, and so long as it's the "killing blow", that person gets pretty much all the Stones you've managed to gather. They really do need to make it so that enemies only get the Stones if they do more damage than any NPCs or something. Otherwise this sort of behavior is only going to continue.

    Anymore I just go to IC on Axe, when EP has access. It's much less of a headache that way.

    Does the PS4 even have the axe campaign? I never seen it on my list.

    @CrowsDescend that was a cowardly move and judging by the low damage he did you could have demolished him easily had he not done that. I don't know what is worse this or sewer spawn camping.
    I know on PC they closed...Azura's Star, iirc?...and replaced it with the new gated access campaign. I thought this would have been done for console too, but it sounds like it might just be a PC thing =/.

    Which is stupid imo. How can you adequately test gated access on only one platform and not the others?

    no azuras star is still up as of yesterday, perhaps the PS4 patch will change that.
    Edited by RAGUNAnoOne on October 13, 2015 6:57PM
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  • FuzzyDuck79
    FuzzyDuck79
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    Fed up with posts like this one. This is how the game keeps being nerfed. Complain that people are using a tactic/build/skill you don't like, to try to change the game. IC is PvE and PvP. Expect mobs and players to attack you. Also if you don't aggro the mob it will stay on the person it's chasing. Personally I wouldn't have stood around to let them do it in the first place.
    1. I didn't stand around with my arms up like "Here I am! come and get me!" as I was killing a group of 7+ NPCs as it happened.
    2. I'm a Templar; we don't have the mobility to just run away from 7+ mobs, 2 NB's and a boss, since Mist Form got heavily nerfed.
    3. I'm not asking for nerfs or anything, I'm asking why do these kind of players even get rewarded when they make 0 effort. If you can't see that, then your opinion is pretty much invalid in this topic's discussion.

    They got rewarded by you being in a PvP zone with all those stones on you. YOU rewarded THEM. And it was easy for them to do... just let you aggro the boss/mobs they pull. Sounds to me like you made yourself a target and they had a good score. They didn't even have to fight much...
  • Molag_Crow
    Molag_Crow
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    Fed up with posts like this one. This is how the game keeps being nerfed. Complain that people are using a tactic/build/skill you don't like, to try to change the game. IC is PvE and PvP. Expect mobs and players to attack you. Also if you don't aggro the mob it will stay on the person it's chasing. Personally I wouldn't have stood around to let them do it in the first place.
    1. I didn't stand around with my arms up like "Here I am! come and get me!" as I was killing a group of 7+ NPCs as it happened.
    2. I'm a Templar; we don't have the mobility to just run away from 7+ mobs, 2 NB's and a boss, since Mist Form got heavily nerfed.
    3. I'm not asking for nerfs or anything, I'm asking why do these kind of players even get rewarded when they make 0 effort. If you can't see that, then your opinion is pretty much invalid in this topic's discussion.

    They got rewarded by you being in a PvP zone with all those stones on you. YOU rewarded THEM. And it was easy for them to do... just let you aggro the boss/mobs they pull. Sounds to me like you made yourself a target and they had a good score. They didn't even have to fight much...

    aed.jpg

    So basically you support bad "PvP" which is technically Player vs Player vs Mobs vs Boss then hide in stealth and wait for said player to get low health then do one attack and take all their stones.

    Seems legit. Awesome mentality.


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  • FuzzyDuck79
    FuzzyDuck79
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    I don't support anything. All I'm saying is that if you wanna be in a PvP zone fighting 7+ mobs, with 3k TV on you, don't be surprised if you get attacked and lose those stones. How you get attacked and by what is irrelevent. Personally I wouldn't be fighting 7+ mobs in a PvP zone to start with. I wouldn't have 3k TV on me to lose. I wouldn't aggro the mob being pulled towards me. I wouldn't be standing around as it's being pulled towards me. I wouldn't whinge on the forums that players killed me in a lazy way and I let them do it. All I'm saying is its a PvP/PvE area... so anything goes, including being attacked by players and mobs. Oh if you want strictly PvP they have a place for that - it's called Cyrodiil. I also fail to see what "bad" PvP is. Is there some regulation on what PvP should be?
    Edited by FuzzyDuck79 on October 13, 2015 7:51PM
  • exeeter702
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    This guy wouldn't last 2 seconds in eve.






