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[Confirmed Bug] Maelstrom Weps. Huge imbalance between stam/mag, almost 10x more dmg for stam!

  • Dracane
    Dracane
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    Faulgor wrote: »

    'The damage is currently not correct and will soon be fixed'

    But what does that mean exactly ? I mean, did they mean 1400 instead of 14000 ? It's still a blurry answer, but a confirmation anyway. Hope it will be reasonable after that.

    And that they give destruction staves a bonus, that is just as easy to use and just as effective as the 2 handed weapon. Even if the 2handers damage is lower after the fix, it's functionality is still 100 times better and desireable.
    Edited by Dracane on October 9, 2015 8:21PM
    Auri-El is my lord,
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  • Teargrants
    Teargrants
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    Faulgor wrote: »
    Jeckll wrote: »
    aber jo, im Vergleich zu den anderen Waffen sieht der 2h am Besten aus :P
    Der Schaden der Zweihaender auf dem PTS ist momentan nicht korrekt und wird demnächst korrigiert.

    Sorry. ;)
    Translation
    The damage to the two-handed sword on the PTS is currently incorrect and will soon be corrected.

    Sorry. ;)
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  • dday3six
    dday3six
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    dday3six wrote: »
    Why would a Stam Sorc waste time and resources on this ineffective rotation? Streak cannot be spammed first of all. So why waste your best CC/movement skill setting up a haphazard combo when Stampede (you know the version of Critical Charge many have swapped to beacause of it's CC)

    You're suggesting a Stam Sorc (ya'know the class with the highest mobility in the game) would give up a 68% damage boost in order to snare their target, baring in mind Streak also gives them a ranged stun gap-closer all-in-one.

    Also Streak every 4 seconds (that's 1 Crit rush, 1 normal WB, and 1 Empowered WB) to avoid stacking cost.
    Also Caltrops if you really needed a snare for some reason.

    High mobility is the reason.
  • Rayste
    Rayste
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    Ezareth wrote: »
    Until they start making Nirnhoned PvE Staff Drops a *Crafted Weapon* will always end up Best in slot for any DPS staff.

    4% Spell penetration is pretty significant (not to mention 18% Spell resistance)

    It is pretty lame that they haven't done this up until now as PvE weapons have a huge advantage in this.

    @Ezareth This was my thought as well. Of course, it makes the crafted weapons important but it also prohibits my sorc build from running master weapons.

    The Teach - AD Templar
  • Ezareth
    Ezareth
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    Rayste wrote: »
    Ezareth wrote: »
    Until they start making Nirnhoned PvE Staff Drops a *Crafted Weapon* will always end up Best in slot for any DPS staff.

    4% Spell penetration is pretty significant (not to mention 18% Spell resistance)

    It is pretty lame that they haven't done this up until now as PvE weapons have a huge advantage in this.

    @Ezareth This was my thought as well. Of course, it makes the crafted weapons important but it also prohibits my sorc build from running master weapons.

    Yes, and I'm surprised it has never been a bigger issue in the community.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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  • Teargrants
    Teargrants
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    Ezareth wrote: »
    Rayste wrote: »
    Ezareth wrote: »
    Until they start making Nirnhoned PvE Staff Drops a *Crafted Weapon* will always end up Best in slot for any DPS staff.

    4% Spell penetration is pretty significant (not to mention 18% Spell resistance)

    It is pretty lame that they haven't done this up until now as PvE weapons have a huge advantage in this.

    @Ezareth This was my thought as well. Of course, it makes the crafted weapons important but it also prohibits my sorc build from running master weapons.

    Yes, and I'm surprised it has never been a bigger issue in the community.
    Silly Ezareth, if it doesn't affect Forum Stam Blades, it's not important to "the community". :lol:
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  • Ezareth
    Ezareth
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    Teargrants wrote: »
    Ezareth wrote: »
    Rayste wrote: »
    Ezareth wrote: »
    Until they start making Nirnhoned PvE Staff Drops a *Crafted Weapon* will always end up Best in slot for any DPS staff.

