Damage on 2H enchantment confirmed a bug by Kai:
http://forums.elderscrollsonline.com/en/discussion/comment/2332195#Comment_2332195
Damage on 2H enchantment confirmed a bug by Kai:
http://forums.elderscrollsonline.com/en/discussion/comment/2332195#Comment_2332195
TranslationZOS_KaiSchober wrote: »
ZOS_KaiSchober wrote: »The damage to the two-handed sword on the PTS is currently incorrect and will soon be corrected.
Sorry.
MisterBigglesworth wrote: »Why would a Stam Sorc waste time and resources on this ineffective rotation? Streak cannot be spammed first of all. So why waste your best CC/movement skill setting up a haphazard combo when Stampede (you know the version of Critical Charge many have swapped to beacause of it's CC)
You're suggesting a Stam Sorc (ya'know the class with the highest mobility in the game) would give up a 68% damage boost in order to snare their target, baring in mind Streak also gives them a ranged stun gap-closer all-in-one.
Also Streak every 4 seconds (that's 1 Crit rush, 1 normal WB, and 1 Empowered WB) to avoid stacking cost.
Also Caltrops if you really needed a snare for some reason.
Until they start making Nirnhoned PvE Staff Drops a *Crafted Weapon* will always end up Best in slot for any DPS staff.
4% Spell penetration is pretty significant (not to mention 18% Spell resistance)
It is pretty lame that they haven't done this up until now as PvE weapons have a huge advantage in this.
Until they start making Nirnhoned PvE Staff Drops a *Crafted Weapon* will always end up Best in slot for any DPS staff.
4% Spell penetration is pretty significant (not to mention 18% Spell resistance)
It is pretty lame that they haven't done this up until now as PvE weapons have a huge advantage in this.
@Ezareth This was my thought as well. Of course, it makes the crafted weapons important but it also prohibits my sorc build from running master weapons.
Silly Ezareth, if it doesn't affect Forum Stam Blades, it's not important to "the community".Until they start making Nirnhoned PvE Staff Drops a *Crafted Weapon* will always end up Best in slot for any DPS staff.
4% Spell penetration is pretty significant (not to mention 18% Spell resistance)
It is pretty lame that they haven't done this up until now as PvE weapons have a huge advantage in this.
@Ezareth This was my thought as well. Of course, it makes the crafted weapons important but it also prohibits my sorc build from running master weapons.
Yes, and I'm surprised it has never been a bigger issue in the community.
Teargrants wrote: »Silly Ezareth, if it doesn't affect Forum Stam Blades, it's not important to "the community".Until they start making Nirnhoned PvE Staff Drops a *Crafted Weapon* will always end up Best in slot for any DPS staff.
4% Spell penetration is pretty significant (not to mention 18% Spell resistance)
It is pretty lame that they haven't done this up until now as PvE weapons have a huge advantage in this.
@Ezareth This was my thought as well. Of course, it makes the crafted weapons important but it also prohibits my sorc build from running master weapons.
Yes, and I'm surprised it has never been a bigger issue in the community.
You mean you don't like the non set item prismatic shield that is literally the worst reward in the game given the effort required?Personofsecrets wrote: »The tanking set is god awful
Ya know, I used to be 100% okay with stamina hitting harder than magicka, then they added stamina "heals" which removed the point..
MisterBigglesworth wrote: »Ya know, I used to be 100% okay with stamina hitting harder than magicka, then they added stamina "heals" which removed the point..
Yeah, plus Vigor was also completely unnecessary and should be removed.
2-handers have Rally
Duel Wield has Blood Craze
1H/S has Absorb Magic
These are all reasonable, non-burst heals, appropriate for a Stam build. Sure maybe some of them need some tweaking (and something similar added to the Bow skill) but they're completely consistent with how other MMOs handle it, for a fair trade-off in exchange for higher damage.
Teargrants wrote: »You mean you don't like the non set item prismatic shield that is literally the worst reward in the game given the effort required?Personofsecrets wrote: »The tanking set is god awful
MisterBigglesworth wrote: »Ya know, I used to be 100% okay with stamina hitting harder than magicka, then they added stamina "heals" which removed the point..
Yeah, plus Vigor was also completely unnecessary and should be removed.
2-handers have Rally
Duel Wield has Blood Craze
1H/S has Absorb Magic
These are all reasonable, non-burst heals, appropriate for a Stam build. Sure maybe some of them need some tweaking (and something similar added to the Bow skill) but they're completely consistent with how other MMOs handle it, for a fair trade-off in exchange for higher damage.
MisterBigglesworth wrote: »Ya know, I used to be 100% okay with stamina hitting harder than magicka, then they added stamina "heals" which removed the point..
Yeah, plus Vigor was also completely unnecessary and should be removed.
2-handers have Rally
Duel Wield has Blood Craze
1H/S has Absorb Magic
These are all reasonable, non-burst heals, appropriate for a Stam build. Sure maybe some of them need some tweaking (and something similar added to the Bow skill) but they're completely consistent with how other MMOs handle it, for a fair trade-off in exchange for higher damage.
Lol, as someone who played a stamina dk before they were considered amazing, I can flat out tell you if stamina toons didn't have vigor right now they'd be flat out unplayable in pvp. In fact even suggesting they should remove vigor at this point should revoke me ever taking anything you say seriously again. Also pretending that stamina had more damage then magicka at the point vigor was added is also downright silly
I have to say, the fact that there is this much disagreement about if the 2H Maelstrom Sword is OP makes me think it's pretty balanced.