    Kappa
  • Tholian1
    Tholian1
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    .
    Arunei wrote: »
    Arunei wrote: »
    I think it's pretty idiotic that someone can land even the weakest of Light attacks, and so long as it's the "killing blow", that person gets pretty much all the Stones you've managed to gather. They really do need to make it so that enemies only get the Stones if they do more damage than any NPCs or something. Otherwise this sort of behavior is only going to continue.

    Anymore I just go to IC on Axe, when EP has access. It's much less of a headache that way.

    Does the PS4 even have the axe campaign? I never seen it on my list.

    @CrowsDescend that was a cowardly move and judging by the low damage he did you could have demolished him easily had he not done that. I don't know what is worse this or sewer spawn camping.
    I know on PC they closed...Azura's Star, iirc?...and replaced it with the new gated access campaign. I thought this would have been done for console too, but it sounds like it might just be a PC thing =/.

    Which is stupid imo. How can you adequately test gated access on only one platform and not the others?

    no azuras star is still up as of yesterday, perhaps the PS4 patch will change that.

    I hope so.
    PS4 Pro NA
  • exeeter702
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    But in all seriousness, you can't have your cake and eat it.

    You grew complacent in a pvp zone that is and should always be considered unsafe. Those 2 players may have very well acknowledged they couldn't take you out nornally, so they used the environment against you "fight smarter not harder" is a mantra I live by when it comes to pvp in video games, plain and simple.

    Mechanically speaking yeah, getting a tickle off and receiving full credit for the kill sucks but adversely doing all the work and not getting the killing blow sucks just ad much, this is the only compromise ZOS is willing to make.

    As far as I'm concerned, picking a campaign with minimal or zero opposition, finding a safe uncontested area to farm freely makes you equally as much of an opportunist as the guys that gamed the environment against you. And how the hell are you so oblivious to your surroundings that you did not notice the boss before he was pulled into your conal effect, seriously.
    Edited by exeeter702 on October 13, 2015 8:36PM
  • eliisra
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    I don't support anything. All I'm saying is that if you wanna be in a PvP zone fighting 7+ mobs, with 3k TV on you, don't be surprised if you get attacked and lose those stones. How you get attacked and by what is irrelevent. Personally I wouldn't be fighting 7+ mobs in a PvP zone to start with. I wouldn't have 3k TV on me to lose. I wouldn't aggro the mob being pulled towards me. I wouldn't be standing around as it's being pulled towards me. I wouldn't whinge on the forums that players killed me in a lazy way and I let them do it. All I'm saying is its a PvP/PvE area... so anything goes, including being attacked by players and mobs. Oh if you want strictly PvP they have a place for that - it's called Cyrodiil. I also fail to see what "bad" PvP is. Is there some regulation on what PvP should be?

    No. What you're saying is "Hi, I'm a NB with cloak so I never have to fight 7 mobs + boss with 3k stones on me".

    That's what I'm getting out of it. Because if you didn't have escape+mobility you would respond the way you're doing right now, assuming it's so easy to avoid NPC's aggro.

    Yes, it is a PvP zone and of course everything goes. You can also run around with 30+ people and spam Steel Tornado, that's also fine in a PvP zone. Doesn't mean it's right or good for the community or popularity and playability of the DLC.

    We're still allowed to have a discussion about the things we feel could improve IC. Like making it more appealing to players that aren't NB gankers or into running in PvE trains. We should be allowed to do that, without being called whiners.
  • Arunei
    Arunei
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    Arunei wrote: »
    Arunei wrote: »
    Hope499 wrote: »
    They got you legit. you should have had eyes open for bosses m8, thats on you.

    Food on them taking you out :) Hope it was AD lol, great stone stealing.
    Yeah, legit. Dragging a boss over after failing to kill OP 2v1, then waiting until the boss had pretty much nuked them before hitting with a tiny amount of damage to get the "killing blow"...If you can't see the problem here you're either blind or also enjoy being lazy and getting Stones for pretty much 0% effort.

    Which is OP's main issue - people putting 0% effort into earning the Stones. I don't care who you are, you should only get Stones from someone if YOU did more damage than any NPCs that you may or may not have dragged over to do the work for you.

    This is what people are failing to understand. It's not that other players are killing us that's making us PO'ed, it's the fact that there are a lot of people are using cheap, underhanded, lazy tactics such as what OP described. Wanna drag a boss over to someone? Go right ahead, but then actually WORK to take out that person, instead of waiting from a safe distance doing jack all until the person has a sliver of HP remaining and then going "hurr durr tiem 4 stones lol" and doing barely any damage to get the killing blow.