    4% Spell penetration is pretty significant (not to mention 18% Spell resistance)

    It is pretty lame that they haven't done this up until now as PvE weapons have a huge advantage in this.

    @Ezareth This was my thought as well. Of course, it makes the crafted weapons important but it also prohibits my sorc build from running master weapons.

    Yes, and I'm surprised it has never been a bigger issue in the community.
    Silly Ezareth, if it doesn't affect Forum Stam Blades, it's not important to "the community". :lol:

    Hey I represent that remark! :p~
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  • Personofsecrets
    Personofsecrets
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    The tanking set is god awful
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  • Teargrants
    Teargrants
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    The tanking set is god awful
    You mean you don't like the non set item prismatic shield that is literally the worst reward in the game given the effort required?

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  • Araxleon
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    Ya know, I used to be 100% okay with stamina hitting harder than magicka, then they added stamina "heals" which removed the point.

    If magicka is utility why the *bleep* can a stamina build be just as tanky/outheal a magicka build?

    people who state magicka are for utlity are really wrong :/

    Personally, let them hit x10 harder I dont care, but take away that godly healing.

    it was like this in 1.5 (made stamina really powerful for group play but not solo)

    ~Sidenote~

    Does the dot apply even if the crit charge is dodged/cloaked?
    I hope it doesnt >.< master sword heals on miss.
    Edited by Araxleon on October 10, 2015 11:53AM
  • MisterBigglesworth
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    Araxleon wrote: »
    Ya know, I used to be 100% okay with stamina hitting harder than magicka, then they added stamina "heals" which removed the point..

    Yeah, plus Vigor was also completely unnecessary and should be removed.
    2-handers have Rally
    Duel Wield has Blood Craze
    1H/S has Absorb Magic

    These are all reasonable, non-burst heals, appropriate for a Stam build. Sure maybe some of them need some tweaking (and something similar added to the Bow skill) but they're completely consistent with how other MMOs handle it, for a fair trade-off in exchange for higher damage.
    Edited by MisterBigglesworth on October 10, 2015 1:38PM
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Dracane
    Dracane
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    Araxleon wrote: »
    Ya know, I used to be 100% okay with stamina hitting harder than magicka, then they added stamina "heals" which removed the point..

    Yeah, plus Vigor was also completely unnecessary and should be removed.
    2-handers have Rally
    Duel Wield has Blood Craze
    1H/S has Absorb Magic

    These are all reasonable, non-burst heals, appropriate for a Stam build. Sure maybe some of them need some tweaking (and something similar added to the Bow skill) but they're completely consistent with how other MMOs handle it, for a fair trade-off in exchange for higher damage.

    Yep. Adding Vigor is what made Stamina so superior in pvp.
    It's way too strong, especially since weapon damage can be stacked so high, making this heal too strong combined with the movement and offense of stamina.

    Stamina Nightblades usually use 1 Vigor, roll dodge 1 time, cloak and as soon as they appear again, they are back at full health. It's just as broken as Templar Heal in its own way.
    Edited by Dracane on October 10, 2015 1:44PM
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  • Personofsecrets
    Personofsecrets
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    Teargrants wrote: »
    The tanking set is god awful
    You mean you don't like the non set item prismatic shield that is literally the worst reward in the game given the effort required?

    well, i assumed that the maelstrom shield got re-enchanted with the prismatic glyph.

    The weapon for the set gives a negligible amount of stamina back (after using a FULLY CHARGED heavy attack) after using deep slash. It also gives a lame amount of spell and physical resist. It is very bad.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Armitas
    Armitas
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    arggg, self moderated.
    Edited by Armitas on October 10, 2015 11:09PM
    Retired.
    Nord mDK
  • Xsorus
    Xsorus
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    Araxleon wrote: »
    Ya know, I used to be 100% okay with stamina hitting harder than magicka, then they added stamina "heals" which removed the point..