That's just MHO though.
asneakybanana wrote: »MisterBigglesworth wrote: »Ya know, I used to be 100% okay with stamina hitting harder than magicka, then they added stamina "heals" which removed the point..
Yeah, plus Vigor was also completely unnecessary and should be removed.
2-handers have Rally
Duel Wield has Blood Craze
1H/S has Absorb Magic
These are all reasonable, non-burst heals, appropriate for a Stam build. Sure maybe some of them need some tweaking (and something similar added to the Bow skill) but they're completely consistent with how other MMOs handle it, for a fair trade-off in exchange for higher damage.
Lol, as someone who played a stamina dk before they were considered amazing, I can flat out tell you if stamina toons didn't have vigor right now they'd be flat out unplayable in pvp. In fact even suggesting they should remove vigor at this point should revoke me ever taking anything you say seriously again. Also pretending that stamina had more damage then magicka at the point vigor was added is also downright silly
When did stam builds ever not have more damage in comparable skills? My whip would crit a vamp for 1.1-1.2k at the highest, my fire ring would crit for 6-700 if I recall. Was seeing lethal arrow for 1700+, was seeing tornado for over 1k, was seeing well over 1k flying blades so where did stam builds have less damage? Am a bit confused.
andypappb16_ESO wrote: »Any Info how the 2.2.1 patch has changed
the Master Destrostaff (dmg was increased but how much?)
and 2h Weapon (dmg was decreased but how much?)
mike.gaziotisb16_ESO wrote: »Teargrants wrote: »So you're ok with it adding an almost 3k dot in PvP that can be kept up constantly and is basically free given normal circumstances in PvP? That's more damage than fighting a DK in his standard. Am I to understand that PvP balance issues are not important because you do not PvP?Gilliamtherogue wrote: »You're joking right? What PvE build in their right mind would use crit rush as a source of DPS? Meanwhile Blockade of Elements is one of the best AoE DoT's in game, it does great damage and now gives free weaving damage. The Maelstrom 2h weapons will only ever be used in PvP or by shoddy PvE quest builds. All of the stamina weapons are looking to be insanely weak in PvE with the exception of MAYBE the bow. All in all, all of the new unique weapons are extremely lack luster, as well as most of the unique armor sets that drop from them. There are simply better sets that already exist in game for the most part. Truly disappointing.
14k reduced to 7k reduced further by armor..... more like 1k dot in pvp.
it doesent matter its 100x more dmg than any other weapon offers and thus not warranted.mike.gaziotisb16_ESO wrote: »Teargrants wrote: »So you're ok with it adding an almost 3k dot in PvP that can be kept up constantly and is basically free given normal circumstances in PvP? That's more damage than fighting a DK in his standard. Am I to understand that PvP balance issues are not important because you do not PvP?Gilliamtherogue wrote: »You're joking right? What PvE build in their right mind would use crit rush as a source of DPS? Meanwhile Blockade of Elements is one of the best AoE DoT's in game, it does great damage and now gives free weaving damage. The Maelstrom 2h weapons will only ever be used in PvP or by shoddy PvE quest builds. All of the stamina weapons are looking to be insanely weak in PvE with the exception of MAYBE the bow. All in all, all of the new unique weapons are extremely lack luster, as well as most of the unique armor sets that drop from them. There are simply better sets that already exist in game for the most part. Truly disappointing.
14k reduced to 7k reduced further by armor..... more like 1k dot in pvp.
it doesent matter its 100x more dmg than any other weapon offers and thus not warranted.
Crit charge isn't a spammable dps ability.
What has that got to do with anything? Still overpowered. Even if you land all the light attacks on targets that sit inside your effects, the bow and the destro staff still have 1/10th of the damage of 2H. Sounds legit
Think about it.
I am. Are you?
Teargrants wrote: »So you're ok with it adding an almost 3k dot in PvP that can be kept up constantly and is basically free given normal circumstances in PvP? That's more damage than fighting a DK in his standard. Am I to understand that PvP balance issues are not important because you do not PvP?Gilliamtherogue wrote: »You're joking right? What PvE build in their right mind would use crit rush as a source of DPS? Meanwhile Blockade of Elements is one of the best AoE DoT's in game, it does great damage and now gives free weaving damage. The Maelstrom 2h weapons will only ever be used in PvP or by shoddy PvE quest builds. All of the stamina weapons are looking to be insanely weak in PvE with the exception of MAYBE the bow. All in all, all of the new unique weapons are extremely lack luster, as well as most of the unique armor sets that drop from them. There are simply better sets that already exist in game for the most part. Truly disappointing.
DEATHquidox wrote: »Teargrants wrote: »So you're ok with it adding an almost 3k dot in PvP that can be kept up constantly and is basically free given normal circumstances in PvP? That's more damage than fighting a DK in his standard. Am I to understand that PvP balance issues are not important because you do not PvP?Gilliamtherogue wrote: »You're joking right? What PvE build in their right mind would use crit rush as a source of DPS? Meanwhile Blockade of Elements is one of the best AoE DoT's in game, it does great damage and now gives free weaving damage. The Maelstrom 2h weapons will only ever be used in PvP or by shoddy PvE quest builds. All of the stamina weapons are looking to be insanely weak in PvE with the exception of MAYBE the bow. All in all, all of the new unique weapons are extremely lack luster, as well as most of the unique armor sets that drop from them. There are simply better sets that already exist in game for the most part. Truly disappointing.
You also have to think damage is reduced by 50% in pvp now so that would be more like 7k damage over 5 seconds or something not 14k 14k would only be for pve i feel like if ur stam and wepon damage is high enough you could hit 10-14k in pvp but you would be extremely squishy