    It's not good game design, it only promotes laziness.

    The Phoenix set screwed the OP over more than the boss. As far as I can tell from the recap, the boss got the first killing blow. The ganker got the post Phoenix killing blow.
    Indeed, the one time you probably don't want your set proccing on you. The main issue here though is unchanged, that being that it shouldn't be possible to claim a kill by waiting for NPCs to wear down your target and then tossing out a single attack to get their Stones.
    The only part of this I agree with is NBs using bosses like pets. Cloak should not deaggro bosses. However, I am okay with attacking people that are fighting NPCs. That is part of IC. Arrange your build to handle it or form a small group.
    I never said it wasn't okay to fight someone who was already fighting mobs. In fact:

    Wanna drag a boss over to someone? Go right ahead, but then actually WORK to take out that person, instead of waiting from a safe distance doing jack all until the person has a sliver of HP remaining and then going "hurr durr tiem 4 stones lol" and doing barely any damage to get the killing blow.

    I said that in one of my posts earlier. I very clearly said that it's not getting attacked or even ganked that's the problem. The problem is people who will wait out of the "danger zone" for you to have just a tiny bit of HP left, then fire off some weak attack to get the "killing blow" and get pretty much all your Stones for 0% effort. Are you honestly saying that's good game design? It rewards the people who do nothing and punishes the people who are actually out questing or grinding mobs or doing whatever it is that they do to earn their Stones.

    That's why I'm saying enemy players should only get Stones from you if they do more damage than any mobs or bosses you might be fighting. You might say "oh but what if the mob/boss does 51% damage, then I don't get the Stones", but the simple way around that is to find people are aren't currently fighting anything. It would actually encourage people to travel around and not just lurk in one spot with a lot of traffic ninja-murdering people who take on the mobs.
    Edited by Arunei on October 13, 2015 8:59PM
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  • Molag_Crow
    Molag_Crow
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    I don't support anything. All I'm saying is that if you wanna be in a PvP zone fighting 7+ mobs, with 3k TV on you, don't be surprised if you get attacked and lose those stones. How you get attacked and by what is irrelevent. Personally I wouldn't be fighting 7+ mobs in a PvP zone to start with. I wouldn't have 3k TV on me to lose. I wouldn't aggro the mob being pulled towards me. I wouldn't be standing around as it's being pulled towards me. I wouldn't whinge on the forums that players killed me in a lazy way and I let them do it. All I'm saying is its a PvP/PvE area... so anything goes, including being attacked by players and mobs. Oh if you want strictly PvP they have a place for that - it's called Cyrodiil. I also fail to see what "bad" PvP is. Is there some regulation on what PvP should be?

    I had 1.6k stones on me, not 3k.

    I was on a campaign that is dominated by my own faction and barely ever has enemy players in it, and I've even farmed in the same place for over a month now, even with 4k stones on me at one time.

    I'm not whining about losing 1.3k stones (80% of 1.6k) I'm asking why (in general) are players rewarded for "killing blows" that consist of the littlest of damage; 0 effort and 0 skill.

    It's a cowardly way to "PvP" in fact, it's not even PvP. You keep bringing up PvP like as if I just lost in a PvP scenario, when I didn't, it mainly involved NPCs. How is that PvP?

    Do you even know the definition of PvP? actually, don't answer that because you if you don't even understand my point then you won't understand my question.
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  • Molag_Crow
    Molag_Crow
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    exeeter702 wrote: »
    But in all seriousness, you can't have your cake and eat it.

    You grew complacent in a pvp zone that is and should always be considered unsafe. Those 2 players may have very well acknowledged they couldn't take you out nornally, so they used the environment against you "fight smarter not harder" is a mantra I live by when it comes to pvp in video games, plain and simple.

    Mechanically speaking yeah, getting a tickle off and receiving full credit for the kill sucks but adversely doing all the work and not getting the killing blow sucks just ad much, this is the only compromise ZOS is willing to make.

    As far as I'm concerned, picking a campaign with minimal or zero opposition, finding a safe uncontested area to farm freely makes you equally as much of an opportunist as the guys that gamed the environment against you. And how the hell are you so oblivious to your surroundings that you did not notice the boss before he was pulled into your conal effect, seriously.

    You're very right about that. At least you took the time out to write an argument against my original post in a way that makes sense.