    Yeah, plus Vigor was also completely unnecessary and should be removed.
    2-handers have Rally
    Duel Wield has Blood Craze
    1H/S has Absorb Magic

    These are all reasonable, non-burst heals, appropriate for a Stam build. Sure maybe some of them need some tweaking (and something similar added to the Bow skill) but they're completely consistent with how other MMOs handle it, for a fair trade-off in exchange for higher damage.

    Lol, as someone who played a stamina dk before they were considered amazing, I can flat out tell you if stamina toons didn't have vigor right now they'd be flat out unplayable in pvp. In fact even suggesting they should remove vigor at this point should revoke me ever taking anything you say seriously again. Also pretending that stamina had more damage then magicka at the point vigor was added is also downright silly
  • ChefZero
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    Vigor isn't bad, but maybe they should raise the flat value and nerf the scaling with weapon damage.
    PC EU - DC only
  • asneakybanana
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    Xsorus wrote: »
    Araxleon wrote: »
    Ya know, I used to be 100% okay with stamina hitting harder than magicka, then they added stamina "heals" which removed the point..

    Yeah, plus Vigor was also completely unnecessary and should be removed.
    2-handers have Rally
    Duel Wield has Blood Craze
    1H/S has Absorb Magic

    These are all reasonable, non-burst heals, appropriate for a Stam build. Sure maybe some of them need some tweaking (and something similar added to the Bow skill) but they're completely consistent with how other MMOs handle it, for a fair trade-off in exchange for higher damage.

    Lol, as someone who played a stamina dk before they were considered amazing, I can flat out tell you if stamina toons didn't have vigor right now they'd be flat out unplayable in pvp. In fact even suggesting they should remove vigor at this point should revoke me ever taking anything you say seriously again. Also pretending that stamina had more damage then magicka at the point vigor was added is also downright silly

    When did stam builds ever not have more damage in comparable skills? My whip would crit a vamp for 1.1-1.2k at the highest, my fire ring would crit for 6-700 if I recall. Was seeing lethal arrow for 1700+, was seeing tornado for over 1k, was seeing well over 1k flying blades so where did stam builds have less damage? Am a bit confused.
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  • elium85
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    I have to say, the fact that there is this much disagreement about if the 2H Maelstrom Sword is OP makes me think it's pretty balanced.

    That's just MHO though.
  • Teargrants
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    elium85 wrote: »
    I have to say, the fact that there is this much disagreement about if the 2H Maelstrom Sword is OP makes me think it's pretty balanced.

    That's just MHO though.

    There isn't much disagreement at all, just a handful of very vocal stam users.
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  • Xsorus
    Xsorus
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    Xsorus wrote: »
    Araxleon wrote: »
    Ya know, I used to be 100% okay with stamina hitting harder than magicka, then they added stamina "heals" which removed the point..

    Yeah, plus Vigor was also completely unnecessary and should be removed.
    2-handers have Rally
    Duel Wield has Blood Craze
    1H/S has Absorb Magic

    These are all reasonable, non-burst heals, appropriate for a Stam build. Sure maybe some of them need some tweaking (and something similar added to the Bow skill) but they're completely consistent with how other MMOs handle it, for a fair trade-off in exchange for higher damage.

    Lol, as someone who played a stamina dk before they were considered amazing, I can flat out tell you if stamina toons didn't have vigor right now they'd be flat out unplayable in pvp. In fact even suggesting they should remove vigor at this point should revoke me ever taking anything you say seriously again. Also pretending that stamina had more damage then magicka at the point vigor was added is also downright silly

    When did stam builds ever not have more damage in comparable skills? My whip would crit a vamp for 1.1-1.2k at the highest, my fire ring would crit for 6-700 if I recall. Was seeing lethal arrow for 1700+, was seeing tornado for over 1k, was seeing well over 1k flying blades so where did stam builds have less damage? Am a bit confused.

    Whip is bloody instant cast, lethal arrow started out at a stupid high cast time and slowly worked its way down to what it is today just to make it remotely comparable to magicka.. I mean if it even somewhat comparable at any given time bow would of been top dps in dungeons, but it never was.