    I was facing the complete opposite direction to the boss as he slowly made his way to me, but where I position myself, I usually always make sure I'm away from the bosses walk-path anyway, to avoid bumping mistakes. The fight with the 2 players happened near the wall, but when they vanished, the boss was right next to me but not close enough to aggro and that's when the ninja pull came in.

    It is fighting smarter, yes.. it's just that the tickle-killing blow reward was really uncalled for in my opinion. It doesn't matter anyway, it's all in the past now and I don't care about this topic anymore. At least it brought an interesting (imo) discussion to the forums.
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  • timidobserver
    timidobserver
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    Arunei wrote: »
    Arunei wrote: »
    Arunei wrote: »
    Hope499 wrote: »
    They got you legit. you should have had eyes open for bosses m8, thats on you.

    Food on them taking you out :) Hope it was AD lol, great stone stealing.
    Yeah, legit. Dragging a boss over after failing to kill OP 2v1, then waiting until the boss had pretty much nuked them before hitting with a tiny amount of damage to get the "killing blow"...If you can't see the problem here you're either blind or also enjoy being lazy and getting Stones for pretty much 0% effort.

    Which is OP's main issue - people putting 0% effort into earning the Stones. I don't care who you are, you should only get Stones from someone if YOU did more damage than any NPCs that you may or may not have dragged over to do the work for you.

    This is what people are failing to understand. It's not that other players are killing us that's making us PO'ed, it's the fact that there are a lot of people are using cheap, underhanded, lazy tactics such as what OP described. Wanna drag a boss over to someone? Go right ahead, but then actually WORK to take out that person, instead of waiting from a safe distance doing jack all until the person has a sliver of HP remaining and then going "hurr durr tiem 4 stones lol" and doing barely any damage to get the killing blow.

    It's not good game design, it only promotes laziness.

    The Phoenix set screwed the OP over more than the boss. As far as I can tell from the recap, the boss got the first killing blow. The ganker got the post Phoenix killing blow.
    Indeed, the one time you probably don't want your set proccing on you. The main issue here though is unchanged, that being that it shouldn't be possible to claim a kill by waiting for NPCs to wear down your target and then tossing out a single attack to get their Stones.
    The only part of this I agree with is NBs using bosses like pets. Cloak should not deaggro bosses. However, I am okay with attacking people that are fighting NPCs. That is part of IC. Arrange your build to handle it or form a small group.
    I never said it wasn't okay to fight someone who was already fighting mobs. In fact:

    Wanna drag a boss over to someone? Go right ahead, but then actually WORK to take out that person, instead of waiting from a safe distance doing jack all until the person has a sliver of HP remaining and then going "hurr durr tiem 4 stones lol" and doing barely any damage to get the killing blow.

    I said that in one of my posts earlier. I very clearly said that it's not getting attacked or even ganked that's the problem. The problem is people who will wait out of the "danger zone" for you to have just a tiny bit of HP left, then fire off some weak attack to get the "killing blow" and get pretty much all your Stones for 0% effort. Are you honestly saying that's good game design? It rewards the people who do nothing and punishes the people who are actually out questing or grinding mobs or doing whatever it is that they do to earn their Stones.

    That's why I'm saying enemy players should only get Stones from you if they do more damage than any mobs or bosses you might be fighting. You might say "oh but what if the mob/boss does 51% damage, then I don't get the Stones", but the simple way around that is to find people are aren't currently fighting anything. It would actually encourage people to travel around and not just lurk in one spot with a lot of traffic ninja-murdering people who take on the mobs.

    It is good game design for what they were going for. Getting ganked when you are unprepared to deal with it is part of the risk of going out to farm solo in imperial city. Either hone your build until you are never unprepared to deal with a ganker, or don't go solo. It only takes 2-3 people with decent amounts of health to dissuade the average ganker.

    The only issue in this thread that I agree on is the ability to drag and drop bosses with cloak. There isn't really a counter to that unless you also happen to be a NB. I think bosses should see through cloak and disregard it entirely.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • gen_reynard2050
    gen_reynard2050
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    The only issue in this thread that I agree on is the ability to drag and drop bosses with cloak. There isn't really a counter to that unless you also happen to be a NB. I think bosses should see through cloak and disregard it entirely.

    Hv you try use before cloak in npc fight? the bosses or any npc, will keep hunt you, until you leave the area.. so, i believed that the boss attack tat person because he attack the boss...if not the boss/npc will just run back to his position..
    Edited by gen_reynard2050 on October 14, 2015 2:47AM
    "What the lion cannot manage to do, the fox can".
  • Flameheart
    Flameheart
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    Concerning your death recap screen shot, all I can say is, that this was a pretty clever NB who was able to launch a well timed execution skill (Impale).

    Concerning IC in general...as a PvEer I got my achievements there with my two V16ers and avoid any further unnecessary visits there. For luck my need for Tel Var stones is very limited, because the IC PvP sets with impenetrable traits are pretty useless for PvE anyways.
    Sometimes the prey turns and nips us... it's a small thing.

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    Sunja - CP 1k+ Dunmer Magicka Nightblade (Ebonheart Pact)
    Suldreni - CP 1k+ Dunmer Magicka Dragonknight (Ebonheart Pact)
    Sulhelka - CP 1k+ Altmer Magicka Sorcerer (Ebonheart Pact)
    Sylundine - CP 1k+ Breton Magicka Warden (Ebonheart Pact)







  • Islyn
    Islyn
    ✭✭✭✭✭
    Marrtha wrote: »
    The IC is the worst DLC I've bought this year.
    It is only about grinding, ganking and zerging.

    All PvP players I know are already back in Cyrodiil
    where you can find real gameplay instead of the IC nonsense.

    For crafters, I really hope that Orsisium will fix the mess,
    making V15/V16 mats available with reasonable fun again.

    Cannot agree with this more!

    I came back to ESO when IC was released just to want to quit again :( and even though Orsinium seems cool, how am I gonna do anything alone when my gear is still rank 14 and I can't craft because I don't have the time to grind?? :/

    Mellly!!!! <3 Same here, I am just coming back now and am SOOO facked xD We can Grind Together!
    Member of the Old Guard - Closed Betas 2013
  • Marrtha
    Marrtha
    ✭✭✭✭
    Islyn wrote: »
    Marrtha wrote: »
    The IC is the worst DLC I've bought this year.
    It is only about grinding, ganking and zerging.

    All PvP players I know are already back in Cyrodiil
    where you can find real gameplay instead of the IC nonsense.

    For crafters, I really hope that Orsisium will fix the mess,
    making V15/V16 mats available with reasonable fun again.

    Cannot agree with this more!

    I came back to ESO when IC was released just to want to quit again :( and even though Orsinium seems cool, how am I gonna do anything alone when my gear is still rank 14 and I can't craft because I don't have the time to grind?? :/

    Mellly!!!! <3 Same here, I am just coming back now and am SOOO facked xD We can Grind Together!

    @Islyn I AM CRYING RIGHT NOW ISSYYYYYY Hell yeah we will grind, once again :D All of a sudden I feel like playing again.

    Advice to everybody: get a friend! :D
    Use @Marrtha when replying!
  • FuzzyDuck79
    FuzzyDuck79
    ✭✭✭
    eliisra wrote: »
    I don't support anything. All I'm saying is that if you wanna be in a PvP zone fighting 7+ mobs, with 3k TV on you, don't be surprised if you get attacked and lose those stones. How you get attacked and by what is irrelevent. Personally I wouldn't be fighting 7+ mobs in a PvP zone to start with. I wouldn't have 3k TV on me to lose. I wouldn't aggro the mob being pulled towards me. I wouldn't be standing around as it's being pulled towards me. I wouldn't whinge on the forums that players killed me in a lazy way and I let them do it. All I'm saying is its a PvP/PvE area... so anything goes, including being attacked by players and mobs. Oh if you want strictly PvP they have a place for that - it's called Cyrodiil. I also fail to see what "bad" PvP is. Is there some regulation on what PvP should be?

    No. What you're saying is "Hi, I'm a NB with cloak so I never have to fight 7 mobs + boss with 3k stones on me".

    That's what I'm getting out of it. Because if you didn't have escape+mobility you would respond the way you're doing right now, assuming it's so easy to avoid NPC's aggro.

    Yes, it is a PvP zone and of course everything goes. You can also run around with 30+ people and spam Steel Tornado, that's also fine in a PvP zone. Doesn't mean it's right or good for the community or popularity and playability of the DLC.

    We're still allowed to have a discussion about the things we feel could improve IC. Like making it more appealing to players that aren't NB gankers or into running in PvE trains. We should be allowed to do that, without being called whiners.