    Steel tornado, again before recently you never saw trains of stamina users with it, but you go back before vigor and you see nothing but magicka based trains spamming nothing but fire ring. Steel tornado didn't even enter on people's
    Radar really till recently.
  • Personofsecrets
    Personofsecrets
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    Stamina, all of the damage and all of the advantages. pretty cool stuff.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Hey guys, apologies for the delay! Just so you don't have to Google translate any more, the damage for the Greatsword was indeed much higher than intended, and this should all be fixed with our next PTS patch (2.2.2).
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    Staff Post
  • twistedmonk
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    I will never put Wall of elements on my bar. There isn't one situation where another spell wouldn't be better that I can think of. Trying to make a bad spell relevant by adding gimmicky tricks isn't a good way to go. just replace the spell with something useful. there's already a PBAOE spell (impulse - which is horrible at 6m range while steel tornado is 12.5 meters + an execute aoe. thanks for that). there's already multiple threads requesting destruction staff to be reworked.

    I hope they rethink the maelstrom destruction staff.

    and also the base weapon damage for staves, bows should be the same as the 2-hander....tired of using stamina-based dual wield to get the highest spell damage. 2-hander base is 1571 vs 1335 for staff. dual wield base damage is even higher than 1571 + the 5% dual wield passive for using 2 swords.
    Edited by twistedmonk on October 12, 2015 10:05PM
  • Birdovic
    Birdovic
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    Any Info how the 2.2.1 patch has changed
    the Master Destrostaff (dmg was increased but how much?)
    and 2h Weapon (dmg was decreased but how much?)
  • sabresandiego_ESO
    sabresandiego_ESO
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    This whole thread is a bit silly, there is nothing wrong with these weapons aside form the bugs ZOS spoke of. The fact is that crit charge is a better tier 2 ability than most other weapons have. Nobody was complaining about how crappy the master weapon for 2h was when it was buffing cleave, which isnt very good in pvp. Fact is that some tiers have crappy abilities and some tiers have good abilities, the weapons arent the problem here its the abilities themselves. That being said, you lose a set bonus and a weapon enchant by using a master or maelstrom weapon, so the effect better be good.
    Edited by sabresandiego_ESO on October 12, 2015 11:05PM
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  • Dracane
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    They did not reconsider how master destruction staves are working and they did not increase the damage of wall of elements. :( I don't think, increasing this effects damage will change anything at all.
    Auri-El is my lord,
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  • ericprydz82ub17_ESO
    Any Info how the 2.2.1 patch has changed
    the Master Destrostaff (dmg was increased but how much?)
    and 2h Weapon (dmg was decreased but how much?)

    I've been reloading this page for the past few hours hoping someone would post it also :(
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  • Domander
    Domander
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    Domander wrote: »
    Tankqull wrote: »
    Domander wrote: »
    Teargrants wrote: »
    You're joking right? What PvE build in their right mind would use crit rush as a source of DPS? Meanwhile Blockade of Elements is one of the best AoE DoT's in game, it does great damage and now gives free weaving damage. The Maelstrom 2h weapons will only ever be used in PvP or by shoddy PvE quest builds. All of the stamina weapons are looking to be insanely weak in PvE with the exception of MAYBE the bow. All in all, all of the new unique weapons are extremely lack luster, as well as most of the unique armor sets that drop from them. There are simply better sets that already exist in game for the most part. Truly disappointing.
    So you're ok with it adding an almost 3k dot in PvP that can be kept up constantly and is basically free given normal circumstances in PvP? That's more damage than fighting a DK in his standard. Am I to understand that PvP balance issues are not important because you do not PvP?

    14k reduced to 7k reduced further by armor..... more like 1k dot in pvp.

    it doesent matter its 100x more dmg than any other weapon offers and thus not warranted.
    Domander wrote: »
    Tankqull wrote: »
    Domander wrote: »
    Teargrants wrote: »
    You're joking right? What PvE build in their right mind would use crit rush as a source of DPS? Meanwhile Blockade of Elements is one of the best AoE DoT's in game, it does great damage and now gives free weaving damage. The Maelstrom 2h weapons will only ever be used in PvP or by shoddy PvE quest builds. All of the stamina weapons are looking to be insanely weak in PvE with the exception of MAYBE the bow. All in all, all of the new unique weapons are extremely lack luster, as well as most of the unique armor sets that drop from them. There are simply better sets that already exist in game for the most part. Truly disappointing.
    So you're ok with it adding an almost 3k dot in PvP that can be kept up constantly and is basically free given normal circumstances in PvP? That's more damage than fighting a DK in his standard. Am I to understand that PvP balance issues are not important because you do not PvP?

    14k reduced to 7k reduced further by armor..... more like 1k dot in pvp.

    it doesent matter its 100x more dmg than any other weapon offers and thus not warranted.

    Crit charge isn't a spammable dps ability.

    What has that got to do with anything? Still overpowered. Even if you land all the light attacks on targets that sit inside your effects, the bow and the destro staff still have 1/10th of the damage of 2H. Sounds legit

    Think about it.

    I am. Are you?

    I would expect an ability with a minimum distance to have a better effect than one you can spam, I think the bow is probably mislabled as well, along with the 2h.
    Edited by Domander on October 13, 2015 2:54AM
  • DEATHquidox
    DEATHquidox
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    Teargrants wrote: »
    You're joking right? What PvE build in their right mind would use crit rush as a source of DPS? Meanwhile Blockade of Elements is one of the best AoE DoT's in game, it does great damage and now gives free weaving damage. The Maelstrom 2h weapons will only ever be used in PvP or by shoddy PvE quest builds. All of the stamina weapons are looking to be insanely weak in PvE with the exception of MAYBE the bow. All in all, all of the new unique weapons are extremely lack luster, as well as most of the unique armor sets that drop from them. There are simply better sets that already exist in game for the most part. Truly disappointing.
    So you're ok with it adding an almost 3k dot in PvP that can be kept up constantly and is basically free given normal circumstances in PvP? That's more damage than fighting a DK in his standard. Am I to understand that PvP balance issues are not important because you do not PvP?

    You also have to think damage is reduced by 50% in pvp now so that would be more like 7k damage over 5 seconds or something not 14k 14k would only be for pve i feel like if ur stam and wepon damage is high enough you could hit 10-14k in pvp but you would be extremely squishy
  • Birdovic
    Birdovic
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    Teargrants wrote: »
    You're joking right? What PvE build in their right mind would use crit rush as a source of DPS? Meanwhile Blockade of Elements is one of the best AoE DoT's in game, it does great damage and now gives free weaving damage. The Maelstrom 2h weapons will only ever be used in PvP or by shoddy PvE quest builds. All of the stamina weapons are looking to be insanely weak in PvE with the exception of MAYBE the bow. All in all, all of the new unique weapons are extremely lack luster, as well as most of the unique armor sets that drop from them. There are simply better sets that already exist in game for the most part. Truly disappointing.
    So you're ok with it adding an almost 3k dot in PvP that can be kept up constantly and is basically free given normal circumstances in PvP? That's more damage than fighting a DK in his standard. Am I to understand that PvP balance issues are not important because you do not PvP?

    You also have to think damage is reduced by 50% in pvp now so that would be more like 7k damage over 5 seconds or something not 14k 14k would only be for pve i feel like if ur stam and wepon damage is high enough you could hit 10-14k in pvp but you would be extremely squishy

    The problem here is this ability already is pretty strong for a gap closer. Also keep in mind you can just keep the dot up permanently by just using the ability every 5 sec. A free dot with this dmg is just wrong
    Even with 32k armor max mitigation the dmg is about 3.5k, also you don't need to slot extra abilities for this extra dmg since its a commonly used ability. Comparing it to Master Destro Staff, you have to slot the most likely least useful ability out there to get a awful effect.
    Edited by Birdovic on October 13, 2015 12:41PM
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