    No actually I'm saying use your brain and play smart. You know the risks. You know what people will do if they get the chance. Don't give them the chance in the first place. I know I can't take on a boss, and 7+ mobs at least, therefore I go for less mobs. if I fight less mobs I have more chance to escape if the situation does arise. I would also use the bank more often so you don't lose too many stones if you do get caught.

    And yes you can play however you like. The zerg will not die because the Devs can't change player mentality. It doesn't mean it's good as you well stated but it's a part of the game that can be avoided if you choose to. Again it's about playing smart.
    Edited by FuzzyDuck79 on October 14, 2015 8:10AM
  • FuzzyDuck79
    FuzzyDuck79
    ✭✭✭
    I don't support anything. All I'm saying is that if you wanna be in a PvP zone fighting 7+ mobs, with 3k TV on you, don't be surprised if you get attacked and lose those stones. How you get attacked and by what is irrelevent. Personally I wouldn't be fighting 7+ mobs in a PvP zone to start with. I wouldn't have 3k TV on me to lose. I wouldn't aggro the mob being pulled towards me. I wouldn't be standing around as it's being pulled towards me. I wouldn't whinge on the forums that players killed me in a lazy way and I let them do it. All I'm saying is its a PvP/PvE area... so anything goes, including being attacked by players and mobs. Oh if you want strictly PvP they have a place for that - it's called Cyrodiil. I also fail to see what "bad" PvP is. Is there some regulation on what PvP should be?

    I had 1.6k stones on me, not 3k.

    I was on a campaign that is dominated by my own faction and barely ever has enemy players in it, and I've even farmed in the same place for over a month now, even with 4k stones on me at one time.

    I'm not whining about losing 1.3k stones (80% of 1.6k) I'm asking why (in general) are players rewarded for "killing blows" that consist of the littlest of damage; 0 effort and 0 skill.

    It's a cowardly way to "PvP" in fact, it's not even PvP. You keep bringing up PvP like as if I just lost in a PvP scenario, when I didn't, it mainly involved NPCs. How is that PvP?

    Do you even know the definition of PvP? actually, don't answer that because you if you don't even understand my point then you won't understand my question.


    So you made yourself a target by staying in the one same place for ages, collecting stones like a piggy bank. Some nightblades turn up, notice, then decide to use their environment to do the majority of the work for them using the skills available to them. Who used their brain and who didnt?
  • Islyn
    Islyn
    ✭✭✭✭✭
    Marrtha wrote: »
    Islyn wrote: »
    Marrtha wrote: »
    The IC is the worst DLC I've bought this year.
    It is only about grinding, ganking and zerging.

    All PvP players I know are already back in Cyrodiil
    where you can find real gameplay instead of the IC nonsense.

    For crafters, I really hope that Orsisium will fix the mess,
    making V15/V16 mats available with reasonable fun again.

    Cannot agree with this more!

    I came back to ESO when IC was released just to want to quit again :( and even though Orsinium seems cool, how am I gonna do anything alone when my gear is still rank 14 and I can't craft because I don't have the time to grind?? :/

    Mellly!!!! <3 Same here, I am just coming back now and am SOOO facked xD We can Grind Together!

    @Islyn I AM CRYING RIGHT NOW ISSYYYYYY Hell yeah we will grind, once again :D All of a sudden I feel like playing again.

    Advice to everybody: get a friend! :D

    Woop! xD See me in game when you;re on next xx
    Member of the Old Guard - Closed Betas 2013
  • Molag_Crow
    Molag_Crow
    ✭✭✭✭✭
    ✭✭
    I don't support anything. All I'm saying is that if you wanna be in a PvP zone fighting 7+ mobs, with 3k TV on you, don't be surprised if you get attacked and lose those stones. How you get attacked and by what is irrelevent. Personally I wouldn't be fighting 7+ mobs in a PvP zone to start with. I wouldn't have 3k TV on me to lose. I wouldn't aggro the mob being pulled towards me. I wouldn't be standing around as it's being pulled towards me. I wouldn't whinge on the forums that players killed me in a lazy way and I let them do it. All I'm saying is its a PvP/PvE area... so anything goes, including being attacked by players and mobs. Oh if you want strictly PvP they have a place for that - it's called Cyrodiil. I also fail to see what "bad" PvP is. Is there some regulation on what PvP should be?

    I had 1.6k stones on me, not 3k.

    I was on a campaign that is dominated by my own faction and barely ever has enemy players in it, and I've even farmed in the same place for over a month now, even with 4k stones on me at one time.

    I'm not whining about losing 1.3k stones (80% of 1.6k) I'm asking why (in general) are players rewarded for "killing blows" that consist of the littlest of damage; 0 effort and 0 skill.

    It's a cowardly way to "PvP" in fact, it's not even PvP. You keep bringing up PvP like as if I just lost in a PvP scenario, when I didn't, it mainly involved NPCs. How is that PvP?

    Do you even know the definition of PvP? actually, don't answer that because you if you don't even understand my point then you won't understand my question.


    So you made yourself a target by staying in the one same place for ages, collecting stones like a piggy bank. Some nightblades turn up, notice, then decide to use their environment to do the majority of the work for them using the skills available to them. Who used their brain and who didnt?

    It's already very clear that you're the type of player who'd be completely happy with hiding in Nightblade-Stealth while waiting for a target's health to drop low enough to execute.

    You don't have to hide it, all your responses strongly suggest it. Call it being smart, call it using your brain, but when it all comes down to it, it's a cowardly way of "PvPing" and you're most likely the kind of player who never actually succeeds vs Players when group-designed NPCs aren't around.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Togarth
    Togarth
    Soul Shriven
    Some kind of change is needed on this. Requiring a player to do a certain percentage of the damage to get stones, or simply lowering the amount stolen might work. The current system encourages what happened to this guy, and things like spawn camping and guys waiting at the bottom of ladders to attack players just as they appear...in short cheap shot artists. I refuse to play this way, I don't want to win an unfair fight - it shows no skill. It's far more rewarding to win a fair fight against a guy who knows you are coming and thus prove you are a better player.

    Many of us don't have a huge group of friends playing this game or the ability to play dead zones in the middle of the night as has been suggested here, and to those of us that play in the evening after work and can't really play any other time this is a big problem. The current system encourages the worst type of play, and sadly contributes to a disturbing phenomenon among America's youth, who somehow think they have an inherent right to have everything anyone else has but shouldn't have to put in the work those ppl have done to obtain it. Soon the Imperial City will be full of only griefers because they're ruining the experience for players who want to play this zone the way it was intended.
  • Enigmachina
    Enigmachina
    Soul Shriven
    While I empathise with OP over the whole deal of an enemy player killing and gaining 80% TV for a basic "tap on the shoulder" dmg....(flawed a game mechanic) . I actually don't have a problem with this as I have adapted my PVP/PVE situational awareness in IC.

    The killer blow thang I use to my advantage when I possibly can. eg: I'm a VR8 Sorc and I always try to get to base with all my TV's intact so the other evening I got ganked n spanked when entering the sewers from Arena by 4x AD's all 14 - 16 VR .........and although I've always had an issue with the slight spawn delay (subject for another thread!!) to counter , I managed to survive down to about 10% health and use Bolt to get me to some mobs where a kindly Dremora whacked me for 200 of my 2K stones.

    They inflicted 90% dmg on me for squat all ;) . I've been successful with this more often than I deserve so you gotta work with the system and I ain't no PVP leet player by a long shot.
  • Jura23
    Jura23
    ✭✭✭✭✭
    The biggest problem I see nowadays is that IC is completely dead. There is almost no way to find some PUG middle run. I did last one weeks ago. The only thing now is farming your own sewer area while encountering some enemy pvpers now and then who go there on purpose to find some pvp. That's ok, but I really like the idea that was brought up recently in Sypher's podcast that Zenimax needs to periodically create some events in these areas, but only in IC, but in all interesting areas in the game if they want to keep all their updates relevant for the future.
    Edited by Jura23 on October 14, 2015 12:12PM
    Georgion - Bosmer/Templar - PC/EU
  • Marrtha
    Marrtha
    ✭✭✭✭
    Jura23 wrote: »
    The biggest problem I see nowadays is that IC is completely dead. There is almost no way to find some PUG middle run. I did last one weeks ago. The only thing now is farming your own sewer area while encountering some enemy pvpers now and then who go there on purpose to find some pvp. That's ok, but I really like the idea that was brought up recently in Sypher's podcast that Zenimax needs to periodically create some events in these areas, but only in IC, but in all interesting areas in the game if they want to keep all their updates relevant for the future.

    They should just make it a non-pvp zone. Players count would rise. Who wants to pvp can stay on the surface, in Cyrodill. Completely ruins the point of IC, but it would be a shame if it died.
    Use @Marrtha when replying!